pygame-text | Convenience functions | Graphics library

 by   cosmologicon Python Version: Current License: Non-SPDX

kandi X-RAY | pygame-text Summary

kandi X-RAY | pygame-text Summary

pygame-text is a Python library typically used in User Interface, Graphics, Pygame applications. pygame-text has no bugs, it has no vulnerabilities and it has low support. However pygame-text build file is not available and it has a Non-SPDX License. You can download it from GitHub.

Convenience functions for drawing using the pygame.font module.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              pygame-text has a low active ecosystem.
              It has 57 star(s) with 9 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 3 have been closed. On average issues are closed in 10 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of pygame-text is current.

            kandi-Quality Quality

              pygame-text has 0 bugs and 0 code smells.

            kandi-Security Security

              pygame-text has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pygame-text code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pygame-text has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              pygame-text releases are not available. You will need to build from source code and install.
              pygame-text has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.
              pygame-text saves you 1362 person hours of effort in developing the same functionality from scratch.
              It has 3090 lines of code, 232 functions and 20 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed pygame-text and discovered the below as its top functions. This is intended to give you an instant insight into pygame-text implemented functionality, and help decide if they suit your requirements.
            • Draw the surface .
            • Break text into text .
            • Wraps the given text in the given font .
            • Layout text using ptext .
            • Get texture from text .
            • Draw text .
            • Split text by tagspec .
            • Wraps text and tagspec .
            • Initialize shader .
            • Initialize options .
            Get all kandi verified functions for this library.

            pygame-text Key Features

            No Key Features are available at this moment for pygame-text.

            pygame-text Examples and Code Snippets

            No Code Snippets are available at this moment for pygame-text.

            Community Discussions

            QUESTION

            PyGame code works in terminal but not in window
            Asked 2022-Feb-24 at 03:12

            I am trying to make letters in a sentence appear letter by letter. I tested it by simply printing the letters in the terminal, and it worked. I tried to then put it on the screen and what it does is bizzare. It waits for the terminal to finish printing then puts all of the letters on the screen at the same time. I am trying to use "ptext" which I found at https://github.com/cosmologicon/pygame-text When printing "letter" it outputs exactly what I want in the terminal, then when trying to do the same thing using ptext it does not work. Immediately after the text finishes printing, the window crashes.

            Code can be seen below:

            ...

            ANSWER

            Answered 2022-Feb-24 at 03:12

            At the end of your loop, immediately after the ptext.draw, just add:

            Source https://stackoverflow.com/questions/71246360

            QUESTION

            Bloom Effect in Pygame so that text glows
            Asked 2021-May-17 at 13:43

            I want to copy the effect shown in the Watson-scott test, where the text seems to glow. Link to the example: https://www.youtube.com/watch?v=2ySNm4gltkE

            Skip to 11:17 where the text seems to glow; how do I replicate that effect with pygame? I tried adding a greyish rectangle in the background of the text but it just looks awful. I also tried shadowing the text like this example but nothing works.

            Also I'm using Python 3.7.4. Thanks for any help I really need it!!

            ...

            ANSWER

            Answered 2021-May-17 at 13:43

            Well sometimes we can say it is not possible, but often times it is just not the main goal of that package. Nonetheless, let's see if we can solve the problem.

            I am taking the liberty of assuming that other packages besides pygame are allowed, but that the end result should be visible in pygame. In order to create the blooming / glowing effect I use the packages opencv-python (cv2) and numpy (np).

            The first part of the solution will talk about creating a glowing border and some glowing text. The second part will talk about how this can be rendered upon a pygame surface.

            TL;DR; Skip to the Summary part below and copy the code in their respective files.

            Part 1 Blooming

            In order to get some nice glowing borders and text, we can use the blurring functionality of opencv, which is also called smoothing. Since we want to create varying intensity of glowing, we first apply the GaussianBlur, to create some random blurriness around the image, and then extend that blurriness with the normal blur.

            Source https://stackoverflow.com/questions/67561142

            QUESTION

            Choppy online python game
            Asked 2021-Mar-15 at 17:49

            I have programmed a simple clone of Slither.io in python using pygame and sockets and I have three problems:

            1. When I play the game alone on my laptop the game is choppy. Every ten seconds my game get stuck for a while (one milisecond) and then continue. It's not a big problem but it's annoying.
            2. When I play on two computers in my local network, I see the other player (the other snake) is also choppy.
            3. The strangest problem is when I run my server on my main laptop and then run the game on my second laptop the game starts and after few seconds crash. Debugger on client says that pickle data was truncated while receiving data from the server. But when I run the server program on my second laptop and the game on my main laptop everything is OK. Why?

            I tried:
            Problem 1. change FPS on the client and time.sleep on the server
            Problem 2. change time.sleep on the server
            Problem 3. change the input value of recv() method

            Server code:

            ...

            ANSWER

            Answered 2021-Mar-15 at 17:49

            Your third problem (truncated pickle data) is because you are using TCP, and you are unpickling whatever recv returns. You might be thinking that whenever you send something, and the receiver calls recv, returns the exact same thing, but actually it doesn't. TCP splits your data up into packets, so the receiver might not receive all the data at the same time.

            For example, if you send "abcdefgh" and then separately send "ijkl", it's allowed for the first receive to return "abcd" and the second to return "efghijkl". Or the first one could return "ab" and the second one could return "cde" and the third one could return "fghijkl", or so on.

            You have to design a way for the receiver to know when to stop receiving. For example, if you sent "8abcdefgh" and then "4ijkl", the receiver could get "8abcdefgh4ij", and then it knows "8abcdefgh" is one "send" (because it starts with 8 and then 8 more bytes) and it knows the "4ij" is the beginning of the next "send" but it's not the whole thing (because it starts with 4 but there aren't 4 more bytes).

            Another way is to send a special character like a newline (enter key) after each message. This probably doesn't work with pickles because pickles can have newlines in them. But you could choose another byte that pickles don't have, like 0xFF. Then the receiver knows to keep on receiving until it sees the byte 0xFF.

            Source https://stackoverflow.com/questions/66642893

            QUESTION

            pygame NameError: name 'self' is not defined but can't see indentation issue
            Asked 2020-Apr-24 at 16:38

            I have seen This question on this but I can not see any indentation issues in my code. How do I fix the error:

            ...

            ANSWER

            Answered 2020-Apr-23 at 16:18

            Follow the traceback: in your file Doge those cars.py line 90, that is in the func play() there is a line that states self.text = font.render("text that should appear", True, (238, 58, 140)) but it isn't in your class, and there is no 'self' defined.

            Source https://stackoverflow.com/questions/61391851

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pygame-text

            Download ptext.py and put it in your source directory. To install from command line:.

            Support

            The ptextgl module provides a wrapper around ptext that allows you to draw to an OpenGL surface if you have the pyopengl module installed alongside pygame. To use, put both ptext.py and ptextgl.py in your source directory.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/cosmologicon/pygame-text.git

          • CLI

            gh repo clone cosmologicon/pygame-text

          • sshUrl

            git@github.com:cosmologicon/pygame-text.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Graphics Libraries

            three.js

            by mrdoob

            pixijs

            by pixijs

            pixi.js

            by pixijs

            tfjs

            by tensorflow

            filament

            by google

            Try Top Libraries by cosmologicon

            problems

            by cosmologiconPython

            puzlink

            by cosmologiconPython

            pyjam

            by cosmologiconPython

            enco

            by cosmologiconPython

            pygame-view

            by cosmologiconPython