minotaur | Cross browser , long poll server implemented in node.js | Websocket library

 by   yojimbo87 JavaScript Version: 0.2.1 License: Non-SPDX

kandi X-RAY | minotaur Summary

kandi X-RAY | minotaur Summary

minotaur is a JavaScript library typically used in Networking, Websocket, Nodejs applications. minotaur has no bugs, it has no vulnerabilities and it has low support. However minotaur has a Non-SPDX License. You can install using 'npm i minotaur' or download it from GitHub, npm.

Minotaur is a cross browser, [long poll] server implemented in [node.js] Communication with clients is based on [JSONP] transport to overcome [same origin policy] from different origins (host, protocol or port) during real-time communication.
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            kandi-support Support

              minotaur has a low active ecosystem.
              It has 18 star(s) with 0 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              minotaur has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of minotaur is 0.2.1

            kandi-Quality Quality

              minotaur has 0 bugs and 0 code smells.

            kandi-Security Security

              minotaur has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              minotaur code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              minotaur has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              minotaur releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed minotaur and discovered the below as its top functions. This is intended to give you an instant insight into minotaur implemented functionality, and help decide if they suit your requirements.
            • Generates uuid
            • Binds a listener to an event .
            • Process messages from server
            • Connect
            • Send a message
            • Poll for online messages .
            • Convert a Buffer into a string .
            • parse a number
            • Send a message
            • display debug message
            Get all kandi verified functions for this library.

            minotaur Key Features

            No Key Features are available at this moment for minotaur.

            minotaur Examples and Code Snippets

            No Code Snippets are available at this moment for minotaur.

            Community Discussions

            QUESTION

            text based game get item and finishing game
            Asked 2022-Feb-19 at 19:30

            Alright so, I am currently trying to create a text based game for a class and im having a few small issues. the first of which being the carrying value I've created doesn't want to pick up items and I also cannot figure out how to make the loop break in the final room. Im pretty new to this so im not 100% sure on how to ask but here's my code

            ...

            ANSWER

            Answered 2022-Feb-19 at 19:30

            You have a number of problems. As @Blackaurd says, your code to check against the contents of the current room is wrong because the value of contents in each room is a string, and so you're comparing item against each letter in the string. I expect what you want is a list of items in each room, because besides your code expecting that, I assume you want to be able to have multiple items in a room.

            Another problem is that when you are comparing the typed in item name against the items in the room, you make sure the entered item name is lowercase but the item in the room's contents starts with uppercase. You should in some what make sure that upper/lowercase doesn't matter.

            Here's how to fix both of these. First, change your description of each room so that the contents value is a list of items, like this:

            Source https://stackoverflow.com/questions/71187965

            QUESTION

            Changing dictionary key to a float (Python)
            Asked 2021-Dec-10 at 09:37

            I have a super long given dictionary like this:

            ...

            ANSWER

            Answered 2021-Dec-10 at 09:36

            QUESTION

            Counting player kills in text rpg python
            Asked 2021-Sep-27 at 09:21

            I've been learning Python by doing random projects here and there. My newest project is a simple text roguelike RPG. The player starts with base stats and just has to survive

            Players can attack, heal or run. Which for the most part does work, however, I'm trying to display a kill count beside the player name and visible stats(exp and HP). I'm pretty sure my count variable is just misplaced as it resets to 0 after every enemy death. I want this because it SHOULD mimic b_count for boss appearance. My code is as follows:

            ...

            ANSWER

            Answered 2021-Sep-26 at 15:21

            Inside the battle function, you're setting the count variable at the beginning of the function, but also resetting it in a loop before it gets displayed.

            Source https://stackoverflow.com/questions/69336086

            QUESTION

            Javafx playing sounds as objects
            Asked 2021-May-03 at 02:36

            I have trouble with making a project on javafx. I am trying to play sound using media and mediaplayer but got trouble with path selection. I work on IntellijIDEA. I decided to simplify the work and created a class sounds.java that creates object that takes string(path) and methods that will play and stop sound.(Like I can click button many times and sound plays over and over)

            Here is my code(I put code in comments because of errors after using new method(

            ...

            ANSWER

            Answered 2021-May-03 at 02:36

            You need to create a sounds object and use that in your code. Something like the following. Note how the object is defined outside of the start method so that it can be referenced easily:

            Source https://stackoverflow.com/questions/67362491

            QUESTION

            How do you turn string value to all caps in Kotlin?
            Asked 2021-Apr-25 at 21:10

            I'm trying to get the popup text for the attack message into all caps, including pre-existing strings from the strings.xml

            ...

            ANSWER

            Answered 2021-Apr-25 at 21:10

            To convert the String to All Caps just use this :

            Source https://stackoverflow.com/questions/67258231

            QUESTION

            Animation from assets in Flutter
            Asked 2021-Apr-21 at 21:51

            I'm currently working over an app similar to good old Tamagotchi with modern twists. Right now I prepared some code and didn't need any character animations but now I'm stuck. I want to make a scaffold with title, line of buttons below it, yet still on top of the screen, second bunch on bottom and create some kind of interactivity inside between those two, with character made from assets, some animations and reactions on touch. To be clear - something like this:

            ...

            ANSWER

            Answered 2021-Apr-21 at 21:51

            That tutorial is quite old, a lot has happened in the world of Flame since then.

            I'm guessing you are using version 1.0.0-rc9 of Flame?

            Something like this should work with the that version:

            Source https://stackoverflow.com/questions/67199010

            QUESTION

            Why am i getting [object Object] javascript JSON file
            Asked 2020-Nov-29 at 08:38

            Console.log(values) returns "[object Object]" instead of logging the array.

            This is my code:

            ...

            ANSWER

            Answered 2020-Nov-29 at 08:38

            Looking at:

            JSON.stringify(FileLib.write("MinotaurLoot", "values.json", values));

            JSON.stringify() should either be removed as you're not storing the returned stringified version of your Object anywhere or do something like:

            Source https://stackoverflow.com/questions/64346484

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install minotaur

            Minotaur module can be installed either through npm. or cloned from a github respository.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
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            npm i minotaur

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            https://github.com/yojimbo87/minotaur.git

          • CLI

            gh repo clone yojimbo87/minotaur

          • sshUrl

            git@github.com:yojimbo87/minotaur.git

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