drawingboard | 高级画板—自由绘、直/虚线、箭头、所有几何图形
kandi X-RAY | drawingboard Summary
kandi X-RAY | drawingboard Summary
高级画板—自由绘、直/虚线、箭头、所有几何图形
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QUESTION
ANSWER
Answered 2021-Jun-12 at 16:24I found many issues with the approach I was trying to implement. Now instead od repositionin, grouping, etc.I am zooming the canvas
QUESTION
The following code caused useEffect() to be called infinitely. Why is that the case? Removing drawingboarditems from the useEffect dependencies array solves the infinite loop, but as a result DrawingBoard will not automatically rerender whenenver a user adds an item to the database.
DrawingBoard.jsx
...ANSWER
Answered 2021-May-24 at 16:45In your case I would move the logic to the DrawingBoard
component, and would pass props to the children, so when a children adds an item, the main component would know to refresh the list of items.
Example (not tested):
Extract the logic to work with FireBase to functions. In that way they would be more re-usable, and would not add clutter to your code.
QUESTION
I am new to android and I am a bit stuck. I am trying to create a simple drawing app which shows an example on the top of the page and a square space for it in below it. Aim is to display a letter and a kid needs to practice in replicating it.
I have troubles including the drawing class in the layout which needs to restrict its boundaries.
this is the main layout
...ANSWER
Answered 2020-Sep-20 at 09:22Attach the customview to a fragment. This is a completely different approach so you will have to make a lot of changes to your code.
The other approach would be adding the view programmatically to the ConstraintLayout. In MainActivity,
QUESTION
My GUI consists of a Diagram class which extends JFrame. I've created a different class called DrawingTool which extends JComponent. The DrawingTool class is like a canvas area for users to drop and drag shapes. I've also added a button panel at the bottom of the JFrame for the users to click various buttons to choose their desired shape and control actions. I've added the button panel and an instance of the DrawingTool class to the Diagram class. How do I make the canvas area (DrawingTool) scrollable? The way I have attempted it is not working, I know I am missing something.
Here is the Diagram class:
...ANSWER
Answered 2018-Jun-29 at 14:32What MadProgrammer said in the comments is just about right. You need to set some informations so your ScrollPanel
knows how to behave. What is it's own size, the size of the components inside it, etc.
So normally you'll have a ContentPane
, and inside of it panes with your content. To do a scrollable pane you only need to put the ScrollPane inside of your ContentPane and then set a viewport for your ScrollPane. A little code I used fully functional:
QUESTION
In my program a JPanel component which is operated by listener using KeyBindings (changed that from KeyListeners already after reading about issues with focusing) is added to a JFrame. Task of this app is to simply move drawn figure around using arrow keys. This works perfectly until i add another component before drawing board (JPanel with three buttons). I tested both Keybindings and KeyListener and both methods have the same issue. If I add components after drawing board keybindings starts to work again.
Here is my UI class where i add components.
...ANSWER
Answered 2018-Jun-28 at 14:48The key bindings work fine for me. Check out the Motion Using Key Bindings
example found in Motion Using the Keyboard.
I changed the code:
QUESTION
I wanted to perform a Task in the background which involves changing UI state, and the task will start executing after the MainPage
has loaded.
So I tried to use CoreDispatcher
in the Loaded
event handler like this:
ANSWER
Answered 2018-Apr-04 at 13:12It has nothing to do with async await. You will see if you add using System;
to the top it will also compile with async and await commands but still running slow.
Your method is already been called async, but it has to create 95 * 85 = 8075 line objects, doing this all on the UI thread. Since Line is a UI elemennt you can't do this in the background but adding such number of UI elements takes some times.
There are several ways of optimalisations possible but not knowing anything what you try to do its impossible to give advice how to get this working in a performant way
QUESTION
I am new to swing and I am currently trying to make a drawing program. This is what I have so far.
Here is the main class:
...ANSWER
Answered 2017-Jul-14 at 07:08Change drawingPanel = new JPanel();
to `drawingPanel = new JPanel(new BorderLayout());
DrawingComponent
has a default preferred size of 0x0
, so when you add it to the JPanel
(which is using a FlowLayout
by default), it's getting sized to 0x0
, so you won' see anything painted
Then change...
QUESTION
The program is supposed to draw circles at the points where the user clicks. At the moment, it only draws 5 circles. I would like to know, how to modify this piece of code so that it can draw circles without restrictions. Consider a scenario where i do not know about the number of circles i am supposed to draw. Here goes my code:
public class DrawingBoard {
...ANSWER
Answered 2017-May-12 at 14:59Check out Custom Painting Approaches
It shows the two common ways to do this:
Keep an ArrayList of Objects to paint and then iterate through the List in the paintComponent() method.
Paint directly to a BufferedImage and then just display the BufferedImage.
QUESTION
I am working with canvas, right now I can save into DB and I can change the background image to one I choose of a image list.
My problem is when I tried to save the canvas with the background the saved image just show me the draw but doesn't the image background...can somebody help me with this?
Best Regards!
Here the code:
...ANSWER
Answered 2017-Apr-01 at 01:08The canvas element's background (image) is not part of the canvas content and thus not saved.
Solution if you can not redraw the canvas
If you want the background just render it onto the canvas before you save using the composite operation "destination-over" it will only add pixels where the canvas is transparent or semi transparent and you would see the Elements background.
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