samurai | slightly powerful , intelligent and simple | Content Management System library

 by   beaucharman PHP Version: Current License: No License

kandi X-RAY | samurai Summary

kandi X-RAY | samurai Summary

samurai is a PHP library typically used in Web Site, Content Management System, Wordpress applications. samurai has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A slightly powerful, intelligent and simple WordPress theme.
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            kandi-support Support

              samurai has a low active ecosystem.
              It has 7 star(s) with 2 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              samurai has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of samurai is current.

            kandi-Quality Quality

              samurai has no bugs reported.

            kandi-Security Security

              samurai has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              samurai does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              samurai releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed samurai and discovered the below as its top functions. This is intended to give you an instant insight into samurai implemented functionality, and help decide if they suit your requirements.
            • Setup default theme settings
            • Get the meta description
            • Load frontend scripts
            • Add classes to the body .
            • Add CPT to the dashboard
            • Edit button for TinyMCE editor
            • Register a custom post type
            • Register a custom taxonomy
            • Checks if the given condition is enabled .
            • Show text excerpt
            Get all kandi verified functions for this library.

            samurai Key Features

            No Key Features are available at this moment for samurai.

            samurai Examples and Code Snippets

            No Code Snippets are available at this moment for samurai.

            Community Discussions

            QUESTION

            Draw samurai sudoku grid on WPF
            Asked 2021-Jun-11 at 21:05

            I want to draw a samurai sudoku grid on my C# WPF project. this is the example of samurai sudoku

            for each TextBox within the grid, I want to load it with dynamic value from the txt file.

            txt file : "23987239847239847" (in total 405 integers)

            I already have the normal sudoku grid working

            code:

            ...

            ANSWER

            Answered 2021-Jun-11 at 21:05

            Example for demonstration. It is not as difficult as in the picture in the question. But it will not be a problem for you to supplement it.

            Source https://stackoverflow.com/questions/67941969

            QUESTION

            Python is not calling fucntions properly
            Asked 2021-May-31 at 14:43
                import os
            import random
            import time
            import math
            
            def stringmanipulator(xy, y=40):
                xy= xy.lower()
                x = []
                x = list(xy)
                length = len(x)
                y = int(math.floor(length * (y/100)))
                while(y):
                    r =int(random.random()*(length-1))
                    if(x[r] != '_' and x[r] != ' '):
                        x[r] = '_'
                        y = y-1
                        
                return x
            
            def printcomplement():
                x = int(random.random()*11)
                if(x == 0):
                    print("well done!!")
                elif(x == 1):
                    print("keep going!!")
                elif(x == 2):
                    print("YOU can save him!!")
                elif(x == 3):
                    print("You are the hero no one wanted but everyone deserves.")
                elif(x == 4):
                    print("Genius kid.")
                elif(x == 5):
                    print("You are Smart, not kidding.")
                elif(x == 6):
                    print("You are one who will destroy my carrer  using your intellect.")
                elif(x == 7): 
                    print("The most kind hearted person I have ever seen till now. Yes I am talking about you")
                elif(x == 8):
                    print("You nailed  it.")
                elif(x == 9):
                    print("AND I thought the game was hard.")
                elif(x == 10):
                    print("I will find more difficult words to challenge you with.")
                elif(x == 11):
                    print("How about you put another life on risk after this round.")
                    
                    
            def printdis():
                x = int(random.random()*11)
                if(x == 0):
                    print("Fool")
                elif(x == 1):
                    print("You will end up killing the fool and then I will hang you next.")
                elif(x == 2):
                    print("What a piece of shit you are.")
                elif(x == 3):
                    print("Hey disgrace to humanity.")
                elif(x == 4):
                    print("Don't cry after the man is dead. You killed him, I gave you a chance to save him.")
                elif(x == 5):
                    print("Dumbass!!")
                elif(x == 6):
                    print("You know what it was my mistake to let such an idiot play.")
                elif(x == 7): 
                    print("This is your last game. I don't want fools playing this game.")
                elif(x == 8):
                    print("I see you are already crying.")
                elif(x == 9):
                    print("Even the guy who's life is line is laughing at your  stupidity.")
                elif(x == 10):
                    print("My 120 years old grandma has a sharper brain than yours.")
                elif(x == 11):
                    print("Get lost, YOU useless, moronic, unworthy pile of garbage.")
            
            
            def hangman(i = 0):
                if(i == 0):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      ")
                    print("|      ")
                    print("|        ")
                    print("|       ")
                    print("|       ")
                    print("|")
                
                elif(i == 1):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|        ")
                    print("|        ")
                    print("|       ")
                    print("|       ")
                    print("|")
                    
                elif(i == 2):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|         |  ")
                    print("|         | ")
                    print("|       ")
                    print("|       ")
                    print("|")
                
                elif(i == 3):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        ")
                    print("|       ")
                    print("|")
                    
                elif(i == 4):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         ")
                    print("|        ")
                    print("|       ")
                    print("|")
                    
                elif(i == 5):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        / \\")
                    print("|       ")
                    print("|")
                    
                elif(i == 6):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        / \\")
                    print("|       /   \\")
                    print("|")
                    print("\n\nGAME OVER. You have succesfully killed a person. Better luck next time")
            
            def game(xy, y):
                x=[]
                i = 0
                letter = ''
                x = stringmanipulator(xy, y)
                xy = xy.lower()
                # os.system('cls')
                
                for index in range(len(x)):
                    
                    if(x[index] == '_'):
                        
                        while(letter != x[index]):
                            _= os.system('cls')
                            hangman(i)
                            
                            for char in range(len(x)):
                                print(x[char], end=' ')
                            print("\n")
                         
                            letter = input("Enter the letter in the first blank: ")
                            print(letter+str(i))
                            if(letter == xy[index]):
                                print("complement")
                                x[index] = letter
                         
                            else:
                                printdis()
                                i+=1
                                
                                
            
            
            dictionary ={}
            
            dictionary["films"] = ["A Space OdysseY", "The GodFather", "Citizen Kane", "Raiders of the lost Ark", "Seven Samurai", "There will be Blood", "Casablanca", "Vertigo", "Notorious", "City Lights"]
            
            dictionary["cities"] = ["Tokyo", "Mecca", "Beijing", "London", "Kolkata", "Washington DC", "Mumbai", "Mexico City", "Delhi", "Shanghai"]
            
            dictionary["fruits"] = ["Damson Plum", "Pomelo", "Blood Orange", "Kumquat", "Blackcurrant", "Acerola", "Avocado", "Pomegrenate", "Apple", "Mango"]
            
            dictionary["country"] = ["Djibouti", "Azerbaijan Azerbaijan,", "Venzuela", "Armenia", "Khazakhstan", "Bangladesh", "Saudi Arabia", "United Kingdom", "United States of America", "India"]
            
            dictionary["flowers"] = ["Monkey Face Orchid", "Naked Man Orchid", "Dancing Girls", "Chamber Maids", "Hibiscus", "Marigold", "Tulip", "Lilies", "Daisy", "Hydrangea"]
            
            print("WELCOME TO THE GAME HANGMAN.\n TAKE THE GAME SERIOUSLY SINCE THE LIFE OF A MAN IS DEPENDING ON YOUR KNOWLEDGE. \n\nI DON'T KNOW HOW MANY CHANCE YOU WILL GET, NOT MANY THAT I CAN CONFIRM.\n SO TRY TO SAVE YOUR FELLOW HUMAN OR LET IT BE MY FOOD. HAHAHAHAHAHAHAHAHAH!!!!!!!")
            
            # x = input("Press 1 for films, 2 for cities, 3 for fruits, 4 for country and 5 for flowers (The most beautiful are usually the hardest): ")
            # x = int(x)
            x = int(input("Enter a number between 1 and 5: "))
            if((x < 1) or(x > 5)):
                print("What a moron you are. You couldn't even choose one of the option properly game over good bye, tata, cya")
                x = random.randint(1,5)
                time.sleep(10)
                print("Just kidding you still get to play the game but now I will decide what kind of object you have to guess.")
            
            y = int(input("Enter 40 for easy, 60 for medium and 80 for hard: "))
            
            i = 0
            xy = ""
             
            r = random.randint(0,9)
            
            if(x == 1):
                xy = dictionary["films"][r]
                print("FILMS:")
            elif(x == 2):
                xy = dictionary["cities"][r]
                print("CITIES:")
            elif(x == 3):
                xy = dictionary["fruits"][r]
                print("FRUITS:")
            elif(x == 4):
                xy = dictionary["country"][r]
                print("COUNTRY:")
            elif(x == 5):
                xy = dictionary["flowers"][r]
                print("FLOWERS:")
            # hangman(0)    
            game(xy, y)
            
            ...

            ANSWER

            Answered 2021-May-31 at 14:43

            Running your code os.system('cls') is clearing the screen before the input is read in the loop. This makes it seem that there is no output is being displayed when it's really being overwritten.

            A quick test can be done to confirm that this is the problem. To do this we add another input read in the game function. like so:

            Source https://stackoverflow.com/questions/67767729

            QUESTION

            How to remove the arrows icons from a Material UI TextField
            Asked 2021-May-14 at 13:45

            I need to remove the right icons that are the up and down arrows from a Material UI TextField that I modified from the Material UI documentations (https://material-ui.com/components/autocomplete/#autocomplete) Highlights section.

            I tried some solutions from stack overflow like (Remove the arrow and cross that appears for TextField type=“time” material-ui React) and (Remove the arrow and cross that appears for TextField type=“time” material-ui React) but they didn't work and, I ended up with the following code:

            App.js:

            ...

            ANSWER

            Answered 2021-May-14 at 13:22

            According to this document you need to add freesolo

            Source https://stackoverflow.com/questions/67534892

            QUESTION

            Material UI Autocomplete not working using modified TextField
            Asked 2021-May-14 at 01:59

            I need to modify the Autocomplete Highlight provided as an example to fit my needs. (https://material-ui.com/components/autocomplete/#autocomplete)

            The Highlight example provided has borders so I used the solution from this link (how to remove border in textfield fieldset in material ui) to modify my TextField and remove it's border and it works except that when I type in the search input I don't get the autocomplete suggestions.

            I also replaced the Icon, and ended up with the following code:

            ...

            ANSWER

            Answered 2021-May-14 at 01:59

            In order for autocomplete to work , you also need to pass on the InputProps down to custom textfield. So I would change your renderInput function like this:

            Source https://stackoverflow.com/questions/67527742

            QUESTION

            How to get/set value of properties using string property paths?
            Asked 2021-Apr-06 at 13:47

            Let's say we have a class Root that has BasicDetails class property and then basicDetails has two properties. A string "Name" and a dynamic object called "CustomAttributes".

            I want to get the value in the following manner:

            ...

            ANSWER

            Answered 2021-Apr-06 at 13:47

            Following method gets values from nested properties:

            Source https://stackoverflow.com/questions/66968280

            QUESTION

            EnsureCreated method cannot create new tables in db
            Asked 2021-Mar-06 at 19:07

            I'm using context.Database.EnsureCreated(); to map and create automatically tables considering their entities on Mac OS. But, it doesn't create new tables for new entities newly created.

            When I run the following codes, I see 3 tables in the db. But when I add Battle.cs and uncomment -

            ...

            ANSWER

            Answered 2021-Mar-06 at 19:07

            As Jeremy commented, EnsureCreated() simply doesn't do what you want to do. From the documentation page:

            Ensures that the database for the context exists. If it exists, no action is taken. If it does not exist then the database and all its schema are created. If the database exists, then no effort is made to ensure it is compatible with the model for this context.

            EnsureCreated() is great if for example you're integration testing on an in-memory SQLite database.

            Normally you want to generate a schema for the current model by running dotnet ef migrations add , and then if you want to programmatically ensure that the database reflects the current schema, call database.Migrate(). Of course you can also call dotnet ef database update from the cli.

            That said, if you're working with a throwaway database of some sorts, and you don't want to bother at all with generating schema or migrations, then ...

            Source https://stackoverflow.com/questions/66505405

            QUESTION

            Graylog not showing logs or messages from client
            Asked 2021-Jan-13 at 12:56

            Hell There,

            I am new to graylog, we have configured client with below entry in configuration file

            *.* @1*.**.88.**:514;RSYSLOG_SyslogProtocol23Format (we are using 514 port)

            even we tried to to send some logs to graylog server with

            ...

            ANSWER

            Answered 2021-Jan-13 at 12:56

            Ports under 1024 are reserved. Switch your input to use 1514 instead and it should work.

            Source https://stackoverflow.com/questions/65697677

            QUESTION

            unsupported frontend protocol 1234.5680: server supports 2.0 to 3.0
            Asked 2020-Dec-24 at 05:39

            I am running confluence 7.9.1 and postgres 10 but when we start only postgres container it doesn't throw below logs

            ...

            ANSWER

            Answered 2020-Dec-24 at 05:39

            We resolved this by using new postgresql-42.2.18.jar which we replaced with postgresql-42.2.16.jar

            suggested here : https://jira.atlassian.com/browse/CONFSERVER-60515?error=login_required&error_description=Login+required&state=14f30dda-a08b-4f9d-9841-ed77c8e91c79

            Thank you for your support.

            Source https://stackoverflow.com/questions/65306428

            QUESTION

            Get nexus artifact details from rest api or task
            Asked 2020-Nov-10 at 14:18

            Is there any way to get artifact details such as timestamp, size and name from rest api, or any groovy script that we can place in task which will list timestamp, size and name and save to as json.

            I want to display artifact size, timestamp & name component, search and asset doesn't give any specific details, any groovy or shell script that can capture all the details. Or we can add our own api or groovy to nexus3

            Please help me here.

            regards, SAMURAI

            ...

            ANSWER

            Answered 2020-Nov-10 at 14:18

            assets list gives you the downloadUrl where the file is located

            you can make http HEAD request to get all headers including size and date

            for example this command

            Source https://stackoverflow.com/questions/64747099

            QUESTION

            Behave step disambiguation/optional step arguments
            Asked 2020-Nov-04 at 14:16

            I'm trying to support the following feature scenario:

            ...

            ANSWER

            Answered 2020-Nov-04 at 14:16

            While working with Behave, I noticed that the order in which you define the steps in the steps definition file is important.

            Try to define your steps starting with the most specific one first:

            Source https://stackoverflow.com/questions/64563632

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install samurai

            Add the samurai folder to your theme's directory.
            add the .htaccess and .gitignore (make sure you update paths!) files to your WordPress root.
            With the wp-config-sample.php file:
            Rename to wp-config.php and add it to your WordPress root.
            Go to https://api.wordpress.org/secret-key/1.1/salt/ and copy the unique, newly generated salts and replace the place holder salts.
            Fill out the Database environment credentials.
            Change the wp_ database prefix to something better.
            got to wp-admin, follow the remaining of the WordPress install, and activate the theme via Appearance > Themes.
            If you have installed WordPress in a sub directory (which you should) make sure to update related paths in .gitignore file and such

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/beaucharman/samurai.git

          • CLI

            gh repo clone beaucharman/samurai

          • sshUrl

            git@github.com:beaucharman/samurai.git

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