minotaur | Cross browser , long poll server implemented in node.js | Websocket library
kandi X-RAY | minotaur Summary
kandi X-RAY | minotaur Summary
Minotaur is a cross browser, [long poll] server implemented in [node.js] Communication with clients is based on [JSONP] transport to overcome [same origin policy] from different origins (host, protocol or port) during real-time communication.
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Top functions reviewed by kandi - BETA
- Generates uuid
- Binds a listener to an event .
- Process messages from server
- Connect
- Send a message
- Poll for online messages .
- Convert a Buffer into a string .
- parse a number
- Send a message
- display debug message
minotaur Key Features
minotaur Examples and Code Snippets
Community Discussions
Trending Discussions on minotaur
QUESTION
Alright so, I am currently trying to create a text based game for a class and im having a few small issues. the first of which being the carrying value I've created doesn't want to pick up items and I also cannot figure out how to make the loop break in the final room. Im pretty new to this so im not 100% sure on how to ask but here's my code
...ANSWER
Answered 2022-Feb-19 at 19:30You have a number of problems. As @Blackaurd says, your code to check against the contents of the current room is wrong because the value of contents
in each room is a string, and so you're comparing item
against each letter in the string. I expect what you want is a list of items in each room, because besides your code expecting that, I assume you want to be able to have multiple items in a room.
Another problem is that when you are comparing the typed in item name against the items in the room, you make sure the entered item name is lowercase but the item in the room's contents
starts with uppercase. You should in some what make sure that upper/lowercase doesn't matter.
Here's how to fix both of these. First, change your description of each room so that the contents
value is a list of items, like this:
QUESTION
I have a super long given dictionary like this:
...ANSWER
Answered 2021-Dec-10 at 09:36Try this:
QUESTION
I've been learning Python by doing random projects here and there. My newest project is a simple text roguelike RPG. The player starts with base stats and just has to survive
Players can attack, heal or run. Which for the most part does work, however, I'm trying to display a kill count beside the player name and visible stats(exp and HP). I'm pretty sure my count variable is just misplaced as it resets to 0 after every enemy death. I want this because it SHOULD mimic b_count for boss appearance. My code is as follows:
...ANSWER
Answered 2021-Sep-26 at 15:21Inside the battle
function, you're setting the count
variable at the beginning of the function, but also resetting it in a loop before it gets displayed.
QUESTION
I have trouble with making a project on javafx. I am trying to play sound using media and mediaplayer but got trouble with path selection. I work on IntellijIDEA. I decided to simplify the work and created a class sounds.java that creates object that takes string(path) and methods that will play and stop sound.(Like I can click button many times and sound plays over and over)
Here is my code(I put code in comments because of errors after using new method(
...ANSWER
Answered 2021-May-03 at 02:36You need to create a sounds object and use that in your code. Something like the following. Note how the object is defined outside of the start
method so that it can be referenced easily:
QUESTION
I'm trying to get the popup text for the attack message into all caps, including pre-existing strings from the strings.xml
...ANSWER
Answered 2021-Apr-25 at 21:10To convert the String to All Caps just use this :
QUESTION
I'm currently working over an app similar to good old Tamagotchi with modern twists. Right now I prepared some code and didn't need any character animations but now I'm stuck. I want to make a scaffold with title, line of buttons below it, yet still on top of the screen, second bunch on bottom and create some kind of interactivity inside between those two, with character made from assets, some animations and reactions on touch. To be clear - something like this:
...ANSWER
Answered 2021-Apr-21 at 21:51That tutorial is quite old, a lot has happened in the world of Flame since then.
I'm guessing you are using version 1.0.0-rc9
of Flame?
Something like this should work with the that version:
QUESTION
Console.log(values) returns "[object Object]" instead of logging the array.
This is my code:
...ANSWER
Answered 2020-Nov-29 at 08:38Looking at:
JSON.stringify(FileLib.write("MinotaurLoot", "values.json", values));
JSON.stringify()
should either be removed as you're not storing the returned stringified version of your Object anywhere or do something like:
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