GotoX | Local automatic agent , modified from goagent | Proxy library
kandi X-RAY | GotoX Summary
kandi X-RAY | GotoX Summary
Local automatic agent, modified from goagent.
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Top functions reviewed by kandi - BETA
- execute the GAE command
- Start the process .
- Wrapper for dns_urivers .
- Fetch data from range
- patch dnslib
- Import a certificate .
- Read configuration files .
- Create a TCP connection .
- wrapper for requests
- Download a specific package .
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GotoX Examples and Code Snippets
Community Discussions
Trending Discussions on GotoX
QUESTION
So I have the following challenge: I receive binary file. When opened in notepad++, first line says:
...ANSWER
Answered 2021-Jan-07 at 19:58Each Opcode is an instruction, the byte given determines what the program should do.
Looks like you have only 4 opcodes, makes it pretty easy:
0x3F byte - gotox byte,
0x40 byte - gotoy byte,
0x2400 - print ' ',
0x2401 - print ','
You're on the right track, open the file and read byte by byte. When you get a byte(s) that you know (0x3F, 0x40, 0x2400, 0x2401), execute its correleated function (goto x, goto y, print ' ', print '.'
QUESTION
So I've been trying to make boots that make you dash forward a few blocks when you press F, so I was trying to make a custom keybind. thing is, the keybinds don't work. An alternative was to do the action when pressing Ctrl, but I don't know how to do that either. This is my ClientProxy:
...ANSWER
Answered 2020-Oct-01 at 23:34You made two main mistakes:
- Incorrect using of KeyInputEvent
Event handler method must have one argument - event being handled.
Event handler method must have @SubscribeEvent annotation.
Event handler class must have @EventBusSubscriber annotation.
Example:
QUESTION
So I was making a dagger for my Minecraft 1.12.2 mod. This dagger is supposed to teleport you 3 block towards where you're facing and turn you around, basically so you can teleport behind an enemy and attack them. I previously settled with just setting the player's velocity toward where they're looking to a certain amount, but now I'm trying to make the original design work. The thing is, I can't figure out how to rotate the player. Right now when instead of turning you around it always rotates you to Positive Z, which I'm assuming is the default player rotation. Anybody know a fix? This is my current code for the dagger:
...ANSWER
Answered 2020-Sep-24 at 19:18You just need to add 180 to their yaw:
QUESTION
I'm pretty new to AHK. I just started like a couple days ago, and I've hit a stump and need help debugging.
I would like this code to go to a specified mouse position and click the coordinate, and import my variables since I will have many AHK scripts referring to the same variables.
PROBLEM: The code currently does not move the mouse and click in the desired location. I am not even sure if it is clicking. It simply displays the ToolTip message as well as the msgbox message. (The messages that will display are marked in the code as working via [works]). I think this might be because the variables are somehow not defined... When the variable displayed in the msgbox was defined in the if/else statement, the msgbox would be empty. The Clicks aren't working either, and I think it's because the values aren't existent. I have no idea why in the world this is happening.
What is wrong with my code and what is going on? Please help me!
...ANSWER
Answered 2020-Jun-29 at 07:21Your function needs the global statement for each global you want to access inside of it.
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Install GotoX
You can use GotoX like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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