installer | TeX Live - for issues please contact | Computer Vision library

 by   TeX-Live Perl Version: Current License: Non-SPDX

kandi X-RAY | installer Summary

kandi X-RAY | installer Summary

installer is a Perl library typically used in Artificial Intelligence, Computer Vision, Latex applications. installer has no bugs, it has no vulnerabilities and it has low support. However installer has a Non-SPDX License. You can download it from GitHub.

This is a mirror of the main TeX Live installer repository.
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              installer has a low active ecosystem.
              It has 19 star(s) with 15 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              installer has no issues reported. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of installer is current.

            kandi-Quality Quality

              installer has no bugs reported.

            kandi-Security Security

              installer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              installer has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              installer releases are not available. You will need to build from source code and install.

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            installer Key Features

            No Key Features are available at this moment for installer.

            installer Examples and Code Snippets

            No Code Snippets are available at this moment for installer.

            Community Discussions

            QUESTION

            How to create a working VHDX in Azure CI Build Pipeline?
            Asked 2021-Jun-15 at 14:26

            This question is related to Azure MSIX Build and Package task only has Release and Debug configurations

            We have a WinForms project that has an MSIX installer. Manually, we can successfully create

            1. An MSIXBUNDLE and deploy it to Kudu
            2. An MSIX and deploy it to an Azure VM through a VHDX. We have manually convert the MSIX to a VHDX first

            We are now trying to automate the build and release process to create the VHDX. However, we are getting a blank screen when the VHDX is mounted using a process that we have already validated. The only thing different is the build method (i.e., MSBuild versus VS Publish).

            How do we create a working VHDX in Azure CI Build Pipeline?

            Below is the YAML.

            ...

            ANSWER

            Answered 2021-Jun-15 at 14:26

            Actually, there is nothing wrong with the YAML. The problem was a delay in the virtual machine loading the VHDX. In other words, wait about 5 minutes once the VHDX is mounted before trying to run the application. I am leaving this here in case anyone else runs into this issue.

            Source https://stackoverflow.com/questions/67943648

            QUESTION

            Gatsby error when creating a new route: Preparing requested page
            Asked 2021-Jun-15 at 09:45

            I setup a new Gatsby project through the installer but when I try to create a new file in /src/pages, but if then I go to that route, the browser says

            Preparing requested page

            in loop. In the browser console it outputs:

            ...

            ANSWER

            Answered 2021-Mar-18 at 06:11

            Have you tried renaming your home.js to index.js?

            After that, clean the cache by gatsby clean.

            Source https://stackoverflow.com/questions/66681392

            QUESTION

            Inno Setup Music Glitches when exiting
            Asked 2021-Jun-14 at 07:52

            I've used Martin Prikryl's code for my Inno Setup project. This is the link to his code:

            How to make Stop and Pause/Resume/Play music buttons in Inno Setup

            I used it with some tweaks on it but the problem is that the music glitches when I finish it.

            For example, if the music is working while installing something and when I finally finish the setup, I still hear the glitched Audio for about 3 seconds! It's very annoying!

            I think the problem is that we need to unload Music dll's before the installer finishes, as we do with the skin.

            I hope you understood my situation and thanks in advance!

            This is my Full code (it's not well-arranged sorry) :

            ...

            ANSWER

            Answered 2021-Jun-14 at 07:52

            If you want to stop the music, when the installer is closing, just use the same code you already have in StopButtonClick from DeinitializeSetup:

            Source https://stackoverflow.com/questions/67944508

            QUESTION

            Error in ipython console "Exception [WinError 995] The I/O operation has been aborted"
            Asked 2021-Jun-14 at 07:28

            I have installed python 3.8.5 and in ipython 7.19.0 via Anaconda installer on Windows 10 machine and I get the following error in Ipython when I import keras and then run ls or any other commands. It happens when I import other commands or run other commands. Can anybody propose any solution? Is this to do with latest python or Ipython? Or something else.

            ...

            ANSWER

            Answered 2021-Jan-07 at 01:32

            It seems to be a bug in the ipython prompt toolkit (version >= 3)

            Try doing this for your environment:

            Source https://stackoverflow.com/questions/65594323

            QUESTION

            Flutter: FirebaseAuth (v1.2.0) with StreamBuilder not working on hot reload in Flutter Web
            Asked 2021-Jun-13 at 14:17

            So over the past few weeks I have been testing out FirebaseAuth both for the web and Android and the experience has been mostly bad. I have tried to add as much information as I can to give you enough context.

            My Goal

            My EndGoal is to make a package to simplify FirebaseAuth in Flutter Basically, the StreamBuilder runs on the authStateChanges stream from FirebaseAuth, It gives a user immediately after signIn or when I reload the whole page (Flutter Web) but doesnt return a user during hot reload eventhough I know the user has been authenticated. It works again when i reload the webpage. This does not exist in Android and it works as expected. Its very frustrating, and i could use some help from anyone!

            Flutter Doctor

            ...

            ANSWER

            Answered 2021-Jun-03 at 12:01

            I just Found a Solution to this problem! Basically the FireFlutter Team had fixed a production level bug and inturn that exposed a flaw of the Dart SDK. As this was only a Development only bug (bug only during Hot Restart), it was not given importance.

            In my Research I have found that the last version combination that supports StreamBuilder and Hot Restart is

            firebase_auth: 0.20.1; firebase_core 0.7.0

            firebase_auth: 1.1.0; firebase_core: 1.0.3

            These are the only versions that It works properly on. Every subsequent version has the new upgrade that has exposed the bug.

            The Solution is very Simple! Works for the latest version (1.2.0) of the firebase_auth and firebase_core plugins too!

            Firstly Import Sharedpreferences

            Source https://stackoverflow.com/questions/67695213

            QUESTION

            How to submit new app updates in the published app in Partner Center / Microsoft Store?
            Asked 2021-Jun-12 at 10:23

            I have an MSI installer to submit it in the Partner Center or Microsoft store. I converted my MSI installer into MSIX package format using the MSIX packaging tool.

            I had already an idea of how to publish my app in the MS store using this reference: https://www.advancedinstaller.com/msix-publish-microsoft-store.html

            However, there's a question that comes to my mind. Once I published my application in the MS store and What if I have new updates in my app, what are the steps how to do that?

            I did some research most of the results have something to do with source code.

            My preferred approach is to update the app without coding configurations.

            ...

            ANSWER

            Answered 2021-Jun-12 at 10:23

            The submission process is managed through the Microsoft Partner Center dashboard, which is a web portal that allows developers to publish applications, and manage the updates of the application to allow keeping the app up to date automatically.

            Once you submit updates to a published application, the updated packages will be available on average about two hours after submission (though this can sometimes take longer, especially with larger packages). Price, screenshot, or description changes take on average 16 hours to go live. Customers will receive the updated package the next time their device looks for updates, if (automatic app updates) are turned on, or when they trigger the update by proceeding to the Windows Store and choosing (Check for updates) on the downloads. By default, automatic updates are turned on in the Microsoft Store, so users will always use the latest version of your application.

            References:

            1. MSIX Auto Updates https://www.advancedinstaller.com/msix-auto-updates.html
            2. Update a public app https://blogs.windows.com/windowsdeveloper/2016/05/13/publish-or-update-a-public-app-dev-center-tip-1/
            3. Mandatory updates https://docs.microsoft.com/en-us/windows/uwp/packaging/self-install-package-updates#mandatory-package-updates
            4. Upload app packages https://docs.microsoft.com/en-us/windows/uwp/publish/upload-app-packages

            Source https://stackoverflow.com/questions/67939446

            QUESTION

            Visual Studio 2019 is not detected by Github extension
            Asked 2021-Jun-12 at 04:05

            After running Github extension for VS while my Visual Stuio is still running, I received the error message below. I appreciate some guidance how to resolve this.

            Maybe my question should be: if Github is already built-in, I do not see the "Clone Repo" button when I click the Source Control icon on the lefthand-side of the VS window. This is true even when I'm already signed in to Github within VS.

            ...

            ANSWER

            Answered 2021-Jun-12 at 03:52

            Github support is now built in the VS2019. You probably have a conflict between the built-in version and your extension. You can safely uninstall your extension.

            Did you get it from the marketplace? Those are okay to install while VS is running, they just tell you to restart afterwards. If it's a third-party extensions, installing it while VS is running is probably not a good idea.

            Otherwise:

            • Make sure you have the latest version of VS2019 (16.10.1 as of this post).
            • Check Tools > Options > Source Control > Plug-in Selection is set to Git.
            • More options will then appear below Plug-in Selection that will allow you to set up global and per-repository/solution settings.

            The repository window is no longer Source Control or Team Explorer for Git integration. It's been migrated to two panel windows: View > Git Changes and View > Git Repository along with an entire menu bar item Git located next to View.

            Source https://stackoverflow.com/questions/67940877

            QUESTION

            Build is failing for older projects for React-Native iOS XCode Version 12.5
            Asked 2021-Jun-11 at 17:21

            It is very new to me see this problem which started happening recently. Previously my app used to work fine on the iOS simulator by running this command react-native run-ios. Now I have done a lot of research and made my app run via XCode. But somehow the metro bundler is not linked when the app runs via XCode.

            I tried running the app via react-native run-ios and every time I am seeing this error. It is too big to copy paste every error here, but here are some of them:

            ...

            ANSWER

            Answered 2021-May-03 at 23:46

            I am guessing all third party Pods will need to update their RN Pod Specs to use XCFrameworks. That's what I just did and it seems to work ok.

            This means that you, as an RN package user, you will either need to wait for the package authors to update their podspecs to use XCFrameworks or add a build config that excludes the 'arm64' arch (but then will not work on M1 macs).

            Alternatively, you can visit the node_modules//thrid-party.podspec and update it yourself. But that means you will need to build the XCFrameworks yourself too. So.....

            Source https://stackoverflow.com/questions/67367050

            QUESTION

            xCode Cocoapods build fails "Undefined symbols for architecture x86_64"
            Asked 2021-Jun-11 at 14:35

            I want to build my Xcode project (react native & swift) for the simulator and on a real device.

            The simulator worked great. Today I tried to build it for my device, I selected my device in the Xcode bar and added the scheme to release (I had to do this because I'm using react native and otherwise the bundle is not packed)

            Then an error during the build occurs (in this case for the dependency RNPurchases, but this is completely random. sometimes it's Expo-Keep-Awake or Facebook)

            ...

            ANSWER

            Answered 2021-Mar-31 at 10:59

            Go to xcode project -> Build setting -> Architecture -> Excluded architecture -> (arm64)set

            Try to build & run

            Source https://stackoverflow.com/questions/66885925

            QUESTION

            Meeting a pip requirement using an alternative module
            Asked 2021-Jun-10 at 11:17

            I'm trying to install a python module, 'pyAudioProcessing' (https://github.com/jsingh811/pyAudioProcessing) on my Linux Mint distribution, and one of the items in requirements.txt is causing issues: python-magic-bin==0.4.14. When I run pip3 install -e pyAudioInstaller, I get an error:

            ...

            ANSWER

            Answered 2021-Mar-21 at 14:06

            python-magic-bin 0.4.14 provides wheels for OSX, w32 and w64, but not for Linux. And there is no source code at PyPI.

            You need to install it from github:

            Source https://stackoverflow.com/questions/66732553

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