fdet | use face detection module based on MTCNN and RetinaFace | GPU library

 by   acnazarejr Python Version: 0.2.1 License: MIT

kandi X-RAY | fdet Summary

kandi X-RAY | fdet Summary

fdet is a Python library typically used in Hardware, GPU, Pytorch applications. fdet has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install fdet' or download it from GitHub, PyPI.

The fdet is a ready-to-use implementation of deep learning face detectors with landkmarks.
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            kandi-support Support

              fdet has a low active ecosystem.
              It has 17 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 0 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of fdet is 0.2.1

            kandi-Quality Quality

              fdet has 0 bugs and 0 code smells.

            kandi-Security Security

              fdet has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              fdet code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              fdet is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              fdet releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed fdet and discovered the below as its top functions. This is intended to give you an instant insight into fdet implemented functionality, and help decide if they suit your requirements.
            • Performs a batch of data processing
            • Perform the forward computation
            • Decode land model
            • Decode a given location
            • Run a single batch of test boxes
            • Builds the first stage of the image
            • Calibrate bounding boxes
            • Convert bounding boxes to square boxes
            • Detect a retina face
            • Runs the image detection
            • Check if a batch is valid
            • Runs batch detection
            • Draw detections
            • Draw a detection
            • Draw a bounding box
            • Draw the points on the image
            • Detect a MTCNN
            Get all kandi verified functions for this library.

            fdet Key Features

            No Key Features are available at this moment for fdet.

            fdet Examples and Code Snippets

            No Code Snippets are available at this moment for fdet.

            Community Discussions

            QUESTION

            Applying displacement mapping and specular mapping
            Asked 2019-Dec-17 at 06:39

            I am trying to apply both displacement mapping and specular mapping for the earth and only displacement mapping for the moon.

            I could transfer height map to normal map but if I use the same height map to apply displacement mapping, it does not work as I expected..

            Here is the example image

            as you can see the bumpness around the earth and the moon but there are no actual height diffrences.

            If I apply specular map to the earth, the earth becomes like this

            I want only the ocean of the earth to shine but my code turns the earth into the whole black, I can only see some white dots on the earth...

            These textures are from this site

            Here is my both vertex shader code and the fragment shader code

            ...

            ANSWER

            Answered 2019-Dec-17 at 06:39

            If it was me I'd first strip the shader down the simplest thing and see if I get what I want. You want a specular shine so do you get a specular shine with only specular calculations in your shaders

            Trimming your shaders to just draw a flat phong shading didn't produce the correct results

            This line

            Source https://stackoverflow.com/questions/59349723

            QUESTION

            Ansible variable undefined syntax error using set_fact
            Asked 2019-Nov-20 at 07:34

            I'm getting variable is undefined error when i try 'appending' value to variable 'recdb' from another variable in set_fact.

            Below is my play book:

            ...

            ANSWER

            Answered 2019-Nov-20 at 07:34

            There is no syntax error, only an undefined var.

            Your code:

            Source https://stackoverflow.com/questions/58935131

            QUESTION

            Record video with face filter
            Asked 2019-Sep-09 at 13:19

            From the last two weeks, I'm struggling with building real-time face filter application which can also record videos but sadly I'm not successful yet. Currently, I'm using ` for rendering real-time face position. I wanna record that rectangle view too while recording. Please let me know if someone has done this kind of work.

            Well, I'm able to detect faces in real-time using android.media.FaceDetector class but the problem is with recording. For rending the face positions I'm using SurfaceView where in surfaceChanged method I prepared my camera resource and save frame in the video file but due to these multiple tasks at the same time application lacks and only video recording is working.

            This is my code:

            ...

            ANSWER

            Answered 2019-Sep-09 at 13:19

            Finally after weeks, I find official google sceneform-android-sdk for handling 3D models while recording videos.You can download working example from Github.

            For more information about ArCore checkout the official documentation here

            :)

            Source https://stackoverflow.com/questions/57840506

            QUESTION

            How to overcome differences between off-screen and on-screen framebuffer rendering?
            Asked 2019-Jun-08 at 18:20

            I'm trying to use an off-screen framebuffer to replicate a scene that renders wonderfully to the default framebuffer. There seem to be differences in the rendering that I can't sort out.

            For context, I am visualizing the Earth with an atmospheric shader. I am using a QT QOpenGLWidget, but mostly raw GL calls because I'm not a fan of QT's abstractions. I need to render this scene to an off-screen framebuffer because I would like to implement some post-processing effects in my visualization, for which I need to be able to sample the scene as a texture. I've gotten to the point where I am successfully creating a framebuffer and rendering its color texture to a quad on the screen.

            My understanding is that alpha blending behaves differently when rendering to an off-screen framebuffer compared to the default. I haven't been able to find any resources online that indicate a way to produce identical results without a major refactor. The methodologies I've seen involve either manually rendering objects in order from back to front, or baking in the alpha values to the colors that are sent to the framebuffer. I've tried an often suggested alternative, which is using glBlendFuncSeparate to control things more manually:

            ...

            ANSWER

            Answered 2019-Jun-08 at 18:20

            The depth render buffer is not attached to the framebuffer. The 2nd parameter of glFramebufferRenderbuffer has to be the attachment point.

            GL_DEPTH_STENCIL_OES is not a valid value for a attachment point. So

            Source https://stackoverflow.com/questions/56503276

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fdet

            You can install using 'pip install fdet' or download it from GitHub, PyPI.
            You can use fdet like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • PyPI

            pip install fdet

          • CLONE
          • HTTPS

            https://github.com/acnazarejr/fdet.git

          • CLI

            gh repo clone acnazarejr/fdet

          • sshUrl

            git@github.com:acnazarejr/fdet.git

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