pygame-text | Convenience functions | Graphics library
kandi X-RAY | pygame-text Summary
kandi X-RAY | pygame-text Summary
Convenience functions for drawing using the pygame.font module.
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Top functions reviewed by kandi - BETA
- Draw the surface .
- Break text into text .
- Wraps the given text in the given font .
- Layout text using ptext .
- Get texture from text .
- Draw text .
- Split text by tagspec .
- Wraps text and tagspec .
- Initialize shader .
- Initialize options .
pygame-text Key Features
pygame-text Examples and Code Snippets
Community Discussions
Trending Discussions on pygame-text
QUESTION
I am trying to make letters in a sentence appear letter by letter. I tested it by simply printing the letters in the terminal, and it worked. I tried to then put it on the screen and what it does is bizzare. It waits for the terminal to finish printing then puts all of the letters on the screen at the same time. I am trying to use "ptext" which I found at https://github.com/cosmologicon/pygame-text When printing "letter" it outputs exactly what I want in the terminal, then when trying to do the same thing using ptext it does not work. Immediately after the text finishes printing, the window crashes.
Code can be seen below:
...ANSWER
Answered 2022-Feb-24 at 03:12At the end of your loop, immediately after the ptext.draw
, just add:
QUESTION
I want to copy the effect shown in the Watson-scott test, where the text seems to glow. Link to the example: https://www.youtube.com/watch?v=2ySNm4gltkE
Skip to 11:17 where the text seems to glow; how do I replicate that effect with pygame? I tried adding a greyish rectangle in the background of the text but it just looks awful. I also tried shadowing the text like this example but nothing works.
Also I'm using Python 3.7.4. Thanks for any help I really need it!!
...ANSWER
Answered 2021-May-17 at 13:43Well sometimes we can say it is not possible, but often times it is just not the main goal of that package. Nonetheless, let's see if we can solve the problem.
I am taking the liberty of assuming that other packages besides pygame
are allowed, but that the end result should be visible in pygame
. In order to create the blooming / glowing effect I use the packages opencv-python
(cv2) and numpy
(np).
The first part of the solution will talk about creating a glowing border and some glowing text. The second part will talk about how this can be rendered upon a pygame
surface.
TL;DR; Skip to the Summary part below and copy the code in their respective files.
Part 1 BloomingIn order to get some nice glowing borders and text, we can use the blurring functionality of opencv, which is also called smoothing. Since we want to create varying intensity of glowing, we first apply the GaussianBlur
, to create some random blurriness around the image, and then extend that blurriness with the normal blur
.
QUESTION
I have programmed a simple clone of Slither.io in python using pygame and sockets and I have three problems:
- When I play the game alone on my laptop the game is choppy. Every ten seconds my game get stuck for a while (one milisecond) and then continue. It's not a big problem but it's annoying.
- When I play on two computers in my local network, I see the other player (the other snake) is also choppy.
- The strangest problem is when I run my server on my main laptop and then run the game on my second laptop the game starts and after few seconds crash. Debugger on client says that pickle data was truncated while receiving data from the server. But when I run the server program on my second laptop and the game on my main laptop everything is OK. Why?
I tried:
Problem 1. change FPS on the client and time.sleep on the server
Problem 2. change time.sleep on the server
Problem 3. change the input value of recv() method
Server code:
...ANSWER
Answered 2021-Mar-15 at 17:49Your third problem (truncated pickle data) is because you are using TCP, and you are unpickling whatever recv
returns. You might be thinking that whenever you send
something, and the receiver calls recv
, returns the exact same thing, but actually it doesn't. TCP splits your data up into packets, so the receiver might not receive all the data at the same time.
For example, if you send "abcdefgh" and then separately send "ijkl", it's allowed for the first receive to return "abcd" and the second to return "efghijkl". Or the first one could return "ab" and the second one could return "cde" and the third one could return "fghijkl", or so on.
You have to design a way for the receiver to know when to stop receiving. For example, if you sent "8abcdefgh" and then "4ijkl", the receiver could get "8abcdefgh4ij", and then it knows "8abcdefgh" is one "send" (because it starts with 8 and then 8 more bytes) and it knows the "4ij" is the beginning of the next "send" but it's not the whole thing (because it starts with 4 but there aren't 4 more bytes).
Another way is to send a special character like a newline (enter key) after each message. This probably doesn't work with pickles because pickles can have newlines in them. But you could choose another byte that pickles don't have, like 0xFF. Then the receiver knows to keep on receiving until it sees the byte 0xFF.
QUESTION
I have seen This question on this but I can not see any indentation issues in my code. How do I fix the error:
...ANSWER
Answered 2020-Apr-23 at 16:18Follow the traceback:
in your file Doge those cars.py
line 90, that is in the func play()
there is a line that states self.text = font.render("text that should appear", True, (238, 58, 140))
but it isn't in your class, and there is no 'self' defined.
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