PyMine | Minecraft Server in Python | Plugin library

 by   AlexisHuvier Python Version: Current License: GPL-3.0

kandi X-RAY | PyMine Summary

kandi X-RAY | PyMine Summary

PyMine is a Python library typically used in Plugin, Minecraft applications. PyMine has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Minecraft Server in Python WARNING : This server has been tested in 1.15.2 and could not work on others versions.
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              PyMine has a low active ecosystem.
              It has 12 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PyMine is current.

            kandi-Quality Quality

              PyMine has no bugs reported.

            kandi-Security Security

              PyMine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              PyMine is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

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              PyMine releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed PyMine and discovered the below as its top functions. This is intended to give you an instant insight into PyMine implemented functionality, and help decide if they suit your requirements.
            • List all commands
            • Process a packet player
            • Call a given function
            • Broadcast a message
            • Set the title
            • Load plugin
            • Unload a plugin
            • Unregisters given command
            • Unregisters given plugin
            • Start the server
            • Register a new command
            • Teleportation
            • Kick a player
            • Set the health food
            • Get a value from the config
            • Set weather
            • Set weather
            • Process a chat message
            • Get a value from configuration
            • Calls the command
            • Execute function
            • Called when packet placement
            • Called when player is left
            • List all plugins
            • Set block blocks
            • Set player s position
            • Start the plugin manager
            Get all kandi verified functions for this library.

            PyMine Key Features

            No Key Features are available at this moment for PyMine.

            PyMine Examples and Code Snippets

            No Code Snippets are available at this moment for PyMine.

            Community Discussions

            QUESTION

            How does one make collisions for sprites in pygame?
            Asked 2019-Apr-15 at 19:37

            I'm trying to make collisions for my basic 2D game using pygame. I've run into an issue where the game won't start and i'm getting an error.

            ...

            ANSWER

            Answered 2019-Apr-15 at 19:37

            Your Player class does not have a pygame rect object, which is required for the spritecollideany function. So passing self into this line:

            return pygame.sprite.spritecollideany(self, enemies)

            You are passing your own custom class Player to the function, you need to add a rect object to your class so pygame knows where it is.

            So instead of using self.x self.y for player you should have a self.rect initialized at the start and use self.rect.x, self.rect.y for those variables. Making sure to update this rect as your player moves. This puts things in a format that pygame understands.

            Source https://stackoverflow.com/questions/55695979

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PyMine

            Install requirements with pip install -r requirements.txt
            Launch PyMine.py
            Enjoy :D

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/AlexisHuvier/PyMine.git

          • CLI

            gh repo clone AlexisHuvier/PyMine

          • sshUrl

            git@github.com:AlexisHuvier/PyMine.git

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