replay | React video player facilitating adaptive stream playback | Video Utils library

 by   vimond JavaScript Version: v3.3.0 License: Apache-2.0

kandi X-RAY | replay Summary

kandi X-RAY | replay Summary

replay is a JavaScript library typically used in Video, Video Utils, React applications. replay has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i vimond-replay' or download it from GitHub, npm.

Replay is an open source initiative from Vimond Media Solutions.
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          Reuse

            kandi-support Support

              replay has a low active ecosystem.
              It has 199 star(s) with 23 fork(s). There are 25 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 28 have been closed. On average issues are closed in 181 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of replay is v3.3.0

            kandi-Quality Quality

              replay has 0 bugs and 0 code smells.

            kandi-Security Security

              replay has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              replay code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              replay is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              replay releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of replay
            Get all kandi verified functions for this library.

            replay Key Features

            No Key Features are available at this moment for replay.

            replay Examples and Code Snippets

            replay
            Javadot img1Lines of Code : 48dot img1no licencesLicense : No License
            copy iconCopy
            public final ConnectableObservable replay()
            
            
            ConnectableObservable cold = Observable.interval(200, TimeUnit.MILLISECONDS).replay();
            Subscription s = cold.connect();
            
            System.out.println("Subscribe first");
            Subscription s1 = cold.subscribe(i -> Sys  
            Perform a replay .
            pythondot img2Lines of Code : 32dot img2no licencesLicense : No License
            copy iconCopy
            def replay(self, batch_size=32):
                # first check if replay buffer contains enough data
                if self.memory.size < batch_size:
                  return
            
                # sample a batch of data from the replay memory
                minibatch = self.memory.sample_batch(batch_size)
               
            Start the replay subject example .
            javadot img3Lines of Code : 3dot img3License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            public void startReplaySubjectActivity(View view) {
                    startActivity(new Intent(OperatorsActivity.this, ReplaySubjectExampleActivity.class));
                }  
            Start replay activity .
            javadot img4Lines of Code : 3dot img4License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            public void startReplayActivity(View view) {
                    startActivity(new Intent(OperatorsActivity.this, ReplayExampleActivity.class));
                }  

            Community Discussions

            QUESTION

            Git rebase commit replays vs merge commits: a concrete example
            Asked 2021-Jun-15 at 13:22

            I have a question about how rebasing works in git, in part because whenever I ask other devs questions about it I get vague, abstract, high level "architect-y speak" that doesn't make a whole lot of sense to me.

            It sounds as if rebasing "replays" commits, one after another (so sequentially) from the source branch over the changes in my working branch, is this the case? So if I have a feature branch, say, feature/xyz-123 that was cut from develop originally, and then I rebase from origin/develop, then it replays all the commits made to develop since I branched off of it. Furthermore, it does so, one develop commit at a time, until all the changes have been "replayed" into my feature branch, yes?

            If anything I have said above is incorrect or misled, please begin by correcting me! But assuming I'm more or less correct, I'm not seeing how this is any different than merging in changes from develop by doing a git merge develop. Don't both methods result with all the latest changes from develop making their way into feature/xyz-123?

            I'm sure this is not the case but I'm just not seeing the forest through the trees here. If someone could give a concrete example (with perhaps some mock commits and git command line invocations) I might be able to understand the difference in how rebase works versus a merge. Thanks in advance!

            ...

            ANSWER

            Answered 2021-Jun-15 at 13:22

            " It sounds as if rebasing "replays" commits, one after another (so sequentially) from the source branch over the changes in my working branch, is this the case? "

            Yes.

            " Furthermore, it does so, one develop commit at a time, until all the changes have been "replayed" into my feature branch, yes? "

            No, it's the contrary. If you rebase your branch on origin/develop, all your branch's commits are to be replayed on top of origin/develop, not the other way around.

            Finally, the difference between merge and rebase scenarios has been described in details everywhere, including on this site, but very broadly the merge workflow will add a merge commit to history. For that last part, take a look here for a start.

            Source https://stackoverflow.com/questions/67986445

            QUESTION

            Is it possible to subscribe to BehaviourSubject without recieving the initial value or last pushed value?
            Asked 2021-Jun-10 at 16:49

            I am looking for a way to define observable property of a service, which would be used to push information across all subscribers same as BehaviourSubject but with two differences.

            The example: I have couple components subscribed to BehaviourSubject which accepts ID of an item, that has been deleted.

            Components wait for the ID and then remove item in their list with received ID.

            Everything works fine, but when I navigate trough app and then go back to mentioned components, they immidietaly receieve last deleted ID after subscription, because it is the value od BehvaiourSubject.

            Is there a similar object that does not store last pushed value and can be used in similar way?

            (The simplicity of "nexting" next value is huge plus)

            EDIT

            Replay subject, does one side of the trick. There is no initial value, but there is still last pushed value on new subscription.

            ...

            ANSWER

            Answered 2021-Jun-10 at 16:49

            Use Subject. It multicasts emissions to all subscribers but doesn't emit any value to a new subscriber upon subscribe -- new subscribers simply listen in for new emissions.

            Source https://stackoverflow.com/questions/67925140

            QUESTION

            How do I use the rand crate without the standard library?
            Asked 2021-Jun-06 at 10:56

            I'm doing embedded game development for the Sega Megadrive with Rust and would like a random number generator to increase replayability. It can be pseudo-random: there's no security stuff required.

            I've been looking at the rand crate which falls in the "No standard library" department, but I'm not sure on how to use it with this in my Crate.toml:

            ...

            ANSWER

            Answered 2021-Jun-06 at 10:56

            To use the rand crate without std you need to manually use one of the generators that work without it. Those generators are the OsRng and the SmallRng structs. As the name suggests the first one uses the operating system's generator, which requires the getrandom crate, which probably isn't supported on SEGA Megadrive.

            SmallRng should work without problems though. We cannot use the random() function, we need to manually create the generator and then call its methods.

            To do this we first have to create a generator, like this:

            Source https://stackoverflow.com/questions/67627335

            QUESTION

            refCount keeping connection even after an error
            Asked 2021-Jun-01 at 21:36

            I'm using refCount to hold onto a BLE connection for 5 mins. This works well until I have a connection issue, refCount still keeps the connection and replay replays the error.

            Is there a way I can make either make refCount disconnect as soon as there is an error, or make replay not replay errors?

            ...

            ANSWER

            Answered 2021-Jun-01 at 21:36

            The easy way to achieve what you want is by using RxJava 3 refCount operator. You can use an RxJava 2 <=> 3 interoperability library RxJavaBridge.

            Source https://stackoverflow.com/questions/67589564

            QUESTION

            Deep Q Learning - Cartpole Environment
            Asked 2021-May-31 at 22:21

            I have a concern in understanding the Cartpole code as an example for Deep Q Learning. The DQL Agent part of the code as follow:

            ...

            ANSWER

            Answered 2021-May-31 at 22:21

            self.model.predict(state) will return a tensor of shape of (1, 2) containing the estimated Q values for each action (in cartpole the action space is {0,1}). As you know the Q value is a measure of the expected reward.

            By setting self.model.predict(state)[0][action] = target (where target is the expected sum of rewards) it is creating a target Q value on which to train the model. By then calling model.fit(state, train_target) it is using the target Q value to train said model to approximate better Q values for each state.

            I don't understand why you are saying that the loss becomes 0: the target is set to the discounted sum of rewards plus the current reward

            Source https://stackoverflow.com/questions/67773479

            QUESTION

            Javascript: How to count how much time a user spent watching a video?
            Asked 2021-May-31 at 11:41

            I am trying to save how much time a user spent watching video.
            I stumbled upon the played video attribute:

            It’s worth mentioning the played property — this tells us which time ranges have been played within the media. For example:

            ...

            ANSWER

            Answered 2021-May-31 at 11:41

            I have managed to implement a workaround. However, I am not sure this is the best approach. But, it works:

            Source https://stackoverflow.com/questions/67759489

            QUESTION

            TypeError: 'type' object is not iterable when iterating over collections.deque that contains collections.namedtuple
            Asked 2021-May-30 at 15:52

            I made a simple replay buffer that when I sample from it gives me the error TypeError: 'type' object is not iterable

            ...

            ANSWER

            Answered 2021-May-30 at 15:52

            You're adding a type to your list, not an instance of the type. What you're doing is essentially the same as this:

            Source https://stackoverflow.com/questions/67762898

            QUESTION

            How to get available virtual memory regions for WinDBG preview TTD trace session?
            Asked 2021-May-20 at 20:32

            I am writing dbgeng client and try to enumerate available virtual memory for time travel debugging session.

            Dbgeng API have IDebugDataSpaces2::QueryVirtual method, it's works great for live user-mode debugging sessions, but does not works for TTD trace session replay. When I try to call it, I recieve 0x8000ffff (E_UNEXPECTED) error.

            Looks like !address and !vprot commands from windbg preview gui have same issue

            ...

            ANSWER

            Answered 2021-May-20 at 20:32

            At the moment some information available in live debug and dump files are not available in TTD. The two main features are: a) QueryVirtual does not work; b) Process and thread security token information are not saved. I used QueryVirtual a lot in my Debug extension and I made changes to deal with it. Sorry to be the bearer of bad news.

            Source https://stackoverflow.com/questions/67602421

            QUESTION

            Flutters Just Audio Plugin - Make the background transparent?
            Asked 2021-May-20 at 13:27

            I'd got Flutter's Just_Audio player overlayed on top of my current stack. But the background is white. I need it to be transparent so that only the buttons and slider shows. So far I have been unable to find where I can set the background to transparent. Does anybody know? Here's a sample of some of the code;

            ...

            ANSWER

            Answered 2021-May-20 at 13:27

            Turns out I can do this;

            Source https://stackoverflow.com/questions/67621198

            QUESTION

            Difference between Flux.subscribe(Consumer consumer>) and Flux.doOnNext(Consumer onNext)
            Asked 2021-May-20 at 13:21

            Just starting to understand reactive programming with Reactor and I've come across this code snippet from a tutorial here building-a-chat-application-with-angular-and-spring-reactive-websocket

            ...

            ANSWER

            Answered 2021-May-20 at 13:21

            The difference is much more conventional rather than functional - the difference being side-effects vs a final consumer.

            The doOnXXX series of methods are meant for user-designed side-effects as the reactive chain executes - logging being the most normal of these, but you may also have metrics, analytics, etc. that require a view into each element as it passes through. The key with all of these is that it doesn't make much sense to have any of these as a final consumer (such as the println() in your above example.)

            On the contrary, the subscribe() consumers are meant to be a "final consumer", and usually called by your framework (such as Webflux) rather than by user code - so this case is a bit of an exception to that rule. In this case they're actively passing the messages in this reactive chain to another sink for further processing - so it doesn't make much sense to have this as a "side-effect" style method, as you wouldn't want the Flux to continue beyond this point.

            (Addendum: As said above, the normal approach with reactor / Webflux is to let Webflux handle the subscription, which isn't what's happening here. I haven't looked in detail to see if there's a more sensible way to achieve this without a user subscription, but in my experience there usually is, and calling subscribe manually is usually a bit of a code smell as a result. You should certainly avoid it in your own code wherever you can.)

            Source https://stackoverflow.com/questions/67619515

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install replay

            You can install using 'npm i vimond-replay' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/vimond/replay.git

          • CLI

            gh repo clone vimond/replay

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            git@github.com:vimond/replay.git

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