PyTMX | Python library to read Tiled Map Editor 's TMX maps | Map library

 by   bitcraft Python Version: Current License: LGPL-3.0

kandi X-RAY | PyTMX Summary

kandi X-RAY | PyTMX Summary

PyTMX is a Python library typically used in Geo, Map applications. PyTMX has no bugs, it has no vulnerabilities, it has build file available, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

This is the most up-to-date version of PyTMX available and works with Python 2.7 and 3.3+. If you have any problems or suggestions, please open an issue. I am also often lurking #pygame on freenode. Feel free to contact me. Requires the six module.
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            kandi-support Support

              PyTMX has a low active ecosystem.
              It has 250 star(s) with 57 fork(s). There are 23 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 11 open issues and 66 have been closed. On average issues are closed in 148 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of PyTMX is current.

            kandi-Quality Quality

              PyTMX has 0 bugs and 35 code smells.

            kandi-Security Security

              PyTMX has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              PyTMX code analysis shows 0 unresolved vulnerabilities.
              There are 2 security hotspots that need review.

            kandi-License License

              PyTMX is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              PyTMX releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              PyTMX saves you 1784 person hours of effort in developing the same functionality from scratch.
              It has 1908 lines of code, 167 functions and 20 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed PyTMX and discovered the below as its top functions. This is intended to give you an instant insight into PyTMX implemented functionality, and help decide if they suit your requirements.
            • Parse a TiledTileset
            • Cast node attributes to attributes
            • Check if the object contains a duplicate property name
            • Set the properties from the node
            • Parse an xml node
            • Sets the tile height and width
            • Add a layer
            • Adds a tileset to the map
            • Generate sprites
            • Iterate over tile tiles
            • Return an iterator over the data
            • Return a list of rects from the tileset
            • Return the GID associated with the given tiled gid
            • Simplify all_points
            • Parse TileLayer element
            • Set the properties of this element
            • Draw the map
            • Parse an image node
            • Parse a TiledObjectGroup
            • Parse a TiledGroupLayer layer
            • Get tile locations by gid
            • Load a map file
            • Poll the window
            • Render a surface
            • Load an image from a file
            • Key press handler
            Get all kandi verified functions for this library.

            PyTMX Key Features

            No Key Features are available at this moment for PyTMX.

            PyTMX Examples and Code Snippets

            No Code Snippets are available at this moment for PyTMX.

            Community Discussions

            QUESTION

            Pygame : image.convert_alpha() won't work
            Asked 2021-Nov-01 at 15:57

            So, I'm making a prototype of game using Pygame, Pytmx, and PyScroll (I'm following "Graven" Turorial on youtube)

            This is my problem : I have a spritesheet (96x38 pixels), and I want to get only one image of it..

            ...

            ANSWER

            Answered 2021-Nov-01 at 15:57

            QUESTION

            Screen to staggered isometric grid algorithm
            Asked 2020-Oct-03 at 11:55

            I'm working with Kivy and Pytmx, I need to get Grid Tile from Map Coordinates for staggered map.

            mymap

            My tile size is:

            ...

            ANSWER

            Answered 2020-Oct-03 at 11:55
            def subregion(px, py, r_x, r_y):
            rx = int(r_x)
            ry = int(r_y)
            foo = px - py
            bar = px + py
            if foo < 0 and bar > 1:  # Top
                return [rx, ry]
            elif foo < 0 and bar < 1:  # Left
                if r_y > 0:
                    if py > 0.5:
                        return [rx - 1, ry + 1]
                    return [rx - 1, ry]
                else:
                    return None
            elif foo > 0 and bar > 1:  # Right
                if r_y > 0:
                    if py > 0.5:
                        return [rx, ry + 1]
                    return [rx, ry]
                else:
                    return None
            elif foo > 0 and bar < 1:  # Bottom
                if r_y < 0:
                    return [rx, ry]
                return [rx, ry + 1]
            

            Source https://stackoverflow.com/questions/64092456

            QUESTION

            Pygame TMX file not loading
            Asked 2020-Sep-02 at 11:56

            I have been working on a KidsCanCode project in pygame(https://www.youtube.com/watch?v=3UxnelT9aCo&list=PLsk-HSGFjnaGQq7ybM8Lgkh5EMxUWPm2i) and I've finished everything. Now I'm trying to create levels by loading two different tiled formats, but only one will load. Even if I try just loading 'level2.tmx', it won't work. Here is the code:

            main.py https://drive.google.com/file/d/1deCK3QED_e8uE4oRRECtizgTFMLvwbKN/view?usp=sharing

            settings.py https://drive.google.com/file/d/1LvhnJCobweFT462PPXY42_FdnSF2UGs2/view?usp=sharing

            sprites.py https://drive.google.com/file/d/1FD-Uj2SjMVNG29IcK5qaLoU6RBIB5I1s/view?usp=sharing

            tilemap.py https://drive.google.com/file/d/1JeYiEo-xJHJ0I16geg7jNERAC5pqEIIH/view?usp=sharing

            (By the way, in main.py(load_data), when it says to load tiled1.tmx, it should say level2.tmx.)

            The error is this:

            ...

            ANSWER

            Answered 2020-Sep-01 at 09:26

            The error indicates that the file, level2.tmx, is compressed with compression type zstd. This kind of compression is not supported by your python install.

            If you install a python module to handle this kind of compression, such as the module at: https://pypi.org/project/zstd/ It might work.

            Alternatively you need to convert level2.tmx to the same format as level1.tmx

            Source https://stackoverflow.com/questions/63657123

            QUESTION

            Handling tile objects using Pytmx
            Asked 2020-Jul-13 at 18:07

            so I am trying to build a side-scrolling platform game and have created a map using the Tiled Map Editor. I have succesfully loaded in non-tiled objects and tiles into my game using the following class I wrote:

            ...

            ANSWER

            Answered 2020-Jul-13 at 18:07

            I found the solution by reading the Pytmx source code and trying things out. So this is code I use to read tile objects.

            Source https://stackoverflow.com/questions/62865612

            QUESTION

            How to select a random tmx map to be loaded? Opening a random file in pygame?
            Asked 2020-Jun-13 at 16:44

            Trying to select a random map from my maps folder when certain conditions are met, how would I go about selecting a new map.

            ...

            ANSWER

            Answered 2020-Jun-13 at 16:44

            To get something random you need module random

            You can use choice() to get random item from list

            Source https://stackoverflow.com/questions/62353686

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PyTMX

            You can download it from GitHub.
            You can use PyTMX like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/bitcraft/PyTMX.git

          • CLI

            gh repo clone bitcraft/PyTMX

          • sshUrl

            git@github.com:bitcraft/PyTMX.git

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