XCheck | checkbox 全选/反选功能的 jquery插件,支持多页情况下保存已选项的情况。 | Plugin library

 by   xucongli1989 JavaScript Version: v1.1 License: MIT

kandi X-RAY | XCheck Summary

kandi X-RAY | XCheck Summary

XCheck is a JavaScript library typically used in Plugin, Bootstrap, jQuery applications. XCheck has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

checkbox 全选/反选功能的 jquery插件,支持多页情况下保存已选项的情况。
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            kandi-support Support

              XCheck has a low active ecosystem.
              It has 9 star(s) with 6 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              XCheck has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of XCheck is v1.1

            kandi-Quality Quality

              XCheck has 0 bugs and 0 code smells.

            kandi-Security Security

              XCheck has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              XCheck code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              XCheck is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              XCheck releases are available to install and integrate.
              It has 196 lines of code, 0 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed XCheck and discovered the below as its top functions. This is intended to give you an instant insight into XCheck implemented functionality, and help decide if they suit your requirements.
            • Initializes base info .
            • Check if value is a string
            • Check if value is an array .
            • Check if element is a checkbox .
            • Determine if value is an element .
            • Check if value is an object
            • Check if object is empty .
            • Initialize a new A
            • loops through a and b
            • Checks if the text is in a div .
            Get all kandi verified functions for this library.

            XCheck Key Features

            No Key Features are available at this moment for XCheck.

            XCheck Examples and Code Snippets

            No Code Snippets are available at this moment for XCheck.

            Community Discussions

            QUESTION

            Kotlin: Camera takes photos only on emulator (Android 8) and incorrectly displays links to photos in Realtime Database from Storage
            Asked 2022-Mar-21 at 10:59

            I'm writing an application in the form of instagram (I study lessons from YouTube, they create it on Android 8, I'm trying to do the same on Android 10), I've only known Kotlin for a couple of weeks. Already implemented a lot. But it is with firebase that problems arise. Two questions:

            1. Register a user in the application and save his text data in firebase - I can do it from any device. Through the emulator on Android 8 - I can take a picture and everything works as it should, even the link to change the profile photo is displayed correctly. There is also a ShareActivity file where the user can share a photo on the "wall" and the problem is that photos appear in storage in google firebase, and in the realtime database the link to this photo is written as "com.google.firebase.storage.UploadTask $TaskSnapshot@46529a6", but should be written as a link "https://firebasestorage.googleapis.com/v0/b/instapirate...", while the profile photo is displayed correctly, namely posts - no, photos are simply not visible . How to fix this bug? I attach a photo from the emulator and the database:
            2. And one more problem, which is that on Android 8 in the Instagram emulator I was asked for permission to the camera, I allowed it and the camera works, takes pictures and everything happens fine. And in android 10, permission to the camera is not requested and, therefore, the camera opens, takes pictures, but cannot save the photos (reopens when I click on the "save" button). A few times if I poke the buttons quickly - sometimes it helps to save the photo, but this happens in one case in a million. Not the fact that this is due to the resolution of the camera. I attach the code below: AndroidManifest
            ...

            ANSWER

            Answered 2022-Mar-21 at 10:59

            Just added into FirebaseHelper this code:

            Source https://stackoverflow.com/questions/71549354

            QUESTION

            Popup Dialog Box doesn't work, app crashes
            Asked 2022-Feb-17 at 19:24

            I wanted to do a small popup Window (Dialog Box) with TextInputLayout, TextView and button. The thing is I have multiple fragments, with a bottomNavigationMenu. On top of bottomNavigationMenu i have a FloatingButton that i want to be responsible for DialogBox, but my app just crash without any error on emulator. Do i need to add the code to all of my fragments (or only one where i want the button to be avalible), or there is something wrong with my code.

            this is a screenshot of my app with bottomNavigationMenu, the button in the middle have id "fab"

            If there is more files required to solve this problem let me know i will add this file.

            MainActivity.kt

            ...

            ANSWER

            Answered 2022-Feb-17 at 19:24

            Could you move below code to under setContentView

            Source https://stackoverflow.com/questions/71163698

            QUESTION

            Three.js + Cordova - How to load textures without the use of a server/http?
            Asked 2021-Dec-13 at 02:33

            I'm trying to make a Cordova game using Three.js where it could be playable Offline, but it seems Three.js is very keen on making it mandatory to serve texture files via http. Is there a way around this? I'm desperately trying to avoid using a Node.js server for my game, if possible

            Before you mention it can't be done, there are plenty of games on Google Play/App Store that are 3D and work offline, e.g Temple Run, Match 3D, ect. How do these work?

            Since trying to load GLB/GLTF models, have to use import {GLTF} method in my index.js file, which my index.html file needs index.js to be declared as a module, which in turn gets hit with a CORS

            I've tried converting my .glb files to .json and using Three.js's built-in ObjectLoader, but I get an error THREE.ObjectLoader: Can't load resources/models/test.json

            index.html

            ...

            ANSWER

            Answered 2021-Dec-13 at 02:06

            It is just doing a XHR request via a XMLHttpRequest, so there shouldn't be any issue loading local files, it all depends how you're set. If you are using cordova-android 10, you can try setting in your config.xml

            Source https://stackoverflow.com/questions/70321486

            QUESTION

            App crashed after passing ListView position int to new activity
            Asked 2021-Nov-24 at 20:02

            I am trying to pass the ListView postion that is being clicked to a new activity. When I run the app without trying to use the int in the next activity for instance trying to show it in a Toast message the app doesn't crash. But when I try and use the position integer to try and see if it works the app crashes.

            Here is the code where I am passing the value:

            ...

            ANSWER

            Answered 2021-Nov-24 at 20:02

            When you set text to an int variable, Android assumes you want the xt resource with that id. And that id doesn't happen to exist. To print an int as a string, use ""+variable or Integer.toString(variable) to convert it to a string first.

            Source https://stackoverflow.com/questions/70102233

            QUESTION

            I can not display a picture using the Picasso library
            Asked 2021-Nov-17 at 06:10

            Included the Picasso library from @Droidman. The library is really good. But if I am announcing something wrong, or I am not displaying the picture correctly on the screen. I understand correctly, I can use the object with the received ID in the .into () method? Maybe I haven't connected the library to the end.

            ...

            ANSWER

            Answered 2021-Nov-15 at 18:17

            QUESTION

            Can't get last known location
            Asked 2021-Oct-27 at 11:57

            Not gonna lie, I'm very new in kotlin, that why I need analysis of full code.

            On start it asks for permissions (don't need any more it's just test project) Pressing on the button supposed to change textView to my location

            This is the code:

            ...

            ANSWER

            Answered 2021-Oct-27 at 11:57

            Your code is alright and should work fine.

            To make work just open the Google Maps App on your device (real or emulator) and click My Location Button.

            Sometimes the Device's last location is null if there is no cached location. Following the above step will ensure the last known location is not null. Re-install the App and it should show you the latitude and longitude of the device's last known location.

            NB - You don't need to request for both ACCESS_COARSE_LOCATION and ACCESS_FINE_LOCATION

            ACCESS_FINE_LOCATIONpermission includes permissions for both NETWORK_PROVIDER and GPS_PROVIDER so you need to request only the ACCESS_FINE_LOCATION permission

            Source https://stackoverflow.com/questions/69736761

            QUESTION

            Please help solve flutter app get this problem
            Asked 2021-Oct-22 at 10:59

            I'm getting the following error while trying to build run the app in debug mode on android.

            Looks like there is an issue with the shared preferences package launching lib\main.dart on sdk gphone x86 in debug mode...

            ...

            ANSWER

            Answered 2021-Oct-21 at 20:22

            Upgrade your shared preferences plugin to the latest version which is shared_preferences: ^2.0.8,
            then flutter clean and
            flutter run again.

            Source https://stackoverflow.com/questions/69667007

            QUESTION

            App stuck while trying to authorize health kit
            Asked 2021-Sep-27 at 02:47

            i'm trying to get authorization for my app in order to be able to read and write heart rate for a huawei smart band. However, every time i start the app it gets stuck on the login screen as soon as the request for authorization begins... The app is not being redirected to anywhere to give authorization, its just stuck and im not able to get any kind of response from my app, even the buttons from the login screen are non responsive.

            Here's the login code where i'm asking for authorization.

            ...

            ANSWER

            Answered 2021-Sep-27 at 02:47

            In the following log

            com.huawei.appmarket;status is:NOT_INSTALLED

            The upgrade failure may be triggered because the Huawei AppGallery is not installed. Therefore, please check whether the test device is a Huawei device and whether the Huawei AppGallery is installed.

            The possible cause of the login failure is that the health kit depends on the Huawei AppGallery login. If there is no Huawei AppGallery in the test device, an error will be reported.

            Source https://stackoverflow.com/questions/69331660

            QUESTION

            Bound checking for empty arrays --- behavior of various compilers
            Asked 2021-Sep-14 at 03:12

            Update 20210914: Absoft support confirms that the behavior of af95 / af90 described below is unintended and indeed a bug. Absoft developers will work to resolve it. The other compilers act correctly in this regard. Thank @Vladimir F for the answer, comments, and suggestions.

            I have the impression that Fortran is cool with arrays of size 0. However, with Absoft Pro 21.0, I encountered a (strange) error involving such arrays. In contrast, gfortran, ifort, nagfor, pgfortran, sunf95, and g95 are all happy with the same piece of code.

            Below is a minimal working example.

            ...

            ANSWER

            Answered 2021-Sep-13 at 06:48

            The program looks OK to me. Zero-sized arrays are perfectly possible in Fortran although I admit I normally do not have automatic ones - but that is just a coincidence.

            I think it is a compiler bug in the Absoft compiler or its array bounds checker.

            Source https://stackoverflow.com/questions/69158173

            QUESTION

            Why does Retrofit onResponse() is called at last and how can i fix it?
            Asked 2021-Aug-27 at 18:20

            Hello I'm trying to get Weather information by using OpenWeatherAPI.

            So to connect with OpenWeatherAPI I used Retrofit library. (And also my project is using MVVM Pattern)

            The problem is that the onResponse() of OpenWeatherRepos is called after the init() of the MainActivityClass is terminated.

            So OpenWeather is still getting null instances.

            I don't know much about API call order because it's my first time on Android. So I'd appreciate it if you could explain it in detail.

            Here is my code.

            MainActivity.java

            ...

            ANSWER

            Answered 2021-Aug-27 at 18:20

            call callWeatherAPI() in first before init().

            call init() after onResponse() or insice onResponse() you need to make sure you get the OpenWeather data

            Source https://stackoverflow.com/questions/68944527

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install XCheck

            You can download it from GitHub.

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