Car-Game | build with three.js | Graphics library
kandi X-RAY | Car-Game Summary
kandi X-RAY | Car-Game Summary
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QUESTION
My problem is as in the title. I am trying to write a simple game in processing with a car that you can drive on a 2D plane. I wanted to create a rotation of the car since it seems crucial so I did it as described here:Rotating points in 2D
But my implementation seems to fail a bit. You see, when I hit left of right arrow the car actually rotates but shrinks in size as it is rotating and after few turns it completely dissapears. Can you show me what am I missing here? Thanks in advance! Code of my functions:
...ANSWER
Answered 2019-Feb-23 at 08:23Unfortunately I can't explain more at the moment, but here's a simpler option using one of the formulas you've pointed to:
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