trajectory | python library for lossy compression | Map library
kandi X-RAY | trajectory Summary
kandi X-RAY | trajectory Summary
A python library for lossy compression/serialization of trajectory data based on Google's Encoded Polyline Algorithm Format
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Top functions reviewed by kandi - BETA
- Encode a trajectory as a string
- Encodes the trajectory into a string
- Write to file
- Round a value to an integer
- Multiply an iterable
- Decode an expression
- Translate the value at index
trajectory Key Features
trajectory Examples and Code Snippets
Community Discussions
Trending Discussions on trajectory
QUESTION
I'm trying to create a multi-page pdf using FacetGrid from this (https://seaborn.pydata.org/examples/many_facets.html). There are 20 grids images and I want to save the first 10 grids in the first page of pdf and the second 10 grids to the second page of pdf file. I got the idea of create mutipage pdf file from this (Export huge seaborn chart into pdf with multiple pages). This example works on sns.catplot() but in my case (sns.FacetGrid) the output pdf file has two pages and each page has all of the 20 grids instead of dividing 10 grids in each page.
...ANSWER
Answered 2021-Jun-14 at 17:16You are missing the col_order=cols
argument to the grid = sns.FacetGrid(...)
call.
QUESTION
I'm trying to add a force to the Rigidbody
component of an instantiated projectile in Unity. I want to use this method as it is a simple throw mechanic and I just want the projectile to move in a small parabolic trajectory. The projectile prefab has already been attached to this script in the Unity editor and it does have a Rigidbody component.
Here's my code so far:
...ANSWER
Answered 2021-Jun-14 at 00:37private void ProjectileShoot()
{
if (Input.GetKeyDown(KeyCode.LeftShift) && !gameOver)
{
GameObject projectileGO = (GameObject) Instantiate(projectilePrefab, transform.position,
projectilePrefab.transform.rotation);
Rigidbody projectileRb = projectileGO.GetComponent();
projectileRb.AddForce(throwForce * Vector3.forward, ForceMode.Impulse);
}
}
QUESTION
Basic version info first:
...ANSWER
Answered 2021-Jun-02 at 16:39You can tell the index to sort its records already using geom
as 2D by means of using the function ST_Force2D
in the index creation, so that the database doesn't need to do it in query time:
QUESTION
I am developing a code using NetworkX in which I have a Multipartite graph similar to the following:
Each node has the following attributes:
- Layer: it refers to the column of the graph a node can be found
- Label: for each column I assign a label to each node
- Trajectory: it is a relation between nodes. If a node is related to another, the these to node may be labelled differently but will share a same trajectory.
In the photo above, each node label is depicted as 'label.layer' (in this case we can see a subset of a bigger graph, hence the layer number starts at 451 and not at 0).
What I would like to get are separate dictionaries from this graph, and these dictionaries should only contain the nodes which belong to the same trajectory, that is, all the nodes which are neighbours between each other. So far I followed these posts and my solution is:
...ANSWER
Answered 2021-May-27 at 14:02I feel like a list of dicts is the wrong data structure here. It seems like what you're really looking for a data structure that tells you, given a trajectory i
, which nodes belong to this trajectory? A dict of sets or list of sets seems like a better fit.
Here is how you could construct such a list on a small example graph where the top trajectory is an isolated node and the bottom two cross over each other:
QUESTION
I'm currently doing an internship remotely and I got to code a Visualization Tool with D3.JS but here is not the part where I got a problem. To fix the subject I got some file called episodes, which contain data about the path of a robot, if he succeeds or failed and the different point in cartesian coordinate. (BTW I'm French I apologize in advance if there is some grammar issues) So I got a small Python program that interpret these data contained in these .p files here's the code :
...ANSWER
Answered 2021-May-24 at 17:10Solved : a folder inside where missing to get the output
QUESTION
My screen is 1920 x 1080 and the display that I have drawn everything on is 960 x 540. I have a projectile which does an equation with the position of the mouse to determine its trajectory but because I have up scaled everything the mouse pos is still acting like its 1920 x 1080 and not 960 x 540.
Class method for projectiles trajectory ( I have camera movement which is why player.rect.x is being subtracted by scroll )
...ANSWER
Answered 2021-May-23 at 09:49Just scale the mouse position:
QUESTION
I have hundreds of dynamic strings, i.e. one or more variables exist within these string that are dynamically generated in code. For example, this is a string with anything in <> representing a variable whose value is unknown until the code is executed:
with to <25°> by <2pm>
As these strings will be localised, ideally I’d depend on a .strings file to store them. Here’s the above example if I was to define it there:
...ANSWER
Answered 2021-May-21 at 14:34Thanks to Sam Deane’s Localization package provided exactly what I was after (and I believe does essentially what Larme suggested in the comment above).
QUESTION
I am bit new to C++. I am trying to use struct to keep my data better organised.
in the following code I am trying to modify a struct member. all members are named using an int.
I have two problems:
My counder currentParticleCount wont increment after adding to the struct. there seem to be errors in the way I am using the counter i in the for loop to reference the stuct data...
As I said I am quite new to C++ I probably dont know the correct terms for what I am trying to achieve, and am not finding any real answers online.
...ANSWER
Answered 2021-May-19 at 13:54Your code has a few issues; I'll try my best to address all of them:
QUESTION
I am trying to create a simultaneous multi agent environment using reinforcementlearning.jl
I have successfully represented the environment and it works with a RandomPolicy for every agent.
But my state space is large (actually it's a 14 tuple with each value in a certain range). So I can not use Tabular Approximators to estimate the Q or V values. That's why I have decided to use a Neural Network Approximator. But the docs do not discuss much about it, nor are there any examples were neural network approximator is used. I am stuck how to figure out how to use such approximator. If anyone can explain how to go about it, or refer to any example, it would be helpful.
Moreover I found from docs that using a Neural Network approximator needs us to use a CircularArraySARTTrajectory. But defining this trajectory requires a key word argument called capacity. I don't know what it means, nor it is discussed about in the docs and GitHub.
I tried writing the code that uses neural network approximator but I get error.
...ANSWER
Answered 2021-May-14 at 07:41Here the capacity
means the maximum length of the experience replay buffer. When applying DQN related algorithms, we usually use a circular buffer to store transitions at each step.
The error you posted above means that you forget to define the size of the state when defining the CircularArraySARTTrajectory
.
QUESTION
Summary
In my setup, I start with a three-point trajectory in a given, delimited space. I am passing the points' x-coordinates to a penalty function, trj_points_penalty_fun
which calculates a penalty for the trajectory as the sum of:
the total trajectory length, given the three points, and a fixed start and endpoint
the sum of a bivariate density's values for those points. The bivariate is centered in the same delimited space and has fixed standard deviations and correlation coefficient.
The function trj_points_penalty_fun
is built in such a way that the points' x-coordinates are passed one by one. I then optimize the function using optim()
, and the result gives me the x-coordinates for which the penalty is minimum (I am keeping the y-coordinates fixed).
The problem is that when I pass the points to the penalty function as a vector, as in trj_vector_min_pen_fun
, optim()
gives me a different answer compared to the answer given when I pass the points one by one.
Reproducible example
See the following example. I apologize for the length; I tried to simplify the setup but then I could not reproduce the error.
...ANSWER
Answered 2021-May-13 at 12:56The problem was in how the total trajectory, trj_vs
, was calculated inside MAKE_trj_vector_penalty_fun
.
I was doing the following:
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Install trajectory
You can use trajectory like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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