PAN | Perceptual Adversarial Networks for Image-to-Image | Computer Vision library
kandi X-RAY | PAN Summary
kandi X-RAY | PAN Summary
Perceptual Adversarial Networks (PAN) for Image-to-Image Transformation
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- Main function .
- Builds the unetropodrop network .
- Builds a generator from a generator .
- Build a convolutional generator .
- Inpainting images
- Builds a generator from a generator .
- pix2pix2pix2pix2pix2pix2pix2pix2p2pix2pix2pix2pix2pix2pix2pix_data
- Builds the derivative of the generator .
- Build generator input .
- Build the discriminator layer .
PAN Key Features
PAN Examples and Code Snippets
Community Discussions
Trending Discussions on PAN
QUESTION
var Employees = [
{
"id": "382740",
"PayrollID": "8117817425",
"EmployeeName": "Bob Jones",
"StartTime": "15:15:00.0000000",
"FinishTime": "18:15:00.0000000",
"BreakTime": "45",
"TotalTime": 2,
"Comments": "Test",
"Rate": "19"
},
{
"id": "439617",
"PayrollID": "8117817425",
"EmployeeName": "Peter Pan",
"StartTime": "16:15:00.0000000",
"FinishTime": "21:15:00.0000000",
"BreakTime": "60",
"TotalTime": 4,
"Comments": "Test",
"Rate": "32"
},
{
"id": "201636",
"PayrollID": "5042289623",
"EmployeeName": "Bob Jones",
"StartTime": "09:56:00.0000000",
"FinishTime": "11:56:00.0000000",
"BreakTime": "45",
"TotalTime": 1.25,
"Comments": "Test Comments",
"Rate": "19"
},
{
"id": "799653",
"PayrollID": "5042289623",
"EmployeeName": "Clarke Kent",
"StartTime": "16:49:00.0000000",
"FinishTime": "21:49:00.0000000",
"BreakTime": "60",
"TotalTime": 4,
"Comments": "Test",
"Rate": "19"
},
{
"id": "951567",
"PayrollID": "5042289623",
"EmployeeName": "Bob Jones",
"StartTime": "01:49:00.0000000",
"FinishTime": "16:49:00.0000000",
"BreakTime": "60",
"TotalTime": 14,
"Comments": "Test",
"Rate": "10"
}
]
...ANSWER
Answered 2021-Jun-16 at 02:44In the Map, set the value not to the cumulative total time for the employee so far, but to a whole employee object that contains the total time inside it. Spread the first object found so as not to mutate the input.
QUESTION
I have a Drilldown world map(continent map + country map) where the second map(the country map) is zoomed-in onload by using fitExtent
function. Since it is zoomed-in, I wanted to implement a draggable feature where I can drag the map and see other part of the map.
ANSWER
Answered 2021-Jun-15 at 12:55var svg = d3.select("#mapDiv")
.append("svg")
.attr("width", width)
.attr("height", height)
.style("background-color", "white")
.style("border", "solid 1px black")
.call(d3.zoom()
.on("zoom", function (event) {
svg.attr("transform", event.transform)
})
.scaleExtent([1, 1])
)
.append("g");
QUESTION
I know how to create a panResponder but im not sure how to create multiple instances of it. for eg. I have an array of elements that moves independently and i have to attach each reponders respectively to the element to get the layout values from it. Any help would be appreciated been stuck for long time.
...ANSWER
Answered 2021-Jun-15 at 04:18- You could create a multiple instances of refs to the Parent component itself according to the array and attach
PanResponder
to it
QUESTION
Yes, I know that there are similar questions out there, and I have read through them, but they do not help me (or most likely I just don't understand them enough to use them).
FYI: I do not use classes, or anything like that.
The Problem
So what I am trying to do is make security cameras in my game. It moves/pans the image left until the image reaches the edge, waits like 1 second or something, then it moves/pans the image right until the image reaches the edge, wait 1 second or something, repeats. I have accomplished that, but the resulting animation looks jerky/laggy. I wish to make the animation smoother and less jerky/laggy.
EDIT: I also want to keep the same speed of the animation if possible
Here is my code;
...ANSWER
Answered 2021-Jun-12 at 07:47Do not "move" the image by 10, but move it by 1.
The method tick()
of a pygame.time.Clock
object, delays the game in that way, that every iteration of the loop consumes the same period of time. See pygame.time.Clock.tick()
:
This method should be called once per frame.
That means that the loop:
QUESTION
I'm making a level editor for my game with OpenGL in C++. I'm trying to make Editor Camera just like in Unity Engine 2D Scene Camera, but I have an issue when I try to implement mouse movement for the camera (Camera Panning). I'm converting mouse position from screen to world space.
ScreenToWorldSpace Method:
...ANSWER
Answered 2021-Jun-10 at 03:17Ordinarily, you wouldn't want to write the mouse position directly into the camera location (because that will be of limited use in practice - whenever you click on the screen, the camera would jump).
What you probably want to do something along these lines:
QUESTION
I am using Pandas to read a CSV file, Forex to convert the currency to other currencies and the integer mode (int
) to remove the decimal division, but it gave an error.
Sample CSV:
...ANSWER
Answered 2021-Jun-10 at 16:23While most operations on a series are vectorized, i.e. pd.Series([n for n in ...]) + 1
means pd.Series([n + 1 for n in ...])
, that is not the case of int()
, which attemps to convert the full pandas.Series
object to an integer. That doesn’t work.
Instead you want a pandas way of casting each element to int, try astype()
for example
QUESTION
I have a react component using the 'react-chartjs-2' library to show some data. The chart with the data works fine. What I cannot do is make the chart work with the 'chartjs-plugin-zoom' plugin. I am not sure what is wrong with the config. I am using:
"react-chartjs-2": "^3.0.3"
"chartjs-plugin-zoom": "^1.0.1"
...ANSWER
Answered 2021-Jun-10 at 07:252 things, you will have to register the zoomplugin as stated in the documentation by registering it either globally or inline (https://www.chartjs.org/chartjs-plugin-zoom/guide/integration.html#bundlers-webpack-rollup-etc), also your config was incorrect, the zoom option does not have an enabled
option, you will have to enable all the different zoom types appart, then it will work (https://www.chartjs.org/chartjs-plugin-zoom/guide/options.html#zoom-options)
QUESTION
In my swift code below i have 2 objects with the goal of only one of them having a pan gesture applied to them at a time. Right now my code works with one of the boxes but when the if statement is applied I can control the other box by touching the first box. I can dragged and drop both boxes when the correct if statement is applied.
...ANSWER
Answered 2021-Jun-08 at 19:20Eliminate the if statement and use object oriented programming. One pan gesture recognizer for different views is silly. Gesture recognizers can be enabled or disabled. So just give each view its own pan gesture recognizer and have the button toggle which one is enabled.
QUESTION
I want the map to open up zoomed in to the 3 London locations. Then 7 seconds later, I want the Berlin locations to show up on the map, but I don't want the map to zoom in to them. I want the map to be scrollable by the user the entire time without "jumping" anywhere. I'm guessing this may be an issue with my understanding of how SwiftUI works. But I don't understand how. Here is some code that shows what I am trying to achieve. Or you can get a working sample here -> https://github.com/cameronhenige/TestSwiftUIMapZoom. In it's current state, it zooms into the London locations, then 7 seconds later it zooms in to both the London and the Berlin locations.
...ANSWER
Answered 2021-Jun-08 at 08:02There are a few irregularities in the code.
When you create a
UIViewRepresentable
view, the struct is responsible for the UIKit view allocation / updating.The map is created as a
@State
and passed in, which I don't believe it's the right way to do it.
You could try something like this:
QUESTION
I have a timeseries dataset containing scores on scales of depression, anxiety, and trauma for patients. Data was collected at 6 time points for each patient.
...ANSWER
Answered 2021-Jun-05 at 23:56try:
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Install PAN
Install Theano 1.0.0+, lassagne 0.2+.
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