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QUESTION
By all initial indications, boost dynamic_bitset is header only.
The documentation implies that it is header only:
The class dynamic_bitset is defined in the header boost/dynamic_bitset.hpp. Also, there is a forward declaration for dynamic_bitset in the header boost/dynamic_bitset_fwd.hpp.
The library does not appear in the list of "non header-only" libraries in the Getting Started documentation:
Finally, the bootstrap.sh --show-libraries
command on my local system with Boost 1.70.0 doesn't list dynamic_bitset
as among those requiring separate build and installation:
ANSWER
Answered 2019-Nov-03 at 05:33From the docs:
It should be noted that in practice bcp can produce a rather "fat" list of dependencies, reasons for this include:
It searches for library names first, so using "regex" as a name will give you everything in the libs/regex directory and everything that depends on. This can be a long list as all the regex test and example programs will get scanned for their dependencies. If you want a more minimal list, then try using the names of the headers you are actually including, or use the --scan option to scan your source code.
...
So, you are getting a fat list of dependencies because the search includes the tests and examples which are themselves not header-only, and have further non-header-only dependencies.
Is Boost dynamic_bitset really header-only
I see no reason to doubt that.
if so, how do I include only the relevant headers in my project?
As per the quoted suggestion, you might attempt instead: bcp --list boost/dynamic_bitset.hpp
for a leaner list.
QUESTION
I am building boost libraries following way:
My ~/user-config.jam is:
...ANSWER
Answered 2019-Mar-18 at 08:13Seems like this is reported build bug: https://svn.boost.org/trac10/ticket/12520
if removing the c++11 requirements for fiber (but not for numa!), fiber crosscompiles fine
QUESTION
I was following these instructions
https://studiofreya.com/2017/04/23/building-boost-1-64-with-visual-studio-2017/
for building boost on windows 10. It would suggest we can now build boost with 2017? A change since this question
...ANSWER
Answered 2017-Jul-08 at 18:54Of course...
set boost_dir=C:\Program Files\boost_1_64_0
must have "" to avoid the break. Silly Windows. set boost_dir="C:\Program Files\boost_1_64_0"
and we start to build!
QUESTION
The following code prints 666666, though I wanted 12345.
What's wrong ? How to fix it ?
...ANSWER
Answered 2018-Nov-04 at 21:06You have dangling references to objects that no longer exist. The result is undefined behaviour when you follow the dangling references.
Reference based type erasure is reasonable as function APIs; otherwise it is a bad plan.
QUESTION
I'm not familiar with boost. And I want to use the class in boost,like boost::context::fiber and boost::context::continuation. So, I download the newest version of boost 1.68. Build it by the instruction in official site.
First, run bootstrap and generate b2 file.
...ANSWER
Answered 2018-Oct-25 at 10:39fiber
is a header only library, so nothing to link against and no need to add it as a component to find.
The list of compiled libraries is in the doc: https://www.boost.org/doc/libs/1_68_0/more/getting_started/unix-variants.html#header-only-libraries
QUESTION
The case:
Consider the following:
...ANSWER
Answered 2018-Jul-17 at 09:17A possible solution is a protocol extension, instead of an operator it provides an isEqual(to
function
QUESTION
Has anyone ever combined the classic generic factory by Andrei Alexandrescu (page 208 of Chapter 8 in Modern C++ Design) with the 'multifunction' capabilities of Boost.TypeErasure? That is, the flexibility to have several creator function signatures that vary with respect to number and type of parameters (but still have the same return type and are known at compile time).
In other words, how to combine this slightly simplified generic Factory:
...ANSWER
Answered 2018-Feb-21 at 23:25OK, I have a slightly ugly solution that doesn't use Boost.TypeErasure, it is C++14, but it does provide essentially the same functionality. It's multi-tiered, so the id numbering is per-factory (but you could number uniquely too). I'll write more soon, but I really have to go to sleep right now...
QUESTION
I'm new to boost type erasure and I'm having problems converting the objects back into their original type. From how I understand the boost documentation I should be able to use boost::any_cast to convert the type-erased object back to their original type, but the following code fails with a bad_any_cast exception. What am I doing wrong? Thanks a bunch!
https://www.boost.org/doc/libs/1_67_0/doc/html/boost/any_cast.html
...ANSWER
Answered 2018-May-09 at 09:32You need to call boost::type_erasure::any_cast
Here is the corrected program:
QUESTION
In this talk Boris Schäling presented how to create factory system of different kind of connections (tcp vs udp) without runtime polymorphism. He used Boost Type Erasure: https://www.youtube.com/watch?v=Vo9F35G-Rfk&t=2706s The concept is very interesting, the code looks great. See below:
...ANSWER
Answered 2018-Mar-17 at 23:48But I started wondering: How would you test this code?
Like any other code. In fact, your main could be a test.
Traditionally you apply some kind of dependency injection so that you can inject stubs or mocks into the real code and test how they are called in the test code.
Not necessarily. Often over-stubbing/mocking leads to testing the mocks instead of your code.
But in this kind of code, using Boost Type Erasure, it seems rather hard.
How so? Erasure makes things easier, since all you have to mock is a "duck type" interface (the concept).
Always think about what you need to test, and how you'll be satisfied that it works.
Demo:
QUESTION
I'm linking against boost statically. When I do so, I get some undefined reference errors (below).
...ANSWER
Answered 2017-Jul-05 at 14:39That libinfinite.a
needs to precede the boost libraries in the command line.
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Install type_erasure
From a command shell, create a directory into which the build products will be generated, e.g. type_erasure/build.
Move into the build directory.
Execute cmake <path> [-DBOOST_ROOT=<path_to_boost>] [-DCLANG_ROOT=<path_to_clang>, where <path> is the relative path from your build directory to "type_erasure", e.g. ...
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