CoreImage | # # 效果展示 人物原图 截取280 * 280大小大图片。效果如下: 纯背景图片 | Computer Vision library

 by   george518 Python Version: Current License: No License

kandi X-RAY | CoreImage Summary

kandi X-RAY | CoreImage Summary

CoreImage is a Python library typically used in Artificial Intelligence, Computer Vision, OpenCV applications. CoreImage has no bugs, it has no vulnerabilities and it has low support. However CoreImage build file is not available. You can download it from GitHub.

##效果展示 人物原图 截取280*280大小大图片。效果如下: 纯背景图片 去除背景。效果如下:. ##Mac安装过程 brew install opencv3 --with-python3 brew unlink opencv brew ln opencv3 --force ln -s /usr/local/Cellar/opencv/2.4.12_2/lib/python2.7/site-packages/cv2.so cv2.so.
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            kandi-support Support

              CoreImage has a low active ecosystem.
              It has 15 star(s) with 5 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 518 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CoreImage is current.

            kandi-Quality Quality

              CoreImage has 0 bugs and 0 code smells.

            kandi-Security Security

              CoreImage has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CoreImage code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CoreImage does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              CoreImage releases are not available. You will need to build from source code and install.
              CoreImage has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed CoreImage and discovered the below as its top functions. This is intended to give you an instant insight into CoreImage implemented functionality, and help decide if they suit your requirements.
            • Get the core icon
            • Get the default core image
            • Get the PureBg core
            • Returns an edge
            Get all kandi verified functions for this library.

            CoreImage Key Features

            No Key Features are available at this moment for CoreImage.

            CoreImage Examples and Code Snippets

            No Code Snippets are available at this moment for CoreImage.

            Community Discussions

            QUESTION

            FFmpegKit Multiple Overlay Filters Causing Memory Error - Flutter (Only for iOS)
            Asked 2022-Mar-20 at 00:13

            I need to put overlay images to a video. It is working on Android without problem. But on iOS platform, if I try 23-24 overlay images, it is working correctly. If I try it with 30+ images, it gives memory allocation error.

            Error while filtering: Cannot allocate memory

            Failed to inject frame into filter network: Cannot allocate memory

            Every overlay image is around 50 kb Video is around 250 MB I tried with smaller images, so I can use 40+ images without problem, so it is not related with counts, it is related with file size. I think there is a limit like 1MB for complex filter streams.

            I tried lots of thinks but no luck.. I have two questions:

            1. Is my ffmpeg command correct?
            2. Can you suggest me any improvements, alternatives?

            Update: What am I trying to do?

            I'm trying to make burned subtitled video. But I also need to support emoji too. So I figured out it like these steps:

            • Create all subtitle items as .png images.
            • Overlay these images to video with correct timing.

            FFmpeg Command:

            ...

            ANSWER

            Answered 2022-Mar-20 at 00:13

            What you are experiencing is the nature of large filtergraphs. Every link between filters requires a frame buffer (at least 6 MB) and filtering operation itself may require additional memory space. So, it must use up your iDevice's memory (which must be smaller than the Androids).

            So, the solution must be the one which minimizes the number of filters, and you can do that by using the concat demuxer so all your images originates from one (virtual) source, and use overlay with more complex enable option.

            png_list.txt

            Source https://stackoverflow.com/questions/71540219

            QUESTION

            How to set background color in UIAlertController
            Asked 2022-Mar-03 at 05:15

            I'm trying to set the background color of a UIAlertController. The code I'm using appears to (almost) do that except it looks more like Tint than BackgroundColor. The corners are the color I'm setting it to but the main body of the alert looks more like it's tinted. My understanding is that the actual alert view is the last subview of the UIAlertController.

            My code:

            ...

            ANSWER

            Answered 2022-Mar-03 at 05:15

            After my test, I figure out the way to do it with code:

            Source https://stackoverflow.com/questions/71328479

            QUESTION

            Vertical edge detection with convolution giving transparent image as result with Swift
            Asked 2022-Feb-14 at 00:56

            I am currently trying to write a function which takes an image and applies a 3x3 Matrix to filter the vertical edges. For that I am using CoreImage's CIConvolution3X3 and passing the matrix used to detect vertical edges in Sobels edge detection.

            Here's the code:

            ...

            ANSWER

            Answered 2022-Feb-14 at 00:56

            Applying this convolution matrix to a fully opaque image will inevitably produce a fully transparent output. This is because the total sum of kernel values is 0, so after multiplying the 9 neighboring pixels and summing them up you will get 0 in the alpha component of the result. There are two ways to deal with it:

            1. Make output opaque by using settingAlphaOne(in:) CIImage helper method.
            2. Use CIConvolutionRGB3X3 filter that leaves the alpha component alone and applies the kernel to RGB components only.

            As far as the 2 pixels border, it's also expected because when the kernel is applied to the pixels at the border it still samples all 9 pixels, and some of them happen to fall outside the image boundary (exactly 2 pixels away from the border on each side). These non existent pixels contribute as transparent black pixels 0x000000.

            To get rid of the border:

            1. Clamp image to extent to produce infinite image where the border pixels are repeated to infinity away from the border. You can either use CIClamp filter or the CIImage helper function clampedToExtent()
            2. Apply the convolution filter
            3. Crop resulting image to the input image extent. You can use cropped(to:) CIImage helper function for it.

            With these changes here is how your code could look like.

            Source https://stackoverflow.com/questions/69432753

            QUESTION

            SwiftUI/Metal Text Render using CITextImageGenerator - change color
            Asked 2022-Jan-05 at 17:29

            I have written code to render text to a MTKView, but I have not found a way to modify the color of the text. Has anyone had success with this or can someone more familiar with CoreImage assist? Thank you.

            ...

            ANSWER

            Answered 2022-Jan-05 at 17:29

            Pass an attributed string instead of string to a CIAttributedTextImageGeneratorFilter instance.

            Source https://stackoverflow.com/questions/70597058

            QUESTION

            See implementation of some default CIFilter's?
            Asked 2021-Oct-08 at 13:14

            Update: Answering the main question accoring to @FrankSchlegel - no, there is no way to check how system CIFilter's are working.

            Is it possible to see how some of CIFilter default filters are implemented such as CIDissolveTransition or CISwipeTransition for example? I want to build some custom transition filters and want to see some Metal Shading Language examples if possible. Can't really find any examples of transition filters on the Internet done in MSL, only in regular Metal pipeline.

            Update 1: Here is an example of a Fade filter I wish to port to MSL:

            ...

            ANSWER

            Answered 2021-Oct-08 at 13:14

            Though you found the bug yourself, here is an addition to your solution:

            Instead of func outputImage() -> CIImage? { ... } you should override the existing property of CIFilter since it is the standard way of getting a filter's output:

            Source https://stackoverflow.com/questions/69494746

            QUESTION

            In SwiftUI, how do I continuously update a view while a gesture is being preformed?
            Asked 2021-Sep-23 at 18:04

            This is part of an ongoing attempt at teaching myself how to create a basic painting app in iOS, like MSPaint. I'm using SwiftUI and CoreImage to do this.

            While I have my mind wrapped around the pixel manipulation in CoreImage (I've been looking at this), I'm not sure how to add a drag gesture to SwiftUI so that I can "paint".

            With the drag gesture, I'd like to do this:

            onBegin and onChanged:

            • send the current x,y position of my finger to the function handling the CoreImage manipulation;
            • receive and display the updated image;
            • repeat until gesture ends.

            So in other words, continuously update the image as my finger moves.

            UPDATE: I've taken a look at what Asperi below responded with, and added .gesture below .onAppear. However, this results in a warning "Modifying state during view update, this will cause undefined behavior."

            ...

            ANSWER

            Answered 2021-Sep-23 at 18:04

            You shouldn't store SwiftUI views(like Image) inside @State variables. Instead you should store UIImage:

            Source https://stackoverflow.com/questions/69229117

            QUESTION

            Using normalized sampler coordinates in CIFilter kernel
            Asked 2021-Sep-17 at 09:32

            I was walking through this tutorial on custom CIFilter:

            https://medium.com/@m_tuzer/using-metal-shading-language-for-custom-cikernels-metal-swift-7bc8e7e913e6

            Everything works perfectly except that the coordinates of the sampler are not normalized. So, e.g a condition like this pos.y < 0.33 doesn’t work, and the kernel uses actual image coordinates.

            Since the tutorial is old there probably has been changes in CIFilter that “broke” this code. I looked through the manual for CI kernels but could not find a way to get normalized coordinates of a sampler inside the kernel.

            Here is the code of the kernel:

            ...

            ANSWER

            Answered 2021-Sep-17 at 09:32

            You can translate the source coordinates into relative values using the extent of the source like this:

            Source https://stackoverflow.com/questions/69214922

            QUESTION

            How do I pass an array from Swift to MSL parameter (C++)
            Asked 2021-Sep-14 at 18:36

            I want to make this custom CIFilter.

            ...

            ANSWER

            Answered 2021-Sep-09 at 17:08

            The pointer you get with withUnsafeMutableBufferPointer is only valid inside the closure you passed to the function. You need to allocate a more "permanent" storage for the parameters.

            You can start by using something like UnsafeMutableBufferPointer.allocate to allocate the memory, but you will have to track the memory somewhere, because you will need to deallocate it after you are done using it.

            Source https://stackoverflow.com/questions/69120126

            QUESTION

            Add generator to project
            Asked 2021-Sep-08 at 16:20

            I have a swift struct:

            ...

            ANSWER

            Answered 2021-Sep-08 at 16:20

            You can use the view by using UIHostingController. First, you need to import swiftUI in your viewcontroller as below:

            Source https://stackoverflow.com/questions/69103722

            QUESTION

            Error creating Docs with Sphinx and KivyMD
            Asked 2021-Aug-14 at 21:12

            I am making an app with KivyMD with python, now I want to make a quick documentation with Sphinx. But everytime I use "make html" on the command line I get the following error:

            ...

            ANSWER

            Answered 2021-Aug-14 at 21:12

            Ok I found 2 solutions, the error as far as I know comes from kivymd v0.104.1, so you can:

            1- Update KivyMD to v0.104.2

            But, if you have been working alot in a project like me, you will get a slight heart attack as you notice that alot of the visuals have changed from a version to another, alot of things look different and you probably do not want that, so, my solution to the problem was...

            2- Modify the MDApp code at /kivymd/app.py

            In v0.104.1 the MDApp class should look like this

            Source https://stackoverflow.com/questions/68785231

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CoreImage

            You can download it from GitHub.
            You can use CoreImage like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

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