plasio | browser LAS/LAZ point cloud viewer | Graphics library
kandi X-RAY | plasio Summary
kandi X-RAY | plasio Summary
Drag-n-drop In-browser LAS/LAZ point cloud viewer. http://plas.io
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QUESTION
In my program, I add points to a particle system and then calculate bounding box for it as:
...ANSWER
Answered 2018-Apr-28 at 10:10You have a THREE.ShaderMaterial
which applies some logic to positioning these vertices. Hence, the result rendered is different than the result stored in the main memory.
You can debug this by making a Mesh
or sprite, and positioning each where you expect the particle in the system to be using just rhe scene graph (object.position.set()
). The result will be a bunch of dots that are not in the same space as your particle system. These will also fit the bounding box.
The solution is to apply the same transformation that is being applied by the shader.
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