hierarchy | WordPress Plugin ] Move your Pages/Posts/Custom | Content Management System library

 by   jchristopher PHP Version: Current License: No License

kandi X-RAY | hierarchy Summary

kandi X-RAY | hierarchy Summary

hierarchy is a PHP library typically used in Web Site, Content Management System, Wordpress applications. hierarchy has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Custom Post Types (sometimes) need context, Hierarchy allows you to rework your content management workflow by essentially moving Custom Post Type admin menus into your Pages list. What this does is mimic the navigation you've set up on your site by placing Custom Post Type edit links amongst your Pages where they belong. Custom Post Types are great, but the editing workflow can be improved. Adding a Custom Post Type likely results in another WordPress admin sidebar menu, abstracting the management of that content from the main organization of your site, Pages. Hierarchy intelligently extends your Pages menu by including your Custom Post Type admin links within the Page structure, allowing for a much more natural workflow when managing your content. Chances are you've customized your Front page displays setting to display a static page instead of your latest blog posts. Now you've got a sidebar link to manage your Posts and a WordPress Page called "Blog" that sites in your list of Pages doing absolutely nothing. Hierarchy remedies both problems by converting the "Blog" page link to be one that lists your Posts. It also hides the Posts sidebar entry (if you want it to). It's also likely that you're utilizing Custom Post Types to power sections of your website, but it's awkward to manage the content of an internal section of your website using the main WordPress admin sidebar links to your Custom Post Type. Hierarchy will allow you to hide those sidebar links and instead nest them amongst your Pages, providing contextual links to manage the content of your Custom Post Types. If you'd like a lot more information on the implementation and workflow changes please see the detailed introduction and the follow-up for 1.0.
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            kandi-support Support

              hierarchy has a low active ecosystem.
              It has 93 star(s) with 6 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 7 have been closed. On average issues are closed in 324 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of hierarchy is current.

            kandi-Quality Quality

              hierarchy has 0 bugs and 0 code smells.

            kandi-Security Security

              hierarchy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              hierarchy code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              hierarchy does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              hierarchy releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.
              hierarchy saves you 423 person hours of effort in developing the same functionality from scratch.
              It has 1002 lines of code, 86 functions and 10 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed hierarchy and discovered the below as its top functions. This is intended to give you an instant insight into hierarchy implemented functionality, and help decide if they suit your requirements.
            • Echo shortcuts UI
            • Show the hierarchy
            • Get the actions for a post type .
            • Register settings section
            • Process standalone post type posts
            • Get column title
            • Process post type posts
            • Display the edit CPT placement .
            • Prepare the list of items
            • Display the comment list .
            Get all kandi verified functions for this library.

            hierarchy Key Features

            No Key Features are available at this moment for hierarchy.

            hierarchy Examples and Code Snippets

            Example command hierarchy using
            npmdot img1Lines of Code : 48dot img1no licencesLicense : No License
            copy iconCopy
            $ myapp --help
            $ myapp init
            $ myapp remote --help
            $ myapp remote add base http://yargs.js.org
            $ myapp remote prune base
            $ myapp remote prune base fork whatever
            
            
            myapp/
            ├─ cli.js
            └─ cmds/
               ├─ init.js
               ├─ remote.js
               └─ remote_cmds/
                  ├─ add.  
            Example command hierarchy using index.mjs
            npmdot img2Lines of Code : 12dot img2no licencesLicense : No License
            copy iconCopy
            import * as a from './init.mjs';
            import * as b from './remote.mjs';
            export const commands = [a, b];
            
            
            #!/usr/bin/env node
            
            import yargs from 'yargs';
            import { hideBin } from 'yargs/helpers';
            import { commands } from './cmds/index.mjs';
            
            yargs(hideBin  
            Run the DFS project on the top of the project hierarchy .
            javadot img3Lines of Code : 18dot img3no licencesLicense : No License
            copy iconCopy
            public static boolean doDFS(Project project, Stack stack) {
            		if (project.getState() == Project.State.PARTIAL) {
            			return false; // Cycle
            		}
            		
            		if (project.getState() == Project.State.BLANK) {
            			project.setState(Project.State.PARTIAL);
            			ArrayL  
            Print the hierarchical authors hierarchy .
            pythondot img4Lines of Code : 17dot img4License : Permissive (MIT License)
            copy iconCopy
            def output_author_hierarchy(data):
                """Output the data as a hierarchy list of authors"""
                authors = data.assign(
                    name=data.first_name.str.cat(data.last_name, sep=" ")
                )
                authors_tree = Tree()
                authors_tree.create_node("Authors  
            Sets the hierarchy level .
            javadot img5Lines of Code : 3dot img5License : Permissive (MIT License)
            copy iconCopy
            public void setRoleHierarchy(RoleHierarchy roleHierarchy) {
                    this.roleHierarchy = roleHierarchy;
                }  

            Community Discussions

            QUESTION

            Draggable vue components
            Asked 2021-Jun-14 at 18:41

            While replicating:

            https://sortablejs.github.io/Vue.Draggable/#/nested-example

            (code)

            I ran into an issue related to the model; how can I add draggable to vue components instead of a raw json (as used in the example).

            What I want to do is, add drag and drop to:

            https://codesandbox.io/s/gg1en

            (each item can be moved ("dragged") from one group to another, each group can be dragged from a lower position to an upper one (and vice-versa).

            I tried:

            https://codesandbox.io/s/quirky-sutherland-5s2zz?file=/src/components/InventorySectionC.vue

            and got:

            ...

            ANSWER

            Answered 2021-Jun-14 at 09:44

            If you have a component prop that's being mutated, there are multiple options:

            1. Convert your prop to a custom v-model. It will allow two-ways bindings without problems. (Use the prop name value and sent $emit('input', this.value) to update it.
            2. Use prop.sync modifier, which is kinda the same as using v-model but the prop has a specific name. Use :data.sync="myItems" on the parent, and run $emit('update:data', this.data) inside the component to update it.
            3. Copy the prop to a data variable inside the component. So that the prop is only used as a default value for this data, but then it's only the data that's being mutated. But this won't allow the parent to see any modifications on that prop since it's not being updated directly.

            Source https://stackoverflow.com/questions/67967262

            QUESTION

            Unity C# capsule collider and rigid body don't trigger using transform.position to move
            Asked 2021-Jun-12 at 22:18

            I have 2 simple capsules. 1 is stationary and the other is moving to the same tile on the tilemap using transform.position.

            Both capsules have capsule colliders and rigid bodies. I've attempted to remove the rigid body but from what I can tell, the OnCollisionEnter function requires a rigid body to work.

            My script, attached to both of these, is a simple:

            ...

            ANSWER

            Answered 2021-Jun-12 at 19:36

            Here is an infographic to show when a collision message will be detected by OnCollisionEnter between two objects. Both objects will need some sort of collider, and will most likely need a Rigidbody.

            You will not want to set isTrigger as that will not make it physically react to a collision, but will just detect when a collision occurs. It will also not call OnCollisionEnter but will call OnTriggerEnter. Setting both not as triggers, adding a collider, and giving them Rigidbodies should allow the collision to be detected. You will also need to attach this script to one of the objects that have the collider. Are there other components on the objects you are using?

            Source https://stackoverflow.com/questions/67952230

            QUESTION

            What is the most succinct way to use Ruby's equal (==) and or (||) operators together in an if statement?
            Asked 2021-Jun-12 at 11:26

            I have an if statement in Ruby that combines the == and || operators, and it's quite verbose. What would be a more succinct way to write this:

            ...

            ANSWER

            Answered 2021-Apr-08 at 23:22
            hierarchy = "Chapter" if ["1.0", "2.0", "3.0", "4.0", "5.0"].include?(number)
            

            Source https://stackoverflow.com/questions/67008892

            QUESTION

            C++ function not working when called (OOP/matrix class)
            Asked 2021-Jun-11 at 13:53

            So I'm currently working on my bachelor thesis and I need to code a class hierarchy (using vector and matrix classes) in order to use methods for solving linear systems.

            I coded the basic functions for both classes, and even tried them and they were working. But as I started to add more to the code, I noticed that the functions I used for adding elements to a matrix and displaying them basically stopped working although I don't think I modified them in any way (the same functions I used for the vector class still work).

            In a way the functions work, because the couts are displayed, but I don't get to input the values at all.

            Here's the vector class (and before you say anything, I don't want to use template):

            ...

            ANSWER

            Answered 2021-Jun-11 at 13:19

            Using this constructor:

            Source https://stackoverflow.com/questions/67937584

            QUESTION

            2 issues: Python Pickle .dat append to list and tkinter checkbutton issue
            Asked 2021-Jun-11 at 04:24

            I've had a lot of issues with this application because I am simply not good enough yet, but I am almost done with it and just want to finish it so I can move on to some slightly lower level projects.

            It is a tkinter to-do application.

            You can add a Task to a listbox

            For every Task, there are some associated attributes, among others: ````self.value = vandself.connectivity = c. The hierarchy of the tasks displayed in the listbox is determined by the value of val_var``` (e.g. the higher the value the higher on the list it will be displayed).

            The Task and the associated attributes are determined by the user's input when one creates another task.

            The Task is appended to a list task_list and after the user has added more than 1 task to the list, the next time one adds a task one will have the option to check existing tasks that it is connected with somehow.

            The list is sorted so the task with the highest value (val_var) is displayed at the top of the Listbox and the task with the lowest value is displayed at the bottom of the Listbox. You can "Save tasks" and then launch the application at a later time where you can then "Load tasks".

            Issue 1:

            After loading tasks from a saved .dat file, it displays in the Listbox in the order it was saved in. However, if you now want to add another task at least two undesirable things happen:

            1. The tasks now loaded into the Listbox are now not displayed as checkbuttons upon adding a new task.
            2. When you add another task (again this is after loading the .dat file) the Listbox will delete what was just loaded and the Listbox will only display the newly added task.

            I am somehow interested in being able to load the Tasks instances from the .dat file and then append them to the task_list so they are a part of the current session/instance of the application, but I don't know how one might do that.

            Issue 2:

            On a given session where tasks have been added to the Listbox, they can be deleted from the listbox using the "Delete task" button. The selected task in the Listbox is deleted, but it is not the same task that is deleted from the task_list.

            To test what I mean by this one can add a couple of tasks to the Listbox and then delete one after doing so. Notice upon trying to create yet another new task that the one just deleted from the Listbox will still be shown as a checkbutton - however, another task that wasn't just deleted has now vanished as a checkbutton.

            Any help with these issues will be sincerely appreciated.

            Here's the code:

            ...

            ANSWER

            Answered 2021-Jun-11 at 04:24

            Your problem is fairly simple. You need to save the objects of the Task class instead of saving the strings present inside the Listbox.

            That said you should never give bare except clause like the one you did, always specify the exception you want to catch. You will find it hard to find the exact problem if you don't.

            For example In this block of your code:

            Source https://stackoverflow.com/questions/67922691

            QUESTION

            VSTO CommandBarButton click modifier
            Asked 2021-Jun-10 at 18:21

            I create a toolbar menu hierarchy in Outlook using VSTO, CommandBarPopup and CommandBarButton. I set a Click handler on the CommandBarButton's and everything works fine, but I would like to be able to do different things in the click handler depending on whether the user right-clicked on the menu, or shift-left-clicked or what not (for example, to include or not include the original message when automatically composing a template reply).

            How do I detect which mouse button the user clicked with, or whether shift, alt, or ctrl keys were pressed when the user clicked?

            ...

            ANSWER

            Answered 2021-Jun-10 at 18:21

            In the event handler you can use the Keyboard.GetKeyStates method which gets the set of key states for the specified key.

            Source https://stackoverflow.com/questions/67924188

            QUESTION

            Checkbox form input not displaying on Wordpress site
            Asked 2021-Jun-10 at 15:06

            Total newbie to web development here. I have a Wordpress site where I am using a child theme of the parent theme Go. As part of my site's customer sign up process I have a page with an html form containing a 'select all' survey question with several checkbox inputs. I am experiencing an issue where these checkboxes are not displaying in the form. When I inspect the page in my browser (Chrome) I can see the checkboxes are there, just not appearing.

            Here is a link to the page in question: http://www.growopps.net/test/sign-up-3/

            I am using CSS in the section of my html. I recently tried putting a border around the checkbox inputs just to see if any of my CSS for the checkboxes was taking effect, but it hasn't; Here is the page's code:

            ...

            ANSWER

            Answered 2021-Jun-10 at 15:06

            On line 462 of your stylesheet "style-shared-min.css" the opacity is set to 0 for both input[type=checkbox] and input[type-radio]. If you remove this line, they should show up.

            Edited to add - In your CSS that you provided, add in the following rule for opacity:

            Source https://stackoverflow.com/questions/67922676

            QUESTION

            Jetpack Compose TopBar and BottomBar Default Elevation content doesn't fill its container
            Asked 2021-Jun-10 at 05:45

            How do I fix the topbar and bottombar doesn't fill up its container. The topbar and bottombar uses the default Elevation respectively

            You can see the Top bar doesn't fill max width and it got shadows, while the bottom bar have the text its own compose

            ...

            ANSWER

            Answered 2021-Jun-10 at 05:45

            This happens because of the elevation that TopAppBar and BottomNavigation have by default and because you are using a semitransparent color as primary color in your theme.

            You can:

            • remove the elevation: TopAppBar(elevation = 0.dp)
            • use a solid background color
            • try to convert the semitransparent color to the non transparent one with something like: TopAppBar(backgroundColor = Color(0xD9FFFFFF).compositeOver(Color.White))

            Source https://stackoverflow.com/questions/67913500

            QUESTION

            How should a "Bridge" design pattern be implemented for more than two hierarchies?
            Asked 2021-Jun-10 at 00:51

            This explains the "Bridge" pattern I'm referring to: https://refactoring.guru/design-patterns/bridge

            Here's a scenario from the post above:

            Say you have a geometric Shape class with a pair of subclasses: Circle and Square. You want to extend this class hierarchy to incorporate colors, so you plan to create Red and Blue shape subclasses. However, since you already have two subclasses, you’ll need to create four class combinations such as BlueCircle and RedSquare.

            The problem this scenario presents:

            Adding new shape types and colors to the hierarchy will grow it exponentially. For example, to add a triangle shape you’d need to introduce two subclasses, one for each color. And after that, adding a new color would require creating three subclasses, one for each shape type. The further we go, the worse it becomes.

            To avoid this problem, we implement the Bridge pattern like so:

            Extract the color-related code into its own class with two subclasses: Red and Blue. The Shape class then gets a reference field pointing to one of the color objects. Now the shape can delegate any color-related work to the linked color object. That reference will act as a bridge between the Shape and Color classes. From now on, adding new colors won’t require changing the shape hierarchy, and vice versa.

            I understand the how and why of this implementation.

            But what if we need a third hierarchy, e.g. BorderStyle (where a border style can be Straight, Wavy, or ZigZag?)

            I guess we could implement a second Implementor class for BorderStyle and pass it into a Shape constructor like so:

            ...

            ANSWER

            Answered 2021-Jun-10 at 00:45

            Yes, this works. There's nothing wrong with adding two Bridge relationships to one abstraction (beyond the complexity of juggling three different hierarchies).

            Decorator would certainly not work for this purpose, because it maintains a single hierarchy, which is known to the client. The Implementor hierarchy in a Bridge (or hierarchies in this case) are unknown to the client.

            I would make a clarification to the linked article, where it says,

            You want to extend this [shape] class hierarchy to incorporate colors

            I think this oversimplifies the motivation for a Bridge. The Implementors are not just some attributes you choose to add to your Abstraction to enhance it. Your Abstraction requires an Implementor in order to function at all. The method implementations within subclasses of Abstraction generally do little except call methods of the Implementor.

            The Abstraction represents your high-level, business API, while the Implementor represents a lower-level, primitive API. They are both abstractions, but at different levels. I don't think this is conveyed adequately by shape & color examples because shape and color seem like abstractions at the same level. Both shape and color would be known to the clients, and neither one strictly depends on the other.

            So a Bridge is applied for more specific reasons than the given example, but you certainly can have two.

            Source https://stackoverflow.com/questions/67909547

            QUESTION

            How to send a "button is pressed signal" to a higher class in widget tree hierarchy in flutter?
            Asked 2021-Jun-09 at 13:36

            In my app tree hierarchy, I have a Stateful widget that represents the elements of a list. Let's call this class Item. This Widget contains an Image, some text, and a remove button that should remove the element when it's pressed. Later in the code, I have another Stateful class that holds the ListView and a List of Item which the ListView is created based on it.
            My problem is that the onPressed() attribute of every Item is placed inside the item's class and not the upper class (the ListView) in which the remove operation should be handled. How can I fix this? How can I send a signal whenever the button is pressed to the parent widget in order to initiate removing the item?

            ...

            ANSWER

            Answered 2021-Jun-09 at 13:36

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install hierarchy

            Download the plugin and extract the files
            Upload hierarchy to your ~/wp-content/plugins/ directory
            Activate the plugin through the 'Plugins' menu in WordPress
            Tested for WordPress 4.9
            Taxonomies are no longer contingent public being true
            Updated WP_List_Table compat with WordPress 4.4
            Added pt-BR translation, props brenoalvs
            Replaced 'Add New Page' button with a 'Shortcuts' button allowing for rapid access to post types and taxonomies
            Capability checks before outputting links (clicking links without capabilities results in a permission denied screen)
            New filter hierarchy_settings_capability to control who can see the Hierarchy settings
            Improved l18n
            Fixed an issue where pagination wasn't displaying properly
            Fixed an issue where standalone (e.g. not 'child') CPT entries were not properly output
            Fixed a false positive that would incorrectly output post type entries
            Complete refactor: reorganization, optimization, PHP Warning cleanup
            Bumped minimum WordPress version support to 3.8
            Use Dashicons where applicable
            Allow 'Prevent New' for post types (prevent adding new entries)
            New filters to customize Menu entry, Menu position, page title, and more
            Improved README, added banner image to help explain Hierarchy
            Tested with WordPress 3.7
            You can now implement pagination on the main 'Content' page
            Aded entry count when considering CPTs to better call attention to posts within
            Cleaned up a PHP Warning
            Added a fix for CPTs not being nested properly in WordPress 3.4+
            Added a contextual CPT management link to the admin sidebar that displays only when editing an entry of that CPT
            Added option to include CPT entries within the Hierarchy. Added option to omit a CPT from the Hierarchy entirely.
            CPT with a rewrite slug that matches an existing Page will respect that relationship and be inserted as a child of that Page
            Posts Page is now placed properly when a custom permalink front has been put in place
            Initial release

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/jchristopher/hierarchy.git

          • CLI

            gh repo clone jchristopher/hierarchy

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            git@github.com:jchristopher/hierarchy.git

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