SimpleImage | PHP class | Computer Vision library

 by   claviska PHP Version: 4.0.0 License: MIT

kandi X-RAY | SimpleImage Summary

kandi X-RAY | SimpleImage Summary

SimpleImage is a PHP library typically used in Telecommunications, Media, Media, Entertainment, Artificial Intelligence, Computer Vision applications. SimpleImage has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

A PHP class that makes working with images as simple as possible.
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            kandi-support Support

              SimpleImage has a medium active ecosystem.
              It has 1322 star(s) with 378 fork(s). There are 77 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 16 open issues and 205 have been closed. On average issues are closed in 242 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of SimpleImage is 4.0.0

            kandi-Quality Quality

              SimpleImage has 0 bugs and 0 code smells.

            kandi-Security Security

              SimpleImage has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SimpleImage code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SimpleImage is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              SimpleImage releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed SimpleImage and discovered the below as its top functions. This is intended to give you an instant insight into SimpleImage implemented functionality, and help decide if they suit your requirements.
            • Add text to image .
            • Create a text box
            • Normalize a color name .
            • Create a thumbnail
            • Generates the image
            • Create an image from a file .
            • Draw a rounded rectangle
            • Resize the image
            • Adds an overlay to the image
            • Draw an ellipse
            Get all kandi verified functions for this library.

            SimpleImage Key Features

            No Key Features are available at this moment for SimpleImage.

            SimpleImage Examples and Code Snippets

            No Code Snippets are available at this moment for SimpleImage.

            Community Discussions

            QUESTION

            Flutter : I want to change an image when you tap the image, and others are not affected by the tap
            Asked 2021-Oct-23 at 06:49

            I am creating a simple app in Flutter. There are 7 images on 1 screen. I need a function that you can change an image when you tap one of the images. However, now when I tap an image, the other 6 images are also changed. I made a variable "isReal" to put into buildButton() and "isReal" would be switched true and false in the For statement which switch "isReal" in buildButton(). But, that did not work. Could you give me some advice on this problem? Thank you.

            ...

            ANSWER

            Answered 2021-Oct-23 at 06:49

            Ok, you have variable isReal that is the same for entire class (i.e. each button use the same variable). So when you change it's value by tapping on one button it affects all other buttons as well.

            To solve this issue I would recommend to move button implementation into a separate Statefull widget. This way you can keep your Screen class as Stateless.

            UPD: Obviously you should watch some tutorials on how to make this on your own. But just for this time this is how it should look like after you separate widgets.

            What I did here is:

            1. Create new widget class FlipButton
            2. Move code from your method into build function of new widget
            3. Add parameters to constructor

            This way when each FlipButton will have it's own isReal variable.

            NOTE: I didn't try to compile it so there might be some errors.

            Source https://stackoverflow.com/questions/69663509

            QUESTION

            Python access is denied when I open image
            Asked 2021-May-28 at 15:11

            Above is the pic of the error and my code. Whenever I try to show the image, Access is denied. May I know how can I fix this problem? I have installed PIL and imported simpleImage. It was ok before when I tried a month ago.

            ...

            ANSWER

            Answered 2021-May-28 at 14:51

            Close PyCharm. Right click PyCharm, open as Administrator.

            Edit1:

            If that doesn't work, try the following steps-> Open file explorer. Go to the folder, or folders, you wish to write in. Right-Click on it. Select Properties. In the properties window select the security tab. Click Edit and edit it as you wish or need to give access to programs or users.

            source-> https://stackoverflow.com/a/37831625/7359221

            Source https://stackoverflow.com/questions/67740978

            QUESTION

            PHP uploaded image broken or half uploaded randomly
            Asked 2021-May-26 at 06:00

            I am facing a weird problem. If I upload an image using PHP and my uploaded image got broken or half uploaded randomly. So the image appears like this on the server:

            Moreover, I am just using the ajax post method and send an image within the formdata to the PHP backend.

            ...

            ANSWER

            Answered 2021-May-26 at 06:00

            I have found the bug and I am closing this question.

            Source https://stackoverflow.com/questions/67631469

            QUESTION

            JS: Function works manually in console but not executed automatically in code
            Asked 2021-Mar-26 at 12:50

            I copied this code snippet from here: https://codepen.io/duketeam/pen/ALEByA

            This code is supposed to load a picture and make it grayscale after clicking on the button. I want to change the code such that the picture comes out immediately as grayscale without having to click on the button, hence why I commented it out and included makeGray() in the onload part of the . But this doesnt work. Where am I going wrong here?

            I have tried to leave out the makeGray()and just upload the picture and type makeGray() in the console and it does its job perfectly fine, but I need it to execute automatically. I also tried to just put all the code from the makeGray() function in the upload() function but also here it won't trigger.

            ...

            ANSWER

            Answered 2021-Mar-26 at 12:50

            There's something you need to wait for, but I'm not sure exactly what it is. If you wrap the function in a setTimeout, it works fine. You might want to wait for a few more milliseconds for clients with slower systems or bigger files. If you ever figure out what is taking a while to do, you can instead use .then or await just to be safe.

            Source https://stackoverflow.com/questions/66817115

            QUESTION

            Beginner needs help: I can solve the problem, but I can't see it
            Asked 2021-Jan-24 at 17:17

            I'm new at learning JavaScript and I got an exercise which I try to understand. I don't really understand the problem in the code. I solved the problem anyway, but I dont see the problem :D

            The practice is to solve a mistake in the code, which produces the wrong outcome:

            (Note: new SimpleImage is creating a blank image and is working fine. The whole picture has all RGB color values set to 0, so it's all black.)

            ...

            ANSWER

            Answered 2021-Jan-24 at 16:58

            Top left means x < img.getWidth()/2 and y < img.getHeight()/2. Si it goes both in

            Source https://stackoverflow.com/questions/65873372

            QUESTION

            How to upload image in web page using Javascript?
            Asked 2020-Nov-01 at 13:01

            I want to upload the image in web page. There is no error in the code but still I can't upload the image in web page and show it in canvas. The image is upload in the web page but it not show in the canvas which i created. Please help me to find what wrong with my code? here is the code for hole html page.

            ...

            ANSWER

            Answered 2020-Nov-01 at 02:33

            I think there is a mismatch in the IDs you use in HTML elements and JS Code.

            Source https://stackoverflow.com/questions/64628156

            QUESTION

            PHP Custom command parser
            Asked 2020-Aug-14 at 09:06

            Im making a telegram bot and its very hard to get input value from string. My goal is to make my command is easy to write and easy to understand. This is some example command i got from client message

            ...

            ANSWER

            Answered 2020-Aug-14 at 09:06

            I virtually never recommend named capture groups because they just bloat the pattern and the output array of matches, but for those who prefer them, you might use this:

            Source https://stackoverflow.com/questions/63406081

            QUESTION

            When I try to upload an image, it is not working
            Asked 2020-Jul-11 at 12:38

            I am using Visual Studio Code instead of codepen by the way. In a lesson, I was introduced to Global Variables. I have created one, under the "//Global Variable" comment called "image". I am able to access it anywhere. However, my code still is not working.

            Does anybody know why? Below is the JavaScript part of the HTML file. I have checked all my CSS and HTML code, and I am convinced the bug lies in the JavaScript code.

            ...

            ANSWER

            Answered 2020-Jul-11 at 12:38

            From what I see, you used the fileinput variable before its declaration. Change your function to this:

            Source https://stackoverflow.com/questions/62848950

            QUESTION

            Why after updating pods do I keep getting Value of type 'StorageMetadata' has no member 'downloadURL'?
            Asked 2020-Apr-27 at 21:24

            I know this is because the StorageMetadata is not being used anymore. I saw other generic answers to similar questions point to this firebase documentation.: https://firebase.google.com/docs/storage/ios/upload-files I tried to apply it to my code, but it doesn't work. How should I apply it to my current function?

            ...

            ANSWER

            Answered 2020-Apr-26 at 23:50

            You're getting:

            Value of type 'StorageMetadata' has no member 'downloadURL'

            If you look at the documentation for StorageMetadata you'll see that it indeed doesn't have a downloadURL member. This member was dropped in the SDK updates of May 2018, so is long gone.

            The correct way to get the download URL is shown in the documentation on uploading data:

            Source https://stackoverflow.com/questions/61449569

            QUESTION

            Image is not uploading (HTML, Java Script)
            Asked 2020-Feb-27 at 00:42

            HTML:

            ...

            ANSWER

            Answered 2020-Feb-27 at 00:42

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SimpleImage

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone claviska/SimpleImage

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