trajectory | python library for lossy compression | Map library

 by   adonmo Python Version: 0.1.1 License: MIT

kandi X-RAY | trajectory Summary

kandi X-RAY | trajectory Summary

trajectory is a Python library typically used in Telecommunications, Media, Media, Entertainment, Geo, Map applications. trajectory has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install trajectory' or download it from GitHub, PyPI.

A python library for lossy compression/serialization of trajectory data based on Google's Encoded Polyline Algorithm Format
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            kandi-support Support

              trajectory has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              trajectory has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of trajectory is 0.1.1

            kandi-Quality Quality

              trajectory has no bugs reported.

            kandi-Security Security

              trajectory has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              trajectory is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              trajectory releases are not available. You will need to build from source code and install.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed trajectory and discovered the below as its top functions. This is intended to give you an instant insight into trajectory implemented functionality, and help decide if they suit your requirements.
            • Encode a trajectory as a string
            • Encodes the trajectory into a string
            • Write to file
            • Round a value to an integer
            • Multiply an iterable
            • Decode an expression
            • Translate the value at index
            Get all kandi verified functions for this library.

            trajectory Key Features

            No Key Features are available at this moment for trajectory.

            trajectory Examples and Code Snippets

            No Code Snippets are available at this moment for trajectory.

            Community Discussions

            QUESTION

            Seaborn FacetGrid multiple page pdf plotting
            Asked 2021-Jun-14 at 17:37

            I'm trying to create a multi-page pdf using FacetGrid from this (https://seaborn.pydata.org/examples/many_facets.html). There are 20 grids images and I want to save the first 10 grids in the first page of pdf and the second 10 grids to the second page of pdf file. I got the idea of create mutipage pdf file from this (Export huge seaborn chart into pdf with multiple pages). This example works on sns.catplot() but in my case (sns.FacetGrid) the output pdf file has two pages and each page has all of the 20 grids instead of dividing 10 grids in each page.

            ...

            ANSWER

            Answered 2021-Jun-14 at 17:16

            You are missing the col_order=cols argument to the grid = sns.FacetGrid(...) call.

            Source https://stackoverflow.com/questions/67974473

            QUESTION

            Instantiating a prefab and then adding a force to it (Projectile) - Unity
            Asked 2021-Jun-14 at 05:42

            I'm trying to add a force to the Rigidbody component of an instantiated projectile in Unity. I want to use this method as it is a simple throw mechanic and I just want the projectile to move in a small parabolic trajectory. The projectile prefab has already been attached to this script in the Unity editor and it does have a Rigidbody component.

            Here's my code so far:

            ...

            ANSWER

            Answered 2021-Jun-14 at 00:37
            private void ProjectileShoot()
            {
                if (Input.GetKeyDown(KeyCode.LeftShift) && !gameOver)
                {
                    GameObject projectileGO = (GameObject) Instantiate(projectilePrefab, transform.position, 
                        projectilePrefab.transform.rotation);
            
                    Rigidbody projectileRb = projectileGO.GetComponent();
                    projectileRb.AddForce(throwForce * Vector3.forward, ForceMode.Impulse);
                }
            }
            

            Source https://stackoverflow.com/questions/67963486

            QUESTION

            set the time property as the m-dimension of postgis geometry or as a separate attribute
            Asked 2021-Jun-02 at 16:39

            Basic version info first:

            ...

            ANSWER

            Answered 2021-Jun-02 at 16:39

            You can tell the index to sort its records already using geom as 2D by means of using the function ST_Force2D in the index creation, so that the database doesn't need to do it in query time:

            Source https://stackoverflow.com/questions/67803635

            QUESTION

            Trouble retrieving nodes by attributes in NetworkX
            Asked 2021-May-27 at 14:02

            I am developing a code using NetworkX in which I have a Multipartite graph similar to the following:

            Each node has the following attributes:

            • Layer: it refers to the column of the graph a node can be found
            • Label: for each column I assign a label to each node
            • Trajectory: it is a relation between nodes. If a node is related to another, the these to node may be labelled differently but will share a same trajectory.

            In the photo above, each node label is depicted as 'label.layer' (in this case we can see a subset of a bigger graph, hence the layer number starts at 451 and not at 0).

            What I would like to get are separate dictionaries from this graph, and these dictionaries should only contain the nodes which belong to the same trajectory, that is, all the nodes which are neighbours between each other. So far I followed these posts and my solution is:

            Select network nodes with a given attribute value

            Select nodes and edges form networkx graph with attributes

            ...

            ANSWER

            Answered 2021-May-27 at 14:02

            I feel like a list of dicts is the wrong data structure here. It seems like what you're really looking for a data structure that tells you, given a trajectory i, which nodes belong to this trajectory? A dict of sets or list of sets seems like a better fit.

            Here is how you could construct such a list on a small example graph where the top trajectory is an isolated node and the bottom two cross over each other:

            Source https://stackoverflow.com/questions/67713806

            QUESTION

            cv2.imwrite not giving image output
            Asked 2021-May-24 at 17:10

            I'm currently doing an internship remotely and I got to code a Visualization Tool with D3.JS but here is not the part where I got a problem. To fix the subject I got some file called episodes, which contain data about the path of a robot, if he succeeds or failed and the different point in cartesian coordinate. (BTW I'm French I apologize in advance if there is some grammar issues) So I got a small Python program that interpret these data contained in these .p files here's the code :

            ...

            ANSWER

            Answered 2021-May-24 at 17:10

            Solved : a folder inside where missing to get the output

            Source https://stackoverflow.com/questions/67018443

            QUESTION

            Projectile trajectory messed up after up scaling sprites
            Asked 2021-May-23 at 10:03

            My screen is 1920 x 1080 and the display that I have drawn everything on is 960 x 540. I have a projectile which does an equation with the position of the mouse to determine its trajectory but because I have up scaled everything the mouse pos is still acting like its 1920 x 1080 and not 960 x 540.

            Class method for projectiles trajectory ( I have camera movement which is why player.rect.x is being subtracted by scroll )

            ...

            ANSWER

            Answered 2021-May-23 at 09:49

            Just scale the mouse position:

            Source https://stackoverflow.com/questions/67658333

            QUESTION

            How to localise strings that pre-dominantly consist of variables – efficiently as dev and intuitively as translator
            Asked 2021-May-21 at 14:34

            I have hundreds of dynamic strings, i.e. one or more variables exist within these string that are dynamically generated in code. For example, this is a string with anything in <> representing a variable whose value is unknown until the code is executed:

            with to <25°> by <2pm>

            As these strings will be localised, ideally I’d depend on a .strings file to store them. Here’s the above example if I was to define it there:

            ...

            ANSWER

            Answered 2021-May-21 at 14:34

            Thanks to Sam Deane’s Localization package provided exactly what I was after (and I believe does essentially what Larme suggested in the comment above).

            Source https://stackoverflow.com/questions/67637665

            QUESTION

            c++ struct - modify inside for loop using counter
            Asked 2021-May-20 at 09:36

            I am bit new to C++. I am trying to use struct to keep my data better organised.

            in the following code I am trying to modify a struct member. all members are named using an int.

            I have two problems:

            My counder currentParticleCount wont increment after adding to the struct. there seem to be errors in the way I am using the counter i in the for loop to reference the stuct data...

            As I said I am quite new to C++ I probably dont know the correct terms for what I am trying to achieve, and am not finding any real answers online.

            ...

            ANSWER

            Answered 2021-May-19 at 13:54

            Your code has a few issues; I'll try my best to address all of them:

            Source https://stackoverflow.com/questions/67604123

            QUESTION

            Using neural network approximator in reinforcementlearning.jl
            Asked 2021-May-14 at 07:41

            I am trying to create a simultaneous multi agent environment using reinforcementlearning.jl
            I have successfully represented the environment and it works with a RandomPolicy for every agent.

            But my state space is large (actually it's a 14 tuple with each value in a certain range). So I can not use Tabular Approximators to estimate the Q or V values. That's why I have decided to use a Neural Network Approximator. But the docs do not discuss much about it, nor are there any examples were neural network approximator is used. I am stuck how to figure out how to use such approximator. If anyone can explain how to go about it, or refer to any example, it would be helpful.

            Moreover I found from docs that using a Neural Network approximator needs us to use a CircularArraySARTTrajectory. But defining this trajectory requires a key word argument called capacity. I don't know what it means, nor it is discussed about in the docs and GitHub.

            I tried writing the code that uses neural network approximator but I get error.

            ...

            ANSWER

            Answered 2021-May-14 at 07:41

            Here the capacity means the maximum length of the experience replay buffer. When applying DQN related algorithms, we usually use a circular buffer to store transitions at each step.

            The error you posted above means that you forget to define the size of the state when defining the CircularArraySARTTrajectory.

            Source https://stackoverflow.com/questions/67517535

            QUESTION

            R: optim() gives different result when values are passed as a vector
            Asked 2021-May-13 at 12:56

            Summary

            In my setup, I start with a three-point trajectory in a given, delimited space. I am passing the points' x-coordinates to a penalty function, trj_points_penalty_fun which calculates a penalty for the trajectory as the sum of:

            1. the total trajectory length, given the three points, and a fixed start and endpoint

            2. the sum of a bivariate density's values for those points. The bivariate is centered in the same delimited space and has fixed standard deviations and correlation coefficient.

            The function trj_points_penalty_fun is built in such a way that the points' x-coordinates are passed one by one. I then optimize the function using optim(), and the result gives me the x-coordinates for which the penalty is minimum (I am keeping the y-coordinates fixed).

            The problem is that when I pass the points to the penalty function as a vector, as in trj_vector_min_pen_fun, optim() gives me a different answer compared to the answer given when I pass the points one by one.

            Reproducible example

            See the following example. I apologize for the length; I tried to simplify the setup but then I could not reproduce the error.

            ...

            ANSWER

            Answered 2021-May-13 at 12:56

            The problem was in how the total trajectory, trj_vs, was calculated inside MAKE_trj_vector_penalty_fun.

            I was doing the following:

            Source https://stackoverflow.com/questions/67512250

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install trajectory

            You can install using 'pip install trajectory' or download it from GitHub, PyPI.
            You can use trajectory like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • PyPI

            pip install trajectory

          • CLONE
          • HTTPS

            https://github.com/adonmo/trajectory.git

          • CLI

            gh repo clone adonmo/trajectory

          • sshUrl

            git@github.com:adonmo/trajectory.git

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