gl | OpenGL headless on linux | Graphics library
kandi X-RAY | gl Summary
kandi X-RAY | gl Summary
This repository contains a sample python program which runs GPU computations (OpenGL) in headless mode (no display). The program initializes an OpenGL context using EGL (and, optionally, GBM). It will connect to kernel DRM interface file at /dev/dri/. Then, to test if it works, it calls very basic OpenGL drawing functions to draw a blue rectangle, and writes a ppm image file.
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Top functions reviewed by kandi - BETA
- Initialize a device .
- Initialize the OpenGL surface .
- Write PPM to file .
- Define an external function .
- Probes on EGL devices .
- Main entry point for the OpenGL .
- Draws the color buffer .
- Define an OpenGL extension .
- Call the function
- Convert dict to ctypes array
gl Key Features
gl Examples and Code Snippets
Community Discussions
Trending Discussions on gl
QUESTION
I am having problems getting data from a element using Selenium with the line:
...ANSWER
Answered 2021-Jun-15 at 20:06When an element has spaces in the class
attribute, that means it has multiple classes, so you'll need to handle that another way.
One option is with CSS selectors.
https://selenium-python.readthedocs.io/locating-elements.html#locating-elements
https://selenium-python.readthedocs.io/api.html#locate-elements-by
QUESTION
Is it possible to retrieve DEM elevation values for use in a Mapbox Style expression?
Case in point - I'm using a custom DEM for terrain in Mapbox GL-JS. I would like to set the exaggeration based on the elevation value (lower terrain, higher exaggeration) via an interpolate expression.
...ANSWER
Answered 2021-Jun-14 at 10:27I don't think there is any mechanism to retrieve the height of terrain within an expression, so no.
In any case, according to the documentation the terrain
type only has basic functionality
(ie, not data-driven expressions), so you can't do what you're trying to do for that reason, too.
QUESTION
I have a uniform in my fragment shader and when I try to get the value of the location of the uniform, it returns null.
I checked the spelling and I don't find any spelling error and this uniform is also used in the shader code.
My error is:
error in getUniformLocation([object WebGLProgram], materialAmbient): uniform 'materialAmbient' does not exist in WebGLProgram("unnamed")
This is my code in WebGL to get a uniform location.
...ANSWER
Answered 2021-Jun-13 at 06:22The uniforms materialAmbient
, ambientLight
and specularLight
are not "used" in the shader program. They are not required to calculate the output outColor
(Actually materialAmbient
are ambientLight
use to calculate effectiveAmbient
. effectiveAmbient
, however is not used).
The compiler and linker optimize the program and removes unnecessary calculations and unnecessary variables. Therefore this variables become no active program resource and you cannot get the resource index (uniform location) for this variables.
QUESTION
This Has To One OF The Most Annoying Errors In Python That Have So Many Solutions Depending On The Question
My Files...Main.py
ANSWER
Answered 2021-Jun-13 at 13:56The cryptic error message is of little help, but the stack trace shows that the error occurs in the line:
QUESTION
I'm trying to follow example of fltk application which uses openGl, but the build is not functioning:
...ANSWER
Answered 2021-Jun-11 at 16:12Check your imports which are missing from that snippet.
Also if you’re not enabling the enable-glwindow
feature, you should, try changing your Cargo.toml to include the missing feature:
QUESTION
So I recently started to use PyOpenGL's GLUT module and cannot find any simple tutorials on it (links to any would be appreciated) and I just want to create a glut window using glutCreateWindow('window')
, but as soon as the window pops up it disappears. I tried using glutMainLoop()
in my main function but it just gives an error.
ANSWER
Answered 2021-Jun-13 at 12:11You must set glutDisplayFunc
callback. The glut main loop invokes the display call back.
Minimal example:
QUESTION
I recently found out there is a very handy method in three-box for placing three.js objects on the map which is "projectToworld".
While trying to place my three.js objects using the method, I realized that the Vector3 the method returns are really huge and not on the map.
According to the documentation of threebox, it says
projectToWorld
tb.projectToWorld(lnglat) : THREE.Vector3
Calculate the corresponding THREE.Vector3 for a given lnglat. It's inverse method is tb.unprojectFromWorld.
So I decided to use this method to locate my animated object in three js canvas. But what the methods returns are really huge.
So as I expected, these values don't place the three objects on the map and all the objects disappeared because they presumably are placed at very distant locations.
How do I fix this issue?
I made a minimal code to demonstrate this issue as below.
...
- instantiating map
ANSWER
Answered 2021-Jun-12 at 22:39It's strange that no one could answer this question. So I finally figured out how to make it by myself.
The solution is in the following link.
The primary reason was that mapbox plots things not based on its vector configuration. It renders things through its matrix as follows.
var m = new THREE.Matrix4().fromArray(matrix); var l = new THREE.Matrix4().makeTranslation(modelTransform.translateX, modelTransform.translateY, modelTransform.translateZ) .scale(new THREE.Vector3(modelTransform.scale, -modelTransform.scale, modelTransform.scale))
QUESTION
I am using KivyMD and I am trying to get the text from the text input in kivyMD. I keep getting the following error:
...ANSWER
Answered 2021-Jun-09 at 22:57As the error message states:
QUESTION
I am trying to render a colored square in OpenGL using glBegin(GL_QUADS) but for some reason it renders the square with an extra vertex in the middle. Screenshot. Am I doing something wrong or do I have to use a different method for 2d rendering?
...ANSWER
Answered 2021-Jun-11 at 09:49The order of the indices is wrong:
QUESTION
(new in javascript)
I am asked to remove a country (China) from the dropdown menu of the plugin intl-tel-input
the code below displays the dropdown menu and it looks that it calls the utils.js file to retain the countries
...ANSWER
Answered 2021-Jun-11 at 12:14If you take a look at the intl-tel-input
documentation regarding Initialisation Options. There is an option called excludeCountries
.
We can modify your initialisation code to include this option to exclude China:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install gl
You can use gl like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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