Tilt | Tilt: a WebGL-based 3D visualization of a Webpage | Graphics library
kandi X-RAY | Tilt Summary
kandi X-RAY | Tilt Summary
Tilt represents a new way of visualizing a web page. This tool creates a 3D representation of the document, with the purpose of displaying, understanding and easily analyzing the DOM. It will take advantage of the great tools Firefox has to offer, as it is an extension which contains a WebGL implementation, providing rich user-experience, fun interaction and useful information, while taking full advantage of 3D hardware acceleration, GLSL shaders and what OpenGL ES 2.0 has to offer. The implementation consists of a Firefox extension containing a 3D representation of a web page, as both a fun visualization tool and a developer-friendly environment for debugging the document’s structure, contents and nesting of the DOM tree. Various information besides the actual contents will be displayed on request, regarding each node’s type, class, id, and other attributes if available. The rendering will be dynamic, in-browser, using WebGL and GLSL shaders. It is being developed by Victor Porof (3D developer responsible with the Firefox extension itself), along with Cedric Vivier (creating a WebGL optimized equivalent to the privileged canvas.drawWindow, see #653656) and Rob Campbell (who first thought about creating a 3D visualization of a webpage). Everything started initially as a Google Summer of Code project, but now, with an enthusiastic team behind it and so many new features and ideas, it has become an active Developer Tools project.
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Top functions reviewed by kandi - BETA
- Beautifies javascript code .
- Main HTML parser function
- The Parser object .
- Get next token in input .
- Create document html
- print new line
- Load a file
- Handle mouse move events
- Set the mode and flags .
- Z operator .
Tilt Key Features
Tilt Examples and Code Snippets
Community Discussions
Trending Discussions on Tilt
QUESTION
- Context: I work with satellite images that I filter to transform to arrays of 1s and 0s, based on the presence of snow (0 for snow, 1 for non-snow). My code creates an array of
NaNs
, searches for each snow pixel if at least one of the neighbor is non-snow (in a cross patter, cells painted red in the picture below), and inputs "1" in thenan
array. Once I do that for my entire matrix I end up with lines where a line cell = 1, rest are nans. - Problem: I end up with a matrix with several lines inside. What I count as a line is at least two cell equal to 1, in the direct neighborhoods. Meaning that for each line cell, if any of the 8 surrounding cells has a
1
inside, they are forming a line (figure below shows the boundary between snow (purple) and non-snow cells (yellow). - What I have: I wrote an algorithm that counts the amount of cells in a line and records its starting/ending cells (see figure below, amount of cells through which the red line passes) so I can filter my lines by size at the end.
- What I want: my code works but is extremely slow. I coded it the best way I could but O was wondering if there was a way to be more efficient ?
Ps: Sorry about the clanky explanation, it is hard for me to explain clearly. The code will show you how it works, and the figures generated should make it clearer.
Some code to generate a "lines" matrix:
...ANSWER
Answered 2022-Apr-16 at 01:45There's an idea in image processing, which is find to a group of pixels which is contiguous, or a connected component. Once you break the image up into connected components, you can find the size of each component, and filter out small ones.
There's a fast way of doing this in the scipy package, called scipy.ndimage.label
which you could apply like this:
QUESTION
I managed to make these 3 weird shapes using CustomPainter
the slide button shape, pan button shape and tilt button shape respectively... i want to make them detectable so i added GestureDetector
but it doesnt work properly.
This is how i Stacked my Custom Painted shapes, I added GestureDetector
to each CustomPaint
but the area that they are gesture detectable are off completely i want the shapes to be detectable only within the boundaries of the shape.
ANSWER
Answered 2022-Mar-23 at 16:11instead of CustomPainter
you should extend ShapeBorder
, something like PathBorder
class below:
QUESTION
I have to update simple table using below expression:
...ANSWER
Answered 2022-Mar-20 at 20:20Your code would work if you used execute()
and maybe this is what you want to do, but for executemany()
you should use a tuple of tuples as the 2nd argument, because this is the point of executemany()
, to execute the same statement many times and each time supply a different list of parameters:
QUESTION
hi I am trying to get data from the database by the use of foreach loop in Laravel, I want to organize them horizontally.I mean the fist group of data beside second group of data. The problem is that when I use cards or slider it reapted data vertically. as it is shown in the pictures. So any one can help me to bring data from db and orgnize them horizontally? ! just the idea
it looks like that when I used foreach loop:
I want to show it like that horizontally:
This is the code that I used in the blade
...ANSWER
Answered 2022-Mar-08 at 11:18Just change the placement of loop. You can do it as following:
QUESTION
This is my Json file which I created in my app.
...ANSWER
Answered 2022-Mar-05 at 09:21Since you are importing the data in both places you just need to find the data by the id
property instead of mapping it to booleans. Keep in mind that your id
property is a number but the id
route param will be a string, so you will need to convert them to a compatible type for the strict equality (===
) check.
Example:
QUESTION
I am "including" a .tex file. I get the error "TeX capacity exceeded, sorry [input stack size=5000].@nomath ...e@font@warning etc." The error is located by latex in the line that says
\pic[current plane, draw,fill=orange!50,fill opacity=.5, text opacity=1,"\footnotesize $\phi$", angle eccentricity=2.2]{angle=ketplus--origin--psiProjectedEquat}; %je nachdem, ob der Psi Pfeil links oder rechts von der z-Achse ist, muss man die Reihenfolge bei "angle=" umkehren }
I should point out that the file that is "included" works when compiled on its own (where the preamble isn't in the masterfile but in the file itself. It seems that the \usepackage[ngerman]{babel}
in the masterfile causes the problem.
MWE:
"file.tex":
...ANSWER
Answered 2022-Mar-03 at 14:56As you've noticed, the combination of your tikz picture and babel causes the problem. You can fix this by loading the babel tikz library:
QUESTION
Hey guys I wanted to add timer along with these gestures to the following react-spring example. I've been struck with this since a long time. It'll be of great assistance. Also I'm working with makestyles from material ui. It would be an additional help if you can tell me how to convert the css in to make styles too. Link to the code: https://codesandbox.io/embed/j0y0vpz59
...ANSWER
Answered 2022-Feb-18 at 04:56This is a great question!
The solution is to add a useEffect
hook that calls a setInterval
timer to update the springs.
First, the code sandbox: https://codesandbox.io/s/epic-mendeleev-w8zm7s?file=/src/index.js
And here is the useEffect hook. Notice that the callback returns a cleanup function that clears the intervals and timers.
QUESTION
I dowloaded the file from my huawei notes from the cloud, and I want to make an R object with the notes on R. The files that one downloads is a zip file that unloads a folder of folders, each with an html file and a js file. I have no idea how to load the file, but aparently the content of the note is in the js file, I know because I can see the things I've written in the notes in the js file when I open it with a text editor. Here's what is written in it:(and example from one note
...ANSWER
Answered 2022-Feb-15 at 13:18You can use the V8 package to read this file:
QUESTION
I am learning Hotwire-rails, following both the gorails.com and the Hotwire.dev examples. I am running Ruby 3.0.2 and Rails 6.1.4.1. The symptom is at the very start. After rails new xxx, I edit Gemfile to add gem 'hotwire-rails', then bundle install. At this point my app/javascript/packs/application.js is now:
...ANSWER
Answered 2021-Nov-11 at 12:27This seems like everything is working correctly rails just likes to output what its doing to the console but it should have added those to your file.
QUESTION
Basically I am looking for a simple way for using the rigidbody/physics engine to have my ship look at another object (the enemy). I figured getting the direction between my transform and the enemy transform, converting that to a rotation, and then using the built in MoveRotation might work but it is causing this weird effect where it just kind of tilts the ship. I posted the bit of code as well as images of before and after the attempt to rotate the ship (The sphere is the enemy).
...ANSWER
Answered 2022-Jan-08 at 19:03Well the Quaternion.Euler
is a rotation about the given angles, for convenience provided as a Vector3
.
Your direction is rather a vector pointing from ship
towards enemyOfFocus
and has a magnitude so the x, y, z
values also depend on the distance between your objects. These are no Euler angles!
What you rather want is Quaternion.LookRotation
(the example in the docs is basically exactly your use case ;) )
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install Tilt
Building is done using the build script. There are two parts of the project which can be used: the engine and the extension itself. To build everything and also minify the sources, run the following ./build command from a terminal:. Alternatively, you can just use the engine or extension param to build only a part of the project. You can append the minify and/or optimize parameter to minify and optimize the sources when building, but this is recommended only for a final release, as it takes quite a lot of time. The output files are in the bin folder. If the extension was also built, inside build you can find the unpacked Tilt.xpi archive. Tilt uses the Google Closure compiler to optimize the Javascript files, with the --compilation_level ADVANCED_OPTIMIZATIONS flag. Therefore, some Javascript externs must be specified so important variable names are not renamed.
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