pixel-art | Tool to pixelate images | Computer Vision library

 by   alexpnt Python Version: Current License: No License

kandi X-RAY | pixel-art Summary

kandi X-RAY | pixel-art Summary

pixel-art is a Python library typically used in Artificial Intelligence, Computer Vision applications. pixel-art has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

Tool to pixelate images
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              pixel-art has a low active ecosystem.
              It has 15 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              pixel-art has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pixel-art is current.

            kandi-Quality Quality

              pixel-art has 0 bugs and 1 code smells.

            kandi-Security Security

              pixel-art has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pixel-art code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pixel-art does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              pixel-art releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 281 lines of code, 14 functions and 7 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed pixel-art and discovered the below as its top functions. This is intended to give you an instant insight into pixel-art implemented functionality, and help decide if they suit your requirements.
            • pixelate an image
            • Calculate the average color of an image
            • Find the block dimension in the given dimension .
            • Generate a block of the given image
            • Calculate the delta between two pixel values .
            • Calculates the difference between two RGB colors .
            Get all kandi verified functions for this library.

            pixel-art Key Features

            No Key Features are available at this moment for pixel-art.

            pixel-art Examples and Code Snippets

            No Code Snippets are available at this moment for pixel-art.

            Community Discussions

            QUESTION

            Is there a way to simplify this pygame code?
            Asked 2022-Feb-28 at 12:44

            I am a bit new to pygame, and I don't know if there was a way to simplify this and it would also be nice if you could change colors while drawing. I already tried to implement this but I couldn't find a way to let it work. It's basically a simple pixel-art game:

            ...

            ANSWER

            Answered 2022-Feb-28 at 12:44

            EDIT: Maybe this question should go on similar portal Code Review or Game Development

            I keep drawing color in variable and use keys to change it.

            1 = Red, 2 = Green, 3 = Blue, 0 = Black

            But now it needs to keep color with pos - and I use dictionary pressed[pos] = color

            But maybe instead of pressed you should create full list 2D for all squares in grid and put White in all places at start. If you would colors as tuples i.e. (255,0,0) instead string Red then you could keep it in numpy.array and simply save in text file or convert numpy.array to Pillow.Image and save as JPG/PNG/TIFF.

            Because now it can draw in different colors so I don't check if pos not in pressed when I press first button because it not allow to replace color in square.

            There is not so much to simplify.

            In DrawSquare() you run MousePos() many times but you could run it once and assign to variable.

            You can use x, y = ... instead of pos = ... and pos[0], pos[1].
            Or you can use both x, y = pos = ....

            You can create cursor = Rect(...) at start and later use cursor.topleft = new_position to move it.

            Maybe in draw.rect(...) you could use directly tuples (x, y, width, height) instead of Rect(x, y, width, height)

            I used rules from PEP 8 -- Style Guide for Python Code

            • lower_case_names for functions names
            • verbs for functions names - convert instead of MousePos
              (and nouns for variables and classes)

            Full code:

            Source https://stackoverflow.com/questions/71287804

            QUESTION

            How to group elements in dataframe by row
            Asked 2022-Jan-11 at 03:09

            I have this code that essentially translates pixels of an image to a block in minecraft and it gives you a "map" of where to put that block in order to form the image in the game: the code generates a csv file where each cell in the spreadsheet corresponds to a block.

            I want to improve this and not only output the csv file, but also output a txt file with the minecraft commands that'll generate the image in game.

            Also, those commands have to have a relative position to the player's (x, y, z) which should be informed in the code via a tuple or something.

            So, assuming that the player is at 0, 0, 0 in game, and my csv looks like

            Here's this same dataframe in dict form for testing

            ...

            ANSWER

            Answered 2021-Dec-31 at 22:46

            I tried writing a solution to this based on un-pivoting the matrix of values into a coordinate representation, but the compression code ended up being hideously complicated, so I scrapped that, and wrote a solution based on a nested loop instead, which ended up being much easier to write.

            Basically, this loops over rows, and within each row, it groups blocks of the same material, as long as those blocks are contiguous. (That's the purpose of itertools.groupby(), which is different from the Pandas groupby because the Pandas version will group non-contiguous values which are the same.)

            Source https://stackoverflow.com/questions/70512775

            QUESTION

            Deleting a Pixel From a Pygame Surface
            Asked 2022-Jan-02 at 20:46

            I am trying to create a pixel-art making program using pygame (yes, I know there are better packages to use). The way that I am drawing pixels is via surface.set_at(). I need to know how to completely delete a pixel from a pygame surface, so that I can have an eraser tool. I do not want to fill the pixel in with the background color of the window, because that would still render when using pygame.image.save() to get an image file from the drawing. Can someone please help? Here is my code:

            ...

            ANSWER

            Answered 2022-Jan-02 at 20:28

            As discussed in the comments, you can make a pixel transparent by setting it to a value whose alpha value is zero.

            Source https://stackoverflow.com/questions/70559416

            QUESTION

            notification pops up without image python winrt
            Asked 2021-Jul-05 at 13:12

            I was trying to send a notification with an image after a bit of googling I found this code in stack overflow

            even though the code below gives a notification with space for the image, the image doesn't load

            What I have tried

            I tried adding time.sleep() between few lines to give it some time to load the image

            tried changing the interpreter to python 3.9

            tried changing image source to another image

            executing the code from another computer

            none of these worked

            ...

            ANSWER

            Answered 2021-Jul-05 at 13:12

            I tried using some local image from my computer as src and it worked. If it is not required for the image source to be online, simply download it and use it locally.

            Source https://stackoverflow.com/questions/68255522

            QUESTION

            Issue with Turtle in Python (AttributeError: 'Turtle' object has no attribute 'tracer')
            Asked 2021-May-10 at 09:09

            I've been trying to follow this tutorial on creating pixel art in Turtle: https://www.101computing.net/pixel-art-in-python/

            And I tried to copy over their code, but when I put it into VS Code, I get the following error: AttributeError: 'Turtle' object has no attribute 'tracer'

            Running their editor seems to work.

            Any ideas on what the issue could be? All I did was copy and paste the code (and fix some issues with indents).

            ...

            ANSWER

            Answered 2021-May-10 at 09:09

            From the docs

            Changes since Python 2.6 The methods Turtle.tracer(), Turtle.window_width() and Turtle.window_height() have been eliminated. Methods with these names and functionality are now available only as methods of Screen.

            The reason it works in their online IDE is that they have an older version of python.

            You can use turtle.tracer(0).

            Source https://stackoverflow.com/questions/67467563

            QUESTION

            Pygame character movement direction
            Asked 2020-Jan-17 at 14:16

            Quick update I have added a little bit of code to adjust the character's movement, so when the character isn't idle the character faces the last position it was walking towards. But I have any issue with my character always facing left after any movement action. I also updated my character script:

            ...

            ANSWER

            Answered 2020-Jan-17 at 14:16

            Add a state self.last_move to the class Mage. Set the state when the character moves and draw the placer dependent on the state if self.standing. e.g:

            Source https://stackoverflow.com/questions/59788245

            QUESTION

            Pygame Sprite Movement glitch
            Asked 2020-Jan-16 at 16:25

            I'm working on a pygame project but I'm having a few complications with the character's movement. The animation is not in sync (in lame terms), when I move right or left there is suppose to be an animation of the character moving left or right smoothly but in my case when the is moving either left or right I can still see the character image for when the character is in an idle position trailing the character when in walking motion. I also have an issue when my character jumps it doesn't come back own. I tweaked the character speed and refresh rate of the screen but nothing seems to help. Here is my code and image below.

            File 1. Handles the running of the game

            ...

            ANSWER

            Answered 2020-Jan-16 at 16:25

            but in my case when the is moving either left or right I can still see the character image for when the character is in an idle position trailing the character when in walking motion.

            This because the first what you do in Knight.blitme, is to draw the character in idle position. Then the left or right images is draw on top of it:

            Source https://stackoverflow.com/questions/59772607

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pixel-art

            You can download it from GitHub.
            You can use pixel-art like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/alexpnt/pixel-art.git

          • CLI

            gh repo clone alexpnt/pixel-art

          • sshUrl

            git@github.com:alexpnt/pixel-art.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link