AndroidPlay | A exoplayer based Media player for Android | Media library
kandi X-RAY | AndroidPlay Summary
kandi X-RAY | AndroidPlay Summary
A exoplayer based Media player for Android with Interactive Media Ads.
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QUESTION
I was trying to build my Unity game for android and I face this issue, please help with what to do. I am a beginner in unity and do not have much experience.
Here is the error messages:
...ANSWER
Answered 2021-May-03 at 16:33This is a common issue if you are building directly onto the external drive. Try to build directly on your hard drive.
QUESTION
Am looking for errors in the il2cpp build of Unity for android, according to this guide https://support.unity3d.com/hc/en-us/articles/115000292166-Symbolicate-Android-crash
It specifies the 32 bit short address 0043a05c, which after executing the following command
...ANSWER
Answered 2020-Sep-03 at 09:53Found the required utility for 64 bits. The 32-bit utility was located here
QUESTION
I'm having issues getting the UnityPlayer
dependencies into my Android Library plugin for Unity.
I just can't figure out the correct way to add dependencies to my plugin.
Before I was trying to add a classes.jar
file to my libs
directory that contains all the UnityPlayer code, and that got me to the point where I can write code without intellisense errors, but when I build and run I get this massive output.
ANSWER
Answered 2019-Dec-18 at 15:15I figured out exactly what is contained in these AAR files I've been importing in to Unity.
I have been doing the correct thing by including classes.jar
from Unity into my plugin/libs
. The problem was that by building my plugin in Android Studio with classes.jar
in libs
, classes.jar
was being included in the final AAR output, which on the Unity side of things is redundant because Unity already has this data, thus the duplicate classes error I've been getting.
The fix was to open the AAR is some archive editor (7-zip or winrar) and extract only the clases.jar
within that and import only that into Unity.
I'm surprised there's not more official documentation on this process.
Also, this fix means no edits to the Gradle build script is necessary unless you want to automate the copy process from intermediate builds to Unity.
QUESTION
I have a media podcast app built with xamarin forms and I am attempting to implement MediaManager's AudioFocus so my app can play well with other media apps. My main issue is being able to call RequestAudioFocus() when the user first clicks play and then also get the listener to work if another app starts playing media while my app is in the background. So both audios are not playing at the same time.
If I stick this code in MainActivity then the request works fine but also I don't really want the request to happen when the user opens the app. I want it to happen when the user clicks play.
I built a notification a while back that pops up a notification when the user first loads an episode that has a play/pause button in there as well that starts an activity to play/pause the episode. If I stick this code in that activity then everything works pretty well, even the listener in regard to other apps interfering. But again, I don't want to request audio focus only when they click the notification outside the app, I want it to start when they also click the play button inside the app.
So now I've built out another activity (different than the notification one). But I don't completely understand yet how to call this activity. If someone could point me in the right direction that would be great. I've been researching docs and other tutorials but I could use a nudge in the right direction. Thanks for your time.
One of the resources I am using can be found at https://www.sitepoint.com/managing-multiple-sound-sources-in-android-with-audio-focus/
This returns false every time. Doesn't get past the initialization of AudioManager.
...ANSWER
Answered 2020-Feb-17 at 13:04If I were you I would put both your Audio Focus code and your Audio Player code in a ForegroundService and not the Activity, this way you can navigate to different activities, without interrupting Audio Playback. You will need to do something like that anyways if you want playback when the App is in the background.
Implementing a ForegroundService will also let you add buttons to your notification or if you are using one of the rich Audio Notification, then you can send intents directly to your ForegroundService from the buttons on the notification, rather than having to open up your App. So for your pending intents you could communicate directly with the service instead.
Also when requesting audio focus, you need to respect whether the audio focus was granted or not. Right now you are just requesting it and throwing away the result. Only if the focus was granted you should start playing back the audio.
QUESTION
Screen.height and Screen.width changes dynamically after game launching.
How I reproduced it:
a. Create a project
b. Take Xiaomi Mi A3 phone
c. Create any object
d. Log Screen.width and Screen.height in console after object's Start event
e. Build and Run game on an android device
f. Connect to device with the adb to see logs
g. Search following output:
- "InitializeOrResetSwapChain 720x1490"
- "InitializeOrResetSwapChain 720x1490"
And after there have to be your resolution output, for example
- "ScreenSize: h = 1490, w = 720"
And then, after +-3 seconds!
- "InitializeOrResetSwapChain 720x1560"
After this event my UI became ugly, because I have already remembered 720x1490
Log example:
...ANSWER
Answered 2019-Dec-21 at 22:25I solved this issue with a "crutch" by using "Screen.SetResolution(Screen.width, Screen.height, Screen.fullScreen);" in the beginning of the "Start()" event.
After this, all the "InitializeOrResetSwapChain" events print the same resolution.
QUESTION
I'm trying to build my Unity3D app as a .aab 64 bits as Android Play Store requires this for new submissions now. Unfortunately i get errors and the build fails I use android NDK r16b and Unity 2019.2.14f1 buildErrorSnap
The detailed error logs :
Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="F:\Dev\games\Motor\Motor Hero\Assets..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="F:/Android/android-ndk-r16b" --profiler-report --map-file-parser="C:/Program Files/Unity/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="F:/Dev/games/Motor/Motor Hero/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="F:/Dev/games/Motor/Motor Hero/Temp/StagingArea/Il2Cpp/il2cppOutput"
stdout: Building libil2cpp.so with AndroidToolChain Output directory: F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a Cache directory: F:\Dev\games\Motor\Motor Hero\Library\il2cpp_android_arm64-v8a\il2cpp_cache ObjectFiles: 170 of which compiled: 0 Total compilation time: 13949 milliseconds. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: F:\Android\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\msi\AppData\Local\Temp\tmp5DE1.tmp" -o "F:\Dev\games\Motor\Motor Hero\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_7FBA243BFAB4E8AD2A715B8772A32C57\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "F:\Android\android-ndk-r16b\platforms\android-21\arch-arm64" -gcc-toolchain "F:\Android\android-ndk-r16b\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64" -target aarch64-none-linux-android -Wl,--wrap,sigaction -L "F:\Android\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\arm64-v8a" -lgnustl_static -latomic -llog -rdynamic -fuse-ld=bfd.exe
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateRequest_m61D77A365937465FEF5BDB47E1B50BC05626A308':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10279: undefined reference to
GADUCreateRequest'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddTestDevice_mF970064A6D15C88CD2D88735D65AD9B8FE6F570D':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10294: undefined reference to
GADUAddTestDevice'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddKeyword_m5BFA76810C1309EDA8EE7B52E67528B89417C109':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10312: undefined reference to
GADUAddKeyword'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetBirthday_m81B701C8D65D2BABA70FED0E809D1B19D1F8231A':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10326: undefined reference to
GADUSetBirthday'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetGender_m19C045B840416A261E5CBE9124F3EA743C44FA7A':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10336: undefined reference to
GADUSetGender'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUTagForChildDirectedTreatment_m3CB27315E7B4BB787D7515678539E4A98B1B7021':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10346: undefined reference to
GADUTagForChildDirectedTreatment'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetExtra_mDF520237016C54E1B768946F29C5C3289C50D22C':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10364: undefined reference to
GADUSetExtra'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetRequestAgent_m3FCD65589957B6E633E63A30809996F3EEEAFDA3':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10386: undefined reference to
GADUSetRequestAgent'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference to
GADURelease'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateBannerView_mF009E9D6DA904EFB5AE236A001306C105F7DE18A':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10414: undefined reference to
GADUCreateBannerView'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateSmartBannerView_m740315A1FDA7EA41A65076FDDBBE8A055D0E8E6E':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10433: undefined reference to
GADUCreateSmartBannerView'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetBannerCallbacks_mC35B5D12F9D1631C3F3EA9D285F98481EEBB9939':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10468: undefined reference to
GADUSetBannerCallbacks'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUHideBannerView_m98F14AB10441FF109F397EBC8D35AAE5210E412C':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10478: undefined reference to
GADUHideBannerView'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowBannerView_m324B7446D156CE64950F87CB8747E1131CFD5CF9':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10488: undefined reference to
GADUShowBannerView'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURemoveBannerView_m74401F0FD02948A69406959FAEE8561EDE3834E4':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10498: undefined reference to
GADURemoveBannerView'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestBannerAd_mB852D12FE4402343C74F3A3BBAE4622CEC808F65':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10508: undefined reference to
GADURequestBannerAd'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateInterstitial_mB8318F5222244B6E4CF4A2B5CC7AAADC160D6535':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10522: undefined reference to
GADUCreateInterstitial'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetInterstitialCallbacks_m91BD006D7D852FAC60A3ED4A2635E2B0A2C0ADB4':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10557: undefined reference to
GADUSetInterstitialCallbacks'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUInterstitialReady_m52F9F1C9A85AA9D9FFB58EB2C2A5822924DCF92F':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10567: undefined reference to
GADUInterstitialReady'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowInterstitial_m568E4C76539013D3F015430FBF2B0C5B453CFFDA':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10578: undefined reference to
GADUShowInterstitial'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestInterstitial_mF1D8FEC98F30C96935DB968B0F57C9A2813A38D9':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10588: undefined reference to
GADURequestInterstitial'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateRewardBasedVideoAd_m7D17194D7657261A1C86C5CF5709ACBEA8908E77':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10598: undefined reference to
GADUCreateRewardBasedVideoAd'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURewardBasedVideoAdReady_m5572DC5E125F83C3DA957477E68FA7DA7E68E85E':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10609: undefined reference to
GADURewardBasedVideoAdReady'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowRewardBasedVideoAd_mC85F76B9F13314CC492F49095B9A5FCA7D41066E':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10620: undefined reference to
GADUShowRewardBasedVideoAd'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestRewardBasedVideoAd_mBB76115890E85E118C704D465D8CE25DB0E2E170':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10634: undefined reference to
GADURequestRewardBasedVideoAd'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetRewardBasedVideoAdCallbacks_mA388DE47BE6175249E1AEE1CF3744F9D254B41F6':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10676: undefined reference to
GADUSetRewardBasedVideoAdCallbacks'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference to
GADURelease'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateInterstitial_mB8318F5222244B6E4CF4A2B5CC7AAADC160D6535':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10522: undefined reference to
GADUCreateInterstitial'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference to
GADURelease'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestInterstitial_mF1D8FEC98F30C96935DB968B0F57C9A2813A38D9':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10588: undefined reference to
GADURequestInterstitial'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference to
GADURelease'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateRequest_m61D77A365937465FEF5BDB47E1B50BC05626A308':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10279: undefined reference to
GADUCreateRequest'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddKeyword_m5BFA76810C1309EDA8EE7B52E67528B89417C109':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10312: undefined reference to
GADUAddKeyword'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddTestDevice_mF970064A6D15C88CD2D88735D65AD9B8FE6F570D':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10294: undefined reference to
GADUAddTestDevice'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetBirthday_m81B701C8D65D2BABA70FED0E809D1B19D1F8231A':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10326: undefined reference to
GADUSetBirthday'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetGender_m19C045B840416A261E5CBE9124F3EA743C44FA7A':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10336: undefined reference to
GADUSetGender'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUTagForChildDirectedTreatment_m3CB27315E7B4BB787D7515678539E4A98B1B7021':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10346: undefined reference to
GADUTagForChildDirectedTreatment'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetRequestAgent_m3FCD65589957B6E633E63A30809996F3EEEAFDA3':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10386: undefined reference to
GADUSetRequestAgent'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUInterstitialReady_m52F9F1C9A85AA9D9FFB58EB2C2A5822924DCF92F':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10567: undefined reference to
GADUInterstitialReady'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowInterstitial_m568E4C76539013D3F015430FBF2B0C5B453CFFDA':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10578: undefined reference to
GADUShowInterstitial'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference to
GADURelease'
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference to `GADURele
Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
...ANSWER
Answered 2019-Dec-06 at 17:23I solved this issue by upgrading my admob plugin
QUESTION
I'm having trouble installing the latest version of Unity's AndroidPlayer (v5.6.1f1) on my macOS MacBook Pro (macOS version 10.12.5)
I already have Unity installed and working, but all I'm trying to do is add ability to run my games on an Android device (I have Android SDK configured and working from my previous Android App development)
I'm running the pkg file that I got from Unity called UnitySetup-Android-Support-for-Editor-5.6.1f1.pkg
and go through the installation process, but after the installer begins to install the software, it fails and looking at the logs it states that PackageKit: Session UUID file exists - will not overwrite [some long path]/[filename].activeSandbox
Anyone knows what could be the problem? I've even restarted my Mac / re-downloaded the file with no avail...
...ANSWER
Answered 2017-Jun-20 at 11:56I managed to install Android support using the full Unity3D installer and making sure that the Android support is selected. Could be a specific problem with the AndroidPlayer installation package.
QUESTION
Building a Unity project for Android failures at last steps, here what I get in the console:
Failed running C:\Program Files\Unity\Hub\Editor\2019.2.4f1\Editor\Data\il2cpp/build/il2cpp.exe
...
il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception:
The specified executable is not a valid application for this OS platform.
How to understand what is going wrong and fix it?
Full error text:
...ANSWER
Answered 2019-Oct-27 at 13:41Built-in unity ndk itself is buggy, you need to install a stable version from google android developer page: Android NDK, Revision 16b (December 2017).
QUESTION
I have just finished programming a very simple 2d platformer with Unity, and wanted to test out my game by installing the app on my Android device, but it looks like it isn't working.
I have already activated the developer options in the settings of my phone. I have installed the Android reccommended SDK, NDK and JDK with Unity today (1.9 GB), even though i already had (maybe somehow different versions) all of them for Android Studio, because when browsing the right folders in Preferences - External tools this message was coming out:
You are not using the reccommended Android SDK Tools, other versions are not officially supported.
Now that i have installed everything directly from the Unity Hub, only this message appears under the JDK line:
JDK installed with Unity is based on OpenJDK 1.8.0_152. Licence information is in the install folder (AndroidPlayer/Tools/OpenJDK).
Now, when I have my phone (huawei) connected with a USB cable to my computer, and go to File - Build Settings, and have selected Android, when i press Build And Run, I choose where to make the .apk file, then press "Save", after a few seconds a message like this comes out:
...ANSWER
Answered 2019-Sep-09 at 21:24- Make sure you are targeting android in the build settings.
- After enabling developer mode on your android phone, go to your phone's Settings>System>Developer or Settings>Developer. Find and enable "USB Debugging". You will likely need to accept an access request on your phone for your usb connection.
In Unity Editor go to the build settings and your phone should appear as a runnable device (right-hand side of the build settings dialogue box). There is a refresh device list button if needed. Once your phone is the selected run device, then you should be able to build and run. The application should automatically start running on your android phone once it is done building.
If your device does not show as a runnable device option in the Unity Editor Build Settings dialogue box even after refreshing the list, then the likely culprits are: USB Debugging is not enabled, your phone has not accepted the access request your computer sent, or as the tutorial you linked stated: "If you are developing on a Windows computer, you might need to install a device-specific USB driver. See the manufacturer website for your device for additional information."
Edit - It looks like you've already read a tutorial mentioning the USB Debugging setting, but I'll leave it in these steps for now, because this must be turned on each time Developer Mode is activated.
QUESTION
Error:
...ANSWER
Answered 2017-Jun-12 at 01:42I have same problem.
I fixed by android sdk tool version downgrade.
The steps.
Delete android sdk "tools" folder : [Your Android SDK root]/tools -> tools
Download SDK Tools: http://dl-ssl.google.com/android/repository/tools_r25.2.5-windows.zip
Extract that to Android SDK root
Build your project
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