commandlist | based modeless todo list built with Python | Websocket library
kandi X-RAY | commandlist Summary
kandi X-RAY | commandlist Summary
A browser-based modeless todo list built with Python 3, Flask and SQLite.
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Top functions reviewed by kandi - BETA
- Get next action .
- Main entry .
- Register a new user .
- Register a new email address .
- Handle email confirmation .
- Handle login .
- Change email address .
- Change password .
- Render a password reset link .
- Check user password .
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commandlist Examples and Code Snippets
Community Discussions
Trending Discussions on commandlist
QUESTION
I have a DirectX 12 desktop project on Windows 11 that implements post-processing using a combination of DXTK post-process effects.
The aim of the post-proc sequence is to end up with individual bloom and blur textures (along with a depth texture rendered in a depth pass) which are sampled in a 'big triangle' pixel shader to achieve a depth of field effect for the final backbuffer screen image.
The DXTK PostProcesses operate on the full-size (1920x1080) screen texture. Presently this isn't impacting performance (benchmarked at 60fps), but I imagine it could be an issue when I eventually want to support 4K resolutions in future, where full-size image post-processing could be expensive.
Since the recommended best practice is to operate on a scaled down copy of the source image, I hoped to achieve this by using half-size (i.e. quarter resolution) working textures with the DownScale_2x2 BasicPostProcess option. But after several attempts experimenting with the effect, only the top-left quarter of the original source image is being rendered to the downsized texture... not the full image as expected per the documentation:
DownScale_2x2: Downscales each 2x2 block of pixels to an average. This is intended to write to a render target that is half the size of the source texture in each dimension.
Other points of note:
- scene geometry is first rendered to a _R16G16B16A16_FLOAT MSAA render target and resolved to single-sample 16fp target
- postprocessing operates on resolved single-sample 16fp target (where only the intermediate 'Pass1' & 'Pass2' working render targets are set to half the backbuffer length & width)
- final processed image is tonemapped to the _R10G10B10A2_UNORM swapchain backbuffer for presentation.
The following code snippets show how I'm implementing the DownScale_2x2 shader into my post-process. Hopefully it's enough to resolve the issue and I can update with more info if necessary.
Resource initialization under CreateDeviceDependentResources():
...ANSWER
Answered 2022-Apr-11 at 21:53The PostProcess
class uses a 'full-screen quad' rendering model. Since we can rely on Direct3D 10.0 or later class hardware, it makes use of the 'self-generating quad' model to avoid the need for a VB.
As such, the self-generating quad is going to be positioned wherever you have the viewport set. The scissors settings are also needed since it uses the "big-triangle" optimization to avoid having a diagonal seam across the image IF you have the viewport positioned anywhere except the full render target.
I have this detail in the Writing custom shaders tutorial, but I forgot to replicate it in the PostProcess docs on the wiki.
TL;DR: When you go to render to the smaller render target, use:
QUESTION
I'm trying to compile the following code but I receive this error:
...ANSWER
Answered 2022-Mar-27 at 22:58If the function validate
is not a static member function then you need to specify an object for which it is called as for example
QUESTION
I tried to reference this.items in the function in taskList.cls.cls
the main idea is to run a task in vue-terminal then pass the result of the post request to this.items but it's returning undefined
...ANSWER
Answered 2022-Feb-10 at 09:28Don't do that, call api on "mount()".
QUESTION
I have a problem on learning the web. When I click on the text, the hidden element be appear. But there are several texts. I used Javascript getElementsByClassName and it doesn't work. i am doing web like probot.io (discord bot web commands) i am not good at javascript :( What should I do? pls Help me (T_T)
...ANSWER
Answered 2022-Jan-31 at 07:49maybe like this you want. i add class on "click" event. & using css i show hidden content.
QUESTION
I am building a client which receives commands from a server. (A "TeamViewer" type program)
The server sends keypress events and mouse coordinates and the client runs them.
although currently debugging is running on the same computer, I expect to see some mouse movement when I use pyautogui.move(x,y)
or pyautogui.press(char)
. No movement is seen and no keyboard press is happening.
The function exe()
is running on a thread and is working properly (printing the coordinates works fine).
Why does pyautogui.move(x,y)
or pyautogui.press(char)
work is this code?
ANSWER
Answered 2021-Dec-31 at 17:03Try to convert x
and y
to integers.
QUESTION
I'm trying to automate concatenating a folder of (correctly formatted) mp4 video files.
(This edited version of my question reduces the problem to its lowest level of my confusion. The original title asked about the differences between subprocess.call
and subprocess.run
but it turns out the problem was elsewhere.)
Why does
...ANSWER
Answered 2021-Dec-28 at 06:56This has nothing with subprocess.call
vs subprocess.run
to do, the difference is that you are using shell=True
in the first case, and in the second case not. The two functions behave exactly the same in this, and almost every other regard (subprocess.run
is a newer function which supports many, many more options and returns a more useful object, but in its most basic form, it performs exactly the same job, using the same API).
The problem is that you need to split the string s
into tokens just like you are splitting all the other command-line arguments (and the error message actually reveals this, but I suppose you have to know what to look for in order to catch it). When you omit shell=True
each option needs to be a separate list item, like
QUESTION
Im struggling with a certain function in Python, it's nothing complicated but i need to "translate" it to C++ with very limited prior knowledge.
...ANSWER
Answered 2021-Nov-26 at 16:24The natural equivalent to Python's len
is std::size
, or equivalently the size
member of std::string
. However you might prefer the empty
member of std::string
for your condition.
You then need to split your string. This can be done with a std::stringstream
and std::istream_iterator
to construct a std::vector
(overload 5) in place.
Note that getline
doesn't include the \n
, so you don't need to modify line
before splitting it.
QUESTION
I'm struggling to find out a way to emit stream periodically with dynamic interval time in Flutter. I'm not sure, is it really possible or not. One workaround may be canceling the old periodic stream and reinitialize it with a new time interval but my periodic stream with asyncMap doesn't have a cancel option. I could use stream.listen that has cancel method but I purposely need asyncMap to convert the Future event to stream. In this case, what I can do please suggest to me.
My code snippet -
...ANSWER
Answered 2021-Jul-17 at 12:38This isn't possible with Stream.periodic
, but you could perhaps create a class that can start a stream and sleep based on some mutable variable by using async*
and yield
:
QUESTION
My bot does not send a random DM when I type up the command for it.
What is incorrect in my code?
I don't understand what is wrong.
is there something wrong with
ANSWER
Answered 2021-Jul-05 at 08:50There are a couple issues that I can see. first in your original question:
QUESTION
I would like to know if there is a way in C# to find out if an object is object<>
or object
.
In my program I deal with ConsoleCommand
s.
These classes inherit from the ConsoleCommandBase
class.
The ConsoleCommand
class is either a ConsoleCommand
, ConsoleCommand<>
or ConsoleCommand
.
My goal is to determine at runtime which specific ConsoleCommand
I'm currently looking at. I don't want to write a lot of if-else statements to determine the current object type like I did in my code. Therefore I can add a third ConsoleCommand
without touching this code.
Here is my current code. It works, but I have to tell whether it is typeof(ConsoleCommand<>)
or typeof(ConsoleCommand)
.
ANSWER
Answered 2021-Jun-26 at 12:58You can do something like this.
Following are some helper method.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install commandlist
Optional: set up a virtual environment using virtualenv.
Install the required packages: pip install -r requirements.txt
Pick a config file. A default.cfg file is included. If you want to enable email for password recovery, etc, you can either edit default.cfg or create a new file with the same format. Then do export FLASK_CONFIG_FILE=path/to/config/file. If you want to use the default settings, do export FLASK_CONFIG_FILE=../default.cfg.
Initialize the database: python manage.py init_db
Enable or disable debug mode for the built-in server. Enable debugging with export DEBUG=1 or disable debugging with export DEBUG=0 (enabling debugging is recommended for testing; if you plan to run the app on a production server, though, debugging should be disabled).
python run.py.
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