project-template | Template from which atoti projects intending to go | Continous Integration library

 by   atoti Python Version: Current License: No License

kandi X-RAY | project-template Summary

kandi X-RAY | project-template Summary

project-template is a Python library typically used in Devops, Continous Integration, Docker applications. project-template has no bugs, it has no vulnerabilities and it has low support. However project-template build file is not available. You can download it from GitHub.

This template can be used to start atoti projects where the goal is to go into production rather than prototyping in a notebook.
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              project-template has a low active ecosystem.
              It has 32 star(s) with 8 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 6 have been closed. On average issues are closed in 86 days. There are 9 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of project-template is current.

            kandi-Quality Quality

              project-template has no bugs reported.

            kandi-Security Security

              project-template has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              project-template does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              project-template releases are not available. You will need to build from source code and install.
              project-template has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed project-template and discovered the below as its top functions. This is intended to give you an instant insight into project-template implemented functionality, and help decide if they suit your requirements.
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            project-template Key Features

            No Key Features are available at this moment for project-template.

            project-template Examples and Code Snippets

            No Code Snippets are available at this moment for project-template.

            Community Discussions

            QUESTION

            'gatsby-source-graphql' causes load plugins error quoting 'gatsby/graphql'
            Asked 2021-Feb-05 at 00:25

            I have a working Gatsby install that I've been adding to, however, in trying to build in some graphQL build-time data fetching, I've run into an issue that causes error when running npm start (gatsby develop) or gatsby build.

            I installed gatsby-source-graphql as described here: https://www.npmjs.com/package/gatsby-source-graphql

            And I included it in my gatsby-config.js like this: ...

            ANSWER

            Answered 2021-Feb-05 at 00:25

            I started creating a minimal reproduction and adding everything back one by one, but decided to play more with my first setup for a little...and I'm glad I did.

            Here's what caused the issue:

            This Gatsby install is part of a Project Template we use which includes backend code, front-end, pipeline deployment scripts, etc. The structure is similar to:

            ProjectTemplate folder

            • client folder
            • server folder
            • other folders

            The Gatsby install lives in the client folder but occasionally I need to go into the root folder to do certain things.

            So what happened!?

            I accidentally installed gatsby-source-graphql into the root folder instead of the client folder. That's all. I should have picked this up when I ran gatsby info --clipboard as it's clearly not listed as a dependency.

            Source https://stackoverflow.com/questions/66038615

            QUESTION

            How to add correct reference in VS Project Template with multiple projects
            Asked 2020-Nov-17 at 08:27

            I am trying to create a project template in Visual Studio that has multiple projects within the solution.

            In the main it works well and the only issue I am facing is referencing the other projects within the solution.

            As you can see in the image the one project is referenced correctly as this path is set and not dynamic, the rest are all based off of the project name in the vstemplate file.

            ...

            ANSWER

            Answered 2020-Nov-17 at 08:27

            After much searching, trying failing I finally stumbled across this page

            https://www.programmingwithwolfgang.com/create-a-net-core-visual-studio-template/

            which then led me to the answer I was needing

            Source https://stackoverflow.com/questions/64857940

            QUESTION

            How to make a program installation package with VS2019?
            Asked 2020-Aug-31 at 06:23

            I learned how to make an installation package through this tutorial, but I encountered a problem.

            https://docs.microsoft.com/en-us/cpp/ide/walkthrough-deploying-your-program-cpp?view=vs-2019#install-the-visual-studio-setup-and-deployment-project-template

            I made the installation package strictly according to the tutorial. After clicking Primary Output, all the DLL files I needed appeared in the list on the right, but after I Build Solution, the names of the DLL files in the list were all cleared, and I got the installation package There is no DLL file either.

            I found that when I added Project Output, the DLLs all appeared in the DetectedDependencies directory. Is there any problem?At this time I choose to generate the project, these DLL libraries will disappear, and the installation package does not contain any of them enter image description here

            ...

            ANSWER

            Answered 2020-Aug-31 at 06:23

            I solved this problem. I added the files manually and added the DLLs I needed one by one to complete the packaging. When I click the Primary Output button, the DLL list automatically generated by the system seems to be invalid. Just ignore it. This may be a BUG

            Source https://stackoverflow.com/questions/63629852

            QUESTION

            Is there a way to make Premake use Visual-Studio Project templates?
            Asked 2020-Aug-11 at 15:13

            I am trying to create a premake5.lua file for a Visual-Studio C# MonoGame project. I want to be able to make premake use the MonoGame project-template, instead of me having to manually dig through all the stuff that template creates for me and then putting that into premake. Currently I have the following premake5.lua file, which produces a project that compiles but has exceptions when running it...

            ...

            ANSWER

            Answered 2020-Aug-11 at 15:13

            No, not really. Premake is writing the full project from scratch, and not "filling in the blanks" from an existing project. Your best bet will be to diff the projects generated from Premake and the MonoGame template and tweak the settings in your Premake script to match. Once you've done that, it is pretty easy to create a function you can reuse to apply the same settings to different projects. Maybe something like:

            Source https://stackoverflow.com/questions/63297403

            QUESTION

            Rust: Visibility of struct after refactoring now public; cannot add main to pub (in crate::main)
            Asked 2020-Jun-27 at 10:55

            I am rather new to rust, so the following might also be a misunderstanding of a concept: I took the ggez basic project template from the basic project template which looks like this:

            ...

            ANSWER

            Answered 2020-Jun-27 at 10:55

            I managed to figure it out, by reiterating through the rust documentation. Although it feels a little fishy to answer my own question it might actually be helpful for others:

            TLDR; We want the code inside the main function to have access to MyGame but any other module outside denied access.

            Can it be done with factoring out the code to game.rs: No.

            Can it be done at all: Yes.

            Here is why and how:

            From the rust documentation Visibility and Privacy:

            With the notion of an item being either public or private, Rust allows item accesses in two cases:

            1. If an item is public, then it can be accessed externally from some module m if you can access all the item's parent modules from m. You can also potentially be able to name the item through re-exports. See below.
            2. If an item is private, it may be accessed by the current module and its descendants.

            This means I cannot factor out horizontally and expect to limit horizontally at the same time. Since the main.rs is on the top level anything on the same level that is public is accessible to the whole crate as any other module since every module can access the parent of the top level. Therefore the answer for refactoring to the same level into a file (module) is: No.

            On a side note, if I had factored out the code into a file called lib.rs then the only difference would have been the path, as lib.rs on the top level is implicitly just the crate path, while in a file called game.rs the path would be crate::game.

            But the same behavior as the single file can be done by factoring out vertically. We create a directory called game and move game.rs inside this directory and add the pub keyword to MyGame: pub struct MyGame. Similar to the python __init__.py file rust needs a file mod.rs to make the directory a module. Inside the mod.rs you declare the files you have inside, mod game in our case. Now we could address MyGame by the path crate::game::game::MyGame, however since game.rs is declared private the access to MyGame is sealed, as all elements of the path have to be public. However, since MyGame is declared public, any module on the same level has access to it. We cannot move the main.rs into the game directory but we can factor the code inside it into another function. Let's call it init for lack of fantasy. We put the init function inside a file called init.rs inside the game directory and declare it public inside mod.rs like so: pub mod init. Now we can call game::init::init() because it is public, but not game::game::MyGame. Init however, has access to MyGame.

            The final structure looks like this:

            Source https://stackoverflow.com/questions/62603528

            QUESTION

            npm start fails after npm install
            Asked 2020-May-13 at 08:41

            i create a sample project with (my os : Windows 10 ) ;

            ...

            ANSWER

            Answered 2018-Sep-23 at 06:50

            seems expo-cli is not installed correctly. try install it again:

            Source https://stackoverflow.com/questions/52463614

            QUESTION

            C++: Add resources to project template
            Asked 2020-Apr-28 at 12:12

            Currently I have a C++ project template that contains some pre-installed images, defined as an array of bytes inside the code. I want to reorganize the project by moving images to resources, but the problem is that .rc script only accepts absolute paths to images, thus I don't quite understand how can I properly use them for project template. All I want is to place image files somewhere inside the project directory, and reference them in project .rc script using relative paths for portability. Is it even possible?

            VS2019 Community 16.5.4 btw.

            UPDATE1: I need to include my resources at compile time, thus dynamic file management is not an option. I have .rc file in a project and some PNG images inside it. They are defined using absolute paths like IDB_PNG1 PNG "D:\\absolute\\path\\to\\file.png". The problem is that I can't use paths relative to the project, like IDB_PNG1 PNG "\\path\\inside\\project\\file.png", getting zero portability of my resources in the template.

            UPDATE2: One possible solution I've found is to use CustomParameter element and write paths in .rc file like IDB_PNG1 PNG "$projectpath$\\path\\inside\\project\\file.png", then set ReplaceParameters=True for .rc file in .vstemplate. But there is only $projectname$ default parameter and I'm not even sure I can do it for absolute path.

            UPDATE3 (ANSWER): Thanks to this question I've found there is undocumented parameter $solutiondirectory$ (hopefully MS won't drop it from future releases). So I simply write my resources as IDB_PNG1 PNG "$solutiondirectory$\\$projectname$\\path\\inside\\project\\file.png" and then these paths are automatically updated by the Visual Studio when project is created. Problem solved!

            ...

            ANSWER

            Answered 2020-Apr-27 at 18:27

            Assuming you are using a .rc file in the context of something like an icon image, it is possible. You can just use standard library to link to the image file and then read it byte for byte and load it into the arrays that you were using earlier.

            If this is not the right context you could share some code for better understanding.

            Source https://stackoverflow.com/questions/61465261

            QUESTION

            Visual Studio for Mac : AddIn Development
            Asked 2020-Apr-27 at 19:44

            I am trying to create a custom Project configuration wizard in Visual Studio (Mac) (like this).

            • Created the GUI with Xamarin Forms + GTK
            • Started the Addin Developemnt (As explained here)

            But how can I introduce a new screen between the project configuration wizard, which contains custom configurations.

            Update

            Now I am trying with this link. But still I am trying to add Template Wizard. The configuration window is not shown.

            ...

            ANSWER

            Answered 2020-Apr-27 at 19:44

            I was pointing wrong wizard id in the configuration file.

            Source https://stackoverflow.com/questions/61202188

            QUESTION

            react-native node dependency install broke project
            Asked 2020-Feb-24 at 00:49

            I am trying to develop my first android app using react-native and expo for testing, on windows 8.1.

            Working from a tutorial I had a working project using react-native components but everything broke when I installed a dependency with

            ...

            ANSWER

            Answered 2018-Sep-25 at 23:08

            I was having the same problem.

            If you run:

            Source https://stackoverflow.com/questions/52507559

            QUESTION

            use $if$ in visual studio template
            Asked 2020-Jan-30 at 17:57

            Hi i am creating a vsix extension according to this tutorial. Somewhere I need to put a code if the variable value was True and another one if it was False

            In this example, Microsoft used this $if$ command

            ...

            ANSWER

            Answered 2020-Jan-30 at 17:57

            Template processing doesn't execute the code in the template.

            Meaning, (data.Equals("True")) is not run or executed.

            Processing a template, only evaluates macros like $targetframeworkversion$ or others that you might have added to the replacements dictionary via a custom IWizard.RunStarted method.

            Ed....

            Source https://stackoverflow.com/questions/59986041

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            Install the dependencies: poetry install

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