3D-ResNets-PyTorch | 3D ResNets for Action Recognition | Video Utils library

 by   kenshohara Python Version: 1.0 License: MIT

kandi X-RAY | 3D-ResNets-PyTorch Summary

kandi X-RAY | 3D-ResNets-PyTorch Summary

3D-ResNets-PyTorch is a Python library typically used in Telecommunications, Media, Media, Entertainment, Video, Video Utils, Deep Learning, Pytorch applications. 3D-ResNets-PyTorch has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. However 3D-ResNets-PyTorch build file is not available. You can download it from GitHub.

This is the PyTorch code for the following papers:. This code includes training, fine-tuning and testing on Kinetics, Moments in Time, ActivityNet, UCF-101, and HMDB-51.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              3D-ResNets-PyTorch has a medium active ecosystem.
              It has 3618 star(s) with 912 fork(s). There are 59 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 148 open issues and 117 have been closed. On average issues are closed in 13 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of 3D-ResNets-PyTorch is 1.0

            kandi-Quality Quality

              3D-ResNets-PyTorch has 0 bugs and 0 code smells.

            kandi-Security Security

              3D-ResNets-PyTorch has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              3D-ResNets-PyTorch code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              3D-ResNets-PyTorch is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              3D-ResNets-PyTorch releases are available to install and integrate.
              3D-ResNets-PyTorch has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              3D-ResNets-PyTorch saves you 1486 person hours of effort in developing the same functionality from scratch.
              It has 3314 lines of code, 201 functions and 33 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed 3D-ResNets-PyTorch and discovered the below as its top functions. This is intended to give you an instant insight into 3D-ResNets-PyTorch implemented functionality, and help decide if they suit your requirements.
            • Main worker function
            • Updates the sum
            • Compute the results of each prediction
            • Wrapper for inference
            • Convert phonetic data to JSON
            • Load labels from a CSV file
            • Convert a csv file to a dictionary
            • Get the number of frames in a video directory
            • Calculate accuracy
            • Get the class labels for the node
            • Load ground_truth dataset
            • Load the result from a json file
            • Parse options
            • Returns mean and standard deviation
            • Parse command line options
            • Processes a video directory
            • Process a video
            • Convert hmd5 csv to json file
            • Return a list of labels from csv_dir_path
            • Create a block layer
            • 1x2d Conv3d Conv3d Conv3d Conv3d
            • Convert UCF101 csv to JSON
            • Convert TensorData to JSON
            Get all kandi verified functions for this library.

            3D-ResNets-PyTorch Key Features

            No Key Features are available at this moment for 3D-ResNets-PyTorch.

            3D-ResNets-PyTorch Examples and Code Snippets

            No Code Snippets are available at this moment for 3D-ResNets-PyTorch.

            Community Discussions

            QUESTION

            Download only instagram videos with instaloader
            Asked 2022-Mar-29 at 15:57

            This code is working for downloading all photos and videos

            ...

            ANSWER

            Answered 2022-Feb-19 at 06:17

            QUESTION

            How to disable HTML Video Player playback speed / three dots
            Asked 2022-Mar-25 at 16:32

            I don't want to show playback speed in my video, is there any controls or controlList properties to disable that option like controls disablepictureinpicture controlslist="nodownload"

            ...

            ANSWER

            Answered 2021-Sep-08 at 10:36

            According to the docs only three options are available (nodownload, nofullscreen, and noremoteplayback) and none seems to do what you want.
            And you can't style the browser's default control set, but you can use the (JavaScript) Media API to build your own control set which of course you can style in any way that you like. See this CodePen.

            Source https://stackoverflow.com/questions/69100753

            QUESTION

            Calculate average pixel intensity for each frame of tif movie
            Asked 2022-Feb-18 at 23:25

            I imported a tif movie into python which has the dimensions (150,512,512). I would like to calculate the mean pixel intensity for each of the 150 frames and then plot it over time. I could figure out how to calculate the mean intensity over the whole stack (see below), but I am struggling to calculate it for each frame individually.

            ...

            ANSWER

            Answered 2022-Feb-18 at 23:25

            You could slice the matrix and obtain the mean for each frame like below

            Source https://stackoverflow.com/questions/71180335

            QUESTION

            FFMPEG metadata not work with segment format
            Asked 2022-Feb-11 at 10:03

            I'm trying to add rotation metadata to the video recorded from RTSP stream. All works fine until I try to run recording with segment format. My command looks like this:

            ...

            ANSWER

            Answered 2022-Feb-11 at 10:03

            I found out it has been resolved in

            https://git.videolan.org/?p=ffmpeg.git;a=commitdiff;h=a74428921f8bfb33cbe0340bfd810b6945e432d2#patch1

            and it works fine in ffmpeg 5.0. You can also apply this patch to 4.4.

            Source https://stackoverflow.com/questions/71020015

            QUESTION

            jQuery. Pause video with timeout
            Asked 2022-Feb-04 at 20:36

            I have several videos on my site that have the same class.

            I want to play only one video when hovering over it. As soon as I removed the hover, the video was paused with a delay of 1 second.

            I learned how to start a video and pause it. But as soon as I add setTimeout I get an error: Uncaught TypeError: Cannot read properties of undefined (reading 'pause')

            Below I am attaching the html code of my solution:

            ...

            ANSWER

            Answered 2022-Feb-04 at 20:36

            The issue is because this in the setTimeout() function handler refers to that function, not to the element reference provided in the invocation of the outer hoverVideo() or hideVideo() functions.

            To fix this issue create a variable in the outer scope to retain the reference to this which you use within the setTimeout():

            Source https://stackoverflow.com/questions/70992387

            QUESTION

            FFmpeg : How to apply a filter on custom frames and place output of them between mainframes
            Asked 2022-Feb-04 at 10:13

            I have an interlaced video stream and need apply a filter (any filter that takes two frames as input , for example tblend or lut2) on custom video frames and place output of them between mainframes like this :

            ...

            ANSWER

            Answered 2022-Feb-04 at 10:13

            You may chain tblend, interleave and setpts filters, while the two inputs to interleave filter are the output of tblend and the original video:

            Example (assuming input framerate is 25Hz):

            Source https://stackoverflow.com/questions/70936689

            QUESTION

            Javascript: frame precise video stop
            Asked 2022-Jan-28 at 14:55

            I would like to be able to robustly stop a video when the video arrives on some specified frames in order to do oral presentations based on videos made with Blender, Manim...

            I'm aware of this question, but the problem is that the video does not stops exactly at the good frame. Sometimes it continues forward for one frame and when I force it to come back to the initial frame we see the video going backward, which is weird. Even worse, if the next frame is completely different (different background...) this will be very visible.

            To illustrate my issues, I created a demo project here (just click "next" and see that when the video stops, sometimes it goes backward). The full code is here.

            The important part of the code I'm using is:

            ...

            ANSWER

            Answered 2022-Jan-21 at 19:18

            The video has frame rate of 25fps, and not 24fps:

            After putting the correct value it works ok: demo
            The VideoFrame api heavily relies on FPS provided by you. You can find FPS of your videos offline and send as metadata along with stop frames from server.

            The site videoplayer.handmadeproductions.de uses window.requestAnimationFrame() to get the callback.

            There is a new better alternative to requestAnimationFrame. The requestVideoFrameCallback(), allows us to do per-video-frame operations on video.
            The same functionality, you domed in OP, can be achieved like this:

            Source https://stackoverflow.com/questions/70613008

            QUESTION

            How to extract available video resolutions from Facebook video URL?
            Asked 2022-Jan-26 at 12:11

            In my Facebook Video Downloader android application i want to show video resolutions like SD, HD with size. Currently i am using InputStreamReader and Pattern.compile method to find SD and HD URL of video. This method rarely gets me HD link of videos and provides only SD URL which can be downloaded.

            Below is my code of link parsing

            ...

            ANSWER

            Answered 2022-Jan-26 at 12:11

            Found a solution for this so posting as answer.

            This can be done by extracting Page Source of a webpage and then parsing that XML and fetching list of BASE URLs.

            Steps as follow:

            1- Load that specific video URL in Webview and get Page Source inside onPageFinished

            Source https://stackoverflow.com/questions/70782618

            QUESTION

            Why doesn't `width:100%; height:100%; object-fit: contain;` make a fit its container?
            Asked 2022-Jan-21 at 00:57

            So I have a page with a grid layout, with a header and a footer and a black content container in the middle.

            ...

            ANSWER

            Answered 2022-Jan-21 at 00:57
            1fr

            The first thing you need to know is that 1fr is equivalent to minmax(auto, 1fr), meaning that the container won't be smaller than its content, by default.

            So, start by replacing 1fr with minmax(0, 1fr). That will solve the overflow problem.

            Source https://stackoverflow.com/questions/70795059

            QUESTION

            Inconsistent frame number with ffmpeg
            Asked 2022-Jan-16 at 00:46

            I'm having regularly issue with hvc1 videos getting an inconsistent number of frames between ffprobe info and FFmpeg info, and I would like to know what could be the reason for this issue and how if it's possible to solve it without re-encoding the video.

            I wrote the following sample script with a test video I have

            I split the video into 5-sec segments and I get ffprobe giving the expected video length but FFmpeg gave 3 frames less than expected on every segment but the first one.

            The issue is exactly the same if I split by 10 seconds or any split, I always lose 3 frames.

            I noted that the first segment is always 3 frames smaller (on ffprobe) than the other ones and it's the only consistent one.

            Here is an example script I wrote to test this issue :

            ...

            ANSWER

            Answered 2022-Jan-11 at 22:08

            The source of the differences is that FFprobe counts the discarded packets, and FFmpeg doesn't count the discarded packets as frames.

            Your results are consistent with video stream that is created with 3 B-Frames (3 consecutive B-Frames for every P-Frame or I-Frame).

            According to Wikipedia:

            I‑frames are the least compressible but don't require other video frames to decode.
            P‑frames can use data from previous frames to decompress and are more compressible than I‑frames.
            B‑frames can use both previous and forward frames for data reference to get the highest amount of data compression.

            When splitting a video with P-Frame and B-Frame into segments without re-encoding, the dependency chain breaks.

            • There are (almost) always frames that depends upon frames from the previous segment or the next segment.
            • The above frames are kept, but the matching packets are marked as "discarded" (marked with AV_PKT_FLAG_DISCARD flag).

            For the purpose of working on the same dataset, we my build synthetic video (to be used as input).

            Building synthetic video with the following command:

            Source https://stackoverflow.com/questions/70578206

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install 3D-ResNets-PyTorch

            You can download it from GitHub.
            You can use 3D-ResNets-PyTorch like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/kenshohara/3D-ResNets-PyTorch.git

          • CLI

            gh repo clone kenshohara/3D-ResNets-PyTorch

          • sshUrl

            git@github.com:kenshohara/3D-ResNets-PyTorch.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link