mapshader | Simple Python GIS Web Services | Map library

 by   makepath Python Version: 0.1.3 License: MIT

kandi X-RAY | mapshader Summary

kandi X-RAY | mapshader Summary

mapshader is a Python library typically used in Geo, Map applications. mapshader has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install mapshader' or download it from GitHub, PyPI.

Simple Python GIS Web Services. While mapshader comes with default services to help with testing, users can create their own services via YAML.
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            kandi-support Support

              mapshader has a low active ecosystem.
              It has 30 star(s) with 5 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 35 open issues and 40 have been closed. On average issues are closed in 43 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of mapshader is 0.1.3

            kandi-Quality Quality

              mapshader has 0 bugs and 0 code smells.

            kandi-Security Security

              mapshader has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mapshader code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mapshader is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mapshader releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed mapshader and discovered the below as its top functions. This is intended to give you an instant insight into mapshader implemented functionality, and help decide if they suit your requirements.
            • Convert a GeoTIFF file to a netCDF file
            • Orient an array
            • Cast an array to dtype
            • Flip the coordinates of an array along a given dim
            • Create overlaps
            • Create a single band overview
            • Convert source to raster
            • Creates an Agg object from a source map
            • Return a list of services
            • Parse map sources
            • Find elevation data
            • Serve application
            • Get all available services
            • Saves a tile
            • Render a service page
            • Render a flask map
            • Render flask map to image
            • Return the scale for a given latitude and level
            • Read the grid
            • Show examples
            • Render a flask map to a tile
            • Convert flask source to geojson
            • Get tile origin from tile coordinates
            • Create a grid from files
            • Build raster overview
            • Convert raster data to pandas dataframe
            • Saves all tiles within a given region
            Get all kandi verified functions for this library.

            mapshader Key Features

            No Key Features are available at this moment for mapshader.

            mapshader Examples and Code Snippets

            No Code Snippets are available at this moment for mapshader.

            Community Discussions

            QUESTION

            Framebuffer not completing on GL_DEPTH_ATTACHMENT render to texture
            Asked 2022-Feb-14 at 03:46

            I'm attempting shadow mapping in OpenGL, and have been unable to render specifically GL_DEPTH_ATTACHMENT to a frame buffer. glCheckFramebufferStatus does not return complete but only when targeting the depth attachment - it works fine for color attachment0.

            ...

            ANSWER

            Answered 2022-Feb-14 at 03:46

            It turned out to be a twofold issue. At some point I'd made a type in glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, LightMapResolution, LightMapResolution, 0, GL_FLOAT, GL_FLOAT, NULL); The first instance of GL_FLOAT should've been GL_DEPTH_COMPONENT. This caused the incomplete framebuffer.

            The second error was found through glGetError(). I was calling glClear() before the framebuffer had an attachment (presumably?) and it was reporting GL_INVALID_FRAMEBUFFER_OPERATION (1286 in decimal for reference).

            After fixing the above issues the framebuffer behaves as expected.

            Source https://stackoverflow.com/questions/71101911

            QUESTION

            Problems with Uniform Buffers in WebGL2
            Asked 2020-Nov-01 at 01:48

            I am trying to port some OpenGL code to WebGL2 and I have some problems with Uniform Buffers. Everything I render with the shader the buffer is attached to is no longer displayed. I get no errors or warnings in the console. This is my code:

            ...

            ANSWER

            Answered 2020-Nov-01 at 01:48

            Next time please be kind and save us from having to manually make a repo! Thanks 🙇‍♂️

            When I run your code in Chrome I get

            :GL_INVALID_OPERATION : glDrawArrays: uniform buffers : buffer or buffer range at index 0 not large enough

            The problem is there are padding and alignment issues

            See the spec section 2.12.6.4

            Changing your buffer and range size to 16 and it works. Also note there are alignment requirements for valid offsets to BindBufferRange you can look up with gl.getParameter(gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT)

            Source https://stackoverflow.com/questions/64625090

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mapshader

            You can install using 'pip install mapshader' or download it from GitHub, PyPI.
            You can use mapshader like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • PyPI

            pip install mapshader

          • CLONE
          • HTTPS

            https://github.com/makepath/mapshader.git

          • CLI

            gh repo clone makepath/mapshader

          • sshUrl

            git@github.com:makepath/mapshader.git

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