FUNIT | Translate images to unseen domains | Machine Learning library
kandi X-RAY | FUNIT Summary
kandi X-RAY | FUNIT Summary
Few-shot Unsueprvised Image-to-Image Translation Ming-Yu Liu, Xun Huang, Arun Mallya, Tero Karras, Timo Aila, Jaakko Lehtinen, and Jan Kautz. In arXiv 2019. Copyright (C) 2019 NVIDIA Corporation. All rights reserved. Licensed under the CC BY-NC-SA 4.0 (Attribution-NonCommercial-ShareAlike 4.0 International). The code is released for academic research use only. For commercial use, please contact researchinquiries@nvidia.com. For press and other inquiries, please contact Hector Marinez.
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Top functions reviewed by kandi - BETA
- Forward computation
- Assign the adain_params to the model
- Calculate fake fake loss
- Decode the adain code to an image
- Resumes the optimizer
- Get the model list for a given key
- Return a scheduler
- Transform a single image into a single image
- Encodes a single image
- Calculate the average loss
- Update the average parameters of the model
- Writes an HTML file for training
- Write row to html file
- Get loaders
- Load images from a file
- Run test
- Translates the k - shot curve
- Return a list of loaders
- Save the state of the optimizer
- Calculates the accuracy of the optimizer
- Creates and returns a directory where the results are located
- Writes loss to train writer
- Compute k style
- Translate a simple text
- Writes 1 image files
- Load the state of a given ck
FUNIT Key Features
FUNIT Examples and Code Snippets
├── dataset
└── YOUR_DATASET_NAME
├── train
├── class1 (class folder)
├── xxx.jpg (class1 image)
├── yyy.png
├── ...
├── class2
# Training
$ python3 main.py --gpu 0 --dataset animal_faces --output_k 10 --data_path '../../data' --p_semi 0.0
$ python3 main.py --gpu 0 --dataset afhq_cat --output_k 10 --data_path '../../data' --p_semi 0.2
$ python3 main.py --gpu 1 --dataset anima
MX-Font
Copyright (c) 2021-present NAVER Corp.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including
Community Discussions
Trending Discussions on FUNIT
QUESTION
I'm have a function that will do some cleanup code using the CoordinationShutdown flow.
...ANSWER
Answered 2020-Jun-15 at 04:05You can use the Future.map
method to convert the value of the returned future to Done
:
QUESTION
I am trying to write a netfilter module. My first attempt.
My Makefile is:
...ANSWER
Answered 2019-Oct-05 at 15:10If your kernel module is including the header from /usr/include/linux
, something is indeed going wrong there: the files in /usr/include/linux
are for use by userland applications (see What's the difference between /usr/include/linux and the include folder in linux kernel source?), not kernel modules.
Instead, your module should be including the header file in the kernel source.
For what it's worth, that seems to be the default on my system. If I compile this not-a-kernel-module:
QUESTION
I have #include
(no extra spaces) and locate stdio.h
shows a few viable options. And yet, when I build, it always says it can't be found. I can include it with a full path #include "/usr/include/stdio.h"
, but then its own dependencies (features.h) can't be found. I tried specifically sourcing the /usr/include folder which I imagine should already be good to go anyway, but that doesn't help it find it either. So... what the heck? I'm also building with sudo privileges. I can't fathom a good reason for it to not be found.
output from make V=1 VERBOSE=1
ANSWER
Answered 2019-Aug-27 at 15:48You need to use printk
, not printf
. Its definition is in linux/printk.h
, not stdio.h
.
Please include these details in your question the next time you ask.
The reason your build is not able to find stdio.h
is because it's not available in the kernel sources, and you're compiling with -nostdinc
. -nostdinc
causes all the default search paths to be ignored.
QUESTION
I have a code where I have to do a great deal of file I/O and as such would like a pretty efficient way of dealing with the following problem. For the sake of convenience, my code always write to restart files only the real part, coded as follows:
...ANSWER
Answered 2019-Aug-26 at 10:59If your compiler is very up to date, or even claims to be Fortran 2008 conforming, you could use one of the least supported F2008 features and read just the real part
QUESTION
I want to not display an icon for the mobile menu. But I'm not sure how to select this class. It's inside a menu.
...ANSWER
Answered 2019-May-29 at 17:53If i understood correctly:
QUESTION
I have been trying to writing a program to implement polynomials on arbitrary field, a mathematical structure. I chose Haskell as the programming language, and I used the GADTs
language extension. However, I don’t understand why GHCi can’t deduce the constraints of a
.
The context:
...ANSWER
Answered 2019-May-05 at 18:30From arrowd's comment:
The code is fine, but requires the ScopedTypeVariables
extension, which makes the type variable a
in fzero :: a
refer to the previously introduced a
.
QUESTION
I am trying to write a function that extracts a specified line from a given file. My function to do so takes two arguments:
- fUnit: this is the numerical identifier of the given file.
- fLine: this is the line number that I'd like to extract. If the value of this input is -1, then the function will return the last line of the file (in my work, this is the functionality I need the most).
I have wrapped this function inside a module (routines.f95), as shown:
...ANSWER
Answered 2019-Feb-16 at 23:47After the help from @francescalus, I can answer my own question. The issue with my code was that each time my main program iterated through the function, the position of the read statement picked up at the last location. Because of this, my program skipped lines. Here is my updated code:
test.f95
QUESTION
I know the title is a bit confusing. Let me clarify my problem with a little background:
My program behaves strangely when I compile it with -O1
flag vs -O0
flag in terms of execution time. I know -O1
flag does many optimizations such as fauto-inc-dec -fbranch-count-reg -fcombine-stack-adjustments
(More than 40 according to the man page). To figure out which optimization(s) cause this behavior, I plan to remove flags one at a time then compile and test to see if something changes.
Before doing this experiment, I want to make sure that the program compiled with -O1
and the program compiled with -O0
plus all flags which -O1
enables (Lets call -O0+
) behave similarly. Actually, I expect both method should produce the same binary file since the same optimization flags are enabled.
Compilation with O1
ANSWER
Answered 2018-Nov-06 at 19:31The optimizations flags applied by -O1
only apply when the optimizer is turned on. You need to specify -On
with n > 0
in order for the optimization flags to actually do anything.
To put it another way, -O0
doesn't turn on the optimizer, so the optimization flags don't do anything.
You can turn off optimzations flags by using the -fno
form of the flag. For instance the
QUESTION
I created my own progressbar (TProgressBalken) consisting of a TRectangle, within that there's another TRectangle (a) with a different color, its width varies with the progress value (0..100). Finally a Tlabel sits on top of it displaying the current value as text. All works fine when creating this component at runtime.
When dropping this on a new multidevice form (IDE set to 32-bit windows) it also works fine. But when switching IDE to Android, TRectangle(a) and Label are duplicated in the fmx file, I see now the label painted twice. And Delphi complains of duplicated items.
Originally I assigned no name to TRectangle(a) and Label, but Delphi complained, so I assigned names during creation, but the actual problem remains.
Any idea what is missing?
This is my component:
...ANSWER
Answered 2018-Oct-31 at 19:48You need to call SetSubComponent(True) on your two sub-components:
QUESTION
MSDN's truetype font article (https://docs.microsoft.com/en-us/typography/opentype/otspec160/ttch01) gives the following for converting FUnits to pixels:
Values in the em square are converted to values in the pixel coordinate system by multiplying them by a scale. This scale is:
pointSize * resolution / ( 72 points per inch * units_per_em )
where pointSize is the size at which the glyph is to be displayed, and resolution is the resolution of the output device. The 72 in the denominator reflects the number of points per inch.
For example, assume that a glyph feature is 550 FUnits in length on a 72 dpi screen at 18 point. There are 2048 units per em. The following calculation reveals that the feature is 4.83 pixels long.
550 * 18 * 72 / ( 72 * 2048 ) = 4.83
Questions:
- It says "pointSize is the size at which the glyph is to be displayed." How does one compute this, and what units is it in?
- It says "resolution is the resolution of the output device". Is this in DPI? Where would I get this information?
- It says "72 in the denominator reflects the number of points per inch." Is this related to DPI or no?
- In the example, it says '18 point'. Is this 18 used in computing the resolution or the pointSize?
Unfortunately, Apple's documentation is more or less the same, and other than that there are barely any resources other than just reading the source code of stb_truetype.
...ANSWER
Answered 2018-Sep-07 at 22:10It says "pointSize is the size at which the glyph is to be displayed." How does one compute this, and what units is it in?
You don’t compute the point size, you set it. It’s the nominal size you want the font to be displayed in (think the font menu in a text editor). The ‘point size’ is a traditional typographical measurement system, with ‘point’ being roughly 1/72 of an inch. This brings the other question:
It says "72 in the denominator reflects the number of points per inch." Is this related to DPI or no?
No. Again, these are typographical points — the same unit you set the point size with. That’s why it’s part of the denominator in the first place: the point size is expressed in a measurement system of 72 points to an inch, and that has to be somehow taken into account in the equation.
Now, the typographical points are different from the output device’s dots or pixels. While in the early days of desktop publishing it was common to have a screen resolution of 72 pixels per inch that indeed corresponded to typographical system of 72 points per inch (no coincidence in that), these days the output resolution can, of course, vary quite dramatically, so it’s important to keep the point vs pixel distinction in mind.
In the example, it says '18 point'. Is this 18 used in computing the resolution or the pointSize?
Neither. It is the point size; see above. The entire example could be translated as follows. With a font based on 2048 units per em, if a particular glyph feature is 550 em units long and the glyph gets displayed at the size of 18 points (that is, 18/72 of an inch) on a device with screen resolution of 72 pixels per inch, the pixel size of that feature will be 4.84.
It says "resolution is the resolution of the output device". Is this in DPI? Where would I get this information?
It’s DPI/PPI, yes. You have to query some system API for that information or just hardcode the value if you’re targeting a specific device.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install FUNIT
Clone this repo git clone https://github.com/NVlabs/FUNIT.git
Install CUDA10.0+
Install cuDNN7.5
Install Anaconda3
Install required python pakcages conda install -y pytorch torchvision cudatoolkit=10.0 -c pytorch conda install -y -c anaconda pip pip install pyyaml tensorboardX conda install -y -c menpo opencv3
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