PaddleX | PaddlePaddle End-to-End Development Toolkit(『飞桨』深度学习全流程开发工具) | Machine Learning library
kandi X-RAY | PaddleX Summary
kandi X-RAY | PaddleX Summary
PaddlePaddle End-to-End Development Toolkit(『飞桨』深度学习全流程开发工具)
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Top functions reviewed by kandi - BETA
- Return a dict mapping ID - > ID19 ID to ID19 .
- Compute metrics for Hungarian Method .
- Generate proposal label .
- Creates a constant tensor .
- Save a mask inference model .
- Call paddlex predictor .
- Get prune parameters .
- Return the coco17 category for the coco 17 - 1 category .
- Train the train loop .
- DAL loader .
PaddleX Key Features
PaddleX Examples and Code Snippets
pip install paddlex -i https://mirror.baidu.com/pypi/simple
garbage/ # 垃圾分类数据集根目录
|--0/ # 当前文件夹所有图片属于1类别
| |--img_1.jpg
| |--img_2.jpg
| |--...
| |--...
|
|--...
|
|--39/ # 当前文件夹所有图片属于39类别
| |--img_19151.jpg
| |--img_19152.jpg
| |--...
| |--
def open_camera(self):
self.thread_camera = threading.Thread(target=self.showImgThread)
self.thread_camera.start()
def loadmodel1(self):
with open("./data/gigetype1.json",'r',encoding='utf8') as fp:
modelconfigs = json.load(fp)
# 这里修改.xml文件中的元素
!mkdir dataset/Annotations1
import xml.dom.minidom
import os
path = r'dataset/Annotations' # xml文件存放路径
sv_path = r'dataset/Annotations1' # 修改后的xml文件存放路径
files = os.listdir(path)
cnt = 1
for xmlFile in files:
dom = xml.dom.min
Community Discussions
Trending Discussions on PaddleX
QUESTION
I am a beginner in JS canvas. I wanna make a game but when rendering too many (Bricks) the game becomes unplayable. Most of the lag comes from draw function the part where bricks are drawn, From ctx.fill() and ctx.rect() function. I observed it with the chrome's performance devtool.
...ANSWER
Answered 2021-Aug-16 at 13:11One idea to speed up the drawing is to prepare the next frame to be shown on an invisible canvas. Then blip the invisible canvas to the canvas shown to the player in one go.
QUESTION
I have been making an Atari Breakout inspired game based off of a tutorial. I was wondering how to make a "GAME OVER" screen that will show up once the player dies. The code that I have has a variable that I created called "DrawDeath()". I have it coded so that text appears when you die but for some reason it never shows up.
...ANSWER
Answered 2021-Jun-04 at 21:19You have some errors in your code so I correct what the console showed. I have also changed the code to use requestAnimationFrame
. Once a gameOver status has been triggered the requestAnimationFrame
will stop running and setInterval
will run the drawDeath
function. You also have an error in your game over text as you were missing the x and y coordinates.
Additionally I added the downPressed
variable that was missing so you could restart the game.
QUESTION
I am checking Canvas. Right now i have small code where i have paddle and ball, like in brick game . I want to add extra ball every time i hit my paddle or even better i want to add x5 balls. I was just wondering how to get this done. Maybe some sort of ball counter that i can multiply or just call my draw ball function every time i hit paddle. Any suggestion how to approach this?
My ball code
...ANSWER
Answered 2021-Apr-26 at 10:20QUESTION
So I am creating a brick breaker game. I got the paddle moving using key listeners, however I got some advice to use key bindings instead. I've been reading and looking everywhere on this and I think I've kinda got the idea but the implementation is confusing me a bit.
For my paddle, I created it with the paint component. Hence this is what I want to be able to move left and right with the arrow keys. However, all the key bindings explanations I find seem to use JComponent which the paddle is not. Is there a way around it or will I have to make my paddle a JComponent image icon instead? If so would I just load the image into my Paddle class?
Also what's the best way of structuring my code to contain the key bindings? For instance am I better off creating a whole new class for it, or putting it in e.g. my GamePanel class
Any tips?
Here is some of my code so you can get an idea:
Main Class:
...ANSWER
Answered 2020-Dec-14 at 18:17You could register the key bindings with the GamePanel, or the frame content pane (both extend from JComponent). E.g.:
QUESTION
I'm making a brick breaker game and I'm stuck on getting the repaint() method working. I've used the debugger and it's not calling the paintComponent method. I am trying to get the paddle to move left or right when the left/right arrow keys are pressed. Hence I am trying to repaint the graphics, but have no luck in it working and can't figure out what I'm doing wrong.
My main class:
...ANSWER
Answered 2020-Dec-10 at 18:12After a little bite of debugging/testing I found out that in your main method:
QUESTION
I'm new to WPF, and the code I've written doesn't seem to be working. I'm trying to move a rectangular paddle to the left when the left arrow key is pressed, but I get no response when I press the Left arrow key. What am I doing wrong here?
Here is the View:
...ANSWER
Answered 2020-Nov-18 at 15:35The UserControl
must be focusable and focused for the command to be executed:
QUESTION
I have two buttons that are supposed to act as touchscreen controls for a game on my webpage, each button moves the paddle in one direction while it is being held down, and they both do exactly as they are supposed to, but only when they are being clicked by a mouse on a computer. All of the other buttons work when they are clicked on touchscreen, but none of those use onmousedown and onmouseup. Anybody have any idea what's going on and how to fix it?
...ANSWER
Answered 2020-Nov-12 at 19:33You need to use ontouchstart and ontouchend in the place of onmousedown and onmouseup.
QUESTION
I'm making a page that will when it's done let people just take a little break for 5 minutes, then after their 5 minutes are up, all HTML elements will hide and not be accessible for another 30 minutes. I've tried using the onload event and the short interval I have keyed in is just for testing, but I was wondering if anyone could point me in the right direction.
PS: this is coded in a google apps script project. All my code.gs file has is the code to get the html service.
...ANSWER
Answered 2020-Nov-07 at 23:04I'm not familiar with Google Apps Script, but it looks like you could make everything disappear if you made elements
be the body tag, as it encompasses all the elements on the page, and therefore making its display none would make everything in it invisible.
Aside from that, your code looks good.
QUESTION
So i am making a game in Pygame, which is called The Brick-out Game. So the game is running pretty good, but once i lose the game(or when GAME OVER is displayed) or i win the game. The screen shows up, but if i want to replay the game, i need to close the program and debug my code again to play it. So i thought about typing a message at the bottom-right of my program, which says "Press a key to play.", once GAME OVER or YOU WIN! is displayed but despite of adding a function for returning the value to True once a key is pressed; nothing happens. This is the function i've added to check key press:
...ANSWER
Answered 2020-Oct-31 at 00:34Two changes will get the results you want.
Update the
checkForKeyPress
function to return True or False:
QUESTION
I'm caught in a logic knot with this game :(. I simply want to remove the explosions from the screen after say 1 second of each doing its loop. As you can see below they run at the frame rate of the game loop. This is the only way I could animate the explosion - by setting a sprite to move at the speed of the game loop (frame rate).
I don't understand how to connect a separate animation going at a different speed to this same canvas context that is being essentially cleared every frame.. I can't even figure out how to stop the explosion sprite loop.
I've tried creating a separate method drawExplosion()
in the Explosion class and using setInterval
in the Explosion constructor but it never likes the context I connect it to and throws this error:
ANSWER
Answered 2020-Oct-25 at 10:44What you might want to do is to use a boolean that stays true as long as your animation should be running, it will call the function that draws your explosion.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install PaddleX
You can use PaddleX like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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