TimeManager | QGIS Time Manager plugin | Plugin library

 by   anitagraser Python Version: v1.6.0 License: GPL-2.0

kandi X-RAY | TimeManager Summary

kandi X-RAY | TimeManager Summary

TimeManager is a Python library typically used in Plugin applications. TimeManager has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However TimeManager build file is not available. You can download it from GitHub.

The aim of '''Time Manager plugin for QGIS''' is to provide comfortable browsing through temporal geodata. A dock widget provides a time slider and a configuration dialog for your layers to manage.
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            kandi-support Support

              TimeManager has a low active ecosystem.
              It has 162 star(s) with 63 fork(s). There are 21 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              TimeManager has no issues reported. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of TimeManager is v1.6.0

            kandi-Quality Quality

              TimeManager has 0 bugs and 0 code smells.

            kandi-Security Security

              TimeManager has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              TimeManager code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              TimeManager is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              TimeManager releases are available to install and integrate.
              TimeManager has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed TimeManager and discovered the below as its top functions. This is intended to give you an instant insight into TimeManager implemented functionality, and help decide if they suit your requirements.
            • Sets whether the time layer is activated
            • Set the time frame type
            • Refreshes the map canvas
            • Disables the text box associated with the archive
            • Build a query string
            • Generate a greater than or equal to value
            • Build query
            • Render the label
            • Returns the label for the given time
            • Saves the options dialog
            • Displays the options dialog
            • Creates a LayerSettings object from a string
            • Change the translation file
            • Extracts the LayerSettings from the given ui
            • Returns the string representation of the time layer
            • Create an animation from a set of frames
            • Read settings from metadata
            • Set the time restriction
            • Restores the time layers from the saved project
            • Writes the settings to disk
            • Refreshes the time extension
            • Gets layer settings from table
            • Returns a LayerSettings object from a layer
            • Compute the number of frames in a time frame
            • Load the time series
            • Handle the CDF check box
            Get all kandi verified functions for this library.

            TimeManager Key Features

            No Key Features are available at this moment for TimeManager.

            TimeManager Examples and Code Snippets

            No Code Snippets are available at this moment for TimeManager.

            Community Discussions

            QUESTION

            How to convert date from server in Swift?
            Asked 2021-Oct-02 at 06:36

            I have a struct that should give me the correct date from the server but it is nil or time has different with local time like the server return 2021-09-08T20:52:47.001Z but when I want to convert it to swift date it is nil with my code.

            ...

            ANSWER

            Answered 2021-Oct-02 at 06:36

            You need to learn a bit more about how to set the dateFormat string. You forgot the Z in the string. Also as a warning. Creating date formatter objects is extremely expensive. Do not create a new one for every date you want to format. Be sure to cache it and reuse it.

            Source https://stackoverflow.com/questions/69414478

            QUESTION

            How do I change the pitch of audio when slowing down time?
            Asked 2021-Jun-15 at 06:15

            I've been making a game using Unity and I added a slow motion function. Afterwards, when I added audio, I wanted to change the pitch of all audio whenever the slow motion function ocurred, but I can't seem to do it. I've been using Brackey's audio tutorial (here if you wanna see it) to guide me into using audio in Unity

            Here is my audio manager:

            ...

            ANSWER

            Answered 2021-Jun-15 at 06:15

            I wanted to change the pitch of all audio

            If you want to change the pitch of any song at runtime you can simply use the source of type AudioSource that is saved in the sound class and edit it's values directly.

            If you then do this as a foreach loop, in your soundManager class, with each song in your array, you can pitch down all of them.

            Change All Pitch Values:

            Source https://stackoverflow.com/questions/67978413

            QUESTION

            How to pass an EnvironmentObject to an ObservedObject within that EnvironmentObject?
            Asked 2021-Jan-10 at 04:57

            I have an EnvironmentObject called GameManager() that is basically the root of my app:

            ...

            ANSWER

            Answered 2021-Jan-10 at 04:57

            First of all @ObservedObject and @EnvironmentObject are property wrappers designed for SwiftUI View not for other else, so using them in classes might be harmful or at least useless - they do not functioning as you'd expected.

            Now the solution for your scenario is dependency injection (both types are reference-types so instances are injected as a references):

            Source https://stackoverflow.com/questions/65649205

            QUESTION

            How to fix a warning `Invalid frame dimension (negative or non-finite).`
            Asked 2020-Dec-18 at 17:39

            I'm currently developing an application using SwiftUI.

            I'm trying to make a progress bar using a timer class.

            When I make a small value like 0.05 in every parameter of Timer.publish() for a width of Rectangle I have a warning below:

            Invalid frame dimension (negative or non-finite).

            How could I solve this problem?

            Here are the codes:

            TimeManager.swift

            ...

            ANSWER

            Answered 2020-Dec-18 at 17:39

            This part can result in negative duration (e.g., when duration is 0.0001):

            Source https://stackoverflow.com/questions/65361262

            QUESTION

            timer not show correct time when press button swiftUI
            Asked 2020-Nov-23 at 14:54

            I'm creating a timer app, where in the screen where I set the timer with the buttons I would like to change the string displayed. in this case if I press the "10" second button twice, I only see 10sec and not 20sec.

            How can I manage several buttons of different times that are added together? I made this model, but I think it is completely incorrect and I don't know how to handle it.

            ...

            ANSWER

            Answered 2020-Nov-23 at 14:54

            You should add seconds each time, but you are just trying to create your timer object every time.

            Here is a good example for you. You can start here and refactor it depending on your requests.

            Source https://stackoverflow.com/questions/64970336

            QUESTION

            How can I count seconds as days in Unity?
            Asked 2020-Jul-08 at 06:45

            I need to count seconds in Unity as days so 1 second is = 1 day. I have in the scene an empty object TimeManager with this script attached (TimeManager.cs):

            ...

            ANSWER

            Answered 2020-Jul-08 at 06:45

            I think this code shold solve the problem:

            Source https://stackoverflow.com/questions/62720672

            QUESTION

            After exporting project to jar file, my project is not fully working
            Asked 2020-Jul-06 at 12:14

            i have a problem that in Eclipse when i run my project everything is working fine but when i exporting it last class don't want to open by clicking the button. I'm using database in every class as well as i have referenced library(jcalendar-1.4) if it will help you to solve the problem. login and registration class are working fine and after logged in and transfer to addActivity class most thing are working like adding everything to database but that one button is unable to open that last class that should show all activities added.

            code for AddActivity class and button that is not working in jar file is called txtAddActivity

            AddActivity.java

            ...

            ANSWER

            Answered 2020-Jul-06 at 12:14

            Changing from Eclipse to NetBeans fixed the issue as jar file exported from netBeans worked perfectly fine

            Source https://stackoverflow.com/questions/62567619

            QUESTION

            Adding the illusion of age in a text based game
            Asked 2020-Jan-14 at 05:49

            so i'm developing a text based game in C#, i've currently got it laid out that a person will spawn as a class in the main body of the code (Person.cs). This person has an age inside the class that is randomly picked in the generator (int between 1 - 500), This will also include random enemies (Enemy.cs : Person) and maybe a partner or two on the way(Person.cs).

            I want a way that when certain things happen everyone inside the program will all change age (people, pets). I dont want it based on the PC clock (think a magician that can change time forwards or backwards).

            I setup a class for TimeManager.cs which just has an int inside it and i can obviously modify that, I just haven't got a way to push the date/age to all the other classes. I'd rather not hardcode a limit on how many of anything you can have if that makes sense

            Have i overlooked something simple ? Cheers

            ...

            ANSWER

            Answered 2020-Jan-14 at 05:32

            First of all, the game seems really interresting!

            Every element that can age must implement the interface Ageable or something, forcing them to implement a method that makes them change age.

            Once you have this, keep a List somewhere in your code, for example in the World class that is closely related to your main class and reachable directly or indirectly by all your Magicians.

            Once your want to change the age of all the Ageable, simply tell your World to iterate on the list and call all the methods that make your living creatures older or younger.

            Source https://stackoverflow.com/questions/59727925

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TimeManager

            Time Manager is available through QGIS Plugin Repository http://plugins.qgis.org/plugins/timemanager/.

            Support

            TimeManager has been tested with PostGIS layers, Spatialite layers, delimited text layers, and .shp shapefiles. If you find that a layer of the types mentioned above doesn't behave correctly, please file a bug. If you want us to support new formats, file a feature request. The biggest tested dataset was a Spatialite table with indexed timestamps containing approximately 400,000 points, covering a time span of 24 hours. Stepping through the data for example in 1-hour-sized steps works without problems.
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            https://github.com/anitagraser/TimeManager.git

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            gh repo clone anitagraser/TimeManager

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            git@github.com:anitagraser/TimeManager.git

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