object-pool | - Simple object pool implementation

 by   vaalentin JavaScript Version: Current License: MIT

kandi X-RAY | object-pool Summary

kandi X-RAY | object-pool Summary

object-pool is a JavaScript library. object-pool has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i @vaalentin/object-pool' or download it from GitHub, npm.

Simple object pool implementation.
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            kandi-support Support

              object-pool has a low active ecosystem.
              It has 2 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              object-pool has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of object-pool is current.

            kandi-Quality Quality

              object-pool has 0 bugs and 0 code smells.

            kandi-Security Security

              object-pool has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              object-pool code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              object-pool is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              object-pool releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            object-pool Key Features

            No Key Features are available at this moment for object-pool.

            object-pool Examples and Code Snippets

            No Code Snippets are available at this moment for object-pool.

            Community Discussions

            QUESTION

            Remove crate feature
            Asked 2020-Sep-07 at 19:48

            I'm loading a crate in my project and this crate has a feature called object-pooling that is not thread safe. Someone suggested I remove this functionality from the crate but I don't know how to do that. Is there a special entry that I can add to my Cargo.toml file and disables features from dependencies?

            ...

            ANSWER

            Answered 2020-Sep-07 at 18:30

            The syntax in your CARGO.TOML is:

            Source https://stackoverflow.com/questions/63782238

            QUESTION

            Cannot make std::reference_wrapper work with std::unique_ptr
            Asked 2020-Aug-27 at 08:46

            I have an object pool that holds objects in std::unique_ptr.

            The pool, like most pools, holds objects that are expensive to create, but once an object is borrowed there is no way of preventing an object with the same settings from being added to the pool so I'd like to extend it to prevent that from happening.

            I see 3 options for this:

            1. Replace std::unique_ptr with std::shared_ptr but there's no plans to have multithreaded code and this breaks the convention of ownership - the pool should not own an object just to read one of its properties.

            2. Keep a copy of a property of T with the pool in a std::vector, adding and removing when std::unique_ptr is borrowed from and returned to the pool. Easy to implement but feels wrong as I'm duplicating data.

            3. Use a std::vector>>. By keeping a reference to borrowed std::unique_ptr I have access to its properties and I can easily prevent objects with the same settings from being created.

            I'm currently trying to implement 3 but am stuck on how to add a reference to std::unique_ptr to std::vector>>. Is this even possible?

            ...

            ANSWER

            Answered 2020-Aug-27 at 08:46

            The reference version is just bad - because as soon as the unique_ptr is moved the reference wrap gets invalid. You'd better just store raw pointers instead. But in this case it won't know whether it is destroyed or not. You can make unique_ptr with custom destructor that marks in the pool that the object is destroyed.

            Besides, I believe you have a mess up in logic. If the pool holds unique_ptr and must not create objects with same settings then it should own all the objects and handle raw/observer pointers to users. You only need to write a routine that checks whether the object is in-use and inaccessible currently.

            Source https://stackoverflow.com/questions/63611268

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install object-pool

            You can install using 'npm i @vaalentin/object-pool' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/vaalentin/object-pool.git

          • CLI

            gh repo clone vaalentin/object-pool

          • sshUrl

            git@github.com:vaalentin/object-pool.git

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