y-webrtc | WebRTC Connector for Yjs

 by   yjs JavaScript Version: 10.3.0 License: MIT

kandi X-RAY | y-webrtc Summary

kandi X-RAY | y-webrtc Summary

y-webrtc is a JavaScript library. y-webrtc has no vulnerabilities, it has a Permissive License and it has low support. However y-webrtc has 2 bugs. You can install using 'npm i pinpt-y-webrtc' or download it from GitHub, npm.

WebRTC Connector for Yjs
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    Quality
      Security
        License
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            kandi-support Support

              y-webrtc has a low active ecosystem.
              It has 315 star(s) with 82 fork(s). There are 14 watchers for this library.
              There were 2 major release(s) in the last 6 months.
              There are 11 open issues and 19 have been closed. On average issues are closed in 37 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of y-webrtc is 10.3.0

            kandi-Quality Quality

              y-webrtc has 2 bugs (0 blocker, 0 critical, 2 major, 0 minor) and 0 code smells.

            kandi-Security Security

              y-webrtc has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              y-webrtc code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              y-webrtc is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              y-webrtc releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              It has 20 lines of code, 0 functions and 9 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            y-webrtc Key Features

            No Key Features are available at this moment for y-webrtc.

            y-webrtc Examples and Code Snippets

            No Code Snippets are available at this moment for y-webrtc.

            Community Discussions

            QUESTION

            webRTC: getting VAD data on WAV audio in python
            Asked 2022-Jan-31 at 11:45

            I am trying to run the example code of webRTC VAD found here.

            But when I feed it a mono-16bit wave file of just me speaking with very long pauses, it just detects the entire file to be voiced, and the voiced output chunk-00.wav is the entire audio file.

            Any help is greatly appreciated. Below I have given the console output that I receive.

            ...

            ANSWER

            Answered 2022-Jan-31 at 11:45

            I think I have found an alternative method of how to get VAD data. Instead of trying to get VAD from the pre-defined method shown in the link above, I create my own function.

            The function basically measures the amplitude of the wave and any sharp spike observed above the base noise level (1.6x the base value) is taken to mean a voiced activity. This function assumes that only 1 human is speaking and that the noise level remains relatively constant.

            Source https://stackoverflow.com/questions/70751218

            QUESTION

            HoloLens Networking Issues on Windows Holographic Version(21H1)?
            Asked 2021-Nov-19 at 14:56

            Since a while I am working with HoloLens2. My last OS-Versions were 10.0.18362.1005 and 10.0.19041.1109. I am developing with Unity 2019.4.7. My whole code was and still is running great on those old OS-Versions. Now I updated to OS-Version 21H1 and I have huge problems with everything including networking.

            For example, my Mixed-Reality-WebRTC Pluging (from Microsoft), which only supports ARM-Architecture, does not work anymore on my new Device. The app crashes after it was successfully starting.

            Another thing is, that the DevicePortal does not transmit virtual inputs. Again, on my older HoloLens2´s Virtual Input works great.

            Also, even if I disable WebRTC parts of my Project, I still get an Exceptions in my Networking-System which I can´t assign to any cause. In term it is useful for you, I work with windows.Networking Library and in special with DatagramSocket.

            I would be really glad if anybody could help me with this. Is OS-Version 21H1 restricted to any specific Unity- or VisualStudio Version (here currently I use 16.4.5)? Or is it Restricted to specific Networking Libraries? Thanks in advance!

            ...

            ANSWER

            Answered 2021-Nov-19 at 14:56

            Now I was able to fix the Networking Exception. The reason for that is located within my UDP-Communicator which uses DatagramSocket. Since earlier .Net.Sockets was not available at HoloLens2, now it is and I coincidentally came across this information. So I switched my implementation to .Net.Sockets which already exists in my project for editor-usage and now basic networking works fine.

            Also, I was able to make WebRTC work again. With one of my Provisioning-Packages I disabled the usage of microphone for mixedReality and it seems like access to those audio-informations is mandatory for MR-WebRTC.

            Unfortunately, I still have the same issues with Device Portal.This really looks like a bug.

            Source https://stackoverflow.com/questions/69899668

            QUESTION

            Mixed Reality WebRTC - Screen capturing with GraphicsCapturePicker
            Asked 2021-Apr-01 at 07:36

            Setup
            Hey,
            I'm trying to capture my screen and send/communicate the stream via MR-WebRTC. Communication between two PCs or PC with HoloLens worked with webcams for me, so I thought the next step could be streaming my screen. So I took the uwp application that I already had, which worked with my webcam and tried to make things work:

            • UWP App is based on the example uwp app from MR-WebRTC.
            • For Capturing I'm using the instruction from MS about screen capturing via GraphicsCapturePicker.

            So now I'm stuck in the following situation:

            1. I get a frame from the screen capturing, but its type is Direct3D11CaptureFrame. You can see it below in the code snipped.
            2. MR-WebRTC takes a frame type I420AVideoFrame (also in a code snipped).

            How can I "connect" them?

            • I420AVideoFrame wants a frame in the I420A format (YUV 4:2:0).
            • Configuring the framePool I can set the DirectXPixelFormat, but it has no YUV420.
            • I found this post on so, saying that it its possible.

            Code Snipped Frame from Direct3D:

            ...

            ANSWER

            Answered 2021-Apr-01 at 07:36

            I found a solution for my problem by creating an issue on the github repo. Answer was provided by KarthikRichie:

            1. You have to use the ExternalVideoTrackSource
            2. You can convert from the Direct3D11CaptureFrame to Argb32VideoFrame

             

            Source https://stackoverflow.com/questions/66800357

            QUESTION

            Using MixedReality-WebRTC Screen Capture
            Asked 2020-Dec-21 at 11:54

            I'm making a UWP app using MixedReality-WebRTC.

            Is there a way to get the current screen real-time, not a webcam?

            ...

            ANSWER

            Answered 2020-Dec-21 at 11:54

            Is there a way to get the current screen real-time

            Sure, you could use GraphicsCapturePicker to pick window that you want to capture, and use screen capture api the get real time frame with FrameArrived event.

            Source https://stackoverflow.com/questions/65389900

            QUESTION

            How to render video from ARGB Frames
            Asked 2020-Jul-30 at 12:46

            I'm using the Microsoft.MixedReality.WebRTC library and I am planing on using it for my next project - a Real-Time video chatting app. I have been able to establish a connection and pass video frames around.

            How would I properly render those Frames and display them as Video?

            Using WPF's MediaElement seems pretty easy, but I can only input an Uri object as source, I cannot feed it single frames, AFAIK.

            I have read that drawing Bitmaps is a possible solution, but I am sure this would mean many hours reinventing the wheel and testing, which I am not a fan of doing, unless there is no other way.

            The library works as follows: Each time a new frame is received by the client the Argb32VideoFrameReady event is raised. A Argb32VideoFrame struct object is then passed to the callback, which contains an IntPtr to the raw data. Height, Width and Stride are also provided.

            More Information on the specific struct here

            What would be some ways I could achieve this?

            I am planning on using WPF. The solution should target Windows 7+ and .Net Framework 4.6.2.

            Thanks in advance.

            ...

            ANSWER

            Answered 2020-Jul-30 at 12:46

            With an Image element in XAML

            Source https://stackoverflow.com/questions/63171628

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install y-webrtc

            You can install using 'npm i pinpt-y-webrtc' or download it from GitHub, npm.

            Support

            y-webrtc is restricted by the number of peers that the web browser can create. By default, every client is connected to every other client up until the maximum number of conns is reached. The clients will still sync if every client is connected at least indirectly to every other client. Theoretically, y-webrtc allows an unlimited number of users, but at some point it can't be guaranteed anymore that the clients sync any longer**. Because we don't want to be greedy, y-webrtc has a restriction to connect to a maximum of 20 + math.floor(random.rand() * 15) peers. The value has a random factor in order to prevent clients to form clusters, that can't connect to other clients. The value can be adjusted using the maxConn option. I.e. ** A gifted mind could use this as an exercise and calculate the probability of clusters forming depending on the number of peers in the network. The default value was used to connect at least 100 clients at a conference meeting on a bad network connection.
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            Install
          • npm

            npm i y-webrtc

          • CLONE
          • HTTPS

            https://github.com/yjs/y-webrtc.git

          • CLI

            gh repo clone yjs/y-webrtc

          • sshUrl

            git@github.com:yjs/y-webrtc.git

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