hierarchy | WordPress Plugin ] Move your Pages/Posts/Custom | Content Management System library
kandi X-RAY | hierarchy Summary
kandi X-RAY | hierarchy Summary
Custom Post Types (sometimes) need context, Hierarchy allows you to rework your content management workflow by essentially moving Custom Post Type admin menus into your Pages list. What this does is mimic the navigation you've set up on your site by placing Custom Post Type edit links amongst your Pages where they belong. Custom Post Types are great, but the editing workflow can be improved. Adding a Custom Post Type likely results in another WordPress admin sidebar menu, abstracting the management of that content from the main organization of your site, Pages. Hierarchy intelligently extends your Pages menu by including your Custom Post Type admin links within the Page structure, allowing for a much more natural workflow when managing your content. Chances are you've customized your Front page displays setting to display a static page instead of your latest blog posts. Now you've got a sidebar link to manage your Posts and a WordPress Page called "Blog" that sites in your list of Pages doing absolutely nothing. Hierarchy remedies both problems by converting the "Blog" page link to be one that lists your Posts. It also hides the Posts sidebar entry (if you want it to). It's also likely that you're utilizing Custom Post Types to power sections of your website, but it's awkward to manage the content of an internal section of your website using the main WordPress admin sidebar links to your Custom Post Type. Hierarchy will allow you to hide those sidebar links and instead nest them amongst your Pages, providing contextual links to manage the content of your Custom Post Types. If you'd like a lot more information on the implementation and workflow changes please see the detailed introduction and the follow-up for 1.0.
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Top functions reviewed by kandi - BETA
- Echo shortcuts UI
- Show the hierarchy
- Get the actions for a post type .
- Register settings section
- Process standalone post type posts
- Get column title
- Process post type posts
- Display the edit CPT placement .
- Prepare the list of items
- Display the comment list .
hierarchy Key Features
hierarchy Examples and Code Snippets
$ myapp --help
$ myapp init
$ myapp remote --help
$ myapp remote add base http://yargs.js.org
$ myapp remote prune base
$ myapp remote prune base fork whatever
myapp/
├─ cli.js
└─ cmds/
├─ init.js
├─ remote.js
└─ remote_cmds/
├─ add.
import * as a from './init.mjs';
import * as b from './remote.mjs';
export const commands = [a, b];
#!/usr/bin/env node
import yargs from 'yargs';
import { hideBin } from 'yargs/helpers';
import { commands } from './cmds/index.mjs';
yargs(hideBin
public static boolean doDFS(Project project, Stack stack) {
if (project.getState() == Project.State.PARTIAL) {
return false; // Cycle
}
if (project.getState() == Project.State.BLANK) {
project.setState(Project.State.PARTIAL);
ArrayL
def output_author_hierarchy(data):
"""Output the data as a hierarchy list of authors"""
authors = data.assign(
name=data.first_name.str.cat(data.last_name, sep=" ")
)
authors_tree = Tree()
authors_tree.create_node("Authors
public void setRoleHierarchy(RoleHierarchy roleHierarchy) {
this.roleHierarchy = roleHierarchy;
}
Community Discussions
Trending Discussions on hierarchy
QUESTION
While replicating:
https://sortablejs.github.io/Vue.Draggable/#/nested-example
(code)
I ran into an issue related to the model; how can I add draggable to vue components instead of a raw json (as used in the example).
What I want to do is, add drag and drop to:
https://codesandbox.io/s/gg1en
(each item can be moved ("dragged") from one group to another, each group can be dragged from a lower position to an upper one (and vice-versa).
I tried:
https://codesandbox.io/s/quirky-sutherland-5s2zz?file=/src/components/InventorySectionC.vue
and got:
...ANSWER
Answered 2021-Jun-14 at 09:44If you have a component prop that's being mutated, there are multiple options:
- Convert your prop to a custom v-model. It will allow two-ways bindings without problems. (Use the prop name
value
and sent$emit('input', this.value)
to update it. - Use
prop.sync
modifier, which is kinda the same as usingv-model
but the prop has a specific name. Use:data.sync="myItems"
on the parent, and run$emit('update:data', this.data)
inside the component to update it. - Copy the prop to a data variable inside the component. So that the prop is only used as a default value for this data, but then it's only the data that's being mutated. But this won't allow the parent to see any modifications on that prop since it's not being updated directly.
QUESTION
I have 2 simple capsules. 1 is stationary and the other is moving to the same tile on the tilemap using transform.position.
Both capsules have capsule colliders and rigid bodies. I've attempted to remove the rigid body but from what I can tell, the OnCollisionEnter function requires a rigid body to work.
My script, attached to both of these, is a simple:
...ANSWER
Answered 2021-Jun-12 at 19:36Here is an infographic
to show when a collision message will be detected by OnCollisionEnter
between two objects. Both objects will need some sort of collider, and will most likely need a Rigidbody
.
You will not want to set isTrigger
as that will not make it physically react to a collision, but will just detect when a collision occurs. It will also not call OnCollisionEnter
but will call OnTriggerEnter
. Setting both not as triggers, adding a collider, and giving them Rigidbodies
should allow the collision to be detected. You will also need to attach this script to one of the objects that have the collider. Are there other components on the objects you are using?
QUESTION
I have an if statement in Ruby that combines the == and || operators, and it's quite verbose. What would be a more succinct way to write this:
...ANSWER
Answered 2021-Apr-08 at 23:22hierarchy = "Chapter" if ["1.0", "2.0", "3.0", "4.0", "5.0"].include?(number)
QUESTION
So I'm currently working on my bachelor thesis and I need to code a class hierarchy (using vector and matrix classes) in order to use methods for solving linear systems.
I coded the basic functions for both classes, and even tried them and they were working. But as I started to add more to the code, I noticed that the functions I used for adding elements to a matrix and displaying them basically stopped working although I don't think I modified them in any way (the same functions I used for the vector class still work).
In a way the functions work, because the couts are displayed, but I don't get to input the values at all.
Here's the vector class (and before you say anything, I don't want to use template):
...ANSWER
Answered 2021-Jun-11 at 13:19Using this constructor:
QUESTION
I've had a lot of issues with this application because I am simply not good enough yet, but I am almost done with it and just want to finish it so I can move on to some slightly lower level projects.
It is a tkinter to-do application.
You can add a Task to a listbox
For every Task
, there are some associated attributes, among others: ````self.value = vand
self.connectivity = c. The hierarchy of the tasks displayed in the listbox is determined by the value of
val_var``` (e.g. the higher the value the higher on the list it will be displayed).
The Task and the associated attributes are determined by the user's input when one creates another task.
The Task
is appended to a list task_list
and after the user has added more than 1 task to the list, the next time one adds a task one will have the option to check existing tasks that it is connected with somehow.
The list is sorted so the task with the highest value (val_var
) is displayed at the top of the Listbox and the task with the lowest value is displayed at the bottom of the Listbox.
You can "Save tasks" and then launch the application at a later time where you can then "Load tasks".
Issue 1:
After loading tasks from a saved .dat file, it displays in the Listbox in the order it was saved in. However, if you now want to add another task at least two undesirable things happen:
- The tasks now loaded into the Listbox are now not displayed as checkbuttons upon adding a new task.
- When you add another task (again this is after loading the .dat file) the Listbox will delete what was just loaded and the Listbox will only display the newly added task.
I am somehow interested in being able to load the Tasks
instances from the .dat file and then append them to the task_list so they are a part of the current session/instance of the application, but I don't know how one might do that.
Issue 2:
On a given session where tasks have been added to the Listbox, they can be deleted from the listbox using the "Delete task" button. The selected task in the Listbox is deleted, but it is not the same task that is deleted from the task_list
.
To test what I mean by this one can add a couple of tasks to the Listbox and then delete one after doing so. Notice upon trying to create yet another new task that the one just deleted from the Listbox will still be shown as a checkbutton - however, another task that wasn't just deleted has now vanished as a checkbutton.
Any help with these issues will be sincerely appreciated.
Here's the code:
...ANSWER
Answered 2021-Jun-11 at 04:24Your problem is fairly simple. You need to save the objects of the Task
class instead of saving the strings present inside the Listbox.
That said you should never give bare except clause like the one you did, always specify the exception you want to catch. You will find it hard to find the exact problem if you don't.
For example In this block of your code:
QUESTION
I create a toolbar menu hierarchy in Outlook using VSTO, CommandBarPopup and CommandBarButton. I set a Click handler on the CommandBarButton's and everything works fine, but I would like to be able to do different things in the click handler depending on whether the user right-clicked on the menu, or shift-left-clicked or what not (for example, to include or not include the original message when automatically composing a template reply).
How do I detect which mouse button the user clicked with, or whether shift, alt, or ctrl keys were pressed when the user clicked?
...ANSWER
Answered 2021-Jun-10 at 18:21In the event handler you can use the Keyboard.GetKeyStates method which gets the set of key states for the specified key.
QUESTION
Total newbie to web development here. I have a Wordpress site where I am using a child theme of the parent theme Go. As part of my site's customer sign up process I have a page with an html form containing a 'select all' survey question with several checkbox inputs. I am experiencing an issue where these checkboxes are not displaying in the form. When I inspect the page in my browser (Chrome) I can see the checkboxes are there, just not appearing.
Here is a link to the page in question: http://www.growopps.net/test/sign-up-3/
I am using CSS in the section of my html. I recently tried putting a border around the checkbox inputs just to see if any of my CSS for the checkboxes was taking effect, but it hasn't; Here is the page's code:
...ANSWER
Answered 2021-Jun-10 at 15:06On line 462 of your stylesheet "style-shared-min.css" the opacity is set to 0 for both input[type=checkbox] and input[type-radio]. If you remove this line, they should show up.
Edited to add - In your CSS that you provided, add in the following rule for opacity:
QUESTION
How do I fix the topbar and bottombar doesn't fill up its container. The topbar and bottombar uses the default Elevation respectively
You can see the Top bar doesn't fill max width and it got shadows, while the bottom bar have the text its own compose
...ANSWER
Answered 2021-Jun-10 at 05:45This happens because of the elevation that TopAppBar
and BottomNavigation
have by default and because you are using a semitransparent color as primary
color in your theme.
You can:
- remove the elevation:
TopAppBar(elevation = 0.dp)
- use a solid background color
- try to convert the semitransparent color to the non transparent one with something like:
TopAppBar(backgroundColor = Color(0xD9FFFFFF).compositeOver(Color.White))
QUESTION
This explains the "Bridge" pattern I'm referring to: https://refactoring.guru/design-patterns/bridge
Here's a scenario from the post above:
Say you have a geometric Shape class with a pair of subclasses: Circle and Square. You want to extend this class hierarchy to incorporate colors, so you plan to create Red and Blue shape subclasses. However, since you already have two subclasses, you’ll need to create four class combinations such as BlueCircle and RedSquare.
The problem this scenario presents:
Adding new shape types and colors to the hierarchy will grow it exponentially. For example, to add a triangle shape you’d need to introduce two subclasses, one for each color. And after that, adding a new color would require creating three subclasses, one for each shape type. The further we go, the worse it becomes.
To avoid this problem, we implement the Bridge pattern like so:
Extract the color-related code into its own class with two subclasses: Red and Blue. The Shape class then gets a reference field pointing to one of the color objects. Now the shape can delegate any color-related work to the linked color object. That reference will act as a bridge between the Shape and Color classes. From now on, adding new colors won’t require changing the shape hierarchy, and vice versa.
I understand the how and why of this implementation.
But what if we need a third hierarchy, e.g. BorderStyle
(where a border style can be Straight
, Wavy
, or ZigZag
?)
I guess we could implement a second Implementor class for BorderStyle
and pass it into a Shape
constructor like so:
ANSWER
Answered 2021-Jun-10 at 00:45Yes, this works. There's nothing wrong with adding two Bridge relationships to one abstraction (beyond the complexity of juggling three different hierarchies).
Decorator would certainly not work for this purpose, because it maintains a single hierarchy, which is known to the client. The Implementor
hierarchy in a Bridge (or hierarchies in this case) are unknown to the client.
I would make a clarification to the linked article, where it says,
You want to extend this [shape] class hierarchy to incorporate colors
I think this oversimplifies the motivation for a Bridge. The Implementor
s are not just some attributes you choose to add to your Abstraction
to enhance it. Your Abstraction
requires an Implementor
in order to function at all. The method implementations within subclasses of Abstraction
generally do little except call methods of the Implementor
.
The Abstraction
represents your high-level, business API, while the Implementor
represents a lower-level, primitive API. They are both abstractions, but at different levels. I don't think this is conveyed adequately by shape & color examples because shape and color seem like abstractions at the same level. Both shape and color would be known to the clients, and neither one strictly depends on the other.
So a Bridge is applied for more specific reasons than the given example, but you certainly can have two.
QUESTION
In my app tree hierarchy, I have a Stateful widget that represents the elements of a list. Let's call this class Item. This Widget contains an Image, some text, and a remove button that should remove the element when it's pressed. Later in the code, I have another Stateful class that holds the ListView and a List of Item which the ListView is created based on it.
My problem is that the onPressed()
attribute of every Item is placed inside the item's class and not the upper class (the ListView) in which the remove operation should be handled. How can I fix this? How can I send a signal whenever the button is pressed to the parent widget in order to initiate removing the item?
ANSWER
Answered 2021-Jun-09 at 13:36Try like this
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install hierarchy
Upload hierarchy to your ~/wp-content/plugins/ directory
Activate the plugin through the 'Plugins' menu in WordPress
Tested for WordPress 4.9
Taxonomies are no longer contingent public being true
Updated WP_List_Table compat with WordPress 4.4
Added pt-BR translation, props brenoalvs
Replaced 'Add New Page' button with a 'Shortcuts' button allowing for rapid access to post types and taxonomies
Capability checks before outputting links (clicking links without capabilities results in a permission denied screen)
New filter hierarchy_settings_capability to control who can see the Hierarchy settings
Improved l18n
Fixed an issue where pagination wasn't displaying properly
Fixed an issue where standalone (e.g. not 'child') CPT entries were not properly output
Fixed a false positive that would incorrectly output post type entries
Complete refactor: reorganization, optimization, PHP Warning cleanup
Bumped minimum WordPress version support to 3.8
Use Dashicons where applicable
Allow 'Prevent New' for post types (prevent adding new entries)
New filters to customize Menu entry, Menu position, page title, and more
Improved README, added banner image to help explain Hierarchy
Tested with WordPress 3.7
You can now implement pagination on the main 'Content' page
Aded entry count when considering CPTs to better call attention to posts within
Cleaned up a PHP Warning
Added a fix for CPTs not being nested properly in WordPress 3.4+
Added a contextual CPT management link to the admin sidebar that displays only when editing an entry of that CPT
Added option to include CPT entries within the Hierarchy. Added option to omit a CPT from the Hierarchy entirely.
CPT with a rewrite slug that matches an existing Page will respect that relationship and be inserted as a child of that Page
Posts Page is now placed properly when a custom permalink front has been put in place
Initial release
Support
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