drawingboard | 高级画板—自由绘、直/虚线、箭头、所有几何图形

 by   vipstone JavaScript Version: v1.0 License: No License

kandi X-RAY | drawingboard Summary

kandi X-RAY | drawingboard Summary

drawingboard is a JavaScript library. drawingboard has no vulnerabilities and it has low support. However drawingboard has 16 bugs. You can download it from GitHub.

高级画板—自由绘、直/虚线、箭头、所有几何图形
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    Quality
      Security
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            kandi-support Support

              drawingboard has a low active ecosystem.
              It has 505 star(s) with 140 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 3 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of drawingboard is v1.0

            kandi-Quality Quality

              drawingboard has 16 bugs (0 blocker, 0 critical, 3 major, 13 minor) and 2 code smells.

            kandi-Security Security

              drawingboard has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              drawingboard code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              drawingboard does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              drawingboard releases are available to install and integrate.
              drawingboard saves you 204 person hours of effort in developing the same functionality from scratch.
              It has 502 lines of code, 0 functions and 7 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of drawingboard
            Get all kandi verified functions for this library.

            drawingboard Key Features

            No Key Features are available at this moment for drawingboard.

            drawingboard Examples and Code Snippets

            No Code Snippets are available at this moment for drawingboard.

            Community Discussions

            QUESTION

            Calculate % position of the group in fabric js
            Asked 2021-Jun-12 at 16:24

            I am stuck in a problem, don't know if this is related to the current thread.

            I have created a rectangle inside the canvas like this:

            The grey part is the canvas there is a small rectangle inside. This is the code I have written:

            ...

            ANSWER

            Answered 2021-Jun-12 at 16:24

            I found many issues with the approach I was trying to implement. Now instead od repositionin, grouping, etc.I am zooming the canvas

            Source https://stackoverflow.com/questions/67869806

            QUESTION

            Adding a dependency to useEffect() causes inifnite loop. But removing dependency causes component to not rerender when database updates
            Asked 2021-May-24 at 21:36

            The following code caused useEffect() to be called infinitely. Why is that the case? Removing drawingboarditems from the useEffect dependencies array solves the infinite loop, but as a result DrawingBoard will not automatically rerender whenenver a user adds an item to the database.

            DrawingBoard.jsx

            ...

            ANSWER

            Answered 2021-May-24 at 16:45

            In your case I would move the logic to the DrawingBoard component, and would pass props to the children, so when a children adds an item, the main component would know to refresh the list of items.

            Example (not tested):

            Extract the logic to work with FireBase to functions. In that way they would be more re-usable, and would not add clutter to your code.

            Source https://stackoverflow.com/questions/67675369

            QUESTION

            restrict a custom view in a relative layout
            Asked 2020-Sep-22 at 06:53

            I am new to android and I am a bit stuck. I am trying to create a simple drawing app which shows an example on the top of the page and a square space for it in below it. Aim is to display a letter and a kid needs to practice in replicating it.

            I have troubles including the drawing class in the layout which needs to restrict its boundaries.

            this is the main layout

            ...

            ANSWER

            Answered 2020-Sep-20 at 09:22

            Attach the customview to a fragment. This is a completely different approach so you will have to make a lot of changes to your code.

            The other approach would be adding the view programmatically to the ConstraintLayout. In MainActivity,

            Source https://stackoverflow.com/questions/63976794

            QUESTION

            How to add scrolling feature to a JComponent on a JFrame?
            Asked 2018-Jun-29 at 14:32

            My GUI consists of a Diagram class which extends JFrame. I've created a different class called DrawingTool which extends JComponent. The DrawingTool class is like a canvas area for users to drop and drag shapes. I've also added a button panel at the bottom of the JFrame for the users to click various buttons to choose their desired shape and control actions. I've added the button panel and an instance of the DrawingTool class to the Diagram class. How do I make the canvas area (DrawingTool) scrollable? The way I have attempted it is not working, I know I am missing something.

            Here is the Diagram class:

            ...

            ANSWER

            Answered 2018-Jun-29 at 14:32

            What MadProgrammer said in the comments is just about right. You need to set some informations so your ScrollPanel knows how to behave. What is it's own size, the size of the components inside it, etc.

            So normally you'll have a ContentPane, and inside of it panes with your content. To do a scrollable pane you only need to put the ScrollPane inside of your ContentPane and then set a viewport for your ScrollPane. A little code I used fully functional:

            Source https://stackoverflow.com/questions/51072125

            QUESTION

            KeyListener/KeyBindings and order of adding components
            Asked 2018-Jun-29 at 09:14

            In my program a JPanel component which is operated by listener using KeyBindings (changed that from KeyListeners already after reading about issues with focusing) is added to a JFrame. Task of this app is to simply move drawn figure around using arrow keys. This works perfectly until i add another component before drawing board (JPanel with three buttons). I tested both Keybindings and KeyListener and both methods have the same issue. If I add components after drawing board keybindings starts to work again.

            Here is my UI class where i add components.

            ...

            ANSWER

            Answered 2018-Jun-28 at 14:48

            The key bindings work fine for me. Check out the Motion Using Key Bindings example found in Motion Using the Keyboard.

            I changed the code:

            Source https://stackoverflow.com/questions/51083562

            QUESTION

            How to use async and awiat with CoreDispatcher correctly in UWP
            Asked 2018-Apr-04 at 13:12

            I wanted to perform a Task in the background which involves changing UI state, and the task will start executing after the MainPage has loaded.

            So I tried to use CoreDispatcher in the Loaded event handler like this:

            ...

            ANSWER

            Answered 2018-Apr-04 at 13:12

            It has nothing to do with async await. You will see if you add using System; to the top it will also compile with async and await commands but still running slow.

            Your method is already been called async, but it has to create 95 * 85 = 8075 line objects, doing this all on the UI thread. Since Line is a UI elemennt you can't do this in the background but adding such number of UI elements takes some times.

            There are several ways of optimalisations possible but not knowing anything what you try to do its impossible to give advice how to get this working in a performant way

            Source https://stackoverflow.com/questions/49651870

            QUESTION

            How to repaint a JPanel on button click?
            Asked 2017-Jul-14 at 07:08

            I am new to swing and I am currently trying to make a drawing program. This is what I have so far.

            Here is the main class:

            ...

            ANSWER

            Answered 2017-Jul-14 at 07:08

            Change drawingPanel = new JPanel(); to `drawingPanel = new JPanel(new BorderLayout());

            DrawingComponent has a default preferred size of 0x0, so when you add it to the JPanel (which is using a FlowLayout by default), it's getting sized to 0x0, so you won' see anything painted

            Then change...

            Source https://stackoverflow.com/questions/45096467

            QUESTION

            Drawing an unknown number of shapes
            Asked 2017-May-16 at 11:36

            The program is supposed to draw circles at the points where the user clicks. At the moment, it only draws 5 circles. I would like to know, how to modify this piece of code so that it can draw circles without restrictions. Consider a scenario where i do not know about the number of circles i am supposed to draw. Here goes my code:

            public class DrawingBoard {

            ...

            ANSWER

            Answered 2017-May-12 at 14:59

            Check out Custom Painting Approaches

            It shows the two common ways to do this:

            1. Keep an ArrayList of Objects to paint and then iterate through the List in the paintComponent() method.

            2. Paint directly to a BufferedImage and then just display the BufferedImage.

            Source https://stackoverflow.com/questions/43940725

            QUESTION

            Save Canvas with selected background
            Asked 2017-Apr-07 at 14:01

            I am working with canvas, right now I can save into DB and I can change the background image to one I choose of a image list.

            My problem is when I tried to save the canvas with the background the saved image just show me the draw but doesn't the image background...can somebody help me with this?

            Best Regards!

            Here the code:

            ...

            ANSWER

            Answered 2017-Apr-01 at 01:08

            The canvas element's background (image) is not part of the canvas content and thus not saved.

            Solution if you can not redraw the canvas

            If you want the background just render it onto the canvas before you save using the composite operation "destination-over" it will only add pixels where the canvas is transparent or semi transparent and you would see the Elements background.

            Source https://stackoverflow.com/questions/42916262

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install drawingboard

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/vipstone/drawingboard.git

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            gh repo clone vipstone/drawingboard

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            git@github.com:vipstone/drawingboard.git

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