PyTMX | Python library to read Tiled Map Editor 's TMX maps | Map library
kandi X-RAY | PyTMX Summary
kandi X-RAY | PyTMX Summary
This is the most up-to-date version of PyTMX available and works with Python 2.7 and 3.3+. If you have any problems or suggestions, please open an issue. I am also often lurking #pygame on freenode. Feel free to contact me. Requires the six module.
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Top functions reviewed by kandi - BETA
- Parse a TiledTileset
- Cast node attributes to attributes
- Check if the object contains a duplicate property name
- Set the properties from the node
- Parse an xml node
- Sets the tile height and width
- Add a layer
- Adds a tileset to the map
- Generate sprites
- Iterate over tile tiles
- Return an iterator over the data
- Return a list of rects from the tileset
- Return the GID associated with the given tiled gid
- Simplify all_points
- Parse TileLayer element
- Set the properties of this element
- Draw the map
- Parse an image node
- Parse a TiledObjectGroup
- Parse a TiledGroupLayer layer
- Get tile locations by gid
- Load a map file
- Poll the window
- Render a surface
- Load an image from a file
- Key press handler
PyTMX Key Features
PyTMX Examples and Code Snippets
Community Discussions
Trending Discussions on PyTMX
QUESTION
So, I'm making a prototype of game using Pygame, Pytmx, and PyScroll (I'm following "Graven" Turorial on youtube)
This is my problem : I have a spritesheet (96x38 pixels), and I want to get only one image of it..
...ANSWER
Answered 2021-Nov-01 at 15:57The instruction
QUESTION
I'm working with Kivy and Pytmx, I need to get Grid Tile from Map Coordinates for staggered map.
My tile size is:
...ANSWER
Answered 2020-Oct-03 at 11:55def subregion(px, py, r_x, r_y):
rx = int(r_x)
ry = int(r_y)
foo = px - py
bar = px + py
if foo < 0 and bar > 1: # Top
return [rx, ry]
elif foo < 0 and bar < 1: # Left
if r_y > 0:
if py > 0.5:
return [rx - 1, ry + 1]
return [rx - 1, ry]
else:
return None
elif foo > 0 and bar > 1: # Right
if r_y > 0:
if py > 0.5:
return [rx, ry + 1]
return [rx, ry]
else:
return None
elif foo > 0 and bar < 1: # Bottom
if r_y < 0:
return [rx, ry]
return [rx, ry + 1]
QUESTION
I have been working on a KidsCanCode project in pygame(https://www.youtube.com/watch?v=3UxnelT9aCo&list=PLsk-HSGFjnaGQq7ybM8Lgkh5EMxUWPm2i) and I've finished everything. Now I'm trying to create levels by loading two different tiled formats, but only one will load. Even if I try just loading 'level2.tmx', it won't work. Here is the code:
main.py https://drive.google.com/file/d/1deCK3QED_e8uE4oRRECtizgTFMLvwbKN/view?usp=sharing
settings.py https://drive.google.com/file/d/1LvhnJCobweFT462PPXY42_FdnSF2UGs2/view?usp=sharing
sprites.py https://drive.google.com/file/d/1FD-Uj2SjMVNG29IcK5qaLoU6RBIB5I1s/view?usp=sharing
tilemap.py https://drive.google.com/file/d/1JeYiEo-xJHJ0I16geg7jNERAC5pqEIIH/view?usp=sharing
(By the way, in main.py(load_data), when it says to load tiled1.tmx, it should say level2.tmx.)
The error is this:
...ANSWER
Answered 2020-Sep-01 at 09:26The error indicates that the file, level2.tmx, is compressed with compression type zstd. This kind of compression is not supported by your python install.
If you install a python module to handle this kind of compression, such as the module at: https://pypi.org/project/zstd/ It might work.
Alternatively you need to convert level2.tmx to the same format as level1.tmx
QUESTION
so I am trying to build a side-scrolling platform game and have created a map using the Tiled Map Editor. I have succesfully loaded in non-tiled objects and tiles into my game using the following class I wrote:
...ANSWER
Answered 2020-Jul-13 at 18:07I found the solution by reading the Pytmx source code and trying things out. So this is code I use to read tile objects.
QUESTION
Trying to select a random map from my maps folder when certain conditions are met, how would I go about selecting a new map.
...ANSWER
Answered 2020-Jun-13 at 16:44To get something random you need module random
You can use choice()
to get random item from list
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install PyTMX
You can use PyTMX like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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