socket-example | Socket library

 by   facert Python Version: Current License: No License

kandi X-RAY | socket-example Summary

kandi X-RAY | socket-example Summary

socket-example is a Python library typically used in Networking, Socket applications. socket-example has no bugs, it has no vulnerabilities and it has low support. However socket-example build file is not available. You can download it from GitHub.

socket-example
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            kandi-support Support

              socket-example has a low active ecosystem.
              It has 109 star(s) with 47 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              socket-example has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of socket-example is current.

            kandi-Quality Quality

              socket-example has 0 bugs and 0 code smells.

            kandi-Security Security

              socket-example has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              socket-example code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              socket-example does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              socket-example releases are not available. You will need to build from source code and install.
              socket-example has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed socket-example and discovered the below as its top functions. This is intended to give you an instant insight into socket-example implemented functionality, and help decide if they suit your requirements.
            • Handle CONNECT command
            • Handle a TCP socket
            • Send data to the socket
            • Send GET request
            • Read data from a remote socket
            • CONNECT process
            • Send data
            • Handle tcp socket
            Get all kandi verified functions for this library.

            socket-example Key Features

            No Key Features are available at this moment for socket-example.

            socket-example Examples and Code Snippets

            No Code Snippets are available at this moment for socket-example.

            Community Discussions

            QUESTION

            RSocketTcpClient is not a constructor - NodeJS with Rsocket-js
            Asked 2021-Nov-02 at 16:06

            I would like to run Rsocket TCP client on NodeJs using simple example from Rsocket guide(https://rsocket.io/guides/rsocket-js/client/rsocket-tcp-client):

            ...

            ANSWER

            Answered 2021-Nov-02 at 16:06

            The source project, rsocket-js in here, seems to have transpiration misconfigured letting the default export for the RSocketTCPClient class declaration go under a default variable.

            You workaround would then either to tweak the transpiler configuration in your own project or use just the default exported object as follows:

            Source https://stackoverflow.com/questions/69785322

            QUESTION

            How do I keep a client socket connection open and send/receive multiple messages in a console app
            Asked 2021-Aug-26 at 21:31

            I am connecting to a server via TCP socket and sending in strings of data and expecting responses. The responses are unique to the request string and there are two responses per request. One that says the server completed an intermediate task and another indicating the task is complete. These tasks take up to about 20 seconds to complete. Note - I have no access to the server program/code its proprietary.

            The client should be able to send in string requests anytime and sometimes fairly quickly. Requests could stack up and the client needs to wait for the unique responses to each request as they are received.

            Assuming this needs an asynchronous client I am using the example right from the MS site.

            https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-client-socket-example

            Developing in a console app, I am able to connect and send string requests and I get one response back. The program then exits. New to async sockets I'm not sure how to keep the socket "alive" or open and randomly Console.Read new strings, send them, and get both responses as they are received.

            Here is my client code.

            ...

            ANSWER

            Answered 2021-Aug-26 at 21:31

            At the very least, you could wrap your read-send-receive logic in a loop:

            Source https://stackoverflow.com/questions/68945365

            QUESTION

            Failed to construct 'WebSocket': The URL '{{.}}' is invalid
            Asked 2021-Jul-25 at 09:09
            gorilla/websocket example

            In this example:

            https://github.com/gorilla/websocket/blob/e8629af678b7fe13f35dff5e197de93b4148a909/examples/echo/server.go#L79

            The WebSocket is created by:

            ...

            ANSWER

            Answered 2021-Jul-25 at 07:28

            The error of:

            Uncaught (in promise) DOMException: Failed to execute 'send' on 'WebSocket': Still in CONNECTING state.

            Got resolved by sending data through WebSocket, by its .onopen callback:

            Source https://stackoverflow.com/questions/68516324

            QUESTION

            How to implement client server in C# asynchronously and keep connection opened per client for sending data bidirectionally
            Asked 2021-Jun-22 at 23:07

            I have tried both Client and Server Documentation from microsoft: https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-client-socket-example https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-server-socket-example This works fine but it just doesn't allow me to keep the connection with a reference to each connection so that I can keep sending data back and forth, tried googling alot but can't find anything related to the topic and couldn't really understand how to edit the code for that, Can someone do a demo or walk me through ?

            ...

            ANSWER

            Answered 2021-Jun-22 at 23:07

            Found Answer, Use CavemanTCP or SimpleTCP, Those libraries are straightforward and implements everything to be used directly in C# Links: https://github.com/jchristn/CavemanTcp https://github.com/jchristn/SimpleTcp -- Thanks for the 30 views who watched and never did anything to help!

            Source https://stackoverflow.com/questions/68073688

            QUESTION

            Delegate method not being run on UI thread
            Asked 2021-May-03 at 06:07

            I am building an Windows Form-based app that listens on a port and when it receives a specific command, it opens a window (Form) that requests input.

            My problem is that even though I am using a delegated method to open the window, only the window furniture/border is drawn. The contents of the form are not rendered at all.

            From searching other answers on S.O., there seem to be two causes for this:

            1. InitializeComponent() not being called
            2. Trying to open the window from a non-UI thread

            It appears that #2 is my problem. When I compare the ManagedThreadId in the form constructor and from the callback delegate, they are different.

            As far as I can tell from the docs, the delegate should ensure that the callback is run on the UI thread. Can anyone suggest why it isn't?

            Below is a simplified version of what my code looks like.

            The form

            ...

            ANSWER

            Answered 2021-May-03 at 06:07

            As far as I can tell from the docs, the delegate should ensure that the callback is run on the UI thread. Can anyone suggest why it isn't?

            There are no docs that should suggest that. I.e. it's not sufficient simply to use a delegate. You have to invoke the delegate using a mechanism that would move that invocation onto the UI thread, and there's nothing like that in the code you posted above. You seem to have misunderstood whatever it was that you read.

            The issue with your code is that you appear to have confused the compiler-generated Invoke() method for a delegate with the framework-provided Control.Invoke() method. Your code calls the former, while you should be calling the latter. All that the former does is to actually invoke the delegate; the latter is what handles marshaling the execution of a delegate onto the UI thread so it can be executed there.

            Frankly, it's a mistake for the socket-related code to try to address this at all. In the ListenThread() method, just raise the event normally (which ironically is the syntax you're using, so actually you don't need to change anything there). In your OpenFormCommandHandler() method, then you should call the Control.Invoke() method to execute whatever code you need to execute there, such as creating and showing a new form.

            Based on your recent edit, in theory here is how you would change your event handler:

            Source https://stackoverflow.com/questions/67360836

            QUESTION

            Start a PHP daemon from a web interface
            Asked 2021-Feb-02 at 20:55

            I am coding a simple chat in 100% PHP, that uses WebSocket (with no external library, like in this article).

            Obviously, this requires a constantly-running PHP script / daemon / event-loop (similar to how Node.JS works), that we start with:

            ...

            ANSWER

            Answered 2021-Jan-31 at 01:02

            In websockets.php I would create a conditional statement that checks whether the button was clicked (on/off settings from the database). Some pseudo-code:

            Source https://stackoverflow.com/questions/65974296

            QUESTION

            How to run cmd commands via PHP script for initialize Websocket server?
            Asked 2020-Sep-16 at 09:21

            I use takielias Codeigniter websocket in my project for notification purpose, first of all i am noob for websocket handshaking connection and WS protocol, here every thing working as per the takielias github page documentation, in his git hub page after all setup, need to run cmd command for run server client connection command is php index.php welcome index after run this command in the project path websocket connection is switched and every thing is working fine in my local, after uploading on server there i can't run this command manually,

            so i need a help with this, run that command and execute the socket connection, then i decide to run that command via php script, but i can't able to execute that command successfully in local, if any other possible way to make a socket connection with client please assist me,

            I really Appreciate your help,

            ...

            ANSWER

            Answered 2020-Sep-16 at 09:21

            As I understood, you need to execute the command via php script. You can do so using shell_exec or exec. See documentation here:
            exec
            shell_exec

            Example:
            shell_exec("/path/to/php /var/www/html/index.php welcome index '".$parmeter1."' '".$parmeter2."' >> /path/to/logs/welcome.log &");

            If you want to run the command in background then it is important to put & at the end.

            The extra variables surrounded in single quotes after the path to the script are optional. You can omit them if not needed.

            Source https://stackoverflow.com/questions/63915364

            QUESTION

            Implementing WebSockets with Sony's Audio Control API in Python
            Asked 2020-Sep-03 at 23:32

            Sony's website provided a example to use WebSockets to works with their api in Node.js

            https://developer.sony.com/develop/audio-control-api/get-started/websocket-example#tutorial-step-3

            it worked fine for me. But when i was trying to implement it in Python, it does not seems to work

            i use websocket_client

            ...

            ANSWER

            Answered 2020-Sep-03 at 23:32

            I recently had the same problem. Here is what I found out:

            Normal HTTP responses can contain Access-Control-Allow-Origin headers to explicitly allow other websites to request data. Otherwise, web browsers block such "cross-origin" requests, because the user could be logged in there for example.

            This "same-origin-policy" apparently does not apply to WebSockets and the handshakes can't have these headers. Therefore any website could connect to your Sony device. You probably wouldn't want some website to set your speaker/receiver volume to 100% or maybe upload a defective firmware, right?

            That's why the audio control API checks the Origin header of the handshake. It always contains the website the request is coming from.

            The Python WebSocket client you use assumes http://192.168.0.34:54480/sony/avContent as the origin by default in your case. However, it seems that the API ignores the content of the Origin header and just checks whether it's there.

            The WebSocket#connect method has a parameter named suppress_origin which can be used to exclude the Origin header.

            TL;DR

            The Sony audio control API doesn't accept WebSocket handshakes that contain an Origin header.

            You can fix it like this:

            Source https://stackoverflow.com/questions/63653306

            QUESTION

            Asynchronous Server Socket in .Net Core - How do I return the result?
            Asked 2020-Jun-14 at 10:36

            I have a requirement to send data asynchronously via TCP. It is a collection of strings ICollection.

            I searched and found a good starting example from Microsoft (see below). The sample seems to be under .NET Framework, but I assume it applies to .NET Core as well.

            What I am doing:

            1. I am re-purposing the code as a non-static class

            2. I would like to send a collection of strings ICollection. I know I can rewrite it to send the collection of strings in the main method. Not a problem.

            3. I would like to receive a response for each message sent and do something with it. The current response is stored statically in private static String response = String.Empty;. I don't want it to be static. I want a local method variable.

            4. My challenge begins from item 3.. How do I return back that response message that seems only accessible from within private static void ReceiveCallback( IAsyncResult ar )

              I do not think changing it to private static string ReceiveCallback( IAsyncResult ar ) would work. If so, how do I read it from client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);?

            I put out a 300point bounty on a very old post for a similar question I found: C# Asyn. Socket Programming. Happy to award anyone who answers here, then there.

            An additional question is: Is it recommended practice to open a TCP connection, send the multiple messages, then close it? Or to open a TCP connection for each message being sent?

            Microsoft Example

            ...

            ANSWER

            Answered 2020-Jun-13 at 23:30

            You can create a class (non-static, I called it AsynchronousClient) that implements all the logic of the socket communication straight from the Microsoft example. The relevant additions are the 3 events (more on handling and raising events):

            1) ConnectionComplete, fired when an asynchronous connection operation is completed;

            2) SendComplete, fired when data (a string, in this example) is successfully sent;

            3) DataReceived, fired when there is incoming data from the remote endpoint.

            Basically, the class exposes 3 public methods: AsyncConnect, AsyncSend and AsyncReceive. On the 3 private callbacks the corresponding event in the list above is fired and the class using AsynchronousClient is notified of the termination of the operation.

            Source https://stackoverflow.com/questions/62351485

            QUESTION

            Trying to recreate Microsoft's .net Asynchronous Client/Server Socket Example in UWP/C#
            Asked 2020-Mar-17 at 14:17

            I am trying to recreate Microsoft's .net examples for simple client/server communication in an c# uwp app. Later on I would like to send simple data from one app to another.

            Asynchronous Client Socket Example https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-client-socket-example

            Asynchronous Server Socket Example https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-server-socket-example

            I haven't made any crucial changes but modified the ipHostInfo like this:

            ...

            ANSWER

            Answered 2020-Mar-17 at 14:17

            I finally figured it out: Inbound loopbacks have to be explicitly enabled in regedit + running cmd/CheckNetIsolation.exe for UWP apps. https://docs.microsoft.com/en-us/windows/iot-core/develop-your-app/loopback

            Source https://stackoverflow.com/questions/60677279

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install socket-example

            You can download it from GitHub.
            You can use socket-example like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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