project-template | Template from which atoti projects intending to go | Continous Integration library
kandi X-RAY | project-template Summary
kandi X-RAY | project-template Summary
This template can be used to start atoti projects where the goal is to go into production rather than prototyping in a notebook.
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Trending Discussions on project-template
QUESTION
I have a working Gatsby install that I've been adding to, however, in trying to build in some graphQL build-time data fetching, I've run into an issue that causes error when running npm start (gatsby develop) or gatsby build.
I installed gatsby-source-graphql as described here: https://www.npmjs.com/package/gatsby-source-graphql
And I included it in my gatsby-config.js like this: ...ANSWER
Answered 2021-Feb-05 at 00:25I started creating a minimal reproduction and adding everything back one by one, but decided to play more with my first setup for a little...and I'm glad I did.
Here's what caused the issue:This Gatsby install is part of a Project Template we use which includes backend code, front-end, pipeline deployment scripts, etc. The structure is similar to:
ProjectTemplate folder
- client folder
- server folder
- other folders
The Gatsby install lives in the client folder but occasionally I need to go into the root folder to do certain things.
So what happened!?I accidentally installed gatsby-source-graphql
into the root folder instead of the client folder. That's all.
I should have picked this up when I ran gatsby info --clipboard
as it's clearly not listed as a dependency.
QUESTION
I am trying to create a project template in Visual Studio that has multiple projects within the solution.
In the main it works well and the only issue I am facing is referencing the other projects within the solution.
As you can see in the image the one project is referenced correctly as this path is set and not dynamic, the rest are all based off of the project name in the vstemplate file.
...ANSWER
Answered 2020-Nov-17 at 08:27After much searching, trying failing I finally stumbled across this page
https://www.programmingwithwolfgang.com/create-a-net-core-visual-studio-template/
which then led me to the answer I was needing
QUESTION
I learned how to make an installation package through this tutorial, but I encountered a problem.
I made the installation package strictly according to the tutorial. After clicking Primary Output, all the DLL files I needed appeared in the list on the right, but after I Build Solution, the names of the DLL files in the list were all cleared, and I got the installation package There is no DLL file either.
I found that when I added Project Output, the DLLs all appeared in the DetectedDependencies directory. Is there any problem?At this time I choose to generate the project, these DLL libraries will disappear, and the installation package does not contain any of them enter image description here
...ANSWER
Answered 2020-Aug-31 at 06:23I solved this problem. I added the files manually and added the DLLs I needed one by one to complete the packaging. When I click the Primary Output button, the DLL list automatically generated by the system seems to be invalid. Just ignore it. This may be a BUG
QUESTION
I am trying to create a premake5.lua file for a Visual-Studio C# MonoGame project. I want to be able to make premake use the MonoGame project-template, instead of me having to manually dig through all the stuff that template creates for me and then putting that into premake. Currently I have the following premake5.lua file, which produces a project that compiles but has exceptions when running it...
...ANSWER
Answered 2020-Aug-11 at 15:13No, not really. Premake is writing the full project from scratch, and not "filling in the blanks" from an existing project. Your best bet will be to diff the projects generated from Premake and the MonoGame template and tweak the settings in your Premake script to match. Once you've done that, it is pretty easy to create a function you can reuse to apply the same settings to different projects. Maybe something like:
QUESTION
I am rather new to rust, so the following might also be a misunderstanding of a concept: I took the ggez basic project template from the basic project template which looks like this:
...ANSWER
Answered 2020-Jun-27 at 10:55I managed to figure it out, by reiterating through the rust documentation. Although it feels a little fishy to answer my own question it might actually be helpful for others:
TLDR; We want the code inside the main function to have access to MyGame but any other module outside denied access.
Can it be done with factoring out the code to game.rs
: No.
Can it be done at all: Yes.
Here is why and how:
From the rust documentation Visibility and Privacy:
With the notion of an item being either public or private, Rust allows item accesses in two cases:
- If an item is public, then it can be accessed externally from some module m if you can access all the item's parent modules from m. You can also potentially be able to name the item through re-exports. See below.
- If an item is private, it may be accessed by the current module and its descendants.
This means I cannot factor out horizontally and expect to limit horizontally at the same time. Since the main.rs
is on the top level anything on the same level that is public is accessible to the whole crate as any other module since every module can access the parent of the top level.
Therefore the answer for refactoring to the same level into a file (module) is: No.
On a side note, if I had factored out the code into a file called lib.rs
then the only difference would have been the path, as lib.rs
on the top level is implicitly just the crate
path, while in a file called game.rs
the path would be crate::game
.
But the same behavior as the single file can be done by factoring out vertically. We create a directory called game
and move game.rs
inside this directory and add the pub keyword to MyGame: pub struct MyGame
.
Similar to the python __init__.py
file rust needs a file mod.rs
to make the directory a module.
Inside the mod.rs
you declare the files you have inside, mod game
in our case.
Now we could address MyGame by the path crate::game::game::MyGame
, however since game.rs
is declared private the access to MyGame is sealed, as all elements of the path have to be public.
However, since MyGame is declared public, any module on the same level has access to it.
We cannot move the main.rs
into the game directory but we can factor the code inside it into another function. Let's call it init
for lack of fantasy. We put the init function inside a file called init.rs
inside the game directory and declare it public inside mod.rs
like so: pub mod init
.
Now we can call game::init::init()
because it is public, but not game::game::MyGame
. Init however, has access to MyGame
.
The final structure looks like this:
QUESTION
i create a sample project with (my os : Windows 10 ) ;
...ANSWER
Answered 2018-Sep-23 at 06:50seems expo-cli is not installed correctly. try install it again:
QUESTION
Currently I have a C++ project template that contains some pre-installed images, defined as an array of bytes inside the code. I want to reorganize the project by moving images to resources, but the problem is that .rc script only accepts absolute paths to images, thus I don't quite understand how can I properly use them for project template. All I want is to place image files somewhere inside the project directory, and reference them in project .rc script using relative paths for portability. Is it even possible?
VS2019 Community 16.5.4 btw.
UPDATE1: I need to include my resources at compile time, thus dynamic file management is not an option. I have .rc file in a project and some PNG images inside it. They are defined using absolute paths like IDB_PNG1 PNG "D:\\absolute\\path\\to\\file.png"
. The problem is that I can't use paths relative to the project, like IDB_PNG1 PNG "\\path\\inside\\project\\file.png"
, getting zero portability of my resources in the template.
UPDATE2: One possible solution I've found is to use CustomParameter element and write paths in .rc file like IDB_PNG1 PNG "$projectpath$\\path\\inside\\project\\file.png"
, then set ReplaceParameters=True
for .rc file in .vstemplate. But there is only $projectname$ default parameter and I'm not even sure I can do it for absolute path.
UPDATE3 (ANSWER): Thanks to this question I've found there is undocumented parameter $solutiondirectory$
(hopefully MS won't drop it from future releases). So I simply write my resources as IDB_PNG1 PNG "$solutiondirectory$\\$projectname$\\path\\inside\\project\\file.png"
and then these paths are automatically updated by the Visual Studio when project is created. Problem solved!
ANSWER
Answered 2020-Apr-27 at 18:27Assuming you are using a .rc file in the context of something like an icon image, it is possible. You can just use standard library to link to the image file and then read it byte for byte and load it into the arrays that you were using earlier.
If this is not the right context you could share some code for better understanding.
QUESTION
I am trying to create a custom Project configuration wizard in Visual Studio (Mac) (like this).
- Created the GUI with Xamarin Forms + GTK
- Started the Addin Developemnt (As explained here)
But how can I introduce a new screen between the project configuration wizard, which contains custom configurations.
UpdateNow I am trying with this link. But still I am trying to add Template Wizard. The configuration window is not shown.
...ANSWER
Answered 2020-Apr-27 at 19:44I was pointing wrong wizard id in the configuration file.
QUESTION
I am trying to develop my first android app using react-native and expo for testing, on windows 8.1.
Working from a tutorial I had a working project using react-native components but everything broke when I installed a dependency with
...ANSWER
Answered 2018-Sep-25 at 23:08I was having the same problem.
If you run:
QUESTION
Hi i am creating a vsix extension according to this tutorial. Somewhere I need to put a code if the variable value was True and another one if it was False
In this example, Microsoft used this $if$ command
...ANSWER
Answered 2020-Jan-30 at 17:57Template processing doesn't execute the code in the template.
Meaning, (data.Equals("True")) is not run or executed.
Processing a template, only evaluates macros like $targetframeworkversion$ or others that you might have added to the replacements dictionary via a custom IWizard.RunStarted method.
Ed....
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