arachne | A flask API for running your scrapy spiders

 by   kirankoduru Python Version: Current License: Non-SPDX

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A flask API for running your scrapy spiders
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            Community Discussions

            QUESTION

            Verilog - bitstream works on hardware but simulation doesn't compile
            Asked 2021-May-07 at 13:12

            I am using Verilog to set up FPGA so that it blinks an LED once per second. And this is one way to do it:

            ...

            ANSWER

            Answered 2021-May-07 at 13:12

            As your error message states, it is illegal to make a procedural assignment to a wire. A procedural assignment is an assignment made inside an always block, for example. You declared o_led as a wire, but then you assigned to it in an always block. You should use a reg type inside an always block. Refer to IEEE Std 1800-2017, section 10.4 Procedural assignments.

            Change:

            Source https://stackoverflow.com/questions/67434552

            QUESTION

            What are PIP alternative in arachne-pnr?
            Asked 2020-Jul-14 at 19:16

            While going through the router.cc the file of arcahne-pnr, I am unable to understand, how are the programmable interconnect pins PIPs routed? Does it seem PLL is representing the PIPs in the code? Could somebody help to make me clear, what corresponds to PIP in arachne-pnr? Thanks

            ...

            ANSWER

            Answered 2020-Jul-14 at 18:50

            They are called switches in the chip database, although I think the router expands this to its own structure.

            Certainly nothing to do with PLL (phased locked loops) which are a clocking primitive.

            Source https://stackoverflow.com/questions/62893755

            QUESTION

            Understanding logic tile LC_5 bits
            Asked 2020-Jul-13 at 10:52

            i m new to yosys and arachne-pnr. Here is the snippet from .asc and .icebox_explain. I could not understand how the bits of LC_5 are derived from .logic_tile 1 11.

            example.v

            ...

            ANSWER

            Answered 2020-Jul-13 at 06:36

            LC_5 isn't the LC_ bits directly, but the 16 LUT init bits followed by 4 flipflop config bits.

            The mapping from these to LC_ bit index is another step, also described in http://www.clifford.at/icestorm/logic_tile.html right at the bottom.

            Source https://stackoverflow.com/questions/62867617

            QUESTION

            Arachne-pnr internal clk reference pin
            Asked 2020-Apr-07 at 11:31

            I wanted to know the internal clk reference pin number to be added for arachne-pnr pcf file. I am synthesizing for Alchitry Cu Board having the iCE40 HX8k chip (supported by yosis and arachne). I couldnt understand the correlation between pin number in pcf file to pin of the chip...

            If someone could give me an example pcf file for say a DFF (something using clock), I will figure out the remaining. I have searched for this in google but was unsuccessful.

            I saw some reference on .gate... command but didn't understand whether it should be added to pcf file or some other file and compiled for clk output. If so, please give me that command example

            Sorry, for the long question. Any help will be much appreciated.

            Thanks, Bharat

            ...

            ANSWER

            Answered 2020-Apr-07 at 11:31

            pin numbers in the PCF are the same as package pin numbers. ".gate" is in the BLIF file generated by the synthesis tool and not something you put in the PCF.

            Also do note that arachne-pnr is now deprecated and largely unsupported, you should be using its successor nextpnr for open source place and route. Its handling of PCF issues should be better too.

            Source https://stackoverflow.com/questions/60466025

            QUESTION

            How to create and access an array of objects for a SMITE minigame i am writing
            Asked 2019-Feb-16 at 23:20

            I am creating a program that needs to have an array of 100 strings. Each string refers to a mythological god in the game SMITE. This god has 3 important attributes that determine what items the god is allowed to use.

            1: ability Class: warrior, mage, guardian, hunter, assassin.

            2: Range: Melee or Range.

            3: Damage type: Magical or Physical

            Basically this program gets a random god, and builds 6 random items from the allowed list it can access based on these attributes.

            These attributes will be looked at in order to determine what items the god is allowed to use. there will be around 150 items, and these items are only able to be used by a specific class, range, and damage type.

            I have a current solution that works but unfortunately i have to create an entire string array with all of the gods that belong to each type. For example i create an array with 50 magical gods, then an array with 20 mages. in order to determine which items that god can use i am checking the randomly generated god String against all of the arrays that determine its type, and if it is found then flag that type. I am wondering if it is possible to store these gods as objects with all of these identifiers. Example. The god "Anubis" would have the mage ability class, the ranged range type, and the magical damage type, all stored in the one object that defines Anubis. That way i would not have to create tons of long Arrays full of god names and check them against each other. If this is possible please someone help. I am currently in a programming class for C++ and we have not covered OOP but i am somewhat familiar with it because of python.

            ...

            ANSWER

            Answered 2019-Feb-16 at 23:20

            With your current goals in mind I would structure your code something like this:

            Source https://stackoverflow.com/questions/54727402

            QUESTION

            Understanding the bitstream generated for iCE40 I/O tiles
            Asked 2017-Jun-12 at 16:19

            When I synthesize an empty circuit using Yosys and arachne-pnr, I get a few irregular bits:

            ...

            ANSWER

            Answered 2017-Mar-02 at 07:48

            The default behavior for unused IO pins is to enable the pullup resistors and disable input enable. On iCE40 1k chips this means IE_0 and IE_1 are set and REN_0 and REN_1 are cleared in an unused IO tile. (On 8k chips IE_* is active high, i.e. all bits are cleared in an unused IO tile on an 8k chip.)

            icebox_explain by default hides tiles that have "uninteresting" contents. (Run icebox_explain -A to disable this feature.)

            It looks like arachne-pnr does not set those bits for IO pins that are not available in the current package. Thus you get some unusual bit pattern in some IO tiles that contain IE/REN bits for IO blocks not connected to any package pin.

            This is what a "normal" unused IO tile looks like on the 1k architecture:

            Source https://stackoverflow.com/questions/42423960

            QUESTION

            Correspondence between iCE40 I/O blocks and package pins
            Asked 2017-Feb-28 at 16:06

            Is the correspondence between the I/O blocks of an iCE40 FPGA and the pins of the package they drive documented somewhere?

            The I/O tile documentation of Project IceStorm gives a list of I/O blocks, and for each block where its IE and REN bits are located in the bitstream. A few blocks are missing from this list:

            ...

            ANSWER

            Answered 2017-Feb-28 at 16:06

            Does that mean that these blocks don't exist?

            It means those blocks are not connected to actual IO pins. I would assume they still exist on the silicon. But since I've never looked at the actual die, I have no way of knowing.

            However, I'd like to cross-check this information if possible.

            See the .pins tq144 section of chipdb-1k.txt. For example:

            Source https://stackoverflow.com/questions/42421906

            QUESTION

            Analyzing bitstreams using Icestorm
            Asked 2017-Feb-28 at 16:02

            I'm trying to understand the bitstreams generated by Yosys/arachne-pnr as described on http://www.clifford.at/icestorm/:

            The recommended approach for learning how to use this documentation is to synthesize very simple circuits using Yosys and Arachne-pnr, run the icestorm tool icebox_explain on the resulting bitstream files, and analyze the results using the HTML export of the database mentioned above. icebox_vlog can be used to convert the bitstream to Verilog. The output file of this tool will also outline the signal paths in comments added to the generated Verilog code.

            In order to understand the effect a change in the bitstream has, it would be helpful if I could change the .ex file and convert it back to an ASCII bitstream (instead of having to identify the bit manually) for uploading to the FPGA. Is there a way to do so?

            I'm a bit concerned about damaging the FPGA with an invalid bitstream. Are there situations where this is known to happen? Is there a way to simulate a bitstream?

            Also, it would be helpful to have some kind of “higher-level” explanation format which e.g. shows the IE/REN bits on the I/O blocks to which they correspond, not the one on which they have to be set in the bitstream. Is there such a format?

            I know of the possibility to generate an equivalent Verilog circuit, but the problem with this is that it doesn't usually allow me a lossless round-trip back into a bitstream. Is there a way to generate an equivalent Verilog circuit which (e.g. by instantiating the blocks explicitly) yields the exact same bitstream when processed with Yosys/arachne-pnr?

            ...

            ANSWER

            Answered 2017-Feb-28 at 16:02

            I'm a bit concerned about damaging the FPGA with an invalid bitstream. Are there situations where this is known to happen? Is there a way to simulate a bitstream?

            I have not damaged any FPGA so far. (I have, however, managed to damage the serial flash on one icestick after running some test that reprogrammed it in a loop.)

            But this does not mean that you cannot damage your FPGA by programming it with an invalid bitstream. You could theoretically configure the FPGA in a way that produces a driver-driver conflict. I don't know how well the hardware deals with something like that. I have not run any experiments to find out..

            Also, it would be helpful to have some kind of “higher-level” explanation format which e.g. shows the IE/REN bits on the I/O blocks to which they correspond, not the one on which they have to be set in the bitstream. Is there such a format?

            icebox_vlog produces a higher-level output. But it does not output things like I/O blocks, so it might be too high-level for your needs.

            I know of the possibility to generate an equivalent Verilog circuit, but the problem with this is that it doesn't usually allow me a lossless round-trip back into a bitstream. Is there a way to generate an equivalent Verilog circuit which (e.g. by instantiating the blocks explicitly) yields the exact same bitstream when processed with Yosys/arachne-pnr?

            Not at the moment. But it should not be too hard to extend icebox_vlog to provide this functionality. So if you really need that, it might be something within your reach to add yourself.

            Source https://stackoverflow.com/questions/42419769

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