VirtualCam | Virtual camera | Computer Vision library

 by   kaustubh-sadekar Python Version: Current License: MIT

kandi X-RAY | VirtualCam Summary

kandi X-RAY | VirtualCam Summary

VirtualCam is a Python library typically used in Artificial Intelligence, Computer Vision, OpenCV applications. VirtualCam has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However VirtualCam build file is not available. You can download it from GitHub.

Virtual camera is created only using OpenCV and numpy. It simulates a camera where we can control all its parameters intrinsic and extrinsic to get a better understanding how each component in the camera projection matrix affects the final image of the object captured by the camera. It can be used to understand concepts of image formation and to understand the intrinsic and extrinsic camera parameters. An interractive GUI is also provided which simulates a virtual camera and a plane in 3D world. By changing the extrinsic parameters of the camera (rotation and translation) you can simulate how the image being formed changes. Standard books related to multi-view geometry and computer vision were refered to ensure validty of equations in the code. I also refered this blog from learnopencv.com to understand the geometry of image formation. The opportuinity to sit through the CS763: Computer Vision Spring 2020 course at IIT Bombay also helped me to clear my fundamental concepts related to the geometry of image formation and camera projection matrix.
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            kandi-support Support

              VirtualCam has a low active ecosystem.
              It has 40 star(s) with 12 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 85 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of VirtualCam is current.

            kandi-Quality Quality

              VirtualCam has 0 bugs and 0 code smells.

            kandi-Security Security

              VirtualCam has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              VirtualCam code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              VirtualCam is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              VirtualCam releases are not available. You will need to build from source code and install.
              VirtualCam has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              VirtualCam saves you 21 person hours of effort in developing the same functionality from scratch.
              It has 58 lines of code, 1 functions and 1 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            VirtualCam Key Features

            No Key Features are available at this moment for VirtualCam.

            VirtualCam Examples and Code Snippets

            No Code Snippets are available at this moment for VirtualCam.

            Community Discussions

            QUESTION

            Stream static image to v4l2loopback using obs with v4l2 plugin, ffmpeg or gstreamer
            Asked 2020-Dec-10 at 21:23

            I want to stream a static image to the android studio emulator. To do that I created a virtual camera using v4l2loopback v.12.5 in linux ubuntu 20.04. The virtual camera is created in /dev/video2. I can stream there using obs and a plugin, ffmpeg or gstreamer but I've got different issues with each one. I don't care which software works... I always use an image with the resolution 1920x1080 to test this.

            OBS: I installed the obs plugin following this tutorial here. It explains how to install v4l2loopback and add the plugin to obs. The plugin is called obs-v4l2sink. I start v4l2loopback using this command:

            ...

            ANSWER

            Answered 2020-Dec-04 at 09:36

            I just tried it with Android Studio Emulator API 28 (Google X86_ARM) and it works. So it seems that it is related to the CPU Architecture of the emulator and x86 64 does not work. I needed arm though and thankfully Google added Arm translation to an image in Api 28.

            It seems that only images with resolution 1920x1080 work, but maybe it is only related to the ratio.

            Obs does not work now for some reason but this command works perfectly: ffmpeg -loop 1 -re -i licensePlate2.png -f v4l2 -vcodec rawvideo -pixfmt nv12 -vf transpose=4 /dev/video2

            Source https://stackoverflow.com/questions/65130397

            QUESTION

            How should I reset all the object in fact the whole world to it's original state when restarting a new game?
            Asked 2020-Sep-30 at 18:33

            The problem is when I'm saving the game once then when starting a new game without quitting the game first it's starting the new game but the camera for example and player positions are not the same as when starting the new game at first time. Maybe the camera is the same but the player position is not.

            It looks like when making a new game WITHOUT QUITTING the game first after saved the game once not reset everything.

            I have two scenes in the hierarchy Main Menu and Game. Under the Game I have all the game objects.

            In the Main Menu I have this script with two methods that I call from a buttons onclick events one for new game one for loading :

            ...

            ANSWER

            Answered 2020-Sep-30 at 07:51

            I'm not sure what that Savable component on the player is, but I assume from its name that is a component that saves and loads the state of the player automatically, which obviously overrides the player position when the scene starts.

            Simply define a Player_Start transform in the scene (an empty game object) and add a simple logic that, if the game is a New_Game then place the player at Player_Start.

            Source https://stackoverflow.com/questions/64132615

            QUESTION

            Why the input code the player enter is a sum of something the value is 80 and not a number(12345678)?
            Asked 2020-Sep-26 at 02:21

            In this script I set the maximum code length in this case 8. Then I build the code from a onmousekeydown events.

            ...

            ANSWER

            Answered 2020-Sep-26 at 02:09

            Trace through how this loop will run

            Source https://stackoverflow.com/questions/64072313

            QUESTION

            How can I get a List of the code that the player is typing in the game?
            Asked 2020-Sep-25 at 18:23

            This is what I tried but the text is never show on the text mesh :

            SecurityKeypadKeys script :

            ...

            ANSWER

            Answered 2020-Sep-25 at 08:05

            As mentioned there are some uncleared things but most importantly: I would make the entire system more event driven and not poll-check stuff in Update every frame.

            I would also separate the responsibilities for each component as clear as possible. E.g. like

            • SecurityKeypadKeys is only responsible for handling it's own key press. It doesn't know/care what happens with this keypress. It doesn't even know who will handle it or that something like a code or display text exist.
            • SecurityKeypadSystem this is responsible for handling key presses, store the so far input code, control the display, combine the digits and fire an event once a code is complete. It has no further knowledge about what will happen with this code. It doesn't even know who will handle it
            • UnlockCrate is in your setup the most "powerful" class. It enables/disables the entire SecurityKeypadSystem, handles the code once it is complete, validates it and finally is responsible for opening the box .. or not. It doesn't have to know that something like a display text exists - it only cares about the final code.

            So it could look somewhat like e.g.

            Source https://stackoverflow.com/questions/64058930

            QUESTION

            Webcam simulator / virtual camera in c# -DirectShow
            Asked 2020-Apr-08 at 16:35

            I have to create a virtual cam in c# asp.net which should be accessible in skype and adobe live flash encoder. In c#, I have found only this link describes how can achieve this. But when trying with the source code they provide, I'm getting two errors ,

            Severity Code Description Project File Line Suppression State Error An error occurred while writing the registration information to the registry. You must have administrative credentials to perform this task. Contact your system administrator for assistance VirtualCam C:\Users\Documents\Visual Studio 2017\Projects\VirtualCamSrc\Sources\VirtualCam\RegAsm

            Severity Code Description Project File Line Suppression State Error The command ""C:\Users\Documents\Visual Studio 2017\Projects\VirtualCamSrc\Sources\VirtualCam\bin\x86\Debug\install.bat" VirtualCam" exited with code 100. VirtualCam C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets 4935

            I have given full control permission for HKEY-CLASSES-ROOT.

            And when I'm trying with thier binary code, command prompt says

            RegAsm : error RA0000 : Unable to locate input assembly 'VirtualCam.dll' or one of its dependencies.

            Can you help me to solve this issue? My system is 64 bit operating system.

            ...

            ANSWER

            Answered 2020-Apr-08 at 16:35

            I had the same issue. Right click on Visual Studio shorcurt or executable, Run as Administrator and you'll be ready :-)

            Source https://stackoverflow.com/questions/55628341

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install VirtualCam

            You can download it from GitHub.
            You can use VirtualCam like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/kaustubh-sadekar/VirtualCam.git

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            gh repo clone kaustubh-sadekar/VirtualCam

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            git@github.com:kaustubh-sadekar/VirtualCam.git

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