skull | Simple skeleton for plugins | Content Management System library
kandi X-RAY | skull Summary
kandi X-RAY | skull Summary
[Wordpress] Simple skeleton for plugins
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Top functions reviewed by kandi - BETA
- Show plugin .
- Setup constants .
- Localize plugin scripts .
- Enqueue styles .
- register post types
- Register taxonomies .
- Activate the plugin
- Shortcode to shortcode
- Deactivate the application .
skull Key Features
skull Examples and Code Snippets
Community Discussions
Trending Discussions on skull
QUESTION
I've created the following demo view controller to reproduce the issue in a minimal example.
Here I'm applying a snapshot of the same data repeatedly to the same collection view using UICollectionViewDiffableDataSource and every time all of the cells are reloaded even though nothing has changed.
I'm wondering if this is a bug, or if I'm "holding it wrong".
It looks like this other user had the same issue, though they didn't provide enough information to reproduce the bug exactly: iOS UICollectionViewDiffableDataSource reloads all data with no changes
EDIT: I've also uncovered a strange behavior - if animating differences is true
, the cells are not reloaded every time.
ANSWER
Answered 2021-Jun-06 at 22:15I think you've put your finger on it. When you say animatingDifferences
is to be false
, you are asking the diffable data source to behave as if it were not a diffable data source. You are saying: "Skip all that diffable stuff and just accept this new data." In other words, you are saying the equivalent of reloadData()
. No new cells are created (it's easy to prove that by logging), because all the cells are already visible; but by the same token, all the visible cells are reconfigured, which is exactly what one expects from saying reloadData()
.
When animatingDifferences
is true
, on the other hand, the diffable data source thinks hard about what has changed, so that, if necessary, it can animate it. As a result of all that work behind the scenes, therefore, it knows when it can avoid reloading a cell if it doesn't have to (because it can move the cell instead).
Indeed, when animatingDifferences
is true
, you can apply a snapshot that reverses the cells, and yet configure
is never called again, because moving the cells around is all that needs to be done:
QUESTION
I need help with image preprocessing part. I have a MRI image of brain with Alzheimer's disease. I need to remove cranium (skull) from MRI and then crop that all the region which is around brain. How could I do that in python? with image processing. I have tried using openCV Thanks' a lot.
This is the code which I tried:
here the code
...ANSWER
Answered 2021-May-28 at 22:50Here is one approach in Python/OpenCV.
QUESTION
So basically the problem i am facing exsits only on mobile as the website is perfect on desktop
Here is a screenshot for what iam facing on mobile
for the align custom class it contains a flex with important and align-items center
the problem is not just in that particular side, its all over the website.
solution I tried:
- trying to margin 0 for all a
- I was using cdn css but replaced it with a local one
- set a specifc line-height for a
- padding in order to contain it
here is another screenshot in another section [same css file]
Iam using:
bootstrap@4.6.0/dist/css/bootstrap.min.css
jquery/2.1.3/jquery.min.js
bootstrap@4.6.0/dist/js/bootstrap.min.js
Have anyone faced this problem before or anyone have a solution for this ?
Thanks in advance.
...ANSWER
Answered 2021-May-17 at 23:30after checking your code , your problem isnt with flex and alignement .
its the font you are using font-family: "Tajawal" !important;
maybe it has some special line height and vertical alignement i am no font expert , try changing the font to one that does not affect the alignment ,, this font in partical has more bottom padding that top padding hence the sentence display non aligned in its box .
original :
after removing the font :
ps : you are writing content next to the icon directly which leaves whites spaces that might behave differently cross browsers and its not a good practice .
QUESTION
I'm building a UI on flutter using some dummy data. I have modelled a class named movies
...ANSWER
Answered 2021-May-11 at 20:13- First of all, you should add "require" in your class. Otherwise dart will give you a similar error like the next one:
line 51 • The parameter 'movieName' can't have a value of 'null' because of its type, but the implicit default value is 'null'. (view docs) Try adding either an explicit non-'null' default value or the 'required' modifier.
Import the class and the example information where you need it.
import 'package:exampleapp/movie_list_sample_information.dart;
import 'package:exampleapp/movies.dart;
Use the variable to get the information
movieLists[0].movieName // gets the first movie of your list
The next dartpad uses your code as example: https://dartpad.dev/95d67aa68267296ac3fd8a56405b2880?null_safety=true
Press "Run" button and you should see the name of the first movie in "Console"
EDIT:
To read the list in dynamically in flutter you can use ListView.builder
QUESTION
I am using a flutter library called Model Viewer ModelViewer
That's a very nice plugin which works like charm on my dev version of that app. I am using it like this:
...ANSWER
Answered 2021-Apr-07 at 21:34Found the solution to this problem.
When you use the Model Viewer you will need to add:
QUESTION
After having spent a few hours trying to solve This Question, I decided to take a look the solution and I can't seem to get a part of the solution through my thick skull.
Solution:
...ANSWER
Answered 2021-Mar-18 at 05:34It's a difficult-to-understand way of adding a new item to an array when the array might not exist yet.
QUESTION
I am attempting to address the age old issue of model vs world space coordinates when adding light to a scene with transformed models.
I have a house model with two instances. a skull, a single point light in my scene as well as some terrain and a skybox. I noticed that when applying some rotations to my models, the illumination provided by the point light was rotating with it. After some reading it became obvious that I am doing all of my computations in my shaders in model space but my light position/directions are in world space.
So, I realized I needed to uniform my space for my calculations and I think it makes sense to keep the shaders in model space and convert the light components from world to model.
When I don't do the transformation it looks almost right (though not perfect which I'm betting is b/c of the different spaces). I render a small lightbulb model at the location of the light and the tops of the houses and the terrain all illuminate as I expect relatively well.
When I do the conversion of the light position back to model space I'm expecting the light to still be illuminating from the lightbulb model. However it gets wonky.
I have no rotations on the models but some minor translations so I'm confused as to why it seems like the light source gets rotated 90 degrees around the x axis...
...ANSWER
Answered 2021-Feb-14 at 07:47The model matrix transforms form model space to world space. Therefore you do the calculation of the light model in world space.
QUESTION
I'm trying to get this background image to reapply itself to cover a div container. I want it to remain the same size so that it doesn't become 'zoomed in' when the screen scale changes. However, at present, it's just zooming in and not remaining the same size:
...ANSWER
Answered 2020-Dec-12 at 14:36There are a couple of problems, the skull is not repeating, it is covering the whole div which means it looks 'fuzzy' as it's basically a small image. Also, be aware that IOS does not cope with background attachment fixed.
Taking out the no-repeats (there are several) and the fixed and just letting the skull show at its natural size we get an effect as in this snippet:
QUESTION
I would like to be able to send the paths/links/edges behind the central image (the Marvel symbol in the example).
I'm using this example : http://bl.ocks.org/eesur/be2abfb3155a38be4de4
On startup everything is like it should be but when you click on the Marvel symbol, and then click a second time the paths/links open in front of the image.
I'm pretty sure the issue is with the click function but don't know where to go from there.
...ANSWER
Answered 2020-Nov-27 at 21:57d3.selection.raise()
doesn't appear to exist yet in version 3;- If it did exist, you should apply it to the parent, not the image. The SVG structure is
svg > g.node > img
, but changing the position of the image insideg.node
doesn't do anything - it's an only child. Apply it tog.node
. - The other option I raised in the answer was to use two containers, a one for paths and one for nodes. Then, the order doesn't matter. I implemented that one below.
QUESTION
I'm making a slot machine for a college project. There are loads and loads of similar projects talked about online however the requirements for my project are slightly different. Here is my task:
- The player starts with £1 credit, with each go costing 20 p.
- If the Fruit Machine “rolls” two of the same symbol, the user wins 50 p.
- The player wins £1 for three of the same and £5 for 3 Bells.
- The player loses £1 if two skulls are rolled and all of his/her money if three skulls are rolled.
- The player can choose to quit with the winnings after each roll or keep playing until there is no money left.
What I've come up with so far is this:
...ANSWER
Answered 2020-Nov-19 at 10:20I've changed things a little. Rather than storing 3 unique fields reel1
, reel2
and reel3
you can re-use the counter variable you're using to control the for-loop to place the chosen symbols into an array. Note: you need to start the counter at 0, but this makes little/no difference.
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Install skull
PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.
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