unity-python | Python plugin for Unity3D | Plugin library
kandi X-RAY | unity-python Summary
kandi X-RAY | unity-python Summary
Python plugin for Unity3D.
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Top functions reviewed by kandi - BETA
- Compute the diff between two lines .
- Parse known arguments .
- Return the power of two numbers .
- Parse the input stream .
- Run the CGI script .
- gets the GUI interface
- Read a module .
- Return a formatted time string .
- Default mime types .
- Parse the grammar file .
unity-python Key Features
unity-python Examples and Code Snippets
Community Discussions
Trending Discussions on unity-python
QUESTION
I am making a game wherein the player executes Python code in order to move the character. The way I've done this is with UnityPython, which is basically just IronPython integrated within Unity. The way this works is the code input from the player is wrapped inside a Python script. This script is then run on another thread (this is working from the wrapper, using Python's threading
class) which communicates with Unity to move the player. This system works fine on the editor, but not on the build.
At first, I have pinpointed the problem to be coming from the search paths used by the script engine not locating the proper library folder (because UnityPython itself is within the assets folder). The particular classes that I need are threading
and Queue
.
The engine initializer looks like this:
...ANSWER
Answered 2019-Oct-09 at 03:49The problem seems to be caused by missing DLLs not being copied over the build from the editor. Credits to exodrifter for the solution (found here).
Simply put, these DLLs are required on the Plugins folder of the project.
- I18N.CJK.dll
- I18N.dll
- I18N.MidEast.dll
- I18N.Other.dll
- I18N.Rare.dll
- I18N.West.dll
They can be copied over from Unity Editor's install location. The DLLs are located at Unity\Editor\Data\Mono\lib\mono\2.0
. The exact location depends on where you installed Unity. In my case, it was at C:\Program Files\Unity\Hub\Editor\2018.4.7f1\Editor\Data\Mono\lib\mono\2.0
QUESTION
I need to import this python project to Unity3d. How can i do that? Based on my search, i see that there are plugins like this. However, i need to perform this tasks without using any plugin? How should i do that, i am experienced in Unity but i have no python experience? Can i get .dlls from python project so that i can use the .dlls in Unity. Or should i do something else?
If someone lead me, i'd appereciate.
...ANSWER
Answered 2018-Feb-25 at 21:46I'm not sure if you can. I know that's not what you're looking for, and don't let me discourage you, but start looking for another answer. I've been trying for a while now, and even with plugins the best I could do cost about $40, and that guy spent about a year working on it. Maybe try manually converting it to C#?
QUESTION
I'm having problems integrating Celery in my Flask application. This is the repo https://github.com/theobouwman/community-python.
I start my app by running app.py
which imports my app (where blueprints and config are added) and Celery.
In /tasks/add.py
I have a sample task and where I import the Celery
object again for the @celery.task
decorator.
Till that point everything works fine. I can run my Flask application and run the Celery worker.
But when I try to trigger a task from within a controller in a Blueprint like here https://github.com/theobouwman/community-python/blob/master/auth/controllers/RegistrationController.py#L38 it says that it cannot import it, which it a logic reaction.
...ANSWER
Answered 2017-Feb-03 at 19:49Change your import in RegistrationController.py
to a local one to solve the circular import:
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Download and install the latest .unitypackage release
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