socket-example | Socket library
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kandi X-RAY | socket-example Summary
socket-example
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Top functions reviewed by kandi - BETA
- Handle CONNECT command
- Handle a TCP socket
- Send data to the socket
- Send GET request
- Read data from a remote socket
- CONNECT process
- Send data
- Handle tcp socket
socket-example Key Features
socket-example Examples and Code Snippets
Community Discussions
Trending Discussions on socket-example
QUESTION
I would like to run Rsocket TCP client on NodeJs using simple example from Rsocket guide(https://rsocket.io/guides/rsocket-js/client/rsocket-tcp-client):
...ANSWER
Answered 2021-Nov-02 at 16:06The source project, rsocket-js in here, seems to have transpiration misconfigured letting the default export for the RSocketTCPClient
class declaration go under a default
variable.
You workaround would then either to tweak the transpiler configuration in your own project or use just the default
exported object as follows:
QUESTION
I am connecting to a server via TCP socket and sending in strings of data and expecting responses. The responses are unique to the request string and there are two responses per request. One that says the server completed an intermediate task and another indicating the task is complete. These tasks take up to about 20 seconds to complete. Note - I have no access to the server program/code its proprietary.
The client should be able to send in string requests anytime and sometimes fairly quickly. Requests could stack up and the client needs to wait for the unique responses to each request as they are received.
Assuming this needs an asynchronous client I am using the example right from the MS site.
Developing in a console app, I am able to connect and send string requests and I get one response back. The program then exits. New to async sockets I'm not sure how to keep the socket "alive" or open and randomly Console.Read new strings, send them, and get both responses as they are received.
Here is my client code.
...ANSWER
Answered 2021-Aug-26 at 21:31At the very least, you could wrap your read-send-receive logic in a loop:
QUESTION
gorilla/websocket
example
In this example:
The WebSocket is created by:
...ANSWER
Answered 2021-Jul-25 at 07:28The error of:
Uncaught (in promise) DOMException: Failed to execute 'send' on 'WebSocket': Still in CONNECTING state.
Got resolved by sending data through WebSocket, by its .onopen
callback:
QUESTION
I have tried both Client and Server Documentation from microsoft: https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-client-socket-example https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-server-socket-example This works fine but it just doesn't allow me to keep the connection with a reference to each connection so that I can keep sending data back and forth, tried googling alot but can't find anything related to the topic and couldn't really understand how to edit the code for that, Can someone do a demo or walk me through ?
...ANSWER
Answered 2021-Jun-22 at 23:07Found Answer, Use CavemanTCP or SimpleTCP, Those libraries are straightforward and implements everything to be used directly in C# Links: https://github.com/jchristn/CavemanTcp https://github.com/jchristn/SimpleTcp -- Thanks for the 30 views who watched and never did anything to help!
QUESTION
I am building an Windows Form-based app that listens on a port and when it receives a specific command, it opens a window (Form) that requests input.
My problem is that even though I am using a delegated method to open the window, only the window furniture/border is drawn. The contents of the form are not rendered at all.
From searching other answers on S.O., there seem to be two causes for this:
InitializeComponent()
not being called- Trying to open the window from a non-UI thread
It appears that #2 is my problem. When I compare the ManagedThreadId in the form constructor and from the callback delegate, they are different.
As far as I can tell from the docs, the delegate should ensure that the callback is run on the UI thread. Can anyone suggest why it isn't?
Below is a simplified version of what my code looks like.
The form
...ANSWER
Answered 2021-May-03 at 06:07As far as I can tell from the docs, the delegate should ensure that the callback is run on the UI thread. Can anyone suggest why it isn't?
There are no docs that should suggest that. I.e. it's not sufficient simply to use a delegate. You have to invoke the delegate using a mechanism that would move that invocation onto the UI thread, and there's nothing like that in the code you posted above. You seem to have misunderstood whatever it was that you read.
The issue with your code is that you appear to have confused the compiler-generated Invoke()
method for a delegate with the framework-provided Control.Invoke()
method. Your code calls the former, while you should be calling the latter. All that the former does is to actually invoke the delegate; the latter is what handles marshaling the execution of a delegate onto the UI thread so it can be executed there.
Frankly, it's a mistake for the socket-related code to try to address this at all. In the ListenThread()
method, just raise the event normally (which ironically is the syntax you're using, so actually you don't need to change anything there). In your OpenFormCommandHandler()
method, then you should call the Control.Invoke()
method to execute whatever code you need to execute there, such as creating and showing a new form.
Based on your recent edit, in theory here is how you would change your event handler:
QUESTION
I am coding a simple chat in 100% PHP, that uses WebSocket (with no external library, like in this article).
Obviously, this requires a constantly-running PHP script / daemon / event-loop (similar to how Node.JS works), that we start with:
...ANSWER
Answered 2021-Jan-31 at 01:02In websockets.php
I would create a conditional statement that checks whether the button was clicked (on/off settings from the database). Some pseudo-code:
QUESTION
I use takielias Codeigniter websocket in my project for notification purpose, first of all i am noob for websocket handshaking connection and WS protocol, here every thing working as per the takielias github page documentation, in his git hub page after all setup, need to run cmd command for run server client connection command is php index.php welcome index
after run this command in the project path websocket connection is switched and every thing is working fine in my local, after uploading on server there i can't run this command manually,
so i need a help with this, run that command and execute the socket connection, then i decide to run that command via php script, but i can't able to execute that command successfully in local, if any other possible way to make a socket connection with client please assist me,
I really Appreciate your help,
...ANSWER
Answered 2020-Sep-16 at 09:21As I understood, you need to execute the command via php script. You can do so using shell_exec
or exec
.
See documentation here:
exec
shell_exec
Example:
shell_exec("/path/to/php /var/www/html/index.php welcome index '".$parmeter1."' '".$parmeter2."' >> /path/to/logs/welcome.log &");
If you want to run the command in background then it is important to put & at the end.
The extra variables surrounded in single quotes after the path to the script are optional. You can omit them if not needed.
QUESTION
Sony's website provided a example to use WebSockets to works with their api in Node.js
https://developer.sony.com/develop/audio-control-api/get-started/websocket-example#tutorial-step-3
it worked fine for me. But when i was trying to implement it in Python, it does not seems to work
i use websocket_client
ANSWER
Answered 2020-Sep-03 at 23:32I recently had the same problem. Here is what I found out:
Normal HTTP responses can contain Access-Control-Allow-Origin
headers to explicitly allow other websites to request data. Otherwise, web browsers block such "cross-origin" requests, because the user could be logged in there for example.
This "same-origin-policy" apparently does not apply to WebSockets and the handshakes can't have these headers. Therefore any website could connect to your Sony device. You probably wouldn't want some website to set your speaker/receiver volume to 100% or maybe upload a defective firmware, right?
That's why the audio control API checks the Origin
header of the handshake. It always contains the website the request is coming from.
The Python WebSocket client you use assumes http://192.168.0.34:54480/sony/avContent
as the origin by default in your case. However, it seems that the API ignores the content of the Origin
header and just checks whether it's there.
The WebSocket#connect
method has a parameter named suppress_origin
which can be used to exclude the Origin
header.
TL;DR
The Sony audio control API doesn't accept WebSocket handshakes that contain an Origin
header.
You can fix it like this:
QUESTION
I have a requirement to send data asynchronously via TCP. It is a collection of strings ICollection
.
I searched and found a good starting example from Microsoft (see below). The sample seems to be under .NET Framework
, but I assume it applies to .NET Core
as well.
What I am doing:
I am re-purposing the code as a non-static class
I would like to send a collection of strings
ICollection
. I know I can rewrite it to send the collection of strings in the main method. Not a problem.I would like to receive a response for each message sent and do something with it. The current response is stored statically in
private static String response = String.Empty;
. I don't want it to be static. I want a local method variable.My challenge begins from item 3.. How do I return back that response message that seems only accessible from within
private static void ReceiveCallback( IAsyncResult ar )
I do not think changing it to
private static string ReceiveCallback( IAsyncResult ar )
would work. If so, how do I read it fromclient.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
?
I put out a 300point bounty on a very old post for a similar question I found: C# Asyn. Socket Programming. Happy to award anyone who answers here, then there.
An additional question is: Is it recommended practice to open a TCP connection, send the multiple messages, then close it? Or to open a TCP connection for each message being sent?
Microsoft Example
...ANSWER
Answered 2020-Jun-13 at 23:30You can create a class (non-static, I called it AsynchronousClient) that implements all the logic of the socket communication straight from the Microsoft example. The relevant additions are the 3 events (more on handling and raising events):
1) ConnectionComplete, fired when an asynchronous connection operation is completed;
2) SendComplete, fired when data (a string, in this example) is successfully sent;
3) DataReceived, fired when there is incoming data from the remote endpoint.
Basically, the class exposes 3 public methods: AsyncConnect, AsyncSend and AsyncReceive. On the 3 private callbacks the corresponding event in the list above is fired and the class using AsynchronousClient is notified of the termination of the operation.
QUESTION
I am trying to recreate Microsoft's .net examples for simple client/server communication in an c# uwp app. Later on I would like to send simple data from one app to another.
Asynchronous Client Socket Example https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-client-socket-example
Asynchronous Server Socket Example https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-server-socket-example
I haven't made any crucial changes but modified the ipHostInfo like this:
...ANSWER
Answered 2020-Mar-17 at 14:17I finally figured it out: Inbound loopbacks have to be explicitly enabled in regedit + running cmd/CheckNetIsolation.exe for UWP apps. https://docs.microsoft.com/en-us/windows/iot-core/develop-your-app/loopback
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Install socket-example
You can use socket-example like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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