maze | Simple maze generator in Python | Generator Utils library

 by   boppreh Python Version: Current License: MIT

kandi X-RAY | maze Summary

kandi X-RAY | maze Summary

maze is a Python library typically used in Generator, Generator Utils, Pygame applications. maze has no bugs, it has no vulnerabilities, it has a Permissive License and it has high support. However maze build file is not available. You can download it from GitHub.

Simple maze generator in Python. Can be used as a library to generate and modify mazes, or run from the command line to play as a game. When using as a game, the goal is to move @, using the arrow keys, to the goal $. Usage: - python maze.py (uses default size of 20x10) - python maze.py 40 15 (specify size 40x15) - python maze.py 20 (square maze 20x20).
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            kandi-support Support

              maze has a highly active ecosystem.
              It has 38 star(s) with 13 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              maze has no issues reported. There are no pull requests.
              It has a positive sentiment in the developer community.
              The latest version of maze is current.

            kandi-Quality Quality

              maze has 0 bugs and 0 code smells.

            kandi-Security Security

              maze has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              maze code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              maze is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              maze releases are not available. You will need to build from source code and install.
              maze has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              maze saves you 101 person hours of effort in developing the same functionality from scratch.
              It has 256 lines of code, 28 functions and 2 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed maze and discovered the below as its top functions. This is intended to give you an instant insight into maze implemented functionality, and help decide if they suit your requirements.
            • Play the game
            • Get a hot key
            • Display text
            • Display the text at the given position
            • Return the first key in expected_keys
            • Display a value in the console
            • Get random position
            • Generate a random Maze object
            • Randomize cells
            • Returns the wall to the other
            • Return the neighbors of the cell
            • Remove all connections from other
            • Checks if the tile is full
            • Process input functions
            • Return an option by its key
            • Get a key
            Get all kandi verified functions for this library.

            maze Key Features

            No Key Features are available at this moment for maze.

            maze Examples and Code Snippets

            No Code Snippets are available at this moment for maze.

            Community Discussions

            QUESTION

            Mouse in Maze - Stacks (but count steps also)
            Asked 2021-Jun-11 at 14:12

            I am reading Adam Drozdek's book on DSA, and in solving the mouse in maze problem, he is using stacks. But how would I (if i wanted) count the number of steps the rat takes ? Because according to his stack solution , false positive neighbors (ie. the neigbors that failed to reach destination) also get marked, and there is no backtracking which unmarks these cells. Pls help me. Pls.

            EDIT: his algorithm

            ...

            ANSWER

            Answered 2021-Jun-11 at 14:12

            With a little change to the algorithm, you're left at the end with the path on the stack:

            Source https://stackoverflow.com/questions/67935597

            QUESTION

            Child not re-rendering in react
            Asked 2021-Jun-08 at 18:47

            I'm writing an app for playing different audio files (play them in loops). In the app I want multiple files to be able to play simultaneously , but they need to start at the same point. This means additional audio tracks I have activated would only start playing upon completion of an already playing audio file's loop.

            My components are currently two -

            1. App.js (presents different audio files), parent.
            2. Play.js (present the option to play and stop each audio file), child . I'm trying to pass an update (via hooks) to the parent once an audio file has started to play, but each time I do such an update I lose the functionality the children i.e. I can start playing a file but can't stop it.

            This is the code of my child:

            ...

            ANSWER

            Answered 2021-Jun-08 at 18:47

            In your play component use state for the currentlyPlaying and the audio.

            Source https://stackoverflow.com/questions/67887013

            QUESTION

            get selected multiple rows of checkbox by inserting no of rows in input box
            Asked 2021-Jun-08 at 13:07

            How can i get selected checkbox of the datatable by inputing numbers

            I'm trying to code a bootstrap data table which able to select check box of the rows by inserting no of rows in the input box

            I dont have any idea about how to do it.

            e.g: I typed number three in the input box then automatically checkbox table of two rows will get selected at [the beginning -> no problem]

            ...

            ANSWER

            Answered 2021-Jun-07 at 15:39

            This should select the checkbox in the first TD of every row based on the number

            Source https://stackoverflow.com/questions/67874509

            QUESTION

            update file based on a key in C
            Asked 2021-Jun-07 at 05:02
            #include 
            #include 
            #include 
            
            struct person 
            {
                char  name[10];
                char size[6];
                char timestamp[15];
            };
              
            int main ()
            {
                FILE *outfile;
                  
                // open file for writing
                outfile = fopen ("ads.txt", "a");
                if (outfile == NULL)
                {
                    fprintf(stderr, "\nError opend file\n");
                    exit (1);
                }
              
                struct person input1 = {"runner", "100", "4376482682"};
                //struct person input2 = {"maze", "300", "3232365436"};
                  
                // write struct to file
                fwrite (&input1, sizeof(struct person), 1, outfile);
                //fwrite (&input2, sizeof(struct person), 1, outfile);
                  
                if(fwrite != 0) 
                    printf("contents to file written successfully !\n");
                else 
                    printf("error writing file !\n");
              
                // close file
                fclose (outfile);
              
            
                 FILE *infile;
                struct person input;
            
                infile = fopen ("ads.txt", "r");
                if (infile == NULL)
                {
                    fprintf(stderr, "\nError opening file\n");
                    exit (1);
                }
                  
                // read file contents till end of file
                char name[10] = "maze";
                char size[6] = "500";
                char timestamp[15] = "437838322";
                int remaining_size = 100;
                int alreadythere =0;
                //unpcoming file size
                int incoming_file_size = 200;
                int target_file_size_toremove = incoming_file_size - remaining_size;
                while(fread(&input, sizeof(struct person), 1, infile)){
                    if(target_file_size_toremove > 0) {
                        int x = atoi(input.size);
                        if(target_file_size_toremove < x) {
                            strcpy(input.name, name);
                            strcpy(input.size, size);
                            strcpy(input.timestamp, timestamp);
                        }
                    }else {
                    if(strcmp(input.name, name) == 0) { // if name is eqUAL
                        if(strcmp(input.size, size) != 0) {
                            strcpy(input.size, size);
                        }
                        if(strcmp(input.timestamp, timestamp) !=0) {
                            strcpy(input.timestamp, timestamp);
                        }
                    alreadythere = 1;
                    }
                    printf ("id = %s name = %s %s\n", input.name,
                    input.size, input.timestamp);
                }
                }
                if(alreadythere == 0) {
                    struct person incoming = {name, size, timestamp};
                    fwrite (&incoming, sizeof(struct person), 1, outfile);
                }
                // close file
                fclose (infile);
                return 0;
            }
            
            
            ...

            ANSWER

            Answered 2021-Jun-02 at 07:08

            I have fixed a number of small bugs in your code related to opening the file in correct mode and checking if fwrite and fread where successful. Then I added the part you where really asking: update the record "maze".

            To update the record, we need to read it, change the value and write it back to the file exactly where we have read it. So before reading a record, we query the current file pointer with ftell and before writing, we call fseek to move the file pointer back to the place we read. A call to fflush (another fseek would do as well) is required so that the next fread take place at the correct position.

            For testing, I added a third record after "maze" so that we can see - by looking at the file content - that we don't overwrite data.

            Source https://stackoverflow.com/questions/67799482

            QUESTION

            c++: how to define function that accpets all the sub-class of a speciic class
            Asked 2021-Jun-03 at 18:32

            Let me write the relation that A is a sub-class of B by A < B. Suppose there is a relation A < B < C between three classes.

            Now, what I want to do is to define a function/class-method that can take argument of all A, B and C (all the sub-class of A). Is it possible? and if so, how can I do this?

            EDIT: MOTIVATION The motivation of this is as follows: Let say I want to solve a maze. The solver function solve_maze takes a Maze and solve the maze. By default, is_obstacle_free is set to return true always. This means that default maze is the empty space.

            What I want to do is, enabling the user to define their custom CustomMaze by inheriting the Maze class if they want. User can change the shape of the maze by tweaking the is_obstacle_free function. Maybe, another user want to define class CustomMaze2 inheriting from CustomMaze.

            If I can define solve_maze function that accept any sub-type of Maze, we can avoid defining solve_maze anytime users added a new maze type.

            ...

            ANSWER

            Answered 2021-Jun-03 at 18:32

            QUESTION

            Haskell: if-then-else conditioning problem
            Asked 2021-Jun-03 at 04:31

            I am fairly new to Haskell and trying to comprehend writing functions and if else conditions and everything else. I am trying to write a very basic function but I don't fully understand if-then-else usage. I have a maze that i represent as [[Char]]. And this function will simply look at the position x,y in the maze and returns if it's a valid position or not. (whether it's in the maze boundaries or not)

            I have written this so far:

            ...

            ANSWER

            Answered 2021-Jun-02 at 13:50

            The if-else expression requires both parts. You can nest the expressions, so something like if c1 then a else if c2 then b else c.

            Source https://stackoverflow.com/questions/67806306

            QUESTION

            Python FastAPI: Returned gif image is not animating
            Asked 2021-Jun-01 at 07:49

            Below is my Python and Html code:-

            Python:

            ...

            ANSWER

            Answered 2021-May-18 at 03:52
            error_img.save(byte_io, 'png')
            

            Source https://stackoverflow.com/questions/67571477

            QUESTION

            How do I keep only the first map and when the game is finished, if you click on the map the game restarts
            Asked 2021-Jun-01 at 06:17

            I havet this codepen: https://codepen.io/sp2012/pen/VwpyWdp . Unfortunately, this code is too advanced for me. The game has three maps. I want to keep only the first map and when the game is finished, if you click on the map the game restarts.

            The code follows:

            This is the HTML:

            ...

            ANSWER

            Answered 2021-Jun-01 at 06:17

            Just comment out the second and third level section of the levels[0] object (maps). Change the HTML content that makes reference to other levels.

            Source https://stackoverflow.com/questions/67783180

            QUESTION

            Anyone know why pacman is not respecting the walls? When i press the keys to move pacman teleports between the walls
            Asked 2021-May-27 at 14:56

            i'm trying to make a pacman game like pygame, now i just want him to walk through the maze without going beyond the walls of the maze. However I have faced some problems, when I press the keys to move the pacman, he ends up telephoning between the walls, although he does not exceed them it ends up bugging the coordinate system and starts to give a series of errors during the game commands . Does anyone know why this is happening and how to solve it?

            ...

            ANSWER

            Answered 2021-May-27 at 14:47

            There are 2 issues:

            1. The intention_column and intention_line depends on the current colume and line instead of the previous intention_column and intention_line. intention_column and intention_line are incremented even if there is a wall. colume and line however are only incremented if the movement is possible:

            Source https://stackoverflow.com/questions/67713899

            QUESTION

            Confusion with previous definition errors
            Asked 2021-May-26 at 20:29

            I'm doing some graph exercises in C and was confused by the sample solutions. I've attached my code below with additions from the sample solutions I don't understand yet.

            My question is why in the sp_algo function multiple declaration and initialization of struct queueNode adjCell; and struct Point new_point; works? On the other hand, if I, for example, declare and initalize struct Point end = {2, 6}; in the main function twice, it returns an error:

            ...

            ANSWER

            Answered 2021-May-26 at 12:31

            struct queueNode adjCell and struct Point new_pointare being initialized twice, but not in the same scope.

            Eg.

            Source https://stackoverflow.com/questions/67703338

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install maze

            You can download it from GitHub.
            You can use maze like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/boppreh/maze.git

          • CLI

            gh repo clone boppreh/maze

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            git@github.com:boppreh/maze.git

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