stepy | : feet : jQuery Stepy - A Wizard Plugin | Plugin library
kandi X-RAY | stepy Summary
kandi X-RAY | stepy Summary
jQuery Stepy is a plugin that generates a customizable wizard.
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stepy Key Features
stepy Examples and Code Snippets
distanceBetweenPoints = dist(mouseX, mouseY, gridX, gridY);
var diameter = distanceBetweenPoints / maxDistance * 60;
strokeWeight(4);
stroke(0,0,0);
noFill();
rect(gridX, gridY, diameter, d
var ctx = null;
var x_icon = 0;
var y_icon = 0;
var stepX = 1;
var stepY = 1;
var size_x = 221;
var size_y = 184;
var canvas_size_x = 800;
var canvas_size_y = 600;
var anim_img = null;
var myvar = null; // moving inte
Community Discussions
Trending Discussions on stepy
QUESTION
so I try to program a 2d game platform like space invaders, but the problem is in the collision, when I try to define the collision, which I use in her characteristics, the characteristics of the classes (enemy coordinates and the bullet coordinates), the code won't start. And this is the result : `
...ANSWER
Answered 2021-Dec-19 at 09:26The formal parameters of a function cannot be structure elements like eneemy.x
. Either Change the names of the parameters:
QUESTION
I am trying to make a grid out of angular spirals. The spiral itself is composed of single lines within a for loop. When I duplicate and shift (translate) the origin of the spiral along one axis (x OR y) it works. But shifting along both (x AND y), in order to make it a grid, it does not work out without decomposing the spiral.
I would really appreciate if anyone could help me with my coding puzzle. By the way I'm very open-minded for any tips and help improving my code writing skills. There surely is a lot of redundancy and long-winded expressions in there... This is my code so far:
...ANSWER
Answered 2021-May-07 at 21:08If you're trying to make a grid of spirals it looks like you just need to use a pair of for loops where you currently have for (let j = 0; j < 5; j++) {
. Pretty much any time you want to create a grid you're going to want a pair of nested for loops.
QUESTION
I'm developing Spring Batch where I've Steps-1
to Step-10
which runs sequentially. In my case for step-4 to Step-7, I've to make conditional decision based on which I've execute Step-X, Step-Y
and , Step-Z
etc.
Ex: Step-4 - Precondition, if Step-X
gives any status other than error, then execute Step-4
, if Step-X
failed then execute failedStep()
step.
Step-5 - Precondition, if Step-Y
gives any status other than error, then execute Step-5
, if Step-Y
failed then execute failedStep()
step.
Step-6 - Precondition, if Step-Z
gives any status other than error, then execute Step-6
, if Step-z
failed then execute failedStep()
step and the step-8
to step-10
. I'm looking to do all in a single batch job only.
I've developed some code, but it looks like it's not liking the condition.
...Error - The method on(String) is undefined for the type Step
ANSWER
Answered 2021-Jan-28 at 05:47I was able to solve the issue using following code - This works perfectly fine for me.
Approach-1
QUESTION
I have been trying to write a simulator using the HTML5 Canvas. I have the following code to generate equipotential lines for electric fields.
...ANSWER
Answered 2021-Feb-19 at 14:59You have a loop with code that says: dots.push(curPt)
In that loop, you reassign the x
and y
properties of the curPt
object, but it's the same object that you keep pushing on each iteration.
You will have to create a new Point
object inside the loop if you want to push different points into the array.
QUESTION
For this project I'm creating several network graphs, but the scaling is off. The first network graph includes all of the nodes/categories and is rather large. The other network graphs are subsets of the full one. I'm using the same coordinates for each subset as the full graph in order to maintain the structure. The problem is that whenever I create a subset network, the scaling is completely off, despite having manually set the coordinates.
...ANSWER
Answered 2021-Jan-17 at 06:53Not sure if this will help, because it's just a hunch. But from my understanding of graph networks, the size of the node is usually related to it's importance. More connections/edges = bigger size (relative to the other nodes). I suspect that in the reduced model, the relative importance of some nodes will change dramatically due to certain other nodes and edges being omitted. I think your issue is more to do with node size than the coordinates you are setting (perhaps).
QUESTION
I have created a step function as you can see in the picture. Now I need to execute StepX after StepK (And then the ChoiceA flow will end). So basically StepX should be executed in parallel with StepY->StepZ as it is now but also be executed after StepK. But I cannot find a way to access a stage which is inside a parallel block". Is there a way around this?
Here is my Json-
...ANSWER
Answered 2020-Oct-08 at 09:14You should keep it simple. As ChoiceA and ChoiceB are separate flows, they don't need to intersect. StepX can be used twice (you will have to use different name for it though)
Definition:
QUESTION
I tried to implement a Multiagent System using pygame. I created a class for the System "SMA", a class for the environment "EnvSMA" and a class Agent with different behaviour. When an agent collides with a "wall" one of the limit of the grid, it behaves like the ball on pong game, when it collides with another agent, it exchanges its direction with the other one. I've implemented the observer design pattern also.
...ANSWER
Answered 2020-Sep-21 at 21:15You have to handle for events, which you can get using pygame.event.get() . The code works for me when I added it to the update
function. Not sure if the function was intended to be used this way, but you get the idea. Program doesn't crash anymore:
QUESTION
Hi so i have here a 'falling' style game where i have homer simpsons head falling through the sky avoiding the salads and collecting burgers to increase score. I have implemented collision detection so when homer hits a salad he should re-spawn and have a life deducted which works fine. However if homers head hits the side of the salad and not directly in the centre of it the game will freeze for a moment and then carry on like nothing happened. I am not sure why this happens and wondering if there is a problem with how i am doing this. Here is my code below:
Are the collision detection not accurate enough or is there another issue that i am missing?
...ANSWER
Answered 2020-Apr-01 at 02:34There are several little things which makes this harder than it could be. First, your intersect method isn't quite right. Then, the way you handle coordinates could be improved upon.
What I'm going to do first is to show you how to intersect rectangles. After that, I'll show you how I would deal with the drawable objets so they stay easy to manipulate. Then I'll show you some skeleton code for a short, easy game with stuff falling and colliding, and just for you I'll add some help so you can implement these suggestions into the context of your game.
1. CollisionsThere are many ways to handle collisions. Most of them are applied mathematics, some of them are clever algorithms making use of colors or invisible sprites. There are probably methods I'm forgetting, too.
We'll only do collisions between rectangles, as your program seems quite rectangle-friendly and it's the easier method. So we'll write a intersection detection algorithm.
First thing to do when writing an algorithm is the pseudocode. I'm not joking. It's easy to go all clakety-clak with your keyboard and hit compile. It works most of the time... but it's more intuitive logic than applying your brain to the problem.
Being able to pseudocode is like a superpower for programmers. Never underestimate it.
Now, how do you know if two rectangles are intersecting? The answer is:
- There are 4 ways that two rectangles can intersect, whether horizontally or vertically.
- They must intersect both horizontally and vertically to overlap for real.
These are the possibilities you have to look for:
- Red rectangle is bigger than black rectangle and black rectangle is completely inside it.
- Both rectangles overlap on the left side (horizontally) or on the top side (vertically).
- Red rectangle small enough to be inside black rectangle.
- Both rectangles overlap on the right side (horizontally) or on the bottom side (vertically).
Because this code can be used in many places, I took it out of context and put it inside a fonction which takes coordinates and returns a boolean (true if there indeed is a collision):
QUESTION
Hi guys so i have this game made where the user avoids aliens coming from the right side of the screen and then they go past the left side. I need the aliens to reappear from the right side once they leave the left side of the screen. How can i go about doing this? Here is my existing code:
EDIT: Added alien class underneath main class
...ANSWER
Answered 2020-Feb-26 at 07:19If you upload your Alien
class then we can give clearer directions but the idea is that your should add the following logic in your move()
method.
QUESTION
When I am using FrameLayout Class(GameView) to use addView(object)
so that I can use ontouchlistener()
but it only draws Rocket
and shooter
(classes used to draw , all are called in GameView ) but it didn't reDraws it (refer summary at bottom)
GameView.java
...ANSWER
Answered 2020-Feb-19 at 05:45you need to call setWillNotDraw(false)
in the constructor of your FrameLayout
otherwise its onDraw
won't be called.
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