TransMat | Blender Python - Instantly Recreate Blender Shader Node | Addon library

 by   SpectralVectors Python Version: Current License: MIT

kandi X-RAY | TransMat Summary

kandi X-RAY | TransMat Summary

TransMat is a Python library typically used in Plugin, Addon applications. TransMat has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However TransMat build file is not available. You can download it from GitHub.

TransMat is an Add-on for Blender's Node Editor. It creates a python file that will instantly, automatically recreate your Blender material in Unreal.
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            kandi-support Support

              TransMat has a low active ecosystem.
              It has 16 star(s) with 0 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of TransMat is current.

            kandi-Quality Quality

              TransMat has 0 bugs and 20 code smells.

            kandi-Security Security

              TransMat has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              TransMat code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              TransMat is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              TransMat releases are not available. You will need to build from source code and install.
              TransMat has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.
              It has 2448 lines of code, 7 functions and 11 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed TransMat and discovered the below as its top functions. This is intended to give you an instant insight into TransMat implemented functionality, and help decide if they suit your requirements.
            • Execute the shader .
            • Draws the layout .
            • Register transformations .
            • Unregister class .
            • Checks if the node is a Node editor .
            Get all kandi verified functions for this library.

            TransMat Key Features

            No Key Features are available at this moment for TransMat.

            TransMat Examples and Code Snippets

            No Code Snippets are available at this moment for TransMat.

            Community Discussions

            QUESTION

            Proper use of seq_along() versus unique() functions within a looping function?
            Asked 2022-Mar-10 at 08:25

            I'm learning how to use the R lapply() function and am benchmarking it against other options, in generating a transition matrix.

            When I use long numeric values to seq_along() a data frame, lapply() doesn't work. Or perhaps the issue resides in seq_along(), not lapply(). So for example if set up the dataTest data frame as shown below, where each numeric value in the ID column is only 1 digit long, then the reproducible code at the bottom works fine:

            ...

            ANSWER

            Answered 2022-Mar-10 at 07:09

            The problem is not with lapply() nor seq_along(), but with the X argument in lapply().

            seq_along(x) returns a vector from 1 to the number of elements in x.

            For example, if we have a vector that has three elements:

            Source https://stackoverflow.com/questions/71419843

            QUESTION

            Why does this lapply() function applied to a dataframe not produce the same results as its for-loop equivalent?
            Asked 2022-Mar-08 at 22:42

            In the below reproducible code, the custom balTransit() function correctly populates a values transition table using a for-loop, while the custom balTransit_1() function is supposed to do the same using lapply() but it doesn't work. What am I doing wrong in my implementation of lapply()? Run the code and you'll see results of:

            balTransit (correct results):

            ...

            ANSWER

            Answered 2022-Mar-08 at 22:42

            To make your lapply code work just replace <- with <<-:

            Source https://stackoverflow.com/questions/71385648

            QUESTION

            python interaction with BPF maps
            Asked 2020-Apr-24 at 00:54

            I'm wondering if there is an easy to to initialize BPF maps from python userspace. For my project, I'll have a scary looking NxN 2d array of floats for each process. For simplicity's sake, lets assume N is constant across processes (say 5). To achieve kernel support for this data, I could do something like:

            ...

            ANSWER

            Answered 2020-Apr-24 at 00:54

            Solution based on pchaigno's comment -- The key things to note are the use of c_types to ensure type consistency across environments, and extracting the table by indexing the BPF program object. Due to our ability to get maps by indexing, the get_table() function is now considered out of date. This format provides the structure of loading data into the map from the python front-end, but doesn't completely conform with the specifics of my question.

            Source https://stackoverflow.com/questions/61392988

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TransMat

            Download and unzip the file, then, in Blender, click 'Edit' > 'Preferences' > 'Addons' > 'Install' and choose 'Transmat.py'. This will add a properties panel to the Node Editor. Once you have created your material, choose a directory to output the python file to. Then, if you wish, you can specify Unreal import subfolders for the material and textures to be placed in. If you do not specify any folders, they will go to your game's Content folder by default. If you do add a subfolder, the script will either find it, if it exists, or create it, if it doesn't. Next, if you're using procedural noise nodes, you can choose your resolution, and bake them to textures.

            Support

            FunctionCall - BL_ColorRamp - see limitations. LinearInterpolate (our friend Lerp!). TextureSample - your baked texture will auto-import. TextureSample - your baked texture will auto-import. TextureSample - your baked texture will auto-import. TextureSample - your baked texture will auto-import. TextureSample - your baked texture will auto-import. TextureSample - your baked texture will auto-import. TextureSample - your baked texture will auto-import. TextureSample - your baked texture will auto-import. TextureSample - your baked texture will auto-import. TextureSample - your baked texture will auto-import. TextureSample - your baked texture will auto-import. TextureSample - your baked texture will auto-import. TextureSample - your baked texture will auto-import.
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            CLONE
          • HTTPS

            https://github.com/SpectralVectors/TransMat.git

          • CLI

            gh repo clone SpectralVectors/TransMat

          • sshUrl

            git@github.com:SpectralVectors/TransMat.git

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