skull | Simple skeleton for plugins | Content Management System library

 by   gizburdt PHP Version: Current License: MIT

kandi X-RAY | skull Summary

kandi X-RAY | skull Summary

skull is a PHP library typically used in Web Site, Content Management System, Wordpress applications. skull has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

[Wordpress] Simple skeleton for plugins
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            kandi-support Support

              skull has a low active ecosystem.
              It has 5 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              skull has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of skull is current.

            kandi-Quality Quality

              skull has no bugs reported.

            kandi-Security Security

              skull has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              skull is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              skull releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed skull and discovered the below as its top functions. This is intended to give you an instant insight into skull implemented functionality, and help decide if they suit your requirements.
            • Show plugin .
            • Setup constants .
            • Localize plugin scripts .
            • Enqueue styles .
            • register post types
            • Register taxonomies .
            • Activate the plugin
            • Shortcode to shortcode
            • Deactivate the application .
            Get all kandi verified functions for this library.

            skull Key Features

            No Key Features are available at this moment for skull.

            skull Examples and Code Snippets

            No Code Snippets are available at this moment for skull.

            Community Discussions

            QUESTION

            Why is UICollectionViewDiffableDataSource reloading every cell when nothing has changed?
            Asked 2021-Jun-06 at 22:15

            I've created the following demo view controller to reproduce the issue in a minimal example.

            Here I'm applying a snapshot of the same data repeatedly to the same collection view using UICollectionViewDiffableDataSource and every time all of the cells are reloaded even though nothing has changed.

            I'm wondering if this is a bug, or if I'm "holding it wrong".

            It looks like this other user had the same issue, though they didn't provide enough information to reproduce the bug exactly: iOS UICollectionViewDiffableDataSource reloads all data with no changes

            EDIT: I've also uncovered a strange behavior - if animating differences is true, the cells are not reloaded every time.

            ...

            ANSWER

            Answered 2021-Jun-06 at 22:15

            I think you've put your finger on it. When you say animatingDifferences is to be false, you are asking the diffable data source to behave as if it were not a diffable data source. You are saying: "Skip all that diffable stuff and just accept this new data." In other words, you are saying the equivalent of reloadData(). No new cells are created (it's easy to prove that by logging), because all the cells are already visible; but by the same token, all the visible cells are reconfigured, which is exactly what one expects from saying reloadData().

            When animatingDifferences is true, on the other hand, the diffable data source thinks hard about what has changed, so that, if necessary, it can animate it. As a result of all that work behind the scenes, therefore, it knows when it can avoid reloading a cell if it doesn't have to (because it can move the cell instead).

            Indeed, when animatingDifferences is true, you can apply a snapshot that reverses the cells, and yet configure is never called again, because moving the cells around is all that needs to be done:

            Source https://stackoverflow.com/questions/67845779

            QUESTION

            How to extract only brain part in center in MRI image?
            Asked 2021-May-30 at 12:13

            I need help with image preprocessing part. I have a MRI image of brain with Alzheimer's disease. I need to remove cranium (skull) from MRI and then crop that all the region which is around brain. How could I do that in python? with image processing. I have tried using openCV Thanks' a lot.

            This is the code which I tried:

            here the code

            ...

            ANSWER

            Answered 2021-May-28 at 22:50

            Here is one approach in Python/OpenCV.

            Source https://stackoverflow.com/questions/67744433

            QUESTION

            Vertical text align not working on mobile
            Asked 2021-May-19 at 13:13

            So basically the problem i am facing exsits only on mobile as the website is perfect on desktop

            Here is a screenshot for what iam facing on mobile

            Problem on mobile

            No problem on Desktop

            for the align custom class it contains a flex with important and align-items center

            the problem is not just in that particular side, its all over the website.

            solution I tried:

            1. trying to margin 0 for all a
            2. I was using cdn css but replaced it with a local one
            3. set a specifc line-height for a
            4. padding in order to contain it

            here is another screenshot in another section [same css file]

            Another section screenshot

            Iam using:

            bootstrap@4.6.0/dist/css/bootstrap.min.css

            jquery/2.1.3/jquery.min.js

            bootstrap@4.6.0/dist/js/bootstrap.min.js

            Have anyone faced this problem before or anyone have a solution for this ?

            Thanks in advance.

            ...

            ANSWER

            Answered 2021-May-17 at 23:30

            after checking your code , your problem isnt with flex and alignement .

            its the font you are using font-family: "Tajawal" !important; maybe it has some special line height and vertical alignement i am no font expert , try changing the font to one that does not affect the alignment ,, this font in partical has more bottom padding that top padding hence the sentence display non aligned in its box .

            original :

            after removing the font :

            ps : you are writing content next to the icon directly which leaves whites spaces that might behave differently cross browsers and its not a good practice .

            Source https://stackoverflow.com/questions/67577697

            QUESTION

            Get Values from a list in flutter
            Asked 2021-May-11 at 20:13

            I'm building a UI on flutter using some dummy data. I have modelled a class named movies

            ...

            ANSWER

            Answered 2021-May-11 at 20:13
            1. First of all, you should add "require" in your class. Otherwise dart will give you a similar error like the next one:

            line 51 • The parameter 'movieName' can't have a value of 'null' because of its type, but the implicit default value is 'null'. (view docs) Try adding either an explicit non-'null' default value or the 'required' modifier.

            1. Import the class and the example information where you need it.

              import 'package:exampleapp/movie_list_sample_information.dart;

              import 'package:exampleapp/movies.dart;

            2. Use the variable to get the information

              movieLists[0].movieName // gets the first movie of your list

            The next dartpad uses your code as example: https://dartpad.dev/95d67aa68267296ac3fd8a56405b2880?null_safety=true

            Press "Run" button and you should see the name of the first movie in "Console"

            EDIT:

            To read the list in dynamically in flutter you can use ListView.builder

            Source https://stackoverflow.com/questions/67493451

            QUESTION

            3D Model viewer not loading
            Asked 2021-Apr-09 at 09:23

            I am using a flutter library called Model Viewer ModelViewer

            That's a very nice plugin which works like charm on my dev version of that app. I am using it like this:

            ...

            ANSWER

            Answered 2021-Apr-07 at 21:34

            Found the solution to this problem.

            When you use the Model Viewer you will need to add:

            Source https://stackoverflow.com/questions/66992871

            QUESTION

            Need help understanding the solution for Group Items in Array or Object by Given Value
            Asked 2021-Mar-18 at 05:34

            After having spent a few hours trying to solve This Question, I decided to take a look the solution and I can't seem to get a part of the solution through my thick skull.

            Solution:

            ...

            ANSWER

            Answered 2021-Mar-18 at 05:34

            It's a difficult-to-understand way of adding a new item to an array when the array might not exist yet.

            Source https://stackoverflow.com/questions/66685062

            QUESTION

            Issue converting a world space light position to model space in fragment shader
            Asked 2021-Feb-14 at 07:47

            I am attempting to address the age old issue of model vs world space coordinates when adding light to a scene with transformed models.

            I have a house model with two instances. a skull, a single point light in my scene as well as some terrain and a skybox. I noticed that when applying some rotations to my models, the illumination provided by the point light was rotating with it. After some reading it became obvious that I am doing all of my computations in my shaders in model space but my light position/directions are in world space.

            So, I realized I needed to uniform my space for my calculations and I think it makes sense to keep the shaders in model space and convert the light components from world to model.

            When I don't do the transformation it looks almost right (though not perfect which I'm betting is b/c of the different spaces). I render a small lightbulb model at the location of the light and the tops of the houses and the terrain all illuminate as I expect relatively well.

            When I do the conversion of the light position back to model space I'm expecting the light to still be illuminating from the lightbulb model. However it gets wonky.

            I have no rotations on the models but some minor translations so I'm confused as to why it seems like the light source gets rotated 90 degrees around the x axis...

            ...

            ANSWER

            Answered 2021-Feb-14 at 07:47

            The model matrix transforms form model space to world space. Therefore you do the calculation of the light model in world space.

            Source https://stackoverflow.com/questions/66191832

            QUESTION

            Background image won't scale to fit page
            Asked 2020-Dec-12 at 14:36

            I'm trying to get this background image to reapply itself to cover a div container. I want it to remain the same size so that it doesn't become 'zoomed in' when the screen scale changes. However, at present, it's just zooming in and not remaining the same size:

            ...

            ANSWER

            Answered 2020-Dec-12 at 14:36

            There are a couple of problems, the skull is not repeating, it is covering the whole div which means it looks 'fuzzy' as it's basically a small image. Also, be aware that IOS does not cope with background attachment fixed.

            Taking out the no-repeats (there are several) and the fixed and just letting the skull show at its natural size we get an effect as in this snippet:

            Source https://stackoverflow.com/questions/65265528

            QUESTION

            D3.js sending path/link behing nodes/images
            Asked 2020-Nov-27 at 21:57

            I would like to be able to send the paths/links/edges behind the central image (the Marvel symbol in the example).

            I'm using this example : http://bl.ocks.org/eesur/be2abfb3155a38be4de4

            On startup everything is like it should be but when you click on the Marvel symbol, and then click a second time the paths/links open in front of the image.

            I'm pretty sure the issue is with the click function but don't know where to go from there.

            ...

            ANSWER

            Answered 2020-Nov-27 at 21:57
            1. d3.selection.raise() doesn't appear to exist yet in version 3;
            2. If it did exist, you should apply it to the parent, not the image. The SVG structure is svg > g.node > img, but changing the position of the image inside g.node doesn't do anything - it's an only child. Apply it to g.node.
            3. The other option I raised in the answer was to use two containers, a one for paths and one for nodes. Then, the order doesn't matter. I implemented that one below.

            Source https://stackoverflow.com/questions/65012684

            QUESTION

            Java Slot machine college project
            Asked 2020-Nov-19 at 10:20

            I'm making a slot machine for a college project. There are loads and loads of similar projects talked about online however the requirements for my project are slightly different. Here is my task:

            1. The player starts with £1 credit, with each go costing 20 p.
            2. If the Fruit Machine “rolls” two of the same symbol, the user wins 50 p.
            3. The player wins £1 for three of the same and £5 for 3 Bells.
            4. The player loses £1 if two skulls are rolled and all of his/her money if three skulls are rolled.
            5. The player can choose to quit with the winnings after each roll or keep playing until there is no money left.

            What I've come up with so far is this:

            ...

            ANSWER

            Answered 2020-Nov-19 at 10:20

            I've changed things a little. Rather than storing 3 unique fields reel1, reel2 and reel3 you can re-use the counter variable you're using to control the for-loop to place the chosen symbols into an array. Note: you need to start the counter at 0, but this makes little/no difference.

            Source https://stackoverflow.com/questions/64908125

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install skull

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/gizburdt/skull.git

          • CLI

            gh repo clone gizburdt/skull

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            git@github.com:gizburdt/skull.git

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