pydeo | pydeo is a web based media center | Media Player library

 by   Rolinh Python Version: Current License: BSD-3-Clause

kandi X-RAY | pydeo Summary

kandi X-RAY | pydeo Summary

pydeo is a Python library typically used in Media, Media Player applications. pydeo has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

pydeo is a web based media center. When completed, it will allow you to watch your movies or series episodes in streaming through an HTML5 video player (with a flash player fallback if HTML5 video is not possible) or directly on the computer on which pydeo is installed. Other features will include playing music or access complete movie description with trailer, list of actores and so on. It is written in python using the bottle framework. Its main goals are to be simple, lightweight and easy to the eyes. Therefore, it should run on very low power platforms which makes it ideal for micro computers such as the Raspberry Pi. pydeo uses twitter bootstrap and jquery to make the interface look nice and ease my pain in creating a beautiful UI (yeah, I'm not a designer guy, just a simple developer).
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            kandi-support Support

              pydeo has a low active ecosystem.
              It has 2 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              pydeo has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pydeo is current.

            kandi-Quality Quality

              pydeo has 0 bugs and 0 code smells.

            kandi-Security Security

              pydeo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pydeo code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pydeo is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              pydeo releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              It has 911 lines of code, 75 functions and 54 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed pydeo and discovered the below as its top functions. This is intended to give you an instant insight into pydeo implemented functionality, and help decide if they suit your requirements.
            • Return a string representation of the movie .
            • Start the application .
            • Fetch all movie information .
            • Register routes .
            • Initialize bottle .
            • Update the movie database .
            • Run migrations online .
            • Run migrations .
            • Return True if the file is a video .
            • Convert bytes to human - readable string .
            Get all kandi verified functions for this library.

            pydeo Key Features

            No Key Features are available at this moment for pydeo.

            pydeo Examples and Code Snippets

            No Code Snippets are available at this moment for pydeo.

            Community Discussions

            QUESTION

            Javafx MediaPlayer runs into error whenever you disconnect bluetooth headphones
            Asked 2022-Apr-12 at 01:12

            I have a highschool capstone where I must create a music player which plays music. However, whenever I connect my bluetooth headphones(airpods or musicozy) and then disconnect them, the MediaPlayer halts and an error is produced. I've searched on the internet for an answer but am unable to find one. If someone could help me that would be great! I'm using Javafx 17.0.2 and JDK 11.

            Here's a mini reproducible example below.

            JavaFxMediaPlayer ...

            ANSWER

            Answered 2022-Apr-12 at 01:12

            The problem with your recovery is that you are seeking too soon. The docs for seek state that it does nothing while the media player is stopped, but you aren't waiting for the state to change after calling play().

            Try this:

            Source https://stackoverflow.com/questions/71820204

            QUESTION

            React Manage Multiple Audios on Same Page and play one at a time using function based components
            Asked 2022-Apr-01 at 17:55

            I am making a new react app which have multiple music cards on same page. I want to change the state of previous card before updating the state of new card. In short I want to pause previous audio before playing new one.

            ...

            ANSWER

            Answered 2022-Apr-01 at 17:55

            Make a common state in parent storing active playing: const [activePlaying,setActivePlaying]=useState(null);

            Make a handler for it:

            Source https://stackoverflow.com/questions/71710867

            QUESTION

            Android Music player in Kotlin
            Asked 2022-Mar-24 at 11:57

            I have developed a music player app in kotlin language. At present when I start another app's song, my app's song is also playing. both songs are playing simultaneously. I would like to add a functionality where the song should stop automatically when another app's media (audio/video) starts playing. How to add this functionality. What concept is behind it? Any hint or suggestion would be appreciated. thanks

            ...

            ANSWER

            Answered 2022-Mar-24 at 11:57

            You can take a look at this Documentation, https://developer.android.com/guide/topics/media-apps/audio-focus#audio-focus-change. where you will be given the option to add listener in the AudioFocusRequest Builder to listen to Audio Focus Event and add your callback there. alternatively ExoPlayer Library gives you the option to handle Audio Focus automatically on setAudioAttributes method on its Player implementation

            Source https://stackoverflow.com/questions/71601405

            QUESTION

            Unable to delete .mp3 file due to javaFx MediaPlayer
            Asked 2022-Mar-20 at 00:05

            I am working on my Hhighschool capstone. It is a program where the user can download songs from the internet and store them in an organized manner and play them. My program must contain a feature where the user may delete a specified .mp3 file by simply pressing a button. I have tried the .dispose() method on the MediaPlayer, and then trying to delete the file which doesn't seem to be working. It creates an error saying that the .mp3 file is still being used. How would I stop Javafx from accessing the file? I have searched online for answers but none of them have answers which fit my needs. If anyone could provide me with some code to fix my problem that would be greatly appreciated! Here's a Mini Reproducible Example below!

            JavaFxMp3WavPlayer ...

            ANSWER

            Answered 2022-Mar-20 at 00:05

            Thank you to @Slaw for providing a solution to my problem. To solve my issue, I created a deletionQueue ArrayList which would hold the paths to the files I would like to delete. Once .dispose() is used on the MediaPlayer, after a certain amount of time has passed, those files would be automatically deleted.

            Source https://stackoverflow.com/questions/71540519

            QUESTION

            JavaFX MediaPlayer import
            Asked 2022-Mar-14 at 10:43

            I have a issue, not being able to import MediaPlayer in my JavaFX project. I am using IntelliJ with a Maven build, JDK 17 .. I updated the Maven dependencies and I have the JavaFX plugin installed, and it is still not working.. Thanks in advance for any answer/suggestion

            ...

            ANSWER

            Answered 2022-Mar-14 at 10:43

            If you define a module-info.java file and you want to use the javafx.media module, you need to require that module in your module-info (as suggested by kleopatra in comments).

            Source https://stackoverflow.com/questions/69976938

            QUESTION

            How do I make a media player control notification in Gtk?
            Asked 2022-Mar-09 at 21:39

            In Rhythmbox (GNOME's music player), when it's playing music, you can open the notifications panel and control the music playback from there. Here's a screenshot. The playback controls are bordered in orange; they have a little music note icon:

            This is what I want to make; the media playback controls. Note that, while it is in the notifications panel, it's not technically a notification, because it never pops up on the screen, and you can't make it go away. In the screenshot, you can see the actual notification, which I don't want to make, below the controls.

            I know that there's a Gio.Notification, but it's not quite what I need (unless I'm very much mistaken). I searched in Gio, Gdk, and Gtk, but I didn't find anything. I also searched, among other things, [gtk] media control and [gtk] media notification on Stack Overflow, but I didn't find anything there either.

            Thanks to the help of BobMorane, I've now figured out that Rhythmbox uses libnotify for its player controls. I know how to create actions using Notify.Notification, and I can make them have images, etc., but what I still haven't figured out is how to:

            1. Make the notification so that it can't be closed;
            2. Make it so that the action buttons are next to the icon and text, not under;
            3. Keep the notification on top of all the others in the notifications panel.

            Using Python's help() function to look at gi.repository.Notify.Notification, the only methods I see that seem to have potential are add_action() (particularly its user_data parameter) and set_hint() (and its variants). Could these be used to achieve my goal?

            How do I make a media-control "notification" in Gtk with Python, as explained above?

            ...

            ANSWER

            Answered 2022-Mar-09 at 21:22

            I think the technology used by Rhytmbox to acheive this is MPRIS (Media Player Remote Interfacing Specification). As they say on their we page:

            The Media Player Remote Interfacing Specification (MPRIS) is a standard D-Bus interface which aims to provide a common programmatic API for controlling media players.

            It provides a mechanism for discovery, querying and basic playback control of compliant media players, as well as a tracklist interface which is used to add context to the active media item.

            In Rhythmbox, this is implemented as a core plug-in. The code is pretty complicated, but basically implements the MPRIS specification. This implementation then exposes some information and controls out to other applications which want to control the Rhythmbox, like the Gnome Shell in your case. If you deactivate the MPRIS plug-in, the "notification player" will no longer work.

            In GNOME Shell, you can see they have their own MPRIS module as well (https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/mpris.js), which is used to:

            1. Respond to player notifications and display information (album art, title, buttons, etc).
            2. Send notifications to the player (ex.: pause the song).

            In this module, the formatting of the buttons and all that stuff comes into life as well. This means that on your part (the player's designer), you should have no UI formatting to do (you don't have control over this, GNOME Shell has). What you need to do is expose what is needed by the GNOME Shell by implementing the MPRIS interfaces.

            (As a side note: the calendar.js file is the one implementing the notification list, and you can see it uses MPRIS "notifications", which it puts on top of standard notifications.)

            There exist Python libraries to do so, such as Mopidy-MPRIS, bit their support for the GNOME Shell seems not to be working at the moment. You may have to look for D-Bus related libraries on FreeDesktop.org. There exists many bindings, with some in Python.

            I hope this points you in the right direction.

            Source https://stackoverflow.com/questions/71288860

            QUESTION

            Can't play wav or mp3 files with Javafx MediaPlayer. Also can't play wav files with the native java library
            Asked 2022-Feb-13 at 09:17

            I have a java project where I have to make a music player that plays either wav or mp3 files. However I can't get my wav or mp3 files to play using the Javafx libraries or with native java libraries. I've checked and made sure the wav and mp3 files I'm using to test aren't corrupted. I'm using Javafx 17.0.2 and JDK 11.

            Mini Reproducible Example With Javafx JavaFxMp3WavPlayer ...

            ANSWER

            Answered 2022-Feb-13 at 09:17

            I could not reproduce your issue.

            Your issue is environmental, exactly what it is I could not say.

            I advise creating a new project in idea and following the same steps I did and it should work as long as you have the file path correct.

            These are the steps I followed to get allow the media to play with your sample app:

            1. Created a new JavaFX project in Idea with OpenJDK 17.0.2 and JavaFX 17.0.2 on Windows 11.

            2. Copy-and-pasted your JavaFX sample code into the new project.

            3. Followed the instructions to add media handling to the project:

            4. Downloaded your mp3 and wav files.

            5. Set the file path to each in turn.

            6. Ran the app and hit the play button for each file.

            Both the MP3 and WAV files played without problem.

            Your lie in april is nice, I will try to learn it.

            Source https://stackoverflow.com/questions/71096610

            QUESTION

            Is it possible to create a browser based html/javascript audio player, that handles most of the MPRIS commands?
            Asked 2022-Feb-12 at 09:09

            I am trying to create a music player, that can handle most of the MPRIS commands.

            During youtube is playing, playerctl list the firefox player (firefox.instance{id}), and if it has playlist then I can skip to previous / next item using $ playerctl -p firefox.instance{id} next. This works in chrome too.

            I want to implement the same behavior in a React.js application, but first I'm looking for a html/javascript based solution.

            One of my guesses that this is impossible (without using a browser add-on), because firefox implements this manually for each supported website.

            Maybe I did something wrong, but no matter what I search for I couldn't find any information about this.

            Thanks for reading / commenting!

            ...

            ANSWER

            Answered 2022-Feb-12 at 09:09

            Media Session API seems to solve this problem pretty well: https://developer.mozilla.org/en-US/docs/Web/API/Media_Session_API

            This event listener runs every time $ playerctl -p firefox.instance{id} next is run (or when any other MPRIS client calls 'next', like KDE connect on android):

            Source https://stackoverflow.com/questions/71084867

            QUESTION

            How to play audio continuously in xamarin forms
            Asked 2022-Feb-11 at 08:46

            I implemented audio implementation and added looping property also. But the audio Plays a two times only and after that audio doesn't play. Here I attached a code I implemented. Kindly help how to fix. Thanks for advance

            ...

            ANSWER

            Answered 2022-Feb-11 at 08:46

            For Android

            You need a hook way to implement a loopMediaPlayer, that is creating a new player when the audio is finished.

            Refer to : https://stackoverflow.com/a/29883923/8187800 .

            For iOS

            Due to ARC , probably AVAudioPlayer is released after calling dependency service , to solved it you can try to make _player as global variable .

            Refer to https://stackoverflow.com/a/8415802/8187800 .

            Source https://stackoverflow.com/questions/71062550

            QUESTION

            Godot: Rename application name used by file explorer in "open with" menu
            Asked 2022-Jan-11 at 17:52

            I'm creating a media player using Godot. The application is already able to play .mp3 files by using the open with option in the file explorer. The name of the project is "Media player" and the executable is called "Media Player.exe" yet when presented in the open with menu it is displayed as "Godot Engine".

            So my question: Is it possible to change this? If so, how?

            Note: The option is only visible after first opening a .mp3 file by manually navigating to the executable. The .mp3 file is thus not opened with the Godot game engine but by an application made with it.

            Here is an example.

            ...

            ANSWER

            Answered 2022-Jan-11 at 16:24

            Found the solution.

            By editing the .exe file using resourcehacker you can adjust the file description and icon. By editing the product name will give the correct name.

            Thanks to cybereality from the Godot forum to enlighten me on this solution.

            Source https://stackoverflow.com/questions/70667770

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pydeo

            First thing you need is python (version 3.3).
            install virtualenv and pip if necessary
            set up a virtual environment: virtualenv -p python env (replace python with python3.3 if python 3.3 is not your default python version)
            activate it: source env/bin/activate
            install the required libraries through pip: pip install -r requirements.txt
            initialize the submodules: invoke init_submodules
            if you set up pydeo as described in basic configuration section, install cherrypy: pip install cherrypy otherwise, install the appropriate server backend corresponding to the one you set up in the settings.py file

            Support

            Any contribution that improves pydeo is welcome. :) Feel free to contact me if you have any question or suggestion. If you already have developed with the Ruby on Rails framework, you should then be familiar with how I organised the sources. If not but you are familiar with the MVC pattern, you should be fine too. pydeo is based around a JSON REST API, available under /api URL. It makes it easy to fetch information for javascript processing. It also has the advantage of processing more stuff on the client side rather than on the server side.
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