TerrainLayer | Terrain Layer to Foundry use as a dependency | Map library
kandi X-RAY | TerrainLayer Summary
kandi X-RAY | TerrainLayer Summary
Adds a Terrain Layer to Foundry for use as a dependency for other modules that may want to incorporate Difficult Terrain into their modules. Does not currently work with GRIDLESS maps. As this is an Alpha, very open to feedback for features other module developers or users might like incorporated. Currently using the DnD5e Difficult Terrain 'Triangle' as an indicator. Activate Terrain layer by selecting it from controls menu. VISIBILITY TOGGLE - Set the visibility of the layer. Does not clear data. ADD MODE - Left click to add, right click to delete. Left click and drag to select multiple squares to add. Hold CTRL down while dragging to REMOVE squares. Select on a previously laid tile to cycle through the terrain modifier multiple. Currently only 2 and 3. REMOVE MODE - Left click to remove, click and drag to remove multiple. RESET TERRAIN - Clears terrain layer.
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QUESTION
I'm trying to make a basic RPG game, pokemon look alike. My problem is that I can't figure out how to properly draw the collisions of my game. I don't know how or why, but it seems like they are not scaled as expected. Here I show an example: And this is how it should look like: Here's the code, the first part is the parent class.
...ANSWER
Answered 2020-Feb-28 at 04:10Try using your Stage
in conjunction with a Viewport
:
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