mblock | Beliebig viele Datenblöcke innerhalb eines Moduls , per Drag | Addon library

 by   FriendsOfREDAXO PHP Version: 3.4.4 License: MIT

kandi X-RAY | mblock Summary

kandi X-RAY | mblock Summary

mblock is a PHP library typically used in Plugin, Addon applications. mblock has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Mit MBlock ist es möglich, innerhalb eines Moduls beliebig viele Datenblöcke zu erzeugen. Diese können dann einfach per Button oder Drag & Drop sortiert werden. English: MBlock lets you create an unlimited number of data blocks within a single module. These data blocks can be sorted per click or drag & drop.
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    Quality
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            kandi-support Support

              mblock has a low active ecosystem.
              It has 67 star(s) with 12 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 21 open issues and 91 have been closed. On average issues are closed in 202 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of mblock is 3.4.4

            kandi-Quality Quality

              mblock has 0 bugs and 0 code smells.

            kandi-Security Security

              mblock has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mblock code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mblock is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mblock releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed mblock and discovered the below as its top functions. This is intended to give you an instant insight into mblock implemented functionality, and help decide if they suit your requirements.
            • Show a form
            • Decorate form item .
            • Writes the form element
            • Replace empty values in a form field
            • Load and load variables for the view
            • update form data
            • Replace tab IDs .
            • Get theme information
            • Execute action query
            • Exchanges example files
            Get all kandi verified functions for this library.

            mblock Key Features

            No Key Features are available at this moment for mblock.

            mblock Examples and Code Snippets

            No Code Snippets are available at this moment for mblock.

            Community Discussions

            QUESTION

            Segfault when passing vector of vectors to SSBO using glBufferData
            Asked 2022-Jan-16 at 04:33

            I am trying to pass a vector of vectors to an SSB0, however I get a segfault when passing it through with glBufferData. The structure in C++ is:

            ...

            ANSWER

            Answered 2022-Jan-16 at 04:33

            QUESTION

            CSS3 Animation is not moving
            Asked 2020-Sep-07 at 03:30

            I am trying to move my block element to left with animation and even use animation shorthand property but its not moving.

            Here's my HTML:

            ...

            ANSWER

            Answered 2020-Sep-07 at 03:28

            Removing the semi-colon would help.

            Source https://stackoverflow.com/questions/63770878

            QUESTION

            problem in adding several shiny modules using insertUI
            Asked 2020-Jul-07 at 12:44

            I build a shiny app that need to add pieces of UI dynamically based on some parameter I'll know only in real time. I created a simplistic reconstruction of my needs, and encountered a problem I describe below

            so in my example I have a module called mblock. for the sake of this example it only displays a text. the actual text to display is decided at run time, and so is the number of texts (and hence blocks) will be decided at runtime

            for the specific example I set texts to be a fixed vector containing all the texts to be shown, but in reality it will be computed as a reactive object. the code is below:

            ...

            ANSWER

            Answered 2020-Jul-07 at 12:44

            First of all, insertUI is able to work "on its own" and doesn't need renderUI. You can put it in an observe environment instead. However, be careful of the output of insertUI since it is persistent, as explained in the documentation of this function:

            Unlike renderUI(), the UI generated with insertUI() is persistent: once it's created, it stays there until removed by removeUI(). Each new call to insertUI() creates more UI objects, in addition to the ones already there (all independent from one another). To update a part of the UI (ex: an input object), you must use the appropriate render function or a customized reactive function.

            I don't know why but the for loop doesn't work (as your example shows) whereas lapply does (see this answer for example).

            Here's your example with these corrections:

            Source https://stackoverflow.com/questions/62774338

            QUESTION

            I'm getting 'int' object is not subscriptable
            Asked 2020-Jun-11 at 11:09

            I'm new to python I'm trying to implement a code for my project at first my error code was object of type 'int' has no len() this was my code and added str to solve the issue

            ...

            ANSWER

            Answered 2020-Jun-11 at 10:22

            Python expects strings for the ord() function, and this:

            Mblocks[i%len(str(Mblocks))]

            is an attempt to access element with index i%len(str(Mblocks)) from int Mblocks, which Python does not allow.

            As such, you could do a str conversion at the beginning of your function and work with the converted variables from that point onwards.

            Source https://stackoverflow.com/questions/62321916

            QUESTION

            Multiple cube map textures behaving strangely when amount of textures increases
            Asked 2020-May-04 at 15:47

            So I've managed to successfully implement batching into my engine, but have come across some weird behavior with the array of samplerCubes in my fragment shader. The batch renderer works fine with 2 texture units - I can successfully draw cubes with the right textures if I only bind 2 textures, but as soon as I add a 3rd to the mTextures vector, and use glUniform1i for that index in the samplerCube array, the wrong texture is displayed, even though the texture id (TexID) is correct (I checked this in the fragment shader).

            The issue appears to be with my understanding of OpenGL as for some reason, the texture what should be displayed by textureCubes[2] (fragment shader uniform) is displayed by textureCubes[1], and textureCubes[2] displays the same texture as textureCubes[0]. What should be displayed by textureCubes[1] just doesn't exist with the 3rd texture bound.

            Here's my code:

            Main.cpp

            ...

            ANSWER

            Answered 2020-May-03 at 07:40

            [...] textureCubes[1], and textureCubes[2] displays the same texture as textureCubes[0].

            The behavior of the fragment shader is undefined, because of:

            Source https://stackoverflow.com/questions/61567783

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mblock

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/FriendsOfREDAXO/mblock.git

          • CLI

            gh repo clone FriendsOfREDAXO/mblock

          • sshUrl

            git@github.com:FriendsOfREDAXO/mblock.git

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