multiplatform-swiftpackage | Gradle plugin that generates a Swift Package Manager | Plugin library

 by   ge-org Kotlin Version: 1.0.0 License: Apache-2.0

kandi X-RAY | multiplatform-swiftpackage Summary

kandi X-RAY | multiplatform-swiftpackage Summary

multiplatform-swiftpackage is a Kotlin library typically used in Plugin, Gradle, Xcode applications. multiplatform-swiftpackage has no vulnerabilities, it has a Permissive License and it has low support. However multiplatform-swiftpackage has 4 bugs. You can download it from GitHub.

Gradle plugin that generates a Swift Package Manager manifest and an XCFramework to distribute a Kotlin Multiplatform library for Apple platforms.
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            kandi-support Support

              multiplatform-swiftpackage has a low active ecosystem.
              It has 270 star(s) with 34 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 16 open issues and 13 have been closed. On average issues are closed in 3 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of multiplatform-swiftpackage is 1.0.0

            kandi-Quality Quality

              multiplatform-swiftpackage has 4 bugs (0 blocker, 0 critical, 4 major, 0 minor) and 1 code smells.

            kandi-Security Security

              multiplatform-swiftpackage has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              multiplatform-swiftpackage code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              multiplatform-swiftpackage is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              multiplatform-swiftpackage releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 1074 lines of code, 66 functions and 35 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            multiplatform-swiftpackage Key Features

            No Key Features are available at this moment for multiplatform-swiftpackage.

            multiplatform-swiftpackage Examples and Code Snippets

            No Code Snippets are available at this moment for multiplatform-swiftpackage.

            Community Discussions

            Trending Discussions on multiplatform-swiftpackage

            QUESTION

            How to use module in kotlin Mutliplatform moblie
            Asked 2022-Feb-14 at 13:26

            Hey I am learning Kotlin Multiplatform mobile. I starting learning from the doc. I successfully run the module in android and ios platform, without any problem. Now I want to implement this in real project. I successfully created the module inside my pre-existing android directory. According to this Make your cross-platform application work on iOS we can only use module inside the android directory. I work as android developer and my other team have ios developer. So the problem is we have different system for android and ios. So how can I share this module to the Ios team. Please guide me how to achieve this. I read somewhere ios need XCFramework. But I am not sure, how can I achieved this. Can someone guide me step wise? Thanks

            ...

            ANSWER

            Answered 2022-Feb-14 at 13:26

            In general, Kotlin Multiplatform Mobile provides you with an ability to build frameworks for iOS. It can be delivered in several ways:

            • Simple ModuleName.framework file ready to be imported into your teammate's app,
            • CocoaPods integration, providing your teammate with the ability to rebuild this framework from sources and to use third-party libraries from Kotlin code,
            • Universal (fat) framework and XCFramework. These two are designed to provide the framework user with the ability to build the result app for different CPU architectures. This would be helpful when publishing the app.

            If your aim is to just show the iOS team an example of Kotlin Multiplatform Mobile power, I think it would be enough to declare the framework, build it by executing the appropriate gradle task and share the result file.
            If they would also like to put some code into the iOS-specific part of your module, adding the CocoaPods integration will be a good idea.

            Source https://stackoverflow.com/questions/71093266

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install multiplatform-swiftpackage

            Apple frameworks can be built with different configurations. By default, these are release and debug. However, you can also create your own configurations.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/ge-org/multiplatform-swiftpackage.git

          • CLI

            gh repo clone ge-org/multiplatform-swiftpackage

          • sshUrl

            git@github.com:ge-org/multiplatform-swiftpackage.git

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