courier | Drupal module providing a framework to send messages | Content Management System library
kandi X-RAY | courier Summary
kandi X-RAY | courier Summary
Courier was originally designed for RNG (Courier bundles an Email channel, and a plugin which links it to Drupal users.
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Top functions reviewed by kandi - BETA
- Process template collection list .
- Build the message form .
- Send a message .
- Submit create messages .
- Base Field Definitions
- Get token element .
- Send multiple messages .
- Checks to see if the user can compose a css message .
- Render the channel list .
- Edit email form .
courier Key Features
courier Examples and Code Snippets
Community Discussions
Trending Discussions on courier
QUESTION
I was creating a todo's list with JS. I have attached the code snippet for the same. I Have three hard coded todos in html and with each todo there are two buttons('x' to remove the todo 'y' to mark it as done) associated. Now for this hard coded todos everything is working fine. Now, to add a new todo I have this tag where todo text is entered and after clicking enter I am embedding them to html using innerHTML, while embedding the dynamically added todos are visible in DOM. But The problem is that the buttons('x' and 'y') associated with the todo is not working as expected. Further I tried to debug my problem and I found out that the buttons('x' and 'y') that are not getting selected. I could not understand why is this happening. Any help will be highly appreciated.
...ANSWER
Answered 2021-Jun-14 at 08:20While delegation is a perfectly fine solution, I tend to take an (in my opionion) simpler approach, and simply bind the handlers to the new elements:
QUESTION
I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.
What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.
My questionWhat are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?
Thoughts about the questionAre these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?
What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?
What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?
Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.
My experience thus farThe KeDei TFT library came with an a bitmap font table that was defined as
...ANSWER
Answered 2021-Jun-12 at 16:19Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:
- the memory architecture of the target computer,
- the architecture and communication pathways to the display controller,
- character glyph height and width in pixels and
- the amount of memory for bitmap storage and what measures are taken to make that as small as possible.
A brief overview of bitmap fonts
A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.
Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts
A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.
A brief history of using bitmap fonts
The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.
Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.
With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.
In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.
Representation of bitmap fonts in source code
There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format
The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.
Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.
As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.
However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:
Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:
QUESTION
I'd like to use fonts that are available in the browser, like all the standard font families. But specifying the font family isn't changing my fonts.
...ANSWER
Answered 2021-Jun-12 at 12:10You can use Google font package
QUESTION
I want to add 2 clocks to a webpage. They both have the same class name and elements. Now, I want to countdown a time on both clocks from js.
But I am getting countdown on the left clock only. Time isn't updating/showing on the right clock. Now, how can I fix this? I know, this might be some dumb question. But I started javascript recently. So, forgive me if I am already doing something wrong in this code.
...ANSWER
Answered 2021-Jun-11 at 13:16It is because querySelector
only returns the first occurrence of the element. To get all the elements, you need to use querySelectorAll
, which returns an array, and iterate over it, to change the innerText
of each element.
QUESTION
FlatButton is deprecated and shouldn't be used. Used TextButton instead.
On my previous FlatButton widget, i was able to changed the splash color when on pressed. But now I'm using TextButton widget, how can i changed its color the efficient way on the MaterialApp ThemeData
or directly on the TextButton
widget.
Currenly this is my TextButton
...ANSWER
Answered 2021-Apr-06 at 08:40First keep in mind that the primary property on a TextButton sets the colour of its text and icon. It does not change the ripple color. Secondly in Textbutton there is no direct property to change splash color. So if you want to change splash color to transparent you can do it like this.
QUESTION
There are no issues or errors in the code, but I am trying to print a sales report that contains a lot of data. I only want to print what's displayed on the Datagridview because I have filters for date, month, and year. can someone please help me?
This is what I have:
...ANSWER
Answered 2021-Jun-08 at 09:29It's not the easiest thing to print multiple pages from a DataGridView so I recommend you to use one of the existing code samples. Here's couple good ones which are easy to use and can print multiple pages:
QUESTION
I implemented routing slip with a bunch of activities. One of them performs long-running process in Azure that takes even 15-20min. I noticed that after 10 minutes, while the process is still running, the activity gets executed again. It breaks the whole routing slip, because the first process is still in progress and a retry produces an error.
I am using Azure Service Bus as a message broker. I couldn't find any reference to this topic in the documentation so I'm wondering whether this is specific to the Courier and it can be changed so that it does not redeliver at all or is this some kind of an incorecct behaviour?
EDIT:
Here's the code after the changes:
...ANSWER
Answered 2021-Jun-08 at 17:08The message is likely being redelivered by Azure Service Bus, due to the length of time required to consume the message.
On the receive endpoint, the MaxAutoRenewDuration
is used to adjust the maximum time to renew the message lock, which is passed directly to the Azure client library. The default value is five minutes, which is the same as the default LockDuration
. You can increase this time to the maximum expected time for the activity to complete.
Optionally, you can change the MaxDeliveryCount
property to 1, so that Azure will only attempt to the deliver the message once, after which if the lock times out and is not renewed, it will move the message to the dead-letter queue for that receive endpoint.
UPDATE: If you're configuring this in an Activity Definition, you can do so as shown:
QUESTION
I have a big problem with setting up the nodemailer on my node.js server. Tried everthing I found on the internet but nothing works. The only thing that was easy to setup was the gmail service. but unfortunately I cannot use that one.
With secure set to true, i get an ssl error with the reason wrong version code.
...ANSWER
Answered 2021-Feb-22 at 15:17Refering to this issue mentioned here: https://github.com/andris9/Nodemailer/issues/165
See if this helps, adding the tls cipher option to use SSLv3:
QUESTION
I have been making an Atari Breakout inspired game based off of a tutorial. I was wondering how to make a "GAME OVER" screen that will show up once the player dies. The code that I have has a variable that I created called "DrawDeath()". I have it coded so that text appears when you die but for some reason it never shows up.
...ANSWER
Answered 2021-Jun-04 at 21:19You have some errors in your code so I correct what the console showed. I have also changed the code to use requestAnimationFrame
. Once a gameOver status has been triggered the requestAnimationFrame
will stop running and setInterval
will run the drawDeath
function. You also have an error in your game over text as you were missing the x and y coordinates.
Additionally I added the downPressed
variable that was missing so you could restart the game.
QUESTION
I made my text over my image correctly, but the problem is I can't figure out how to make the text in its fixed place without moving when resizing the window.
Here is my code:
ANSWER
Answered 2021-May-30 at 12:53To make your text linked to the specified position on the image you may set text positioning in percentage. Here is the way that can solve it:
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