hexy | Code for a hexapod robot
kandi X-RAY | hexy Summary
kandi X-RAY | hexy Summary
Code for a hexapod robot
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Top functions reviewed by kandi - BETA
- Performs night FOV
- Prepare the robot
- Puts the body of the robot
- Move the body to the middle
- Stitch a dance
- Squashes all legs
- Stitch hip
- Initialize the robot
- Move the turtle
- Rotate the deck
- Make a uniform move
- Tilt
- Tilt the robot
- Default move
- Makes simultaneous moves
- Sets up things up
- Relant back to the left hand
- Calibrate a joint
- Filt the front and back to the right
- Tilt left and right hand
- Position the robot
- Prepare the scenario
- Make the shake
- Make the rock body
- Perform a walk
- Saves the robot
- Shut down the surface
hexy Key Features
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Community Discussions
Trending Discussions on hexy
QUESTION
I am making a romaji to hiragana translator and am getting an error when I try this concatenation. I made a list of keys and am using a for loop to make a dictionary by the sequential nature of unicode.
...ANSWER
Answered 2020-Jul-28 at 03:42If you want the character, just use chr(hexy)
.
If you want an escape code and assuming Python 3.6+, use f'\\u{hexy:04x}'
.
for example (dropped sounds
since it wasn't defined):
QUESTION
I'm attempting to create a turn based strategy game using a 3D HexGrid map, I've implemented dijkstra's algorithm but it doesn't run 100% efficiently and I can't work out why. I also attempted to implement A* but have had to stop as I can't work out how to properly implement it, so any help with that would also be massively appreciated.
My unit passes it's GameObject and the Vector3 of it's target to the generate path function and each Node in the graph list is populated with its x,y,z and all of it's neighbors.
The inefficiencies are such that when moving; in a -X direction when on an odd Z plane or in a +X when on an even Z plane, an extra step is made, shown in the screenshots. Another Inefficiency is that when moving in the Z plane an extra step is often taken as the code seems to prefer keeping it's X value the same for as long as possible before approaching on the Z plane. This is leading to the unit being 1 tile further from the goal when it starts it's Z movement than it would have been has it moved 1 X negatively to start with.
I'll add my path generation code, neighbor generation code and my node class code as well as screenshots of where the inefficiencies are occurring as I know my explanations are unclear at best. The neighbor code ensures that the highest adjacent tile is the one stored as the neighbor (it also has to search through types as i have a variety of tile types.
Thank you so much in advance, to anyone that might be able to offer some help or insight in to what is going wrong.
...ANSWER
Answered 2018-Jul-06 at 13:15You are using a List
instead of a priority queue, which is massively inefficient. Also, since your grid has a simple heuristic, you should consider using A* which will be much faster.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install hexy
You can use hexy like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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