mapshader | Simple Python GIS Web Services | Map library
kandi X-RAY | mapshader Summary
kandi X-RAY | mapshader Summary
Simple Python GIS Web Services. While mapshader comes with default services to help with testing, users can create their own services via YAML.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Convert a GeoTIFF file to a netCDF file
- Orient an array
- Cast an array to dtype
- Flip the coordinates of an array along a given dim
- Create overlaps
- Create a single band overview
- Convert source to raster
- Creates an Agg object from a source map
- Return a list of services
- Parse map sources
- Find elevation data
- Serve application
- Get all available services
- Saves a tile
- Render a service page
- Render a flask map
- Render flask map to image
- Return the scale for a given latitude and level
- Read the grid
- Show examples
- Render a flask map to a tile
- Convert flask source to geojson
- Get tile origin from tile coordinates
- Create a grid from files
- Build raster overview
- Convert raster data to pandas dataframe
- Saves all tiles within a given region
mapshader Key Features
mapshader Examples and Code Snippets
Community Discussions
Trending Discussions on mapshader
QUESTION
I'm attempting shadow mapping in OpenGL, and have been unable to render specifically GL_DEPTH_ATTACHMENT to a frame buffer. glCheckFramebufferStatus does not return complete but only when targeting the depth attachment - it works fine for color attachment0.
...ANSWER
Answered 2022-Feb-14 at 03:46It turned out to be a twofold issue. At some point I'd made a type in glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, LightMapResolution, LightMapResolution, 0, GL_FLOAT, GL_FLOAT, NULL);
The first instance of GL_FLOAT should've been GL_DEPTH_COMPONENT. This caused the incomplete framebuffer.
The second error was found through glGetError()
. I was calling glClear()
before the framebuffer had an attachment (presumably?) and it was reporting GL_INVALID_FRAMEBUFFER_OPERATION (1286 in decimal for reference).
After fixing the above issues the framebuffer behaves as expected.
QUESTION
I am trying to port some OpenGL code to WebGL2 and I have some problems with Uniform Buffers. Everything I render with the shader the buffer is attached to is no longer displayed. I get no errors or warnings in the console. This is my code:
...ANSWER
Answered 2020-Nov-01 at 01:48Next time please be kind and save us from having to manually make a repo! Thanks 🙇♂️
When I run your code in Chrome I get
:GL_INVALID_OPERATION : glDrawArrays: uniform buffers : buffer or buffer range at index 0 not large enough
The problem is there are padding and alignment issues
See the spec section 2.12.6.4
Changing your buffer and range size to 16 and it works. Also note there are alignment requirements for valid offsets to BindBufferRange
you can look up with gl.getParameter(gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT)
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install mapshader
You can use mapshader like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page