unity-python | Python plugin for Unity3D | Plugin library

 by   exodrifter Python Version: 0.5.0 License: MIT

kandi X-RAY | unity-python Summary

kandi X-RAY | unity-python Summary

unity-python is a Python library typically used in Plugin, Unity applications. unity-python has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However unity-python build file is not available. You can download it from GitHub.

Python plugin for Unity3D.
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            kandi-support Support

              unity-python has a low active ecosystem.
              It has 311 star(s) with 85 fork(s). There are 44 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 15 have been closed. On average issues are closed in 134 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of unity-python is 0.5.0

            kandi-Quality Quality

              unity-python has 0 bugs and 0 code smells.

            kandi-Security Security

              unity-python has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              unity-python code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              unity-python is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              unity-python releases are available to install and integrate.
              unity-python has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed unity-python and discovered the below as its top functions. This is intended to give you an instant insight into unity-python implemented functionality, and help decide if they suit your requirements.
            • Compute the diff between two lines .
            • Parse known arguments .
            • Return the power of two numbers .
            • Parse the input stream .
            • Run the CGI script .
            • gets the GUI interface
            • Read a module .
            • Return a formatted time string .
            • Default mime types .
            • Parse the grammar file .
            Get all kandi verified functions for this library.

            unity-python Key Features

            No Key Features are available at this moment for unity-python.

            unity-python Examples and Code Snippets

            No Code Snippets are available at this moment for unity-python.

            Community Discussions

            QUESTION

            UnityPython working on Editor but not on Build
            Asked 2019-Oct-09 at 03:49

            I am making a game wherein the player executes Python code in order to move the character. The way I've done this is with UnityPython, which is basically just IronPython integrated within Unity. The way this works is the code input from the player is wrapped inside a Python script. This script is then run on another thread (this is working from the wrapper, using Python's threading class) which communicates with Unity to move the player. This system works fine on the editor, but not on the build.

            At first, I have pinpointed the problem to be coming from the search paths used by the script engine not locating the proper library folder (because UnityPython itself is within the assets folder). The particular classes that I need are threading and Queue.

            The engine initializer looks like this:

            ...

            ANSWER

            Answered 2019-Oct-09 at 03:49

            The problem seems to be caused by missing DLLs not being copied over the build from the editor. Credits to exodrifter for the solution (found here).

            Simply put, these DLLs are required on the Plugins folder of the project.

            • I18N.CJK.dll
            • I18N.dll
            • I18N.MidEast.dll
            • I18N.Other.dll
            • I18N.Rare.dll
            • I18N.West.dll

            They can be copied over from Unity Editor's install location. The DLLs are located at Unity\Editor\Data\Mono\lib\mono\2.0. The exact location depends on where you installed Unity. In my case, it was at C:\Program Files\Unity\Hub\Editor\2018.4.7f1\Editor\Data\Mono\lib\mono\2.0

            Source https://stackoverflow.com/questions/58099681

            QUESTION

            import python code to Unity
            Asked 2018-Feb-25 at 21:46

            I need to import this python project to Unity3d. How can i do that? Based on my search, i see that there are plugins like this. However, i need to perform this tasks without using any plugin? How should i do that, i am experienced in Unity but i have no python experience? Can i get .dlls from python project so that i can use the .dlls in Unity. Or should i do something else?

            If someone lead me, i'd appereciate.

            ...

            ANSWER

            Answered 2018-Feb-25 at 21:46

            I'm not sure if you can. I know that's not what you're looking for, and don't let me discourage you, but start looking for another answer. I've been trying for a while now, and even with plugins the best I could do cost about $40, and that guy spent about a year working on it. Maybe try manually converting it to C#?

            Source https://stackoverflow.com/questions/48978765

            QUESTION

            Flask Celery Python import
            Asked 2017-Feb-03 at 19:49

            I'm having problems integrating Celery in my Flask application. This is the repo https://github.com/theobouwman/community-python.

            I start my app by running app.py which imports my app (where blueprints and config are added) and Celery.

            In /tasks/add.py I have a sample task and where I import the Celery object again for the @celery.task decorator.

            Till that point everything works fine. I can run my Flask application and run the Celery worker.

            But when I try to trigger a task from within a controller in a Blueprint like here https://github.com/theobouwman/community-python/blob/master/auth/controllers/RegistrationController.py#L38 it says that it cannot import it, which it a logic reaction.

            ...

            ANSWER

            Answered 2017-Feb-03 at 19:49

            Change your import in RegistrationController.py to a local one to solve the circular import:

            Source https://stackoverflow.com/questions/42031846

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install unity-python

            There are three different ways to use this library in Unity:. Then, go to Edit > Project Settings > Player > Other Settings > Configuration and change Api Compatability Level to ".NET 4.x".
            Use the Add package from git URL... option in Unity's package manager and use the git URL of this repository.
            Clone this repository into your Unity project. Or, if your Unity project is already a git repository, add this repository as a submodule.
            Download and install the latest .unitypackage release

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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