DazToBlender | Daz to Blender Bridge | Addon library

 by   daz3d Python Version: 2022.2.19.43 License: Non-SPDX

kandi X-RAY | DazToBlender Summary

kandi X-RAY | DazToBlender Summary

DazToBlender is a Python library typically used in Plugin, Addon applications. DazToBlender has no vulnerabilities and it has low support. However DazToBlender has 2 bugs, it build file is not available and it has a Non-SPDX License. You can download it from GitHub.

Daz to Blender Bridge
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            kandi-support Support

              DazToBlender has a low active ecosystem.
              It has 159 star(s) with 44 fork(s). There are 25 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 87 open issues and 51 have been closed. On average issues are closed in 55 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of DazToBlender is 2022.2.19.43

            kandi-Quality Quality

              DazToBlender has 2 bugs (0 blocker, 0 critical, 2 major, 0 minor) and 444 code smells.

            kandi-Security Security

              DazToBlender has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              DazToBlender code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              DazToBlender has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              DazToBlender releases are available to install and integrate.
              DazToBlender has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              It has 9256 lines of code, 483 functions and 22 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed DazToBlender and discovered the below as its top functions. This is intended to give you an instant insight into DazToBlender implemented functionality, and help decide if they suit your requirements.
            • Make custom bones
            • Set operation mode
            • Recursively find the bones of a group
            • Get the ARMATURE
            • Generate a dct from the mtl file
            • Get root path
            • Add key to dct
            • Returns the user s home directory
            • Modify bone limits
            • Returns a list of dictionaries containing a single image
            • Set the head and tail values for each bone
            • Implements MESH plots
            • Removes all yelashes
            • Link objects to another layer
            • Execute the script
            • Update the window
            • Draw the layout
            • Draw the widget
            • Read a B_ENVX file
            • Make a mesh
            • Determine the Mf
            • Execute main loop
            • Modify the bone limits
            • Redraw the widget
            • Make eyes
            • Make the IKONE cube
            Get all kandi verified functions for this library.

            DazToBlender Key Features

            No Key Features are available at this moment for DazToBlender.

            DazToBlender Examples and Code Snippets

            No Code Snippets are available at this moment for DazToBlender.

            Community Discussions

            QUESTION

            Microk8s dashboard using nginx-ingress via http not working (Error: `no matches for kind "Ingress" in version "extensions/v1beta1"`)
            Asked 2022-Apr-01 at 07:26

            I have microk8s v1.22.2 running on Ubuntu 20.04.3 LTS.

            Output from /etc/hosts:

            ...

            ANSWER

            Answered 2021-Oct-10 at 18:29
            error: unable to recognize "ingress.yaml": no matches for kind "Ingress" in version "extensions/v1beta1"
            

            Source https://stackoverflow.com/questions/69517855

            QUESTION

            Type Error: this.getOptions is not a function For style-loader
            Asked 2022-Feb-17 at 23:50

            Problem

            While using Storybook, I am running npm run storybook and getting the error below.

            ...

            ANSWER

            Answered 2021-Jul-29 at 17:17

            Solution

            After taking a step back, I realized that I could try out what I did to fix the sass-loader issue: downgrading major versions.

            Steps

            • Downgraded style-loader 1 major version to 2.0.0: npm i style-loader@2.0.0
            • Then, as luck would have it, I ran into the same issue with css-loader
            • Downgraded css-loader 1 major version to 5.2.7: npm i css-loader@5.2.7

            Summary

            By downgrading all of the loaders one major version, I was able to get it to work.

            Source https://stackoverflow.com/questions/68580273

            QUESTION

            Global SCSS style is no longer loaded in Storybook with Angular 12
            Asked 2022-Feb-14 at 10:46

            I am migrating a library to use Angular and Material 12 (currently in version 10), and Storybook is used to expose the various components of this library. To do so, I upgraded Angular and Material to version 12 with the Angular Update Guide, Storybook to version 6.3 with npx sb upgrade and I followed the steps described here to fully migrate Storybook and use webpack5.

            Unfortunately, the base.scss file previously included globally in the rendering of stories is no longer included (stories are now without any CSS). This base.scss file is included in a Typescript file with:

            import '!style-loader!css-loader!sass-loader!./base.scss';

            With Storybook 6.3 and Angular 10, everything works perfectly.

            To fix that, I tried to add this configuration in main.js, as it is described in the documentation:

            ...

            ANSWER

            Answered 2021-Oct-15 at 14:38

            I have answered my question. In fact there was no need to change the webpack configuration for my case. It was enough to add the @storybook/preset-scss addon.

            The problem was described here. I needed to downgrade Angular to 12.1 version. I was in 12.2.

            Hopefully this helps someone.

            Source https://stackoverflow.com/questions/69585145

            QUESTION

            Storybook error when using Webpack5 with Next.JS app + Typescript
            Asked 2022-Feb-08 at 19:42

            I am trying to set up a fresh next.js app using Typescript and Storybook.

            Following some guides online gets me fairly close but I note that the rendered 'HomePage' story is missing styling

            compared with what I get when I simply run

            ...

            ANSWER

            Answered 2022-Feb-08 at 19:42

            Found the answer here -> https://github.com/storybookjs/storybook/issues/15336

            The solution is simply to add the following to .storybook\main.js

            Source https://stackoverflow.com/questions/70637257

            QUESTION

            Colab: (0) UNIMPLEMENTED: DNN library is not found
            Asked 2022-Feb-08 at 19:27

            I have pretrained model for object detection (Google Colab + TensorFlow) inside Google Colab and I run it two-three times per week for new images I have and everything was fine for the last year till this week. Now when I try to run model I have this message:

            ...

            ANSWER

            Answered 2022-Feb-07 at 09:19

            It happened the same to me last friday. I think it has something to do with Cuda instalation in Google Colab but I don't know exactly the reason

            Source https://stackoverflow.com/questions/71000120

            QUESTION

            Minikube dashboard ingress
            Asked 2022-Feb-05 at 21:52

            Im trying to make an ingress for the minikube dashboard using the embedded dashboard internal service.

            I enabled both ingress and dashboard minikube addons.

            I also wrote this ingress YAML file :

            ...

            ANSWER

            Answered 2021-Dec-13 at 11:10

            I had similar issues with Minikube's Ingress, but I was using Windows.

            After indepth search, I discovered that the problem came from Docker's driver.

            I changed the driver to VirtualBox and Ingress started behaving as expected.

            This entry provides further details.

            Source https://stackoverflow.com/questions/70237546

            QUESTION

            NPM CI error bindings not accessible from watchpack-chokidar2:fsevents
            Asked 2022-Feb-02 at 12:53

            When I run npm ci on Github Actions I got the error:

            ...

            ANSWER

            Answered 2021-Sep-20 at 20:57

            Solved removing packages-lock.json and running again using NodeJS 14 (was 10)

            Source https://stackoverflow.com/questions/69225852

            QUESTION

            What should the result be when assigning a variable to a reference to itself, in-between modified and then returned by a function call?
            Asked 2022-Feb-02 at 00:42
            #include 
            
            int& addOne(int& x)
            {
                x += 1;
                return x;
            }
            
            int main()
            {
                int x {5};
                addOne(x) = x;
                std::cout << x << ' ' << addOne(x);
            }
            
            ...

            ANSWER

            Answered 2022-Feb-02 at 00:42

            Since C++17 the order of evaluation is specified such that the operands of = are evaluated right-to-left and those of << are evaluated left-to-right, matching the associativity of these operators. (But this doesn't apply to all operators, e.g. + and other arithmetic operators.)

            So in

            Source https://stackoverflow.com/questions/70909321

            QUESTION

            How to penetrate or cut holes through a 2D foreground
            Asked 2022-Jan-22 at 03:11

            I'm currently making a 2D game in Javascript, but I want to the game to have different lighting levels, for example, if I were to create a day and night cycle. However, I want to be able to cut holes in the lighting/foreground, or do something so that I can make certain parts of the screen lit up, for example like a flashlight or candle. Note: I'm also using the P5.js library.

            The most obvious idea that came to mind for going about in creating a foreground is just creating a rectangle with some opacity that covers the entire screen. This is good, but how am I supposed cut through this? Obviously, the code below won't work because I'm just layering on another element, and the rectangle is still obstructed and not perfectly clear.

            ...

            ANSWER

            Answered 2022-Jan-22 at 03:11

            The erase() function may be what you are looking for. It is more flexible than trying to explicitly paint over the areas you want to cover (such as in the approach of using the stroke of a circle and rectangle to cover everything except a circle). And it is easier to use than beginContour() since you can use it with any of the built in drawing primitives (rect, ellipse, triangle, etc).

            Source https://stackoverflow.com/questions/70807530

            QUESTION

            Linking local Openssl to Nodejs C++ addon
            Asked 2022-Jan-09 at 23:32

            I am writing a C++ addon for Nodejs which uses OpenSSL 3 and I keep getting this error when trying to compile the code with the command node-gyp build:

            /Users/myuser/Library/Caches/node-gyp/17.0.1/include/node/openssl/macros.h:155:4: error: "OPENSSL_API_COMPAT expresses an impossible API compatibility level"

            I can see that the OpenSSL used here is included from the NodeJS folder, is there any way to link the OpenSSL library I installed with homebrew on my mac M1?

            My binding.gyp file looks like this:

            ...

            ANSWER

            Answered 2022-Jan-09 at 23:32

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DazToBlender

            Find the Newest Release Here
            Go to the link listed above to find the newest release on GitHub.
            Under Assets you will find the newest build. It will be named DazToBlender_VersionNumber
            Download the zip and Inside you will find the Contents needed to use the bridge. Follow the steps below on how to install the bridge.
            Within the "\Blender" folder, there will be a folder and a zip folder.
            To install the Bridge as a zip. Launch Blender. Go Edit -> Preferences -> Add-ons. Press Install at the Top-Right of the Preferences Window. Locate your Zip File labeled "DTB.zip" and press Install Add-on
            To install the Bridge as a folder. Go to your AppData Folder. Easiest Method is to press start and type %appdata% Go to Appdata --> Roaming --> Blender Foundation --> Blender Choose the version you wish to Install to For example 2.92 Go to ...\Blender\2.92\scripts\addons\ and Copy the DTB folder to this location.
            There are three different methods to install the Daz Side of the Bridge and we will go through all three of them.
            Installing the Bridge with the RunOnce Script. Please follow these steps to manually install the Daz to Blender bridge: Note this is not necessary if you have installed by Daz Central/Daz Install Manager Go to your AppData Folder. Easiest Method is to press start and type %appdata% Navigate within the Roaming folder to --> DAZ 3D --> Studio4 → RunOnce Locate the Daz to Blender.dsa script with "\Use this to Install Daz Side" Drag and drop this script to the RunOnce folder and close out of this window Go to your install location of Daz Studio. By Default that location will be (WIN) C:\Program Files\DAZ 3D\DAZStudio4 Go to the location the Bridge Scripts are kept which is \scripts\support\DAZ\ Inside of the Build Downloaded you will find the needed files under \Daz Studio\ Drag and drop this script to the scripts location and close out of this window Run Daz Studio to finish the installation
            Replacing version from Daz Install Manager/Daz Central. Go to your install location of Daz Studio. By Default that location will be (WIN) C:\Program Files\DAZ 3D\DAZStudio4 Go to the location of the Original Installation which will be: \scripts\support\DAZ\ Inside of the Build Downloaded you will find the needed files under \Daz Studio\ Replace the old versions with the contents here.
            Manually adding a script to your Daz Studio. Inprogress

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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