odin | Odin : an SDN framework for programmable Enterprise WLANs | Load Balancing library

 by   lalithsuresh Python Version: Current License: No License

kandi X-RAY | odin Summary

kandi X-RAY | odin Summary

odin is a Python library typically used in Networking, Load Balancing, Framework applications. odin has no bugs, it has no vulnerabilities and it has low support. However odin build file is not available. You can download it from GitHub.

Odin is an SDN framework programmable enterprise WLANs. It provides a platform for developing typical enterprise WLAN services such as mobility managers, and load balancers as "network applications".
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            kandi-support Support

              odin has a low active ecosystem.
              It has 43 star(s) with 47 fork(s). There are 21 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 4 have been closed. On average issues are closed in 70 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of odin is current.

            kandi-Quality Quality

              odin has 0 bugs and 0 code smells.

            kandi-Security Security

              odin has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              odin code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              odin does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              odin releases are not available. You will need to build from source code and install.
              odin has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed odin and discovered the below as its top functions. This is intended to give you an instant insight into odin implemented functionality, and help decide if they suit your requirements.
            • Setup canvas .
            • set property
            • Get property based on pspec .
            • Initialize the item .
            • Set the visibility of the selected item .
            • Simple paint operation .
            Get all kandi verified functions for this library.

            odin Key Features

            No Key Features are available at this moment for odin.

            odin Examples and Code Snippets

            No Code Snippets are available at this moment for odin.

            Community Discussions

            QUESTION

            TOP Etch-a-sketch grid resizing
            Asked 2022-Apr-03 at 05:59

            I'm trying to complete The Odin Project's Etch-a-Sketch challenge and am currently stuck with trying to resize the divs that make up the sketchpad. The app creates a 16x16 grid by default, and when pressing the erase button it asks for a number. It should then recreate the grid based on that number. However, after giving a number the size of the sketchpad is reduced. I have noticed that the number of empty divs created is always 256. Link to codepen for clarification: https://codepen.io/eerolli/pen/abELQbp

            Any help as to how I could get the size of the pad to stay the same regardless of the number of divs inside it is greatly appreciated.

            Edit: It should probably be noted, that the app works fine when I enter a number equal to or lower than 16.

            html:

            ...

            ANSWER

            Answered 2022-Apr-03 at 05:59

            You were super close ... you just need to call the create grid function again after the input prompt, and pass the new size/number the user entered as the argument ;D

            Edit: Ah yeah, I didn't notice it got stuck in a loop. I've refactored a little and added a couple of comments, hopefully helps.

            Source https://stackoverflow.com/questions/71705823

            QUESTION

            Layering Text Without White Background
            Asked 2022-Apr-02 at 19:38

            I am trying to complete the Odin Project's "Sign-Up Form" but I am having trouble with layering the text over the image.

            If I use position:absolute; the text does not respect the container's width.

            If I use position:relative; I get a white background under the text.

            I am in dire need of guidance.

            Thank you.

            ...

            ANSWER

            Answered 2022-Apr-02 at 19:33

            QUESTION

            Show field based on multiple enum values - Odin
            Asked 2022-Mar-25 at 14:58

            I want to Show the field in UnityInspector based on specific enum field.

            Lets say this is the enum class

            ...

            ANSWER

            Answered 2022-Feb-11 at 15:43

            Afaik you can simply do something like

            Source https://stackoverflow.com/questions/71081677

            QUESTION

            How to make a link that changes a variable in Rails
            Asked 2022-Mar-20 at 21:49

            I'm going through the Odin Project and the Ruby on Rails.org guides and still can't figure out how to make a link that updates a boolean from true to false. I'm seriously going insane over this.

            I want to make a webpage that everyone puts in their name and it assigns each person a role in the game (like Innocent/Traitor roles in games like One night werewolf/ spyfall / trouble in terrorist town). Each player has a boolean called alive that stores if they are still in the game.

            I'm still testing and learning stuff so right now I just want to add a link that when you click it, it changes that player's alive status from true to false. Way simpler than anything I've been able to find people asking about anywhere online. Here's my repo: https://github.com/esimunds/nerf_app

            I just have a Player model, players controller, and player related views. The link in question is the last link in the index.html.erb view.

            ...

            ANSWER

            Answered 2022-Mar-20 at 21:49

            QUESTION

            I cannot get links in the header to center along the cross axis on a Flex-Row, left to right assignment
            Asked 2022-Mar-20 at 11:57

            CodePen

            I am doing the Odin Project course. I'm on the flex box section and a little confused. I am not sure what I am doing wrong with aligning along the cross axis in Flex, left to right.

            So in the code, I need the "one two three" and "four five six" to be centered on the cross access.

            I tried align-content/items, though I think I am suppose to be using items. I have tried center, flex-start / flex-end to see if it moves, it does not move on the cross at all.

            I have googled quite a bit, trying for about an hour while I am working to try different things. Nothing seems to work. I was having trouble spacing them, however I was able to fix that and the margin to get them off the sides.

            My assumption; I think I might be missing something about height? Does the container not have enough positive space to move around in? Is it so tight vertically that I AM centering but do not see it as the top and bottom are against the content / links as I took away padding and margin?

            ...

            ANSWER

            Answered 2022-Mar-17 at 17:54

            Add height: 100%; to ul to make the centering you already have effective for the full height of its parent:

            Source https://stackoverflow.com/questions/71516835

            QUESTION

            I am having troubles fitting these cards in between the footer, header and sidebar
            Asked 2022-Mar-19 at 18:17

            The empty space (you'll see when you put in the code) is where the cards should be stacked in a column like orientation like this

            I am trying to fill that white space with the cards in that fashion but the sidebar keeps pushing it down and I've tried merging them and creating different divs to separate but no matter what it stays below and I do not know why.

            ...

            ANSWER

            Answered 2022-Mar-19 at 18:17

            This can be easily done using Grid Layout. Just changed the contents container to flex and used grid for Cards container.

            Source https://stackoverflow.com/questions/71540494

            QUESTION

            Dealing with multiple optional arguments in a javascript function
            Asked 2022-Mar-15 at 15:05

            first time posting, basically doing the Odin project Exercise 04 - removeFromArray excercise:

            https://github.com/TheOdinProject/javascript-exercises/tree/main/04_removeFromArray

            I have got the first test to pass, however, i have no idea on how to write the program to deal with multiple optional arguments. I know i need to use the ...arg, but do not really understand how to start or what to do, or the general construction of the function, please can someone help me to understand how to go about this? Below is a very poor attempt by me which doesnt work (not even sure if my logic is correct to get the desired output):

            ...

            ANSWER

            Answered 2022-Mar-15 at 14:59

            args is an array of arguments. So you just need to filter the original array and filter out those elements that are in array args:

            Source https://stackoverflow.com/questions/71484291

            QUESTION

            How to delete unique item from local storage array? (Nothing has worked so far)
            Asked 2022-Mar-07 at 02:57

            I am totally stuck.

            I am working on the Library project from The Odin Project's JavaScript course, and I am trying to use localStorage so that the user can save their "library" to, well, their local storage.

            I've never been able to 100% successfully use localStorage before. It seems simple enough, but for some reason, there was some kind of block in my brain about how to utilize it correctly. This time, however, I was able to get my program to be able to 1) save the user's data (via a button click), 2) load it correctly into the individual "cards" on the page, and 3) delete the entire storage (via another button click). I am extremely excited about this... it feels so good to not know how to do something and then get it to work.

            The one thing that has me totally confused is being able to delete a unique item from the localStorage array. When you click the "New Book" button on my page, a modal comes up, and you're required to enter a book's title, author, # of pages, and whether or not you have read it. There's also an option to set the background color. Clicking Submit will then generate a "card" with the book's information on it.

            Each card has an X button in the corner. When the X button is clicked, the card is deleted from the page. I want it so that it (meaning that card's book's object) is also deleted from the local storage array (preferably without the user having to press the "Save to local storage" button again, although it isn't a dealbreaker).

            Each time the user creates a new book, the book's details are saved as an object into an array called libraryBooks (which I then stringify so I can use localStorage). From my understanding, in order to be able to delete individual parts of the array, I need to use code that is something like this:

            ...

            ANSWER

            Answered 2022-Mar-05 at 13:03

            I checked out your demo , and what I think you can do is, while saving a book object you can pass in an property called id to identify the exact book from the collection.

            So when you click on the x button you will get the details of that book which now has an id and you can filter it out.

            Something as follows -

            Source https://stackoverflow.com/questions/71362265

            QUESTION

            setting width, height via setAttribute for a grid of divs - Etch-a-sketch. Style resets when hovered over
            Asked 2022-Feb-17 at 19:02

            I'm quite new to coding. I'm coding an Etch-a-sketch (via the Odin Project). Basically, it consists of a grid, which when hovered over, the boxes of the grid will change to a random color. (the container is supposed to keep the same dimensions) Upon loading the page, it starts with a basic grid of 16x16 boxes.

            The user also has the option to create a custom grid (for example, if the user enters 50, the container will be filled with 50x50 boxes, with their height and width adapted to fill the container)

            I seem to be stuck at this stage, when the button is clicked and you enter an amount of boxes, the grid will update. But then, when hovering over this 'custom' grid, the box size resets to the original width/height defined in the CSS.

            The boxes should keep their custom size when hovered over. (and when the color is changed)

            Below a codepen which will show the issue clearly, (enter a custom grid size(max 100 for performance) and hit enter).

            Codepen here with the full HTML/CSS/JS + example: Codepen

            ...

            ANSWER

            Answered 2022-Feb-17 at 19:02

            I thought I would update my initial question; after a few days of searching and updating the code, I found out that when using setAttribute to set the width and height of an element, and afterwards you use setAttribute to change only a style setting on the same element, it resets the width and height specified earlier via setAttribute. A way around this would be to specify the width and height again in the latest setAttribute call. Or instead of using setAttribute to set styling, you could do it via element.style.backgroundColor = 'color';

            So if anyone else runs into the same issue, hope it helps. :)

            Source https://stackoverflow.com/questions/71085377

            QUESTION

            Can't seem to figure out how to keep score in Rock, Paper, Scissors
            Asked 2022-Feb-11 at 05:21

            I am trying to make Rock, Paper, Scissors via The Odin Project, and I'm stuck in the last step. I don't seem to have trouble getting the prompt to work, just can't seem to either tally up points, or I'm having trouble ending the game when either the player or computer gets to 5 points. I did include some console.logs at the bottom, but I'm unable to actually see the score due to the endless prompts. What am I doing wrong? I just need the game to end when either the player or computer gets to 5 points.

            ...

            ANSWER

            Answered 2022-Feb-11 at 05:21
            function game() {
                while (playerScore < 5 && computerScore < 5) {
                    const playerSelection = prompt("Would you like to choose Rock, Paper or Scissors?")
                    const computerSelection = computerPlay();
                    alert(playRound(playerSelection, computerSelection));
                }
            }
            
            function playRound(playerSelection, computerSelection) {
                if (playerSelection === computerSelection) {
                    return "Tie game!"
                } else if (playerSelection === "Rock" && computerSelection === "Scissors") {
                    playerScore += 1;
                    return `You win! ${playerSelection} beats ${computerSelection}!`
                    
                } else if (playerSelection === "Paper" && computerSelection === "Rock") {
                    playerScore += 1;
                    return `You win! ${playerSelection} beats ${computerSelection}!`
                    
                } else if (playerSelection === "Scissors" && computerSelection === "Paper") {
                    playerScore += 1;
                    return `You win! ${playerSelection} beats ${computerSelection}!`
            
                } else {
                    computerScore += 1;
                    return `You lose! ${computerSelection} beats ${playerSelection}`
                }
            }
            

            Source https://stackoverflow.com/questions/71075552

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install odin

            You can download it from GitHub.
            You can use odin like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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