DazToBlender | Daz to Blender Bridge | Addon library
kandi X-RAY | DazToBlender Summary
kandi X-RAY | DazToBlender Summary
Daz to Blender Bridge
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Top functions reviewed by kandi - BETA
- Make custom bones
- Set operation mode
- Recursively find the bones of a group
- Get the ARMATURE
- Generate a dct from the mtl file
- Get root path
- Add key to dct
- Returns the user s home directory
- Modify bone limits
- Returns a list of dictionaries containing a single image
- Set the head and tail values for each bone
- Implements MESH plots
- Removes all yelashes
- Link objects to another layer
- Execute the script
- Update the window
- Draw the layout
- Draw the widget
- Read a B_ENVX file
- Make a mesh
- Determine the Mf
- Execute main loop
- Modify the bone limits
- Redraw the widget
- Make eyes
- Make the IKONE cube
DazToBlender Key Features
DazToBlender Examples and Code Snippets
Community Discussions
Trending Discussions on Addon
QUESTION
I have microk8s v1.22.2 running on Ubuntu 20.04.3 LTS.
Output from /etc/hosts
:
ANSWER
Answered 2021-Oct-10 at 18:29error: unable to recognize "ingress.yaml": no matches for kind "Ingress" in version "extensions/v1beta1"
QUESTION
Problem
While using Storybook, I am running npm run storybook
and getting the error below.
ANSWER
Answered 2021-Jul-29 at 17:17Solution
After taking a step back, I realized that I could try out what I did to fix the sass-loader
issue: downgrading major versions.
Steps
- Downgraded
style-loader
1 major version to2.0.0
:npm i style-loader@2.0.0
- Then, as luck would have it, I ran into the same issue with
css-loader
- Downgraded
css-loader
1 major version to5.2.7
:npm i css-loader@5.2.7
Summary
By downgrading all of the loaders one major version, I was able to get it to work.
QUESTION
I am migrating a library to use Angular and Material 12 (currently in version 10), and Storybook is used to expose the various components of this library. To do so, I upgraded Angular and Material to version 12 with the Angular Update Guide, Storybook to version 6.3 with npx sb upgrade
and I followed the steps described here to fully migrate Storybook and use webpack5.
Unfortunately, the base.scss file previously included globally in the rendering of stories is no longer included (stories are now without any CSS). This base.scss file is included in a Typescript file with:
import '!style-loader!css-loader!sass-loader!./base.scss';
With Storybook 6.3 and Angular 10, everything works perfectly.
To fix that, I tried to add this configuration in main.js, as it is described in the documentation:
...ANSWER
Answered 2021-Oct-15 at 14:38I have answered my question. In fact there was no need to change the webpack configuration for my case. It was enough to add the @storybook/preset-scss
addon.
The problem was described here. I needed to downgrade Angular to 12.1 version. I was in 12.2.
Hopefully this helps someone.
QUESTION
ANSWER
Answered 2022-Feb-08 at 19:42Found the answer here -> https://github.com/storybookjs/storybook/issues/15336
The solution is simply to add the following to .storybook\main.js
QUESTION
I have pretrained model for object detection (Google Colab + TensorFlow) inside Google Colab and I run it two-three times per week for new images I have and everything was fine for the last year till this week. Now when I try to run model I have this message:
...ANSWER
Answered 2022-Feb-07 at 09:19It happened the same to me last friday. I think it has something to do with Cuda instalation in Google Colab but I don't know exactly the reason
QUESTION
Im trying to make an ingress for the minikube dashboard using the embedded dashboard internal service.
I enabled both ingress
and dashboard
minikube addons.
I also wrote this ingress YAML file :
...ANSWER
Answered 2021-Dec-13 at 11:10I had similar issues with Minikube's Ingress, but I was using Windows.
After indepth search, I discovered that the problem came from Docker's driver.
I changed the driver to VirtualBox and Ingress started behaving as expected.
This entry provides further details.
QUESTION
When I run npm ci
on Github Actions I got the error:
ANSWER
Answered 2021-Sep-20 at 20:57Solved removing packages-lock.json and running again using NodeJS 14 (was 10)
QUESTION
#include
int& addOne(int& x)
{
x += 1;
return x;
}
int main()
{
int x {5};
addOne(x) = x;
std::cout << x << ' ' << addOne(x);
}
...ANSWER
Answered 2022-Feb-02 at 00:42Since C++17 the order of evaluation is specified such that the operands of =
are evaluated right-to-left and those of <<
are evaluated left-to-right, matching the associativity of these operators. (But this doesn't apply to all operators, e.g. +
and other arithmetic operators.)
So in
QUESTION
I'm currently making a 2D game in Javascript, but I want to the game to have different lighting levels, for example, if I were to create a day and night cycle. However, I want to be able to cut holes in the lighting/foreground, or do something so that I can make certain parts of the screen lit up, for example like a flashlight or candle. Note: I'm also using the P5.js library.
The most obvious idea that came to mind for going about in creating a foreground is just creating a rectangle with some opacity that covers the entire screen. This is good, but how am I supposed cut through this? Obviously, the code below won't work because I'm just layering on another element, and the rectangle is still obstructed and not perfectly clear.
...ANSWER
Answered 2022-Jan-22 at 03:11The erase()
function may be what you are looking for. It is more flexible than trying to explicitly paint over the areas you want to cover (such as in the approach of using the stroke of a circle and rectangle to cover everything except a circle). And it is easier to use than beginContour()
since you can use it with any of the built in drawing primitives (rect, ellipse, triangle, etc).
QUESTION
I am writing a C++ addon for Nodejs which uses OpenSSL 3 and I keep getting this error when trying to compile the code with the command node-gyp build
:
/Users/myuser/Library/Caches/node-gyp/17.0.1/include/node/openssl/macros.h:155:4: error: "OPENSSL_API_COMPAT expresses an impossible API compatibility level"
I can see that the OpenSSL used here is included from the NodeJS folder, is there any way to link the OpenSSL library I installed with homebrew on my mac M1?
My binding.gyp file looks like this:
...ANSWER
Answered 2022-Jan-09 at 23:32This is a problem in Node.js: https://github.com/nodejs/node/issues/40575
And here is a workaround: https://github.com/mmomtchev/node-gdal-async/commit/85816cbeff104b5484aae840fe43661c16cb6032
Add those two defines to your gyp:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install DazToBlender
Go to the link listed above to find the newest release on GitHub.
Under Assets you will find the newest build. It will be named DazToBlender_VersionNumber
Download the zip and Inside you will find the Contents needed to use the bridge. Follow the steps below on how to install the bridge.
Within the "\Blender" folder, there will be a folder and a zip folder.
To install the Bridge as a zip. Launch Blender. Go Edit -> Preferences -> Add-ons. Press Install at the Top-Right of the Preferences Window. Locate your Zip File labeled "DTB.zip" and press Install Add-on
To install the Bridge as a folder. Go to your AppData Folder. Easiest Method is to press start and type %appdata% Go to Appdata --> Roaming --> Blender Foundation --> Blender Choose the version you wish to Install to For example 2.92 Go to ...\Blender\2.92\scripts\addons\ and Copy the DTB folder to this location.
There are three different methods to install the Daz Side of the Bridge and we will go through all three of them.
Installing the Bridge with the RunOnce Script. Please follow these steps to manually install the Daz to Blender bridge: Note this is not necessary if you have installed by Daz Central/Daz Install Manager Go to your AppData Folder. Easiest Method is to press start and type %appdata% Navigate within the Roaming folder to --> DAZ 3D --> Studio4 → RunOnce Locate the Daz to Blender.dsa script with "\Use this to Install Daz Side" Drag and drop this script to the RunOnce folder and close out of this window Go to your install location of Daz Studio. By Default that location will be (WIN) C:\Program Files\DAZ 3D\DAZStudio4 Go to the location the Bridge Scripts are kept which is \scripts\support\DAZ\ Inside of the Build Downloaded you will find the needed files under \Daz Studio\ Drag and drop this script to the scripts location and close out of this window Run Daz Studio to finish the installation
Replacing version from Daz Install Manager/Daz Central. Go to your install location of Daz Studio. By Default that location will be (WIN) C:\Program Files\DAZ 3D\DAZStudio4 Go to the location of the Original Installation which will be: \scripts\support\DAZ\ Inside of the Build Downloaded you will find the needed files under \Daz Studio\ Replace the old versions with the contents here.
Manually adding a script to your Daz Studio. Inprogress
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