Hand-Tracking | Tracking hands using deep learning | Computer Vision library

 by   EvilPort2 Python Version: Current License: No License

kandi X-RAY | Hand-Tracking Summary

kandi X-RAY | Hand-Tracking Summary

Hand-Tracking is a Python library typically used in Artificial Intelligence, Computer Vision applications. Hand-Tracking has no bugs, it has no vulnerabilities and it has low support. However Hand-Tracking build file is not available. You can download it from GitHub.

The main intention behind the project is my sign language project. Many of you complained that the skin detection using histogram backprojection does not work well for you. So I decided to go for hand detection instead of skin colour detection. So you can expect a lot of changes in the sign language program within the mext couple of months.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Hand-Tracking has a low active ecosystem.
              It has 78 star(s) with 32 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Hand-Tracking is current.

            kandi-Quality Quality

              Hand-Tracking has no bugs reported.

            kandi-Security Security

              Hand-Tracking has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Hand-Tracking does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Hand-Tracking releases are not available. You will need to build from source code and install.
              Hand-Tracking has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Hand-Tracking and discovered the below as its top functions. This is intended to give you an instant insight into Hand-Tracking implemented functionality, and help decide if they suit your requirements.
            • Create a tf example example
            • Converts a class label text to an integer
            • Return the last frame that was last read
            • Load a label map
            • Load label map
            • Validate the label map
            • Convert xml file to csv
            • Load inference graph into memory
            • Update the current thread
            • Split a Pandas DataFrame by groupby
            • Return the last frame of the last frame
            • Save an image
            Get all kandi verified functions for this library.

            Hand-Tracking Key Features

            No Key Features are available at this moment for Hand-Tracking.

            Hand-Tracking Examples and Code Snippets

            No Code Snippets are available at this moment for Hand-Tracking.

            Community Discussions

            QUESTION

            How to control camera rig orientation with optically tracked pinch in A-frame?
            Asked 2021-Jan-29 at 07:00

            I wanna replicate what this guy does. Basically, you go back and forth from one corner of your room to another and rotate the scene when you reach the guardian fence.

            https://repl.it/@tetegithub/aframe#index.html

            ...

            ANSWER

            Answered 2021-Jan-13 at 16:52

            Does the rotation work if you trigger it outside of the event listener? I see you're referring to "rig" in onpinchstarted, does "rig" exist as a variable in that scope?

            One solution would be to start with a helper function that does the rotation, then run it in the console to confirm it works. Then, attach it to the scene via a javascript instead of html (doesn't have to be a component, but it might be easier to reuse).

            The docs are unclear if onpinchstarted would work vs pinchstarted https://aframe.io/docs/1.1.0/components/hand-tracking-controls.html#events_pinchended

            Source https://stackoverflow.com/questions/65705697

            QUESTION

            How can I add basic near interaction to HoloLens 1 using MRTK?
            Asked 2020-May-06 at 07:42

            Possibly related to How can I simulate hand rays on HoloLens 1?

            I want to use HoloLens 1 devices to simulate basic near interactions as provided by HoloLens 2.

            Specifically, how can I perform the following mappings:

            1. Use hand position during "Ready" gesture to control PokePointer?
            2. Use hand position during "Tap-and-hold" gesture to control GrabPointer?

            Since HL1 does not track hand orientation, I expect these need to be estimated similar to the example with hand rays.

            I have tried creating a custom pointer per the answer above, and it works for hand rays but not for poke/grab as far as I can tell.

            I've also created a custom poke pointer according to the example for WMR controllers at How to mimic HoloLens 2 hand tracking wIth Windows Mixed Reality controllers [MRTK2]?, and assigned it to the GGV controller in the same fashion, but somehow the hands don't seem to get detected for poke (or grab), only for hand rays.

            (I'm using the Grab pose since HL1 does not seem to return index finger pose during Ready gesture, and since pointer pose seems to refer to the gaze pointer for HL1)

            ...

            ANSWER

            Answered 2020-May-06 at 07:42

            Ok,

            In case someone else is trying to get near interactions on HoloLens 1, this is how I got it working in the end:

            1. Create a custom input profile
            2. Based on PokePointer, create a custom poke pointer component for the GGV (Gaze-Gesture-Voice) Controller of HL1 with the following modifications:
              • use the (grip) Position from the base controller component instead of gaze position.
              • calculate the Rotation from Position (interpolate using head position as in the hand ray example)
              • updateEnabled toggle set to not check for hand enabled since GGV always returns false during Ready
              • make sure to inherit from PokePointer (needed for event handlers that only allow near interactions from PokePointer or derived classes)
            3. Create a custom pointer prefab that uses the custom pointer component.
            4. Update the pointer section to use the custom pointer
            5. Modify buttons to only require proximity, and not require pushing from the front since the push direction is not working/unreliable on HoloLens 1

            Source https://stackoverflow.com/questions/61560295

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Hand-Tracking

            You can download it from GitHub.
            You can use Hand-Tracking like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/EvilPort2/Hand-Tracking.git

          • CLI

            gh repo clone EvilPort2/Hand-Tracking

          • sshUrl

            git@github.com:EvilPort2/Hand-Tracking.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link