PyMine | Minecraft Server in Python | Plugin library
kandi X-RAY | PyMine Summary
kandi X-RAY | PyMine Summary
Minecraft Server in Python WARNING : This server has been tested in 1.15.2 and could not work on others versions.
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Top functions reviewed by kandi - BETA
- List all commands
- Process a packet player
- Call a given function
- Broadcast a message
- Set the title
- Load plugin
- Unload a plugin
- Unregisters given command
- Unregisters given plugin
- Start the server
- Register a new command
- Teleportation
- Kick a player
- Set the health food
- Get a value from the config
- Set weather
- Set weather
- Process a chat message
- Get a value from configuration
- Calls the command
- Execute function
- Called when packet placement
- Called when player is left
- List all plugins
- Set block blocks
- Set player s position
- Start the plugin manager
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PyMine Examples and Code Snippets
Community Discussions
Trending Discussions on PyMine
QUESTION
I'm trying to make collisions for my basic 2D game using pygame. I've run into an issue where the game won't start and i'm getting an error.
...ANSWER
Answered 2019-Apr-15 at 19:37Your Player
class does not have a pygame rect
object, which is required for the spritecollideany
function. So passing self
into this line:
return pygame.sprite.spritecollideany(self, enemies)
You are passing your own custom class Player
to the function, you need to add a rect
object to your class so pygame
knows where it is.
So instead of using self.x
self.y
for player you should have a self.rect
initialized at the start and use self.rect.x
, self.rect.y
for those variables. Making sure to update this rect
as your player moves. This puts things in a format that pygame
understands.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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