function-pipe | Tools for extended function composition and pipelines | Continous Integration library
kandi X-RAY | function-pipe Summary
kandi X-RAY | function-pipe Summary
Tools for extended function composition and pipelines in Python
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Top functions reviewed by kandi - BETA
- Decorator to create pipe functions .
- Creates a function that creates a pipe node .
- Compose a function .
- Return string representation of a function .
- Set the value of the node .
- Load data from a file .
- Compute the gender data for the pipeline .
- Print the version banner .
- Compute the composition .
- Use PipeNodeInput .
function-pipe Key Features
function-pipe Examples and Code Snippets
Community Discussions
Trending Discussions on function-pipe
QUESTION
In my current solution, I have two projects: A Net Core 3.1 MVC
project and an Azure Function App
project. Both are hosted in Azure, but in different resources (Webapp in an AppService, and the Function App project has its own Function App resource.
ANSWER
Answered 2021-Apr-19 at 09:35How can I add a step that will take only the Azure Function App and deploys it to its respective resource?
We could build and generate different artifacts for those two projects.
We can specify the full path of the project to be built and generate artifacts with different names for deployment to the perspective resource.
For example, I added comments to the code to help understand my ideals:
QUESTION
From The Start (kind of): For months I have been using the fixed-function-pipeline, deprecated OpenGL functions like gluLookAt and glTranslate. After realizing I was doing so, I am now trying to correct my code starting with translations. I have an orange triangle that is working fine. When I implemented the model matrix I was able to move my triangle how I wanted (for the most part).
To the point: Now I am trying to create the view matrix and the projection matrix. I have not started the projection matrix yet. When I add the view matrix to my vertex shader, I cannot see my triangle anymore. I am really not sure why.
My Vertex Shader:
ANSWER
Answered 2018-Apr-02 at 21:10When I add the view matrix to my vertex shader, I cannot see my triangle anymore. I am really not sure why.
You don't use a projection matrix. This means that the clip space is equal the normalized device space. NDC is in range [-1, 1] (for x, y and z). All the geometry which is out of NDC is clipped.
This causes that your triangel is clipped by the far plane. Note, since you don't setup a projection matrix, the near and far plane are at -1 respectively at 1, because the normalized device space is in the range [-1, 1].
To fix your issue, add a projection matrix to the vertex shader:
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Install function-pipe
You can use function-pipe like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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